YMMV: Advent Rising
- Shaggy Dog Story: All but two humans are dead. Only one other character is still alive (and he was introduced late into the game, which explains it all, really). The bad guys are powerful enough to basically conquer the rest of the galaxy by force if they wanted to, so even assuming that the galactic senate-or-whatever actually has the balls to rebel against a race they all previously thought of as Benevolent Precursors over the recent accusation of xenocide against a race that's already two people away from completely extinct, the whole story is a case of The Bad Guy Wins, and your remaining hope for even a Bittersweet Ending is systematically and cruelly crushed in such a way that it's almost comical. So unless the sequel-that-never-was was planning on some kind of Set Right What Once Went Wrong or bringing all of humanity back from the dead (somehow), it's pretty pitifully pointless.
- Crowning Music of Awesome: A lot of the soundtrack, most of which can be downloaded from the official website - http://www.adventtrilogy.com/ (the main theme and "Poeta" especially).
- Game Breaker: The higher-level powers border on this, effectively making guns entirely obsolete.
- Polished Port: The PC release has no slowdown with a powerful enough rig, targeting is much easier to deal with, and the Advent Revising patch fixes a lot of other assorted problems.
- Scrappy Mechanic: 'Flick Targeting' was flat-out broken. It didn't make the game unplayable, but it came damn close.
- Screwed by the Network: Although given the reception, it's more like "Mercy-killed by the network".