Stay your blade from the flesh of the innocent. The goal of the assassins is to ensure peace in all things.
Many villains are ruthless and uncaring about the world around them, perfectly willing to hurt innocents to further their gains, but it's not always this way. Sometimes, you'll run across a villain who, while just as greedy and self-serving, still makes sure not to hurt those around him, and is not willing to kill and destroy innocent lives just to get ahead. Offer them infinite power if they'd just kill a single innocent, and expect them to say no; of course, that doesn't mean they won't accept the infinite power if they could get around the whole "killing the innocent" part. These villains are some of the more human villains out there.
Generally, this is shown as villains trying to avoid harming people who aren't involved, and making sure not to kill innocent people. Unfortunately for our heroes, they don't count, so they can expect every weapon at these villains' disposal to be aimed at them.
This is a must for the Hitman with a Heart
, Noble Demon
, or Anti-Hero
, a form of Even Evil Has Standards
, and is a Sub-Trope
of sorts of Affably Evil
. See also A Lighter Shade of Grey
, when something like this makes them look good despite a total willingness to kill the guilty
, and Punch Clock Villain
, for villains who take this to the next level, and only act villainous because it pays the bills
(though it's not a given that they'll be like this). A Blood Knight
may also exhibit this, although in their case it may be more down to innocents never putting up a good fight. Don't expect the Omnicidal Maniac
and Psycho for Hire
to adhere to this trope.
Some subtropes denote specific groups or classes of persons as off-limits:
Other common "off-limits" groups include medical personnel
(contrast Shoot the Medic First
) and clergy
May be a form of Villainous Vow
. Pay Evil unto Evil
is the kind of antagonism permitted to characters following this trope. The opposite
of You Can't Make an Omelette...
. This trope is generally ubiquitous in heroes so list villains and antiheroes here.
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Anime and Manga
Films — Animated
- In Aladdin and the King of Thieves, Cassim reveals that he added this to the code of the Forty Thieves after becoming their leader.
- In Batman: Under the Red Hood, the Red Hood warns all of the drug dealers in Gothem to pay up to him and to not sell to children, before showing the heads of their top dealers in a duffel bag.
Films — Live-Action
- Ken, Ray and Harry from In Bruges are very specific about never killing anyone who is innocent (particularly notable with Harry since he is otherwise quite sociopathic). At one point, Harry is very careful not to shoot in a crowded area, and both he and Ray adamantly refuse to fight with a pregnant woman standing between them. When Harry believes himself to have accidentally murdered a child at the end, he immediately commits suicide because he considers what he has done to be unforgivable.
- They mostly adhere to this. Given their profession, it's more like never hurt an innocent without a "good" reason. Children are the main way it's played completely straight - while the story is the result of Ray accidentally killing a child, and Harry commits suicide because he thinks he did, the child Ray killed was behind his target, a priest who just got in the way of Harry's business. Ray does assume he was following this fairly closely until he finds out about that, though.
- Inside Man: The robber running the bank job will not hurt anyone who doesn't force him to do so, kills no one, and is actually trying to bring down someone who did kill many innocents.
- John Q.: The only thing the main character cares about is his son, and has no intention of killing anyone.
- In Jumanji, Egomaniac Hunter Van Pelt is summoned by the game to hunt Alan, who rolled him up — but, as it turns out, only Alan. Van Pelt can't or won't directly harm anyone else (and lampshades this), though he has no compunctions on collateral damage in the process of slowing Alan down, as long as nobody else gets anything worse than an inconvenience.
- Predator: The Predator species generally avoids killing unarmed opponents, since they considered it poor sport. This also includes weak prey such as pregnant women and cancer-afflicted humans. Only when they actively pose a threat anyway do the Predators consider them fair game.
- Leon, The Professional, has very simple rules about his clients: "No women, no kids, that's the rules."
- The Rock: Francis Hummel he takes innocents hostage and threatens to launch a chemical strike at San Francisco, but he refuses to harm any of his prisoners and deliberately sabotages his own missile launch to avoid civilian casualties. And just before he takes over Alcatraz, he has a bunch of kids on a field trip and their teacher get out of the complex.
- Scarface (1983): One of Tony Montanna's good traits. He blew the brains out of an assassin he was supposed to drive around because he was willing to kill the targets wife and children just to get him.
- In Terminator 2: Judgment Day John Connor tries to get the T-800 to do this by asking him not to kill anyone. The terminator complies by shooting a security guard in the knees. When John protests the terminator coldly responds "He'll live."
- In the X-Men films, as above, Magneto is usually like this. In Last Stand a family are trapped in their car when the bridge is moved, and once it is moved, Magneto notices them, frowning in surprise. The mother locks the door and he turns away smiling. He also seems not to toss that particular car, and with a couple of notable exceptions (Rogue and possibly the policemen guarding Mystique), most of the people he kills are cases of Jerkass Victim (e.g. the security guard and Stryker). The exception is attempting to turn Stryker's plan in X2 around to kill all non-mutants, though that was more impersonal.
- Since the Jedi in Star Wars are peacekeepers this is a natural rule for them. They have respect and compassion for all life and frown upon hurting the innocent unlike their counterparts the sith.
- Silent Night, Deadly Night: Billy goes on a rampage to punish those who are naughty, while leaving those who are deemed nice alone.
- In The Star Chamber, Hardin refuses to see two men die who are innocent of murder, although they're possibly guilty of others (it's shown they have committed serious crimes, though murder is not shown to be one.) Caulfield, on the other hand, argues they can't risk exposing themselves and have to pursue the greater good-plus as stated the criminals were guilty of something, in an impromptu debate on morality.
- Artemis Fowl: When Artemis is accused of being just as bad as the current villain, he uses this trope as a defense.
- The Thrawn Trilogy:
- Commander Thrawn tries not to kill anyone who isn't his enemy. He'll fire at Vagaari ships, which have Living Shields, saying that they are already dead; if the Vagaari's tactics don't kill them in this battle they will die in the next, and stopping the Vagaari now will save more people in the long run, but he's unhappy about doing this, and makes plans to avoid it in the next engagement. This may be an extension of his species' brand of Martial Pacifism, although Thrawn himself ignores their rules whenever they're inconvenient. He is deeply, deeply unhappy about what happened to the fifty thousand innocents on Outbound Flight.
- In Outbound Flight he's about as non-evil as Thrawn gets. In later-set novels, while his plans and tactics show him to be A Lighter Shade of Grey and he avoids killing innocents when possible, he's very much more pragmatic.
- The stormtroopers who later formed the Hand of Judgment got in trouble with the Imperial Security Bureau because at least one of them refused to shoot unarmed civilians, never mind that they were supposedly Rebels. This led to him semi-accidentally killing the ISB officer who confronted him with a blaster, which led to him and his friends deserting. That same stormtrooper, LaRone, who aimed to miss ended up being the leader of the group; another of them explains how, ending with the fact that refusing to kill innocents gives him the moral high ground. Confused, LaRone says that he thought all of them did that, and he is told "I obeyed orders."
- The Dresden Files: One of the things that makes "Gentleman" Johnny Marcone a Noble Demon (despite being The Don of Chicago) is the fact that he goes out of the way to ensure children never suffer the ill effects of his "business". If someone in his organization hurts or sells drugs to a child, God help them.
- Going Postal: This is something Moist von Lipwig prides himself on. Subverted when Pump 19 tells him that Moist's cons and scams, while not hurting anyone directly, have caused harm equivalent to the murder of 2.338 people. This is brought home when he learns that a previous job of his working to defraud banks working with bonds and letters-of-rights made his love interest lose her job. In the TV adaptation, the number of people Moist "killed" increases to 22.8 and his fraud causes the bankruptcy of his love interest's family (and gave the book's Big Bad the opening he needed).
- The members of the Assassins Guild could be argued to fit this trope. They would never kill (or ‘inhume as they call it) someone unless they are paid to do so and the victim (client) must have a sporting chance. They won’t take out a contract on someone who can’t defend themselves but if you can afford a bodyguard then you’re automatically deemed able to do so. They prefer to inhume their clients at their place of work or at home rather than the street. Although it’s accepted for them to inhume a client’s bodyguard or another assassin while performing their service, they wouldn't dream of killing an innocent maid who just happened to be in the house at the time. They are polite, efficient and will even clean up afterwards.
Live Action TV
- Dexter: Dexter makes a point of only killing other serial killers. Even apart from the Code of Harry forbidding him to harm innocent people, he's disgusted by the idea that anyone could harm children, though for the most part he kills other murderers because it causes less trouble with the authorities when they go missing or turn up dead that out of any true condemnation of their activities, though that does occur on occasion.
- Sylar in Heroes has made it clear that he doesn't just kill people for fun - only if he needs their powers. On the other hand he has also made it very clear that he does enjoy killing people - even continuing to mutilate his victims after figuring out how to replicate their powers without doing so and commentating that he almost forgot what fun it was. Apparently the thrill of it is not enough to go after ordinary, and therefore useless, people though. In season 1, when Sylar first comes to the (incorrect) realization that he is the bomb that will blow up New York and kill half the population, he goes through utter turmoil, asking Mohinder for help. According to him, he only kills because he sees it as an evolutionary imperative that he acquires new powers. He only kills evolved humans who have powers he wants. He does not want to kill 4 million regular humans. He eventually gets over it after (inadvertently) killing his mother.
- From The Wire, Omar Little, Badass Extraordinare, has a code of honour that means not hurting anyone who isn't in the Game. No doubt.
- Boss Hogg in The Dukes of Hazzard never hurts innocent people. The actor who portrayed him in the series only agreed on the condition the character wouldn't do certain things. Hurting innocents was the most known item on the list.
- In the Doctor Who episode "A Town Called Mercy" The Doctor finds a town besieged by a cyborg gunslinger who keeps supplies from arriving and demands one occupant. When confronted by The Doctor, the cyborg confesses his strategy is to prevent others from getting in the way. Eventually, however, the gunslinger concedes that he needs to take a more direct approach which he re-evaluates on realising he is pointing his Arm Cannon at a child. He leaves the town without harming anyone.
- The Sarah Connor Chronicles: Cameron, being a good robot, is expected to avoid hurting innocents (although her definition of a non-innocent is sometimes called into question). However in one episode a bad robot is attempting to "kill" Cameron, and the fight continues in an elevator, but suddenly both combatants — including the bad robot - suspend their battle when an innocent bystander briefly boards the elevator. Possibly that had more to do with preserving the masquerade than anything else, at least on the other Terminator's part.
- This is one of the main tenets of the Assassin's Creed. Altair's disregard for innocent lives and arrogance lead to him being stripped of his rank within the Assassin Brotherhood. In-game, harming civilians will cause the player to desync since none of the playable assassins killed civilians. Averted however with Shay Patrick Cormac of Assassin's Creed: Rogue, who as an Assassin turned Templar has no such compunctions.
- While being able to kill civilians in Rogue makes no sense at first, given that Shay leaves the Assassins precisely to avoid innocent bloodshed, when you remember that Shay unwittingly caused the Lisbon Earthquake, killing hundreds of thousands of innocent people, which is what caused him to leave the Brotherhood, it starts to make sense. He has, in a way, already killed civilians, so the Animus doesn't desynch you if you do it.
- Hitman: It varies. While Agent 47 is very much into Pay Evil unto Evil, he only cares about his contract, and will kill innocent people if he's paid to. That said, for the sake of professionalism and avoiding unwanted attention 47 canonically avoids killing civilians and at most will simply knock them out.
- Fate/stay night: Lancer, mostly, because innocents are no fun to fight. He still 'silences' Shirou when the latter ends up causing a masquerade violation, but clearly doesn't like having to do it.
- In Mass Effect 2, Justicar Samara's code prevents her from ever hurting an innocent person, even if she must allow a criminal to escape in order to prevent it. Apparently, this tenet of her code is overridden if that innocent person poses any threat to the Justicar herself or attempts to impede her investigations, though Samara is willing to exploit loopholes in her code to take alternate options when she can. It's more like they're no longer "innocent" if they are impeding the work of a justicar.
- In The Godfather: The Game, while you can freely indulge in Videogame Cruelty Potential while free-roaming, some missions ask you not to kill innocents. Inverted in one contract hit, where you need to ensure there are no witnesses for the Respect and monetary bonuses - guess what?
- In Scarface: The World is Yours, Tony says that he cannot hurt civilians when he attempts to shoot one. However, he can still punch them and run them over with a car.
- Thief: Garret may be a thief and an outlaw, but he does not look kindly on harming innocents. Oh, the player may still do it, but it's considered a bad mark by the game.
- In Borderlands 2, Krieg's personalities have a simple agreement: the psycho side of Krieg can kill as many evil men and savage beasts as he wants, so long as he stays his wrath from the innocent. If the murderous side does harm an innocent, the moral half of his mind will take control and force them to immediately commit suicide.
- In the inn scene of The Order of the Stick, the assassins who are after the king of Nowhere try to avoid hurting anyone who is not involved. Too bad they think that Roy is the king of Nowhere, due to Who's on First? problems.
- In Schlock Mercenary, Tagon is faced with the choices of revealing the Gatekeepers are copying people using wormhole gates and then interrogating the copies, killing the copied people once the interrogation is finished and starting a war that would lead to the end of galactic civilization, or remain silent and let the gate clones continue to be killed, both of which result in massive loss of innocent lives.note
- Dr. Horrible of Dr. Horrible's Sing-Along Blog is this way, at least at first. He refuses to fight a hero in a park because children play there (well, that and he doesn't have time to fight every "poser in a parka"). He also tells a room full of civilians to flee before he tries to off the hero, Captain Hammer. Plus the fact that he never really crosses over the Moral Event Horizon completely shows that, even after getting a seat on the Evil League of Evil, he still has problems with truly hurting innocents.
- Agents in the Protectors of the Plot Continuum generally try to either recruit non-Sueish bit characters or let them assimilate into the canon. They also tend to do their best to save Sues' kids.
- The Nostalgia Critic has a breakdown when his anger over Quest for Camelot makes him accidentally kill Mary Poppins, Dick Van Dyke and Mickey Mouse.
- Deathstroke, the Big Bad of series one of Nightwing The Series (found here), has this as one of his redeeming traits. In his Establishing Character Moment, he forces his way into Senator Hamilton Hill's re-election fundraiser and starts a fight with his bodyguards, then appears to take aim at a singer across the room only to shoot an armed guard behind her, allowing her and the rest of the party to leave unharmed. Later, when storming a nightclub to kill a target, he scares everyone out, bar one man that tries to hit him with a glass bottle and gives Nightwing the opportunity to leave (which he naturally doesn't accept). It later turns out that his superiors ordered him to murder children, and this is one reason why he is so hellbent on revenge.
- In RWBY, Blake defected from the White Fang terrorists upon realizing that they would kill civilians. She describes this trope as the difference between activism and terrorism.
- My Little Pony: Friendship Is Magic: A non-villainous example appears in "Griffon the Brush Off". Pinkie Pie and Rainbow Dash have a fun day pulling practical jokes on their friends in Ponyville, except for Fluttershy, whom they leave undisturbed because she's too innocent and sensitive for their pranks.
- Phantom 2040: Poignantly, The Dragon cyborg Graft stopped a fight he was winning when a kid got endangered.
- Sandman in The Spectacular Spider-Man was never truly malevolent, he was just in the villainy game for the money, and hoped having powers would finally get him the "big score" he always wanted. In episode 18, he helped save the passengers of a ship about to explode. A ship he was trying to rob until his fight with Spidey started a fire.
Spider-Man: Sandman, stop! You... [watches Sandman place the crewmen he'd grabbed into the life rafts] ...saved them?
Sandman: I was just in it for the bucks. I never meant for this to happen.
- Red X from Teen Titans seems to follow this principle—and it even applies (in a general sense) to the heroes. He's perfectly willing to curbstomp them and taunt them about it, but he's not trying to kill them and refrains from attacking them when they're down. Similarly, he's quite happy to steal expensive items from corporations, but when a supervillain threatened the city with a disintegrator cannon and Robin almost fell to his death, Red X chose to save Robin's life and help him defeat the supervillain rather than make a clean getaway.