Advent Rising is a third-person action-adventure game for Xbox that was released in May of 2005 (with a PC version being released a few months later). You play as Gideon Wyeth, seeking to defend humanity from an alien race known as 'The Seekers'. To help you in this quest are the friendly Aurelians, and the fact that humans are apparently demigods with a vast number of powers.The Xbox game was not entirely well received, due in part to the number of bugs and difficulty of controls, but the PC version fared better.
His brother Ethan possibly moreso, being able to hold the line at the escape pods while crippled.
Beam Spam: Level up your energy-blasting power enough and you can blast the hell out of EVERYTHING.
Bullet Time: You get this ability if you level up your jumping skill high enough. Note that "bullet time" is more or less literal: you can only use this ability with a weapon in your hand that you're using to target someone, which means you can't use your innate Beam Spam powers while flying through the air in slow motion.
Colony Drop: The Seekers destroy the hero's home world by dropping asteroids on it.
Convection Schmonvection: A few levels later in the game take place in an underground lair inside a volcano, where you routinely jump around pits of lava.
Creator Killer: This game's bombing almost led to the demise of Majesco. It basically killed their long-term plans to rival companies such as Ubisoft and is why they push more casual titles such as Cooking Mama today.
Gainax Ending: Seeing as this was meant to be the first part of a trilogy, this trope was practically inevitable.
Game Mod: Advent Revising, a fan-patch that, while not fixing any possible problems the PC version has when it comes to gameplay, fixes a buttload of problems it had with cutscenes & cinematics [including adding in cutscenes that were cut from the PC version, along with (arguably) better subtitles, less cutscene stuttering, and lowered music delay]. Essentially, this makes the PC version (available on GOG for about $6,or Steam for $10) basically the best version.
Giant Space Flea from Nowhere: The bounty hunter boss. Jumps at you in the middle of a conversation with the Seeker ambassador, shouts something about a huge bounty placed on you by some never-explained "worried" people, is then killed and never mentioned again.
Ground Pound: Once his superhuman melee skills are upgraded, Gideon Wyeth can perform a 'Seismic Pound'.
Guns Akimbo: You have the choice to dual wield any weapon in the game. Even the rocket launchers. You can use two different weapons, and use a weapon with a power, or use two powers.
Humans Are Special: Obviously. So special that the Aurelians, at least, worship the humans as gods, while the Seekers will do everything they can to control and/or destroy them for the same reasons.
Never My Fault: The Cockney-accented marine and his pals in the beginning of the game, who instigate a bar fight and later try to shoot Gideon's brother. Thankfully in the second instance (which ends with the Cockney guy being killed by Gideon himself after he starts shooting at Ethan on the firing range) the M Ps who respond are Reasonable Authority Figures who reviewed the security tapes before they arrived and saw that it was a clear case of self defense.
Normally, I Would Be Dead Now: In a cut-scene, the hero falls out of a walkway, hits the side of a building hard, slides down it for about thirty stories and slams into an observation platform. He just shakes it off. And this is before getting any superpowers.
Loading Screen: Between levels, you are treated to in-game cutscenes that can only be skipped once the next level has finished loading. These cutscenes range from plot-moving action and conversation to long, pointless shots of gunfights and general destruction.
RPG Elements: The powers and guns the player uses will level up, unlocking a secondary mode for each weapon/power as they do.
Sadistic Choice: You are forced to choose between saving your brother or your fiancee. Except that the game doesn't tell you you can only save one. And the one you save dies once you reach Aurelia. And the one you left behind is somehow transformed into a bizarre abomination that tries to kill you at the end of the game. So it's practically all sadism, no choice.
Oh, and if you choose Olivia, every time you save there's a chance the file will be corrupted and after loading it'll turn out you have took the other option, making the above choice moot.
Schizophrenic Difficulty: The game can be quite challenging in the beginning, before you get any superpowers. Then the first (unspoken) ability you get is the ability to fully regenerate your health by standing still, and suddenly things get much easier. Afterward, as your powers develop, how difficult the game is can vary wildly depending on what abilities you decided to invest in.
Shoot The Shaggy Dog Story: Unless the now-nonexistent sequel was going to involve bringing humanity back from the dead or setting right what once went wrong, the story begins with humanity being almost totally wiped out without warning or a chance of survival, only three humans surviving, and the race that did it has deceived almost everyone else in the galaxy into thinking they're a benevolent superpower. You have to choose to leave either your fiance or brother behind to die, but don't let the choice get to you too much—he/she will die a totally unnecessary death right in front of you halfway through the game anyway! The only friendly aliens you meet link up with you and make it back to their homeworld, where you should be safe...oh wait, a Seeker ship pops up out of nowhere right next to the Aurelian homeworld, and starts opening fire on an Aurelian ship without warning or provocation. Hmmm...no, no diplomatic consequences there. So you are part of a boarding party to survive by taking over the Seeker ship—which you do. Except that it's rigged to blow. Later, the two Aurelian characters you've been bonding with die, too, either by betrayal by their own people or something similar. So, a newly introduced Aurelian takes you and the only other surviving human in the universe to the galactic senate to accuse and prove the Seekers guilty of xenocide—until a humanoid abomination pops up out of nowhere, happens to be what's left of your brother or fiance (the one you left behind), and starts wrecking the place. You seem to win, except that you get sucked into your own singularity and end up on a barren, snowy planet. You slowly freeze to death until a new alien comes up and says, "Come, human. There is much to be done." The end. Hilariously, the main character lampshades the nature of the story early on, in 'why did I bother to get out of bed today?' fashion.
Sorting Algorithm of Weapon Effectiveness: Weakly present. While some new mooks showing up later do have new weapons, the ones wielded by the freshly encountered are not that weak and you often have a selection of quite good weapons from the weapon racks on the walls. Even the gun with which you embark on missions is quite good. And of course later on you may choose to forgo weapons entirely and blast everything with just your psychic powers.
Stillborn Franchise: It was intended to be a trilogy on consoles with a spin-off for the PSP. The poor reception of the original game put a stop to any further prospects, as well as the million-dollar contest promoting it.
Subtitles Are Superfluous: There is a subtitle option, but it only affects the FMVs, while the in-game speech is left unsubtitled.