troperville

tools

toys

Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Unorthodox Reload
Pffft. Show off.

This is the fun aversion or supplement to the Bottomless Magazines trope. Sometimes the gunslinger has to have a cool (if not practical) way of reloading to show how badass he is.

Usually the Unorthodox Reload involves a lot of unnecessary and complicated choreography. In others, it involves incredible, mostly impossible, feats of physics that if attempted in reality, would either not work, jam the firearm in question or result in grievous bodily harm.

Reloading a firearm is actually a deceptively complex procedure, and must be done carefully. If done improperly the gun may jam or malfunction. At worst you could hurt yourself.

See also One Handed Shotgun Pump, Unorthodox Sheathing and Unorthodox Holstering.

Examples:

    open/close all folders 

    Anime & Manga 
  • Alucard from Hellsing uses his teeth to pull back the slide on his pistol and chamber a round (either one) after setting in a magazine. Don't try this at home, kids, unless you have jaws of steel.
    • In the finale of TV series he also used telekinesis to pull a magazine from across the room. He didn't catch it - it went straight into the gun.
  • Yukimi from Nabari No Ou also does this once. It's justified, though, because he only has one arm and can't reload his gun any other way.
  • Rushuna Tendou from Grenadier stores extra bullets in her considerable cleavage - when she needs to reload, she somehow manages to eject the exact number of bullets from there and then scoops them out of the air with her revolver. While spinning! And she isn't the only character able to do that!
    • While spinning and performing Gun Kata to dodge bullets. As in forty villains, all firing at her with modern rifles.
  • Rally Vincent in both the Manga and Anime of Gunsmith Cats has at least one scene in either version of the series in which she reloads her CZ-75 pistol by dropping a fresh magazine onto her foot (a necessity in the manga, with one broken arm as the result of an accident) and then kicking it up into the magazine well of the gun before popping the slide release to chamber a round.
    • Worth pointing out that the anime version had her balancing an empty mag on her foot that she'd ejected. She just caught it with her off-hand after flicking it back up and tucked it into her jacket - presumably because it was cheaper than leaving it behind and buying a replacement.
  • In Appleseed Ex Machina, the cyborg Briareos stores spare magazines inside his cybernetic forearms making reloading his Guns Akimbo a trivial matter.
  • In one episode of Black Lagoon Revy reloads one of her pistols by loading a magazine into it using her teeth.
    • While still firing at her opponents with the other one. Now that is Badass.
  • Signum of Lyrical Nanoha casually flicks a Cartridge - basically something that resembles a bullet but is just storage for an extra burst of magic - into the chamber of her weapon in the second episode of the second season.
  • Guido Mista of Jo Jos Bizarre Adventure fame reloads his revolver by tilting his head down. The bullets come out of his hat. Oddly enough, he doesn't do this in the games - he just reloads by hand.
  • Train Heartnet in Black Cat is probably the epitome of this, in that he throws bullets up into the air, cracks open his revolver, so that the handle flips back (its a custom weapon in this case, so at least that bit is somewhat feasible) then times a hand flick so it snaps back into position with the bullets grabbed in the revolver chambers.
  • Blush from The Western manga Et Cetera can fire his guns so fast that it seems it all came from a single gunshot. In fact, characters claim to hear only one gunshot even though as much as 12 shots can have been fired. Because he uses all of his ammo in an instant, he carries pre-loaded cylinders on his belt, and simply pops the empty ones off and "reloads" entire cylinders to use.
    • Swapping cylinders was a reasonably common way of reloading at some points in history, for those gunfighters who could afford spare cylinders. Particularly those who favored the Remington 1858 New Army. Clint Eastwood reloads that way in Pale Rider (using an aforementioned 1858, albeit one converted use cartridges). Probably the fastest way to reload a six-gun until the invention of the speedloader.
  • Used in one chapter of Kenichi: The Mightiest Disciple, when the titular character's father Genji attempts to "rescue" his son, hauling away his son in one hand while blasting away at the masters of Ryouzanpaku with his shotgun Rotowski. When weapons master Shigure gives chase, she notes that Genji won't be able to reload his weapon singlehandedly. A single panel later, he does exactly that.
  • Jo's mechanical holsters in Bakuretsu Tenshi also double as magazine dispensers.
  • Mana Tatsumiya from Mahou Sensei Negima! does a magic reload.
  • Subverted by Kanna, of Bakumatsu Kikansetsu Irohanihoheto, who dual wields revolvers, and reloads using speedloaders.
  • In the first episode of Mazinkaiser SKL, Ryo throws two fresh magazines towards the enemy, where they stick into the groundnote . Then he reloads normally, charges the enemy while firing, and as soon as he's out of ammo he ejects the spent mags and dives to the ground, reloading using the mags he threw there earlier.

    Film 
  • In The Rundown, the character played by Dwayne Johnson flips two shotguns up-side down and backwards and then snaps them between his arms and torso to pump them in an instant. Earlier in the movie, he inverts this by ejecting a magazine to make his target slip on the floor.
  • Bullet Proof Monk plays with this trope, using the unorthodoxy as a combat technique in and of itself. Chow-Yun Fat empties two pistols, ejects the magazines, and spins to kick the empty magazines at some Mooks.
  • Equilibrium: Preston has spring-mounted magazines in his sleeves that automatically reload his weapons. He also has bottom-weighted mags that he tosses into the middle of a group of enemies. After charging into them and emptying his magazines, he ejects the empty ones and slams the guns down into the mags on the floor.
  • Ultraviolet takes this even further, instead of mechanical devices the main character has little wrist-mounted portals to pocket dimensions that feed bullets into her guns.
  • The T-800 in Terminator 2: Judgment Day would cock a lever-action shotgun by flipping it over his fingers while using the other hand to handle a motorcycle. You can tell they used two different props for that scene: one with a larger loop to flip and another with a regular sized loop to fire with. In real life, flip-cocking would snag the wielder's fingers and probably break them (this almost happened during filming, when Arnold Schwarzenegger grabbed the standard-lever prop for a flip-cocking shot), though it's obviously not a problem for a Hollywood Cyborg with a titanium steel endoskeleton.
  • John Wayne flips his weapon when cocking a Winchester lever-action rifle in several of his Westerns, notably in his very first scene in Stagecoach (1939); in the climax of True Grit he combines this with Guns Akimbo on horseback. He actually had a Winchester custom made (with a larger loop and shorter barrel) to facilitate this.
  • In Bram Stokers Dracula (the movie with Anthony Hopkins as Van Helsing and Gary Oldman as Dracula) Quincy P. Morris the Texican cowboy stereotype flip-cocks his rifle in much the same manner. One handed. While riding a horse. Then again, he IS from Texas!
  • Ramón Rojo in A Fistful of Dollars casually does the half-cycle spin at the beginning of the final showdown.
  • The One Handed Shotgun Pump is parodied in Hot Shots! Part Deux: Ramada pumps and shoots her shotgun with one hand. When she pumps it for the third time, however, the gun rips off the grip and conks a mook in the head. She then tosses the grip at another mook, knocking him out, too.
  • During the hospital shootout in Rush Hour 3 Zhang Jingchu picks up a magazine and somersaults over a mook to give the magazine to Jackie Chan who then jumps on and rides on a cart in order to load the magazine into Chris Tucker's gun.
  • In the film Tomb Raider, Lara Croft has magazines strapped to her thighs by their bases, allowing her to simply swing her guns down onto them , and a special backpack that lowers them behind her in pairs, allowing her to just jam the guns behind her back and presto, instant reloads.
  • In Lucio Fulci's The Beyond, a character can be glimpsed dropping a bullet down the barrel of his weapon. This was, however, a joke by the actor which slipped into the final cut.
  • Check out this over-the-top scene from the Swedish action-comedy Kopps, justified by the fact that it is a day-dream sequence.
  • Two characters do this in Pom Pom And Hot Hot, an unusually titled 1992 Hong Kong film. Shooter Yin, the boss of the two leads, does near magical reloads on two separate occasions. On the first, he empties a revolver of spent shells, than grabs six loose bullets and throws them all at once perfectly into the chambers. Later on, he has a gun magazine knocked out of his hand, so he flips his leg sideways and kicks it back up - straight into his pistol. A villain in the film manages to SPIT a bullet into the chamber of his revolver at another point in the film.
  • Expert marksman and Gun Fu practitioner Agent Zero from X-Men Origins: Wolverine solved the dilemma of reloading while dual wielding by tossing up his two pistols into the air from behind, then pulling out two magazines and simultaneously catching both pistols onto them... IN SLOW MOTION.
  • In Zombieland, Tallahassee prepares an unorthodox technique when luring zombies to a kiosk for his last stand. He stands all his pistol magazines up on a counter, then reloads when necessary by slamming his pistols onto the counter.
  • In Kick-Ass, Hit Girl, while fighting in a corridor, throws two new magazines out in front of her, then, while running, and slides her pair of guns over the new magazines that are more-or-less hovering in the air and happen to have rotated perfectly to be pointed to lock into place. The move was done for real, the only trick being a disabled magazine-lock in the SIG P232, as this pistol usually has a magazine release on the heel of the grip, making one-handed reloading impossible. According to Miss Moretz she exercised the move for days, and got it right on the fourth take.
  • In Hawk the Slayer, the character Ranulf loses a hand, rendering him unable to reload his crossbow in a normal fashion. He compensates by using a self-loading crossbow with an entire magazine of bolts. This isn't your garden variety (i.e. real world) repeating crossbow though, this is your terrible B-movie repeating crossbow - basically a submachinegun that fires arrows.
  • Once Upon a Texas Train has a scene where Cotton and his gang of Young Guns are standing in a line, waiting for the combined force of retired outlaws and Rangers to make an appearance. As the camera pans across them, each one flip cocks his Winchester in turn.
  • Played for Laughs and taken to the extreme in Top Secret when Chocolate Mousse front-loads an assault rifle. Yes, he pours gunpowder down the barrel.
  • Unusual variation in New Police Story: Jackie is in a Gun Stripping competition with the Big Bad, as a Call Back to one he failed in the beginning of the film. While his opponent is still faster, Jackie is able to cheat by popping a round into the chamber directly while assembling his gun, allowing him to skip loading the magazine. His opponent sees this happen, but since he's just a bit faster, it's too late for him to try the same trick, forcing him to finish assembling his gun before he can load it.
  • In The Quick and the Dead, Herod's guards have a habit of spin-cocking their Winchesters.
  • In The Boondock Saints, Don Yakavetta can be seen loading a revolver before flipping his wrist to cause the cylinder to snap shut. While common in movies, doing so in Real Life will warp the arm holding the cylinder and eventually cause a misfire due to the gun being misaligned.
  • In The Expendables: Played with - Barney reloads his M1911 normally, he just does it incredibly fast. With enough practice, any experienced shooter can do it, too. Now, doing it while being shot at by fifty men with assault rifles in the open...

    Literature 
  • Roland Deschain can (or at least could) reload one of his revolvers with one hand while firing with the other.
    • This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's Badass enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.
  • Subverted in Nation when Mau takes note that Cox must reload with two hands.
  • Prince Roger in David Weber/ and John Ringo's We Few does a quick reload in a hyper-real MMFPS that fools his potential allies into thinking he used a cheat. Actually he palmed the replacement magazine.

    Live Action TV 
  • In "The Big Bang Job" episode of Leverage, Eliot secures the magazines of his twin pistols by pressing them against his hips and pulls back the slides by holding one pistol upside down over the other so he can hook the rear sights together and pulls the pistols in opposite directions. This example is made even more interesting by the fact that Eliot Doesn't Like Guns.
  • Steve McQueen would frequently flip-cock his "Mare's Leg" (a shortened 1892 Winchester rifle) in the Western TV show Wanted: Dead or Alive.
  • Chuck Conners used the flip-cock method for his rifle in The Rifleman. The rifle had a custom, circular loop to facilitate the flip-cock.

    Tabletop Games 
  • In Dungeons & Dragons 4th edition, the "Two-fisted shooter" feat allows you to, among other things, reload a hand crossbow with one hand, solving the Guns Akimbo problem. Exactly how you do this is never explained, and left up to the player's imagination (perhaps using the rest of this page for inspiration).
    • It is technically possible to do this in 3rd edition as well, with two feats (rapid reload and quickdraw). According to a literal interpretation of the feats, you put one crossbow away, reload the other, put that away, take the first one out, reload it, and pull out the second crossbow. All in the time it takes to discuss combat tactics.

    Video Games 
  • Nero in Devil May Cry 4 has a similar revolver-reloading technique to Rushuna (above), substituting his gun hand for the cleavage because the other arm is immobile in a sling.
  • The Security Officer in Marathon can not only equip and use two double-barreled shotguns at the same time, which is Badass enough alone, but he flip-cocks them like in the examples above. The implausibility of this is lampshaded in the manual.
    Durandal: I won't waste my time trying to explain the loading mechanism to you - your primitive mind could never grasp its complex nature.
    • There are several popular theories among Marathon fans as to what this mechanism is. The best is that spinning the shotgun around its lever generates electricity, which is used to teleport shells into the chamber.
  • The protagonist in Advent Rising apparently reloads all guns by twirling them around Western-style... including rocket launchers.
  • In the Killzone games, virtually all of the Helghast weapons have an interesting or unusual reload animation (especially evident in Killzone 2) because the Helghast seem to prefer large cylindrical magazines over plain straight or curved magazines. For just one example, the magazine of the StA18 Pistol is identical that of the to a Russian-made PP-19 Bizon submachinegun, as is that of their SMG.
    • To their credit, the Helghan weapons hold significantly more ammunition than the equivalent Allied weapons. While the standard assault rifle holds 30 rounds, the Helghan assault rifle holds 60 to 75, depending on the game. However, this is offset by the fact that the recoil for the Helghan weapons is cylindrical instead of straight up (that is, when you shoot, the bullets will eventually go around the target instead of above it, which makes no sense whatsoever but doesn't need to), also Helghan automatic weaponry is less accurate at longer ranges compared to their ISA counterparts.
  • In the game Stranglehold the only time Inspector Tequila ever reloads is when he is about to unleash his barrage attack.
  • The Squad in Clive Barker's Jericho uses a Timey-Wimey Ball to turn back time to a point when their weapons were already loaded.
  • The Half-Life mod, The Specialists, made with an action movie flavor, features several different kinds of guns that can be taken akimbo. The more unusual reload animations include putting both guns into one hand to load new magazines simultaneously, or simply dropping the guns and pulling new ones out from off-screen.
  • The Opposing Force expansion to Half-Life has Adrian reloading the M249 SAW by taking out the box, opening the cover and removing the old chain like usual but instead of placing the first bullet in, he throws part of the new chain onto the open chamber which is a waste of ammo as some of the bullets would obviously not be fired (even though you still have 100 new rounds anyways since it also plays in One Bullet Clips). This is more jarring as you're playing as a trained marine.
  • The Half-Life 2 mod Wasteland, based off of post-apocalypse games (particularly Fallout), allowed mix-and-match pistols. The most memorable reload animation was that of the Colts akimbo: ejecting both magazines, and then sequentially tossing the guns up in the air to have a free hand for the new magazines.
    • Similarly, the mod SMOD for Half-Life 2 brings in a Matrix feel. Including dual pistols and SMGs. They reload the same way, in which the character will spin the guns around their fingers and use centrifugal force to pull the spent mags out, and then ramming in new ones. Pretty damn badass.
  • In Max Payne 2: The Fall of Max Payne, both Max and Mona can reload their weapons when they're in Bullet Time by spreading their arms out and doing a quick 360-degree spin to eject the used magazine. This is the only way to quickly reload many slow-loading guns, such as the sawed-off shotgun (which normally takes a long time when you're slinging lead with bad guys).
  • In The Darkness, the Darkness Guns are reloaded by standing in shadow. Also, you reload your dual pistols by simply tossing them away and drawing another pair. Unusually for a videogame, this does waste any ammo in them. In a late-game shootout, a retired mobster, who is missing his legs and 1 arm and thus can't fight, is still helping by loading guns for you. He chambers the first round using his teeth. It's impressive to see, honestly.
  • Everybody in Killer7 uses some trick to reload absurdly fast: Con Smith (1:40) uses his feet to help him reload.
    • Except KAEDE. In fact, this is one of her two balancing measures (alongside Glass Cannon): she deals good damage and has a scope, letting her nail the enemy's weak spots from long range with consistency, but she reloads at a realistic pace - which in this game means it takes forever. It takes forever and a day if you reload while still aiming, as she fumbles the reload.
    • Some Truth in Television. In the American civil war, soldiers would frantically reload their muzzle loader muskets at point blank range and even when clearing trenches, since trying to stab an enemy with the bayonet would also mean being in range of the bayonets of all his buddies.
  • In BloodRayne 2 the twin magic handguns used by the titular half-vampire, called the Carpathian Dragons, are powered by blood. They have spikes on the front, and are reloaded by stabbing someone. If they run dry, they feed on the firer's Life Meter.
  • Metal Gear Solid's Revolver Ocelot doesn't reload in that strange a way... except he talks about it in such a way that implies that he really loves to reload in the middle of a gunfight. In Metal Gear Solid 3: Snake Eater, when he first tries a revolver, he rambles on and on about how great it feels to slide the cartridge into the chamber and how he's "never felt a tension like this before". Creepy.
    • Early in MGS3, Ocelot's attempt to perform an odd reload method simply to look awesome backfires utterly - he tried pulling the slide back after exchanging magazines even though there was still a round in the chamber. However, he releases the slide too early, catching the previous round halfway, and the gun jams (and thus gets him soundly and embarrassingly thrashed by Naked Snake). He switched to revolvers instead afterward on Snake's advice, which had the added benefit of ensuring something like that would never happen again.
    • Snake gets the weirdest reload in the series in Metal Gear Solid 4: Guns of the Patriots, where due to a glitch he mimes reloading the long barrel/scope Desert Eagle while holding an entire second Desert Eagle in his other hand instead of just a magazine.
    • Back to 3: Rather than reloading the M37 a shell at a time, Naked Snake pulls a cylinder full of shells from his hip, places one end into the shotgun, slides his hand up the length of it to load the shells into the gun, and then pumps it to remove the cylinder. This is an actual method of reloading shotguns, but it's rare outside of shotgun competitions, as far as other games with pump-action shotguns are concerned. This method appears again in Metal Gear Solid: Peace Walker.
  • Resident Evil 4 features the Broken Butterfly revolver which Leon reloads in a pretty badass way. Since it's a break-open revolver, he flips down the barrel to break it open, unloads the spent bullets over his shoulder, throws three bullets into it (regardless of how many he actually has to reload) and flip-snaps it shut. What makes it awesome is that, even without a reload speed upgrade, that procedure takes about two seconds.
  • The now-defunct MMORPG Tabula Rasa generally used fairly realistic reloading animations, but a few months before it was canceled they added dual pistols based on popular demand. They were reloaded by simply spinning them, Western style.
  • S4 League is full of this. Just about every weapon is reloaded by doing something that looks cool, regardless of whether any new magazines or ammo is even involved.
    • Then again it is Virtual Reality.
  • Gears of War has the Active Reload function, in which the player can reload their gun more quickly if a button is pressed at just the right moment, as well as gain a temporary increase in damage. If they miss however, the gun jams and reloading takes longer than usual. Note that the standard (long) reload is actually an orthodox reload, as the character goes through the motions of carefully inserting more ammunition. The active reload is the Unorthodoxy, where the character circumvents procedure for speed.
    • The flip-cock is also used when the action reload fails on the shotgun, and after unjamming the shell, thew character will flip the weapon around (for no reason) and ready it.
  • The Maian weapons in Perfect Dark all reload by putting an orb into them. Apparently the gun's side just sucks it into itself.
    • Even more amazingly, the Phoenix and Callisto NTG are reloaded with standard handgun and submachine gun bullets, respectively. Apparently Joanna crammed a magazine into the orb before sticking it in the gun offscreen.
    • Also, the Cyclone seems to be reloaded by running an extremely long stripper clip through an electronic hopper mechanism.
    • Many of the animations for reloading show Joanna to have inhuman abilites - for instance, while reloading a single Falcon 2 (a standard semi-auto pistol) in less than one second would be possible (though not likely at the consistency with which an FPS protagonist burns through ammo), when she's using two of them, she still manages to reload both of them in the same amount of time.
  • Continues in Perfect Dark Zero, which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and opening the bolt of an MP 5 with the end of a magazine.
  • As a by-product of Halo star Master Chief's ability to go Guns Akimbo, he can reload either gun at any time with one hand, even while firing his other gun! What's more impressive is that he can do that while climbing a ladder. Lampshaded in Halo Legends, where it is shown that SPARTANs store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the climbing a ladder in half ton armor while using your hands to reload and or shoot.
  • In GoldenEye: Rogue Agent, the player's character reloads dual-wielded Jackal .357's by tossing the magazines into the air, and slamming them together between the pistols. It takes specific timing to get him to do this, however.
  • Unreal II: The Awakening. The Drakk Laser Cannon. The ammo pods look like tiny mechanical octopi and load themselves into the weapon, inserting their tentacles into a number of holes on the surface of the gun.
  • PlanetSide featured Ancient-Tech weaponry, which both plays straight and averts this trope. While the Maelstrom reloads by swapping out a small module near the front, the Spiker pistol reloads by swiveling the top of the gun once the side orbs are tapped, and the Radiator is reloaded by what looks like tickling the bottom.
    • Don't forget the Vanu and Terran rocket launchers; each one is about the size of your body, and you somehow manage to reload it when the magazines are on the back of the shoulder mounted launcher. The Terran one is a bit more forgivable as it is top-loaded, meaning you could just tip the launcher down and pop a new magazine into the receiver at head-level, but the Vanu laser cannon is a bullpup with the magazine mounted on the underside behind the user's shoulder. It would be physically impossible to reload the gun without twisting it upside down around your shoulder. Apparently, Vanu soldiers have rubber arms, else the rocket launcher would go through their head when reloading.
    • The Commissioner and Underboss revolvers in Planetside 2 split their ammo chambers in half along each side of the gun, which are then both reloaded by separate speed-loaders. Interestingly, it doesn't matter how the chamber is orientated from firing, it will always split in half along the gun's centerline. However, if 3 or less shots have been fired, only the left side of the chamber is reloaded.
    • The Vanu Sovereignty's "bolt-action" sniper rifles in PS2 will blast out their side-mounted battery packs every time they are fired, which are then smacked back into place when the user cycles the "bolt". Reloading all Vanu weapons replaces the side-mounted battery in a ridiculously complicated screwing motion. The Players using the VS pump-action plasma shotguns individually slide in what appear to be Energizer AA-batteries into the bottom of the gun.
  • In Western Outlaw and Darkest of Days, you get equipped with a muzzle-loading revolver. Since muzzle-loading each individual round would take way too long for gameplay purposes, your character simply pulls out the cylinder and pops in a new one every time they reload.
  • Any time the Boss reloads dual-wielded pistols or SMGs in the first two Saints Row games, s/he just sort of flips them around without actually touching the mags or even any ammo. It's that kind of game. Reload animations in The Third all actually look like reload animations, but upgrades allow you to speed up how fast the animations play out and get back to the shooting quicker.
  • Everybody in Team Fortress 2 can be seen loading physical ammunition pulled from their Hyperspace Arsenal into their weapons and for the most part look like it can be pulled off in real life, at least from the player's perspective. However, there are many exceptions, and every class has at least one unorthodox reload animation, though some in the list are presumably bugs.
    • The Scout reloads his pistol by dropping the magazine out, flipping it on his finger by the trigger, inserting a new mag in, and completing the spin. Due to an oversight, he doesn't insert or eject anything from the Lugermorph when he reloads it, only pats the grip of the gun. He never actually reloads his scattergun, either, he only ejects the spent shells.
    • The Soldier jams four rockets at once into the front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't load any rockets into any of his unlockable primary weapons when reloading.
    • Again due to the same oversight, the Pyro doesn't insert any shells when reloading the shotgun and Reserve Shooter, appearing to flick the air underneath the gun.
    • The Demoman simply pulls the bolt on both stickybomb launchers back a few times, magically forming new bombs. Also, his pipe grenade launcher has a four round magazine, but the in-game model quite clearly has six chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation—he's stuffing all those grenades into the same chamber, Soldier-style (although they do rotate when firing). The Loch-n-Load uses the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.
    • The Heavy pumps the entire shotgun when reloading the Family Business.
    • When the Engineer reloads the Pistol (same pistol as the Scout's), he jams a new one in backwards. As with the Scout, he merely pats the grip when reloading the Lugermorph.
    • The Medic's line of syringe guns have Bottomless Magazines... of syringes. He still has to load air canisters (which function identically to box magazines as far as the player needs to be concerned).
    • The Sniper's bolt-action rifle in-game just seems like it has a bottomless magazine, but "Meet the Sniper" shows it's a single-shot. He just reloads every single bullet by hand in the time it takes to normally operate a magazine-fed bolt-action.
    • The Spy uses both hands to reload his revolver, which is fine... unless he has also activated the Invis Watch on his left wrist (which also appears on-screen), making him appear to have three hands. Additionally, when he reloads some of his unlockable revolvers, it has—say it with us—the same oversight as the Lugermorph; he doesn't put any bullets in the barrel, nor do any bullets eject.
      • And on one revolver, the Enforcer, the Spy's left hand disappears instead of the bullets, which levitate into and out of the chambers of their own accord.
  • Although the Gun Porn first-person shooter Black doesn't exactly have unorthodox reloads, if its most detailed aspect is its guns, the second most detailed aspect are said guns' reloads. Every single reload completely blurs the focus of anything past your gun and the hand that is hold it, essentially forcing you to pay attention to your normal, albeit slightly exaggerated, reloads. It's averted if you're under fire, though, in which a quick, no-nonsense reload occurs.
    • With the speed-loading revolver, Jack spends a full second staring at the new clip before inserting it.
    • Jack tips the M16 magazine's top towards him to see whether there is ammo inside.
    • The MP5 has him smacking the new mag against the side of the gun to line up the cartridges right before inserting it.
  • There was a button in The Punisher video game for the Xbox that let you kill practically any normal Mook with a melee/point blank attack with whatever weapon you're currently holding. For one of the shotgun melee kills The Punisher hits the barrel of the shotgun to the guy's gut and uses the victim's own terrified grip on the forearm to help him load another shell with another jab forward, to eventually blast the poor guy in the stomach.
  • In Monday Night Combat, the Sniper reloads both his sniper rifle and his SMG behind his back.
  • Battlefield 3 has the reloading animation for the AN-94 and AEK-971. The player character grabs a new magazine, then uses it to hit the magazine catch on the gun which causes the old magazine to fall, then inserts the new magazine. However, unlike most examples, this is a completely valid technique and is taught to the Russian special forces.
  • When reloading(empty) dual M1911 pistols in Call of Duty: Black Ops, the character will reload both guns by dropping the magazines, loading in new magazines (off-screen), and flipping the guns over to pull the slide back.
    • Reloading the FAL in Call of Duty: Modern Warfare 2 shows your character removing the old magazine by smacking the release lever with a new one before inserting that (with the new mag clipping through the trigger guard on the way). Like above, though, this is a valid technique, but it's more associated with Kalashnikov-based weapons than with the FAL. Same for the OSW version and the AN-94 in the future levels/multiplayer of Call of Duty: Black Ops 2.
    • The ASP in Black Ops, the P99 and G36C in Modern Warfare 3, and the Five-Seven and SWAT-556 in Black Ops II, all get a similar reload: the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
    • The Lee-Enfield in Call of Duty: Finest Hour on PlayStation 2 reloads via swapping out the magazine like the other British weapons. Needless to say, that's not how soldiers went about reloading the gun in real life (or any other Call of Duty games that feature the weapon, for that matter).
    • The Call of Duty games from the fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of Black Ops II, this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first Black Ops) and hitting bolt catch levers rather than pulling charging handles.
    • At one point in Modern Warfare 3, Captain Price reloads his M4 during a quiet moment. Since he's currently holding his left hand to a headset to talk to Nikolai, he hits the mag release, then drops the rifle to let it hang freely as he grabs and inserts a new magazine one-handed.
    • The IMR assault rifle in Advanced Warfare is a speculative future weapon that uses an attached 3D printer to create new ammunition on the spot— the "reload" animation has Mitchell pulling back the charging handle, causing the printer to whir to life and print a whole mag's worth of rounds that are automatically loaded from there. They can be seen cycling into place through a small window on the side of the gun. The raw material, on the other hand, comes from a canister of liquid matter attached to the stock.
  • The MP5 in Killing Floor has a similar reload to the FAL from Modern Warfare 2 above, with the bonus of an added HK Slap.
    • The Flare Revolver, rather than using speedloaders like the .44 Magnum, has its entire cylinder removed and replaced with a new, fully-loaded one when players reload. When dual-wielding them, the player slams the barrel of the first revolver down on the second to break it open, before breaking open the first via grabbing the barrel with their other hand.
  • The MP7 in Red Steel has the same basic reload animation as the Mini-Uzi (replace the magazine, pull back the charging handle), except for this gun Scott decides to use his mind to pull the handle back (likely because the MP7's handle is in a different location than the Mini-Uzi's and they didn't want to put much effort in a different animation for it).
  • The Terminator in Terminator 3: The Redemption flip-cocks his shotgun after every shot as in Terminator 2. Even more unorthodox, the shotgun in question this time isn't lever-action.
  • Reloads in Earth Defense Force Insect Armageddon range from orthodox to just plain weird. The Battle Armor reloads most weapons by making a weird sort of arm-pumping motion, for instance - though with the other hand taken up by the shield projector this is somewhat understandable. But no matter which Armor you use, they all make quite a racket when reloading.
  • Serious Sam's revolvers are loaded by shaking the cylinder loose and then shaking it back into place. Justified in that the revolvers have techno-magical ammunition replenishers and refill empty chambers with fresh bullets.
  • Bioshock Infinite doesn't show it onscreen, but Booker's method of reloading any weapon one-handed, flying through the sky, without looking at anything he's doing must be pretty interesting.
  • Similarly, Subject Delta in BioShock 2, who reloads not only all of his weapons but his plasmids (which for Jack entailed injecting a syringe full of EVE with his other hand) singlehandedly, so that he can still use whatever he has equipped in his other hand if necessary. All we get to see is some variation on his arm going Behind the Black briefly and returning.
  • While Borderlands had relatively normal reloads, Borderlands 2 definitely has some unusual reload methods. Usually this involves changing magazines, but sometimes it involves swapping whole cylinders, which was also present in the first game. Tediore takes the cake on weird reloads, however, as reloading involves flinging your gun at an enemy while a new one is built into your hands. The gun you threw then acts like a grenade and explodes. Tediore rocket launchers effectively become an additional rocket when reloaded.
  • Far Cry 3: Blood Dragon has some pretty silly reload animations. When reloading the Fazertron, Rex twirls the magazines between his fingers for some reasons and when reloading the Galleria 1991, he flips the shells into the slot as if they were quarters.

    Web Original 
  • The Master Chief in Haloid kills a group of Elites with a shotgun, mixing fancy pumps of the shotgun with martial arts.
  • This particularly unorthodox reload has to be seen to be believed.

    Western Animation 
  • Slugterra: Diablos Nacho reloads his blaster by slamming it against the bandolier of canisters on his chest.
  • Samurai Jack: X9 and the other assassin robots from his era had small little claws under their sleeves. After they'd empty a cartridge, they eject, and the claws come from under the sleeves and put in new ones.

Universal AmmunitionBullet IndexVery High Velocity Rounds
Unorthodox HolsteringGuns and Gunplay TropesVery High Velocity Rounds
GrenadierImageSource/Anime And MangaGunBuster

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
78431
1