"Are you feeling the pressure? You're alone in a room, your friends have been picked off one by one... now it's just you and him!"The Mook Horror Show is a scene that plays out like a horror/slasher film, but casts the hero as the monster. Depending on the hero, it could involve Let's Split Up, Gang and slinking through shadows, a Five Rounds Rapid followed by a frantic retreat, or any other situation that attempts to show how cool the hero is by emphasizing the terror of his foes. Unless it's a darker Anti-Hero, the mooks probably aren't being slaughtered in horrifying ways, unless they happen to be intelligent robots, aliens, or monsters. If the minions are human, this sort of conduct will probably be bad for the hero's publicity. This trope is a frequent component of the Roaring Rampage of Revenge, may involve a Foe-Tossing Charge and often overlaps with Villainous Valour, with the Big Bad - or The Dragon, if the Big Bad isn't present - cast as the Final Girl. Sometimes used to demonstrate that Dark is Not Evil. It's often a key component of the Terror Hero's act. May also be invoked by a hero to Pay Evil unto Evil to a villain who enjoys subjecting others to this type of thing to give them a taste of their own medicine. They may also play it up for various reasons. Among others, they're probably going to not fight you at 100% if they're too busy screaming in blind terror of you. Not to be confused with a show in which the mooks look like creatures from horror films; that's Red Right Hand. Also doesn't overlap at all with A Clockwork Orange — even though it did have mooks as main characters, and they did find many things "real 'orrorshow."
open/close all folders
- This creative new advert for Stand Up To Cancer.
Anime & Manga
- Chapter 64 of Attack on Titan clearly shows how utterly powerful the Survey Corps has become. A well-trained, fully equipped squad of 35 black-ops commandos in their element is decimated, outmaneuvered, and outwitted by seven teenagers with obsolete combat gear. The derailing train of thought from the squad leader's point of view says it all.
- Chapter 81 has one when Levi shreds Zeke out of his Titan form. Zeke goes from being a Smug Super to actually being freaked out. Taken to another level in 83 when Levi arrives again, having ripped through a small army of Titans singlehandedly to try and stop Zeke from escaping. Zeke's reaction is to call him a monster and withdraw on the spot.
- In Trigun, Vash the Stampede sometimes plays up the horror factor that his reputation gives him, since it gets him out of fights and he actually has a strict moral code against killing. He's done the sneak-around-and-pick-your-dudes-off thing and the Implacable Man advance-while-singing-a-terrifying-ditty-about-genocide song: "Total Slaughter, Total Slaughter, I won't leave a single man alive. Ladi-Ladi-Die, Genocide. Ladi-Ladi-dud, an Ocean of Blood. Let's begin the killing time." It didn't work, though kicking a rocket fired from an RPG by the terrified mook, AFTER singing that, into the ceiling DID work.
- Monev the Gale found out the hard way how scary a genuinely angry Vash can be when Monev gunned down a bunch of innocent civilians. He compared Vash's Glowing Eyes of Doom to the eyes of the devil himself.
- In Hellsing, this is usually how battles between Alucard and the mooks go. Indeed, Alucard seems to do this on purpose because he thinks it's funny.
- Case in point: Walking very slowly down a corridor towards an elevator full of mooks despite having Super Speed, or allowing enemies to shoot him up a bit, just to make them think they had a chance.
- When Seras drinks Pip's blood, her transformation is enough to terrify Nazi vampires.
- In Berserk, this befalls Mooks trying to arrest or kill Guts. Even Apostles aren't immune sometimes — as the Black Swordsman, Guts can be easily seen as even worse than the beings he's going after.
- In Baccano!, Claire Stanfield versus the Lemures and Ladd Russo.
- One flashback scene shows Jacuzzi being threatened by Russo's thugs, and true to his Cowardly Lion nature, Jacuzzi ends up pleading with them to leave him alone so his friends won't kill them/pleading with his friends to show some mercy. The thugs, believing Jacuzzi is alone, don't take the hint and are taken out by Jacuzzi's gang, who all sport Glowing Eyes of Doom.
- Fist of the North Star has this every single time Ken faces common Mooks due his ability to make them explode with a single touch.
- The greatest example of this is when Ken annihilates Jackal and his gang for what they did to Taki and Toyo, and is pissed. The chapters in question bear names like "Rage! To the Depths of Hell!", "Death to Mad Dogs!", and "A Challenge to the Devils!", though the TV series episode featuring Kenshiro's Roaring Rampage of Revenge is a lot more fitting — "I am Death Itself! I'll Chase You to the Ends of Hell!"
- Kazuma of s-CRY-ed has been pictured like this on at least one occasion — during his Unstoppable Rage following Kimishima's death, when he tears into a squad of ordinary HOLD troops. We get to see his approach from Scheris's viewpoint — an unstoppable monster stalking out of the flames, spreading death and destruction in his wake...
- There's several instances of this in Fullmetal Alchemist:
- Lan Fan has a He's Back moment in which she shows that she's recovered from the loss of her arm by rescuing Ed and his group from Gluttony by cutting Gluttony to ribbons with the blade attached to her automail. It's an awesome scene, but it's initially shown from the perspective of Gluttony, an Obliviously Evil Psychopathic Manchild who is overwhelmed with pain and fear.
- Toward the end of the series, Mustang goes on a Roaring Rampage of Revenge against Envy, and despite Envy being one of the most sadistically cruel characters in the series, you actually feel kind of bad for it.
- "Greedling" helps the rebel forces hold back the soldiers loyal to Central Command. This entails a Terminator-inspired scene where Greedling is in the Ultimate Shield Instant Armor and smashes tanks like toys while the enemy soldiers futilely try to shoot him. Someone on the heroes' side even comments "Good thing he's on our side."
- Badass Teacher Izumi has a couple of scenes where she takes out soldiers while sporting Glowing Eyes of Doom, and it's shown from their perspective.
- In a humorous example, at one point, Ed is being hunted by soldiers from Central Command after going rogue. In a scene shown from their perspective, an unseen Ed calmly takes out the group looking for him, finishing up with the unfortunate soldier who, when describing Ed, just had to note his short stature.
- Dragon Ball: Vegeta gets a scene like this when he stalks a completely outmatched Jeice throughout Frieza's ship horror movie style, including many instances of Offscreen Teleportation, before finally killing him as he vainly attempts to fly away. Neither of them are good guys at this point - Vegeta's in the middle of an Enemy Mine with the heroes, but doesn't let this stop him from being as sadistic as possible.
- Vegeta is like this to many of Frieza's other Mooks. In particular Cui, Dodoria, and Appule, who was watching him heal in Frieza's ship.
- And the only reason Trunks didn't achieve this with Frieza's henchmen was because it took him about 3 seconds to kill about 20 of them.
- Trunks invokes this when he returns to the future on the evil Androids and Cell, intentionally making them know just how screwed and helpless they are against him, because this was exactly what they'd done to their victims.
- Even Goku got in on the action: and he did as early as his childhood adventures. Just watch him plowing though the Red Ribbon Headquarters to get the Dragonballs as proof. He dodged a projectile fired from a rocket launcher literally meters across, then slammed the soldiers into a wall; shrugged off a sniper shot as if it was a pellet from a BB gun, terrifying the sniper; then he kept punching through the ceiling to reach the leader's floor.
- Likewise, Goku's arrival on Namek sees him mowing down the members of the Ginyu Force, leaving both Recoome and Burter down and Jeice visibly freaking out and forced to retreat.
- Super Saiyan 2 Gohan, especially in an anime, where he certainly takes his time to kills Cell Jrs. while they're shaking in fear. To drive the point home, the screen turns creepy blue whenever a mook dies.
- Casshern Sins: present in almost every fight scene and is a major plot point.
- The hero of Darker Than Black has a rather serious case of this. In his first appearance, we have a Cat Scare, Offscreen Teleportation, a No-Holds-Barred Beatdown, Jack Bauer Interrogation Technique, and leaving a guy dead (with the police baffled as to the methods) just because he pissed him off. What with the scary mask and scarier name (It's pretty safe to say that you don't want anything to do with someone called "The Black Reaper"), you could very conceivably construe him as the villain until the end of the second episode.
- Tenchi Muyo: War on Geminar has Kenshi scaring the crap out of his enemies in episodes 8 and 11. Episode 8 even shows closeups of two random Mooks crying and shivering in pure terror as Kenshi rips through them like tissue paper; he also does a convincing imitation of the tactics of the creature from Alien to take down a squad of mecha trying to hunt him down. (It's mentioned survivors of his attack quit even though their side actually won at the end of the episode.) In episode 11, he goes berserk in response to a particularly dirty tactic and actually kills the guy who came up with that plan in the first place.
- In Jin-Roh: The Wolf Brigade, special forces wearing iconic armor are unstoppable against the rebels and the Public Security agents.
- Happens not-infrequently in Gundam, particularly the series with more powerful Gundams, like Gundam Wing and Gundam 00.
- This cutscene from SD Gundam G Generation Neo depicts a team of Hizacks being slaughtered one by one by an invisible assailant, which is revealed at the very end to be the Gundam Deathscythe. In many ways the video feels like an Homage to Predator, thanks to the jungle backdrop and infrared Impending Doom P.O.V..
- Often, the scene will include a Mook screaming some variation of "It's a GUNDAM!" Memetic Mutation happened, and fans decided that saying this phrase means you are very quickly going to be killed by a Gundam.
- The original series did it very well, by giving us Char 'Red Comet' Aznable, so feared that his entering the battle provoked an Oh Crap! moment (and would continue doing so for the entire series), attacking the Gundam with everything he had and realizing he was Shooting Superman. Later Zeon mechas had weapons that could theorically destroy the Gundam, but by that point Amuro's body count justified his nickname of White Devil, and in one occasion we were treated to a Zeon force that outnumbered the heroes four to one and outgunned them by six to one being effortlessly destroyed by the Gundam, with the viewers' point of view being the one of the Zeon's commander having an Oh Crap! moment.
- MS IGLOO gives a nice example in the third episode, which takes place just a bit after the Gundam makes its debut on the battlefield. We see a three-second video of the Gundam chopping up a Zaku... from the Zaku's perspective. What with the Gundam's pitiless face, glowing yellow eyes, and the sheer terror in the pilot's voice, it's very obvious why Zeon decided to call it the "White Devil".
- Mobile Suit Gundam Thunderbolt plays a similar clip, with a Zaku being mercilessly torn apart by a Gundam far more powerful than it is. In this case the Gundam pilot was deliberately toying with the Zaku to maximize the pilot's fear before killing him.
- Gundam Build Fighters Try plays it for laughs in Episode 8, where the Cold Opening shows the Try Fighters facing Team Angelfish, who only use amphibious mecha. However, the randomized battlefield they get is a tundra, so all the water is frozen over and far too thick to break. As the horror sets in in, Team Angelfish looks up and sees the silhouettes of the Try Fighters' Gundams through the snow and mist, walking slowly towards them with their eyes glowing...
- Sayo being hunted as a dangerous ghost in Mahou Sensei Negima! plays this up, giving a terrifying insight into how Setsuna and Mana handle their "work".
- The first two chapters of Dance in the Vampire Bund featured a couple of these. A squad of fully equipped (although clueless) mercenaries end up fleeing a trio of maids shrugging off machine-gun fire and tearing them bodily apart only to run into a contingent of Mina Tepes' personal werewolf guard. Meanwhile the assassins that were loaded for vampire and using the mercs as a distraction corner a seemingly preteen girl and her personal servant (who proves useless beyond giving a warning)... it doesn't matter.
- Naruto of all people manages this during his fight with Pain, where he appears as a pair of glowing eyes in the darkness (Gamabunta's mouth) before killing one of Pain's bodies.
- This usually happens in One Piece when a notable character launches a one-man charge on his enemies. A more literal example would be during a flashback on Thriller Bark, at the time of Brook's rampage as the Humming Swordsman five years prior to the story. Hilariously enough, the one doing the scaring is also scared (Having an admitted fear of ghosts) and is only moving with the speed and lightness of a skeleton so he won't have to look at the zombies.
- Perhaps one of the biggest examples is Luffy charging into Enies Lobby and spending many chapters just running around and annihilating everything in his path while the Marines panic.
- Heck, one of the best examples in the series has got to be the Straw Hats vs. the Franky Family, well, it can potentially be called a fight. Early in the Water 7 arc, the Franky family steals a sizable amount of money Usopp had been guarding, and proceed to beat him up and mock him when he shows up at their hideout to try and get it back. When Luffy, Zoro, Sanji, and Chopper learn of this, they immediately head off to said hideout themselves, and kick off their entrance by punching out a Giant Mook unlucky enough to have been leaving for an errand right when they get to the front door. After that, the four proceed to blow though the Franky Family's best defenses like they weren't even there, swatted aside their best attacks effortlessly, and then systematically block off every one of their escape routes, all the while beating the everliving crap out of them one by one. When one tries to point out that the stolen money isn't with them and beating them up won't solve anything, Luffy simply punches him out and informs the remaining members that he couldn't give a rat's ass; all he's interested in is revenge for Usopp. This sequence definitively shows that, as goofy as the Straw Hats are, it is a terrible, terrible idea to make enemies out of them.
- A more recent anime example in the Punk Hazard arc. Luffy, Zoro, Robin, and Usopp are leaving the "fire" portion of a Hailfire Peaks style island, and are crossing a freezing cold, shark infested lake to get to the "hail" side. On the way, Brownbeard and several Mooks manage to capsize their boat, sending them into the water. After Brook manages to distract the group at a critical moment, they then find that Zoro had easily cut apart all of the sharks that were after them, and all four are on a plateau above. They're all half-frozen over and look like death, but they still manage prominent Slasher Smiles at the group as they each calmly point out which Mook they're going to steal a set of winter clothes from, freaking said Mooks out to no end. Finally, Brownbeard recognizes Luffy, which is enough to convince everyone to just get the hell out of there, though too late to prevent the winter clothes from getting stolen anyway.
- How Ussop beats most of his enemies (the most well known example being Perona).
- An interesting example on Metal Fight Beyblade. Reiji loves to torment and scare his enemies into broken wrecks during his battle. Ginga turns the tables on him during their fight by exploiting Reiji's own fear of his enemies not being afraid of him, sending him into a fear-induced Villainous Breakdown.
- Elfen Lied starts out with half an episode of this trope courtesy of Lucy, who escapes from her cell, strips naked (except for her creepy helmet), and cuts a bloody swath of destruction through the facility. She encounters dozens of heavily-armed guards and kills them messily with what seems like very little effort. She also decapitates an innocent bystander who had no idea what was going on and wouldn't have been an obstacle, just to make sure the audience finds it impossible to sympathize with Lucy... until her character development.
- A Certain Magical Index:
- Whatever you do, do not seriously piss off Accelerator. He's a fairly laid back guy most of the time, but if you try and harm Last Order, this trope comes into effect in a BIG way. Hound Dog had the misfortune of kidnapping her and then trying to kill him: the result was absolutely horrifying.
- Some of Touma Kamijou's fights are shown from his opponents' point of view. Many incredibly powerful beings become terrified of the boy with the unheard of ability to negate any ability or break any enchantment, punch hard enough to shatter concrete, and shrug off incredible punishment.
- The Vision of Escaflowne has a scene in which Van goes completely apeshit and effortlessly slaughters all of Dilandau's Dragonslayers. Most of the action isn't shown— there is only the sound of the unfortunate soldiers' screams over Dilandau's intercom. Hint: when your heroic protagonist can make the villain (who's been established as a complete and utter lunatic) freak out, it's a sign that things have gone very, very wrong.
- The gunfight between Revy and the Neo Nazis on board their ship in the Black Lagoon anime episode "Moonlight Hunting Grounds" quickly turns into this, with her cold-out murdering nearly everyone in her path while in the grip of full-on dead-eyed Whitman Fever. It's even more so in the manga, where Revy goes so far as to kill the main deck crew, who weren't even Neo Nazis, and were only doing it for the money.
- Katanagatari: Episode 4 segues away from the main duo to focus on the Maniwa Insect Squad attempting to abduct Shichika's sister Nanami, to use her as a hostage. The episode takes the viewpoint of the Insect Squad, who are all fairly decent people for assassins. They all somewhat like each other, and one of them is even getting married after this mission. And then Nanami turns out to be an unstoppable, gifted, Cute and Psycho Instant Expert who just happens to look like a little Ill Girl. She tortures one for information, and then murders them all by mastering and then using their own ninjutsu against them.
"There's no point in trying to commit suicide. I removed your poison molar while you were sleeping. ...I'm afraid I'm going to have to torture you now."
- Both seasons of the anime Sekirei begin with one of these, as human soldiers come face-to-face with super-powered aliens. The second season, in particular, is noteworthy since the same incident is shown from the point of view of the Sekirei a few episodes later. This incident is the reason the Single Numbers inspire so much fear among the younger Sekirei. The first five wiped out a multi-national invasion force in a matter of minutes, with barely any effort. Witnessing the destructive power of their subjects filled Takehito with horror, triggering a My God, What Have I Done? moment. Big Bad Minaka, on the other hand, is inspired to begin the Sekirei Plan with the intention of forging a "New Age of the Gods".
- Randel Oland of Pumpkin Scissors is very much a Gentle Giant... until he opens his blue lantern, a literal Berserk Button that sends him into a hypnotic trance in which he becomes an unstoppable killing machine who knows no pain or fear of death. As he slowly advances toward his targets, expect a lot of loss of confidence, quite a bit of pants-wetting, and screams to "Kill him! For the love of god, KILL HIM!"
- At one point in the anime of Phantom ~ Requiem for the Phantom, Zwei is chasing after Scythe Master completely from Scythe's perspective, with Zwei laughing creepily and flashing a deranged Slasher Smile the entire scene.
- In Log Horizon Shiroe realizes that to Kinjo and the reset of the Kunie clan the raid on their base of operations must have been horrifying: Two dozen warriors with inhuman abilities appear and start wiping out their defenses, and even if they die they'll get back up and keep fighting like zombies.
- Tokyo Ghoul features multiple examples reminding the audience just how scary Ghouls really are, when viewed through the eyes of CCG mooks.
- Kaneki disarms several soldiers and then looms over them, drawn as a black figure with one glowing eye and a Slasher Smile. One mook promptly starts weeping and loses control over his bladder.
- Whenever Yoshimura comes out of retirement to fight, the focus shifts to the Investigators facing him. It is a healthy reminder that even though he is a Vegetarian Vampire, Yoshimura is also considered to be one of the most dangerous Ghouls in Tokyo. Several mooks are seen weeping in terror, and more than one starts urinating when faced with the full horror of the elder of the two Owls.
- No Game No Life introduces the two Badass Bookworm protagonists by witnessing their victory from a game master's point of view, along with multiple accounts of how this group of people is unbeatable and has set multiple world records, crushing lifelong professional players after studying / playing their game for less than 72 hours. Then we find out that said protagonists are two NEETS whose weakness is the real world.
- High School D×D has a few examples. In particular, Issei is often portrayed from the enemies perspective as a terrifying, inhuman monster who can rip through everything they throw at him with nothing but his fists.
- In Aruosumente, Dante single-handedly killing 300 enemy soldiers when he was a child does not make for a pretty scene.
- In Claymore when a high ranking warrior is sent against anything that is not an Awakened being (and sometimes even then) this trope is extremely likely to occur, there are however a couple of moments worth of a special mention.
- Teresa of the Faint Smile does this to a group of human bandits who previously had done nothing but harass her, when the bandits cross the line and hurt the child Teresa cared about. Teresa annihilates them even as they try to escape.
- Much later another powerful Claymore, Miata, does this to a horde of Yoma who assaulted her after she ended up being disarmed. Miata merely tore the monsters apart with her bare hands and similarly to Teresa she cut her targets down even as they were running for their lives.
- Batman is fond of doing this. Emphasized in The Dark Knight Saga. Striking fear into criminals is kind of Batman's whole shtick, to the point that a yellow ring tried to conscript him into the Sinestro Corps, which is powered by fear. In other words, the ring decided that Batman was the scariest thing in the entire space sector. And the only reason it didn't take was because it detected previous contact with a green ring. Later, during Blackest Night, a Sinestro Corps ring decided to settle for Scarecrow. Granted, Batman was going on his exodus through time during that event, so the ring wasn't able to try for the Caped Crusader again.
- It's easy to forget because of his family-friendly portrayals, but Spider-Man sometimes comes across this way, especially when he intervenes in muggings. Just imagine how you'd react to a gruesomely contorting silhouette with wide, staring eyes scuttling down the wall at you...
- In one particular Spider-Man instance, he was fighting a costumed mercenary in a secure medical facility. The mercenary didn't realize that he was out-matched, until Spidey tore a reinforced steel fire door from the wall and threw it at him. Effortlessly. After that, the mercenary was fleeing in terror. Ordinary opponents generally don't realize what the "friendly neighborhood" Spider-Man is capable of.
- There's another bit where one of his enemies has hired a professional merc team to take Spider-Man out. They "chase" him into Central Park and, while the leader is giving a rousing speech about how Spider-Man's rep had to be overblown and that he was just an amateur and to play by the numbers, Spider-Man is taking out each of the other mercs behind the leader one at a time, while they're traveling in a tight formation and looking just about every direction except the one that matters (up). The leader ends his speech to turn around and gauge its impact on his men only to find them all gone... and then he goes berserk. Spider-Man ends up leaving the unconscious mercs webbed up around the house of the enemy who'd hired them. Think it was the Chameleon... he freaked out.
- In his Anti-Hero days, Venom has this trope even more strongly. He even threatens to eat your brains! Backfired once, though. Rescuing an innocent girl from perceived danger? Okay, cool. Being a giant slime monster with foot long teeth gave the girl horrible nightmares.
- Titania was on the receiving end of one of these during the Secret Wars. Coming fresh off of a No-Holds-Barred Beatdown of She-Hulk, Titania was feeling pretty smug and superior... and then Spider-Man showed her just what smug and superior really meant, by using his agility to dodge all of her attacks and his strength to dispense lots of punishment. It culminated in Spidey tossing her through a wall and over a cliff casually, and Titania having a phobia about facing the web-slinger that lasted for years.
- Kaine a.k.a. the Scarlet Spider epitomises this, being a living demonstration of what a Spider-Man who doesn't play nice looks like. During The Clone Saga, he terrifies pretty much everyone he comes across, leaving a trail of bodies killed by his signature move, 'The Mark of Kaine', which essentially uses his enhanced wall-crawling powers to burn handprints in people's faces. On his return in Spider-Island, he's arguably even scarier, since he looks and dresses enough like Spidey that everyone mistakes him for the web-slinger (much to his irritation), has stingers that emerge from beneath his wrists and controls spiders. Add all that to the Uncanny Valley terror that Spidey sometimes inspires, the fact he can transform into The Other following his second resurrection, that he's prone to Unstoppable Rage, has no problem with killing or torture and he's noticeably faster and stronger than Spider-Man and you get a Terror Hero that has drug cartels wetting themselves, the 'Superior' Spider-Man engaging in a massive freak-out and is capable of tearing through the X-Men and (briefly) killing Wolverine.
- Rob Liefeld's Prophet character did this a couple times. Once to be like Batman and once to be like Rambo.
- The Punisher
- Annual issue of The Punisher MAX shows the story from the POV of an arsonist, being pursued by the Punisher through Manhattan. It never once gave the Punisher's perspective; he was presented as simply an unstoppable force that the criminal just couldn't get away from.
- Arguably, Punisher is on the receiving end of this when he goes up against Daken in Dark Reign. He survives the battle for several hours only because Daken finds Punisher's efforts at stopping him with mere bullets to be entertaining. Daken slowly dismantles Punisher over that time, then gets sick of it and reduces him to a pile of severed body parts tumbling down into the sewer with a few quick blows.
Superman *thankfully, he's lying*: He went into orbit at mach 7. If you had super hearing, any second you will hear the... (Beat) Pop!
- Even Supes gets in on the act from time to time. If he's mad or in a big hurry, he will forcefully remind his enemies just how powerful he really is. At this point, be prepared to see dozens of near Physical God villains run for the hills.
- Once done when an enemy had made him very sick. He reminds the villains that he now cannot control the force of his blows. Yes, that's right, Superman is so awesome that making him sick only makes him more dangerous.
- The animated movie Superman vs. the Elite has Superman doing this to the Elite to show them why a superhero shouldn't kill people. The result is downright terrifying.
- Much like the film adaptation, The Crow is set up somewhat like this. Although, frankly, it's more a horror show for the reader, because Eric Draven and his enemies are equally matched in bloodlust - and the goons Eric slaughters believe him until the very end to be simply a maniac who is Not Afraid to Die, so they just keep coming at him, figuring that he'll eventually go down if they hit him enough times.
Final Boy: [shooting Eric point-blank in the head, splattering blood all over him] Walk away from that, mother-Eric: [covered with blood yet completely unharmed] Scared?Final Boy: No.Eric: You should be. [shoves the mook's head into a wall with so much force that it immediately explodes in blood]
- Sometimes used with The Phantom - even more than Batman, he is a Bad Ass Normal who depends on the mooks thinking him a supernatural menace, so it fits.
- Scrooge in Don Rosa's The Life and Times of Scrooge McDuck is often quite good in scaring the shit out of his enemies. The most egregious examples come from the ending chapter and a side story: in the ending chapter the Beagle Boys, numbering eight with Granpa Beagle, are running from the Money Bin with some stolen money, only to discover that they're being chased by SCROOGE, causing Granpa Beagle (then the only one to have met him before) to faint in terror before Scrooge effortlessly knocks them out while complaining of old age; in a side story set in Klondike a group of mooks who had already faced him once learns they can steal Scrooge's mining claim if they prevent him from talking with Goldie, decides to beat him up and give him to the Mounties (It Makes Sense in Context), but upon learning there's only two dozen of them they try and search for some other people.
- Super Soldier Tyke Bomb X-23 inflicts more than a few of these. Wiry teenage girl (or worse, skinny pre-teen) she may be, but a trained assassin with a fearsome Healing Factor and implanted Absurdly Sharp Blades is what nightmares are made of... assuming you live. And that is when she is not hopped up on the Trigger Scent(tm). Probably the most epic example comes from X-Force: After having been recaptured by Kimura and tortured, Laura makes her escape by flooding the entire base with the trigger scent via the sprinkler system. Even Kimura, who Laura can't even harm to begin with, responded with an Oh Crap!. We should probably also mention that Laura only has one arm at the time thanks to Kimura doing some work on her with a chainsaw before she got loose.
- Come to think of it, her progenitor has a few of these under his own belt. One of the most notorious events happened during the Hellfire Club's abduction of Jean Grey/Phoenix. All the other X-Men were either captured or incapacitated; Wolvie's sent down a storm drain in a flood. He washes up in the basement, and proceeds to stealthily go up level by level, since even HE can't fight the whole club at once. "Stealthy", in this case, meaning "gut everyone in the room before they can make noise." He grabs one poor schlub to interrogate him, starts off by giving him an utterly terrifying description of what he and his claws can do, and mentally notes to himself that he's toned down since joining the X-Men, since he actually let this one live long enough to even answer his questions. AFTER, it must be reminded, he just eviscerated a few dozen other guards on the way up. This scene also shows up in the animated series — the series obviously cut out the slaughter but still had Wolverine telling the mook that his adamantium claws could cut through the mook's armor like a hot knife through butter and implying that they could do worse to flesh.
- Sin City loves this trope. Wallace, Miho, and Marv have all inspired a great deal of dread in their enemies.
- When Marv killed the police death-squad goons at the Farm after they had just blown away his parole officer Lucille, he faced the last one and said "That there is one damn fine coat you're wearing." The next page showed him chasing the guy down with a hatchet while cackling like a lunatic.
- Miho had an entire mob family quaking in fear throughout Family Values. She even intimidated one mook into killing his own brother.
- Wallace had a guild of assassins running scared to the point where the mob boss running the organization decided just to leave him alone and not try to get revenge.
- In Watchmen, the scene in Rorschach's backstory in which the kidnapper comes home plays out something like this.
- Dr. Manhattan does this in the Vietnam War where he effortlessly vaporizes Vietcong as he rolls.
- Rorschach actually outdoes Dr. Manhattan in this during the riots. Where as the rioters argued with Dr. Manhattan, the people left immediately when Rorschach just made his presences known to them.
- In Astro City, a small-time crook sees the superhero Jack-in-the-Box change into his civilian clothes. At first he thinks he's struck gold by discovering this potentially valuable information, but then starts to imagine all the ways in which selling the info could go wrong, including nightmares of being pursued by Jack (a light-hearted-yet-potentially-scary Spider-Man Expy). He eventually gets so stressed out he leaves town without revealing the secret to anyone. This is also used by the Confessor, a Batman Expy who relies on the fear he gets from mooks. Justified for the first Confessor, who was actually a vampire with all of the associated powers.
- Xadhoom is one of the very few people in a Disney comic allowed to break the Thou Shalt Not Kill rule... And boy does she take advantage of it every time she meets the Evronians. The series' protagonist Paperinik is no slouch himself. Usually it's masked by the Amusing Injuries of the Mooks, but those who escaped have nightmares about him. Even the emotionally-crippled Evronians (upon seeing him on their freakin' mobile homeworld, one of them who had a previous run-in with Paperinik started trying to convince himself it was another nightmare). And then, in the reboot series, we once enjoyed Paperinik getting really pissed, and it was downright scary. Oh, did we mention that Paperinik is the Anti-Hero identity assumed in some Italian stories by Donald Duck?
- In 'classic' Paperinik stories this seems subverted, as Paperinik and most crooks have an amiable chat when the latter are caught in the act before the criminals go to give themselves up to the police, but whenever the Beagle Boys or someone new commit a crime the Double Subversion becomes clear: Paperinik will defeat them anyway (and in a few occasions has beaten up and caught hundreds of criminals at once) and isn't shy to repeat the performance with criminals from out of town or the Beagle Boys (who are simply too stubborn to know when to quit), so the other criminals choose a way that allows them to dodge at least the beating.
- Paperinik is also prone to do this literally. As in going at the homes of criminals from out of town who plan to come in his city, show them a video of what he did to criminals stupid enough to commit crimes in Duckburg, and ask them if they really want to come to Duckburg.
- In comic books Donald can do it even without dressing as Paperinik, as shown in "Donald and Reginella's Wedding". Just the sight of a furious Donald wielding a shotgun (with salt shells, but still) should be enough to warn the reader shit is about to go down... And indeed, the first encounter was so bad that the villains then come at him with an entire army. It wasn't enough, and afterward Donald can dictate rather harsh terms on pain of him finishing the job.
- The Spectre does this as his shtick in most incarnations. Unlike many comic book supers, he is perfectly willing to kill and often does, and usually has the reality warping powers to make the event horrific and terrifying for the evil-doers.
- Whenever any Ghost Rider loses control on his Spirit of Vengeance, expect this trope to be played in full force. Johnny and Danny have theirs on tighter leashes, so it's rarer for them. Robbie has less control and so far all we see of him as All-New Ghost Rider feels like watching a Slasher Movie except every victim is a criminal.
- The 2000 AD series Jaegir is set in the universe of Rogue Trooper. Jaegir was once a soldier stationed on Nu Earth, and she remembers Rogue as, in her own words, a "blue demon" who tore through her comrades, ripping their throats out, while his allies' ghosts laughed and joked.
- In Runaways, you wouldn't think that a sweet little girl who talks to plants could be all that terrifying, but Klara once accidentally tore apart a squad of paramilitary goons, and managed to catch the son of Wolverine unawares. A mock psych-profile released in advance of the team's guest appearance in Avengers Academy suggested that the Marvel Universe at large sees her as a Creepy Child and prefers to give her a wide berth.
- Atomic Robo does this with vampires from another dimension. Robo seals off the lab as Jenkins re-enacts just about every classic horror scene upon the vamps.
New Guy: We're trapped in here with them?Robo: Oh, no. We're not trapped in here with them. They're trapped in here with Jenkins.
- In the Transformers fanfiction Snap, Crackle, Pop, it used this trope when Sunstreaker, believing that the Decepticons had captured his brother, assaulted the Decepticon base by himself and brutally murdered many, many mooks in a way that impressed many of the 'Cons watching security footage of the attack in progress. As one Decepticon put it, "Why isn't this guy a Decepticon? Seriously, why did we never recruit him?"
- In Child of the Storm, Warren is a somewhat mopey teenager and the protégé of Sean Cassidy. After about 25 chapters of hints, suggestions and one demonstration (zombie dragons were involved) of exactly how dangerous Warren is, chapter 70 demonstrates it. It has a section from the point of view of a nameless HYDRA paratrooper who, like about twenty of his colleagues, is wearing a derivative of the Falcon suit. All he sees is a flicker of silver as Warren first slices their Quinjet in half, with a number of paratroopers being sucked into the engines, then the rest are picked off one by one, with little to no use of the Gory Discretion Shot, before the half mad Agent finally gets a look at Warren, who then removes his wings, letting him fall to his death. The description is reminiscent of a horror movie based on the Old Testament.
- The Firefly fic Forward has a scene showing the mooks' perspective when River is carving through them. She isn't shown as cute or adorable; she's portrayed as insane and terrifying.
- Happens in The Legend of Spyro: A New Dawn when Cynder cleaves her way through a Gargoyle outpost in her Superpowered Evil Side. It was written this way to show how destructive and sadistic Cynder's Dark Form was.
- In Tiberium Wars, the introductions of the Nod and GDI commandos are both cases of this. The Nod commando's initial appearance is as an untrackable, cloaked, and impossibly precise killing machine gunning down whole GDI squads by herself. The GDI commando, meanwhile, is an unkillable juggernaut with superhuman strength and a railgun capable of blowing soldiers to ribbons, but is still a surprisingly clever tactician who outwits and outguns his opponents.
- In XCOM Second Contact, the initial (hostile) contact between Turians and Humans abruptly switches to the Turian perspective at several points. The Turians against a human XCOM squad that breaches the bridge of one of their ships find themselves fighting against plasma weaponry and psychic powers. It doesn't go well for the Turians.
- In the Buffy the Vampire Slayer/Smallville fic Stakes and Fenceposts, Clark Kent is portrayed this way to the Buffy-verse villains and heroes. It gets to the point where The First Evil stacks the odds overwhelmingly in Caleb's favor: surrounding the city in a forcefield so Clark can't leave and the sun is blocked out so he can't recharge, triggering an earthquake and other disasters so Clark has to rescue the citizens and tire himself out, mutating Caleb into an Eldritch Abomination with incredible strength, speed, durability, and magically toxic Sinister Scythe Combat Tentacles, magically making Caleb untouchable to Clark's blows and immune to his heat vision, and backing him up with an army of vampires all armed with kryptonite swords and machine guns loaded with kryptonite bullets. Despite this incredible advantage, Clark annihilates the vampires before they have a chance to come near him, and takes down Caleb with a combination of his powers and wits. Caleb gets an inner monologue where he expresses how utterly outclassed and terrified he is, and without the advantages he would have died in a instant, considering Clark the real monster. Buffy and the others, watching from a safe distance, are terrified as well. The First also made one huge mistake: It didn't know Clark can fly.
- Likewise, in the Buffy the Vampire Slayer / Power Girl fanfic Origin Story, fugitive Kryptonian Alex Harris's fight against the Thunderbolts acts as one between Venom struggling to contain her and Moonstone's panicked thoughts of how Alex is going to kill them all.
- This video shows Batman through the eyes of inexperienced thugs, much like many of the other examples on this page.
- Xander in The Pride of Sunnydale is treated like a combination of the Terminator and Jason Voorhees by vampires, including silently killing them while others have their back turned.
- Chapter 8 of Ace Combat: Wings of Unity treats us to an entire Exile army group being all but exterminated by the combined magic of none other than Princesses Celestia and Luna. The narration (thankfully) doesn't go into excessive detail...but we're still treated to a scene where all but four pegasi are either vaporized as they scream in agony, or slammed against a mountain when they try to retreat. All of this is seen from the Exile's perspective, only shifting back to the heroes once the magical onslaught ends.
- In Pony POV Series, the Mane Six (particularly Rarity) pull this on General Lone Ranger, which the author admitted was a Shout-Out to Superman vs. the Elite, including a scene where Rarity demonstrates how utterly outmatched Lone Ranger is by pretending to mortally wound him.
- In Mass Effect Human Revolution chapter 17, a Blacklight squad on the hunt discover that their prey is being protected by Adam Jensen. We see through the squad leader's perspective as it ends poorly for them, to say the least.
- "The Fire", one of the companion one-shots from The Rending Trilogy, does a lot to show just what kind of Nightmare Fuel Yang Xiao Long could be if you finally did something to really make her snap. In this case, that something would be killing Ruby. It takes place from the villain's perspective as it describes a horrible red-eyed flaming beast (they explicitly never refer to Yang as a woman, but "it", a thing) and how she effortlessly shrugs off and ignores everything they try to throw at her while brutally killing them one-by-one before finally incinerating Cinder and then declaring her intention to hunt down Torchwick and do the same to him.
Yang: Hey there Buddy!
- Another Yang example, in A World Of Bloody Evolution, she gets temporarily corrupted by Khorne following her best friend's abduction by Dark Eldar. Cue cultists pissing themselves. It's really downplayed by the fact it's from her point of view, but it's incredibly easy to feel the mooks' fear as what they were worshipping five seconds ago comes back and tears them apart. A little bit of contrast to the above example because, instead of a vengeful big sister she's gone completely Ax-Crazy:
Lead Cultist: Open up, I beg of you!
Yang: Shh… shh… now, what do we say?
Lead Cultist: S-s-say?
Yang: What do you say to your pathetic masters, who you failed so miserably?
Lead Cultist: I-I-I-I-
Yang: You say you're sorry!
Lead Cultist: I'm sorry!
Yang: What do you say?
Lead Cultist: I'M SORRY!
Yang: LOUDER, YOU FUCKING WORM!
- The Totally Amazing Spider Man: The spies find themselves on this end of the trope. After being ordered by Jerry to bring Spider-Man in for questioning, the spies attempt to lure him in by staging a mugging, but quickly find themselves out of their element. Clover screams for her life and ends up in Spidey's web, to her disgust, and Alex runs for her life when she sees Spider-Man approach. Afterwards, Clover is far more cautious in trying to capture Spider-Man.
- In Mythos Effect, this is the reaction Turian soldiers tend to have when fighting New Earth Federation ground forces. But, given that the NEF fights almost exclusively with Eldritch Abominations, that's understandable.
- In This Bites!, four of the weaker Straw Hats (Nami, Chopper, Cross, and Soundbite) instill such terror into the Marines they fight at Enies Lobby that the one calling for reinforcements is reduced to simply repeating "Oh god" over and over.
- Any action movie, really. Take your pick.
- The Crow had a much more elaborate re-creation of the shootout on the street from the comic, set this time up in Top Dollar's penthouse suite above the nightclub he owns. Unlike in the comic, here Eric doesn't actually want to kill anyone except for Skank, one of his fiancée's rapists (all of whom were acting on Top Dollar's orders, but Eric doesn't know this yet) - and was willing to let everyone else live, including Top Dollar and his half-sister, if they would just hand Skank over to him. But Top Dollar's extreme arrogance drives him to immediately order Eric's execution - and the inevitable result is what looks like two dozen henchmen being slaughtered either by gunfire, Top Dollar's stash of antique weapons, or simply being thrown out the window. Ridiculously, they all keep coming at Eric even when it should be clear that they are absolutely no match for him even when all together, yet alone as one or two stubbornly persistent men.
- Pops up near the end of Waterworld, when the Mariner boards the Smoker vessel. After murdering one of them, a group of Smokers start hunting him throughout the ship. He slowly picks them off in a segment interspersed with scenes of the Morality Pet bragging about how the Mariner will kill them all.
- Kill Bill: The Bride's battle against the Crazy 88, in which she utterly spanks them. (literally, in one case) It's nearly 20 minutes long!
- Commando, especially the toolshed scene.
- Similarly, pretty much any Steven Seagal film. Case in point, Hard to Kill. Yeah, the bad guys killed his wife and put him in a seven-year coma, but the way Mason Storm stalks and kills them one by one, taunting them the whole time, you can't help but pity them. Especially the one he runs down and publicly executes with a neck-snap in front of all of Chinatown and his own son.
- In Iron Man, Tony's escape from the cave in a huge, unstoppable suit of powered armor is played out a bit like a monster movie. He does it again when he goes back to Afghanistan and kills all the terrorists with his new upgraded armor.
- The first appearance of the Hulk in The Incredible Hulk is deliberately done in this way.
- In The Scorpion King, the hero uses a sandstorm to force a bunch of Mooks into a cave, where he kills them one by one.
- The opening hit scene of Leon, The Professional. Leon knocks off the drug henchmen one by one - pointblank headshot, garrotte from the ceiling panel, pulled over the stairwell by a necktie, numerous unseen shootings - without anyone (mooks or viewer) ever laying eyes on him. "Those bastards blocked both the exits," mutters the kingpin, when seeing one of his mooks hanging by the neck on CCTV. (He ends up with a knife to his throat, produced by a disembodied arm out of shadow.)
- 28 Days Later, once the character snaps, plays very much like this trope — up to him doing Offscreen Teleportation.
- In Batman Begins, some of Batman's first attacks on criminals are filmed this way. Not to mention their POV of him gliding over the city while they are under the effects of the Fear Toxin. Plus the scene of him interrogating Jonathan Crane, a.k.a. Scarecrow, who at the moment was being Hoist by His Own Petard.
Bruce: I seek the means to fight injustice, to turn fear against those who prey on the fearful.
- This is exemplified by Bruce's statement of intent when he enters the League's headquarters:
- The opening scene of Tim Burton's Batman qualifies - but then the trope is inverted in the movie's cathedral climax, with The Joker inviting Batman ("Shall we dance?") to tangle with his stealthy, gongfu-trained assassins. What makes the scenario especially ironic is that Batman has just survived being blown up and is already bleeding and at least partially physically weakened; he does manage to dispatch all three of the mooks - indeed, killing all but one of them! - but it isn't easy.
- The intro of Ninja Assassin is a textbook example. Except it's not the hero who's acting the part of the monster.
- Serenity: River's rampage in the Maidenhead bar is definitely one of these.
- The assassination attempt on Moses in Red.
- Hit-Girl, particularly during her night-vision FPS shootout scene where she's shooting gangsters left and right as they're unable to see her under cover of darkness. Done again in Frank D'Amico's penthouse when she prepares to shoot a cowering mook on the floor, runs out of bullets and runs to the kitchen. The mook stands some distance away and unloads automatic fire on the spot she's hiding in, lowers his gun and looks away in assumed success, and gets a pair of flying kitchen knives in the chest.
- Big Daddy's more literal "show", the warehouse massacre, witnessed by Chris via a hidden cam is unsurprisingly terrifying from his point of view. Whilst more subdued in his reaction, his father is still clearly shaken by what he sees.
Frank D'Amico: "Who the hell is this guy?!"''
- Star Wars
- Episode I - The Phantom Menace shows the Trade Federation leaders panicking as the implacable Jedi make their way to the bridge, mowing down any droids they send against them.
- Episode III - Revenge of the Sith shows dozens of clone troopers experience this when Yoda and Obi Wan re-enter the Jedi Temple. The Jedi hardly break stride as they slaughter them all without a scratch.
- Rogue One gives us a villainous example in what happens when a squad of Rebel troopers meets Darth Vader in the prime of his Sith powers. The only thing that even slows Vader down is the time it takes him to kill each man before him, and the only thing the Rebels succeed in is getting the Death Star plans away from him by the skin of their teeth.
- Robocop has shades of this. He is effectively bullet-proof, slow but nigh-unstoppable, more machine than man, and has perfect aim. Most bad guys try to run while Robocop walks after them like a typical horror movie villain. His early arrests of Emil and Clarence in RoboCop (1987) both emphasise their utter helplessness when face-to-face with him.
- At the end of the remake of Bangkok Dangerous Joo stalks and efficiently kills many gangsters as they grow increasingly jumpy and frantic.
- In Desperado, the opening scene has El Mariachi's character reintroduced this way as Buscemi narrates over one of these.
- Dead Man's Shoes follows the victims whenever the main character confronts them.
- Sucker Punch
- When Babydoll kills two of the demon samurai, the third is shown hesitating and trembling. When he finally draws his katana and charges, she kills him in a Single-Stroke Battle.
- In the WWI sequence, two German soldiers spot Babydoll walking toward them and try desperately to set up and load a massive lewis gun, but fail and are cut down. After he crashes, the German courier tries to ward off Babydoll with his gun, and is shocked when she deflects his bullets while marching toward him.
- A scene in Air Force One stages a shootout in the baggage hold of the eponymous plane; it's entirely from the perspective of the Russian baddies, while the hero, the President, is seen only as a vague silhouette delivering death to the terrified mooks.
- The James Bond films rarely go here due to the necessity of keeping Bond a positive character. There have been exceptions:
- Prof. Dent's execution in Dr. No.
- After Bond sends a mook on skis careening over a cliff in On Her Majesty's Secret Service, the camera stays on the mook as he takes his long, final, fall to his death.
- The death scream uttered by the unnamed villain whose parachute Bond steals at the start of Moonraker is one of the most disturbing sounds ever heard in cinema.
- The way Bond kills the bald man (i.e. the expy Blofeld) at the start of For Your Eyes Only could trigger this trope in anyone with claustrophobia.
- Dr. Kaufman, in Tomorrow Never Dies, is one of the only characters in the Bond film canon to be heard begging for his life before 007 kills him anyway.
- A very subtle one occurs in Casino Royale (2006). When Bond shoots the corrupt section chief in his office, for a split second a close-up of a photograph on the man's desk is shown - an image showing him with his family.
- In Resident Evil: Apocalypse the S.T.A.R.S. squad who are targeted by Nemesis who massacres all of them, except for the taxi driver who is spared.
- Early in The Shadow, some mooks have fitted an old man with cement shoes and are about to drop him into a river when the title character shows up and picks them off unseen, taunting them with wisecracks and his signature laugh as he goes.
- In The Rookie, Charlie Sheen's character instantly switches from coward to badass when his partner (Clint Eastwood) is kidnapped. The trope kicks in when he enters a bar in which he previously had the shit beaten out of him. First he breathes fire on the bartender, beats up half the patrons and fires off several rounds from his gun - at this point, the patrons are standing in stunned silence. Then he trashes the place and sets fire to it, at which point they all flee in terror.
- In The Long Kiss Goodnight, Charlie's rampage through the farmhouse is not seen, only heard, from Mitch's perspective as he's locked in the basement.
- In Act of Valor, all of the major gunfights the SEALs get in invoke this on the part of the terrorists/cartel soldiers. The parts shown from their perspective as they (try to) fight the SEALs shows them facing deadly squads of elite soldiers who are slipping among their positions in total silence, snipers picking off their men as they try to flee, and deadly-coordinated SEALs cutting down their troops with precise shots.
- Joey's actions in Rolling Vengeance tends to play out this way. We hardly get any shots of him inside the truck, while his victims flee desperately in terror from him. The truck itself is demonic-looking, completely with flames spewing out its exhaust pipes and a giant drill on the front. This could just have easily been a horror movie if the monster truck was driven by a villain instead.
- X-Men Film Series:
- X-Men: First Class: The Soviet soldiers who are suddenly attacked by barbed wire when Erik Lehnsherr (who hadn't turned villain yet) decides to invade the general's residence.
- X-Men: Apocalypse: Wolverine's run through Stryker's goons in lake Alkali. They grow more and more terrified as he continues to butcher his way through them.
- Avengers: Age of Ultron opens with soldiers rushing about because they're under attack... by the Avengers.
- In Batman v Superman: Dawn of Justice, Batman's first appearance plays out like this, except the POV characters are two Gotham cops rather than Mooks. First, they find the slaves who Batman saved from a human trafficker, refusing to leave their cell because the thing that saved them is still in the building. Then the cops hear the sounds of a fight and the human trafficker's terrified scream. The rookie cop, Officer Rucka, finds the human trafficker handcuffed to a radiator, badly beaten and branded with a Bat symbol. Rucka, already freaking out, suddenly realises that Batman is right behind him, causing him to panic and fire wildly at the Bat while Batman quickly crawls across the ceiling in a very creepy way and disappears.
- Cassandra Kresnov, of Joel Shepherd's Cassandra Kresnov series, instigates this whenever she's locked in close quarters with a bunch of human soldiers. It's mentioned that the hallmark of an attack by a higher end combat GI is when your friends are all shooting and the next moment they're all dead.
- The greatest example of this is probably in book five, Operation Shield. Cassandra had befriended a trio of war orphans in the previous novel, and the League government decided that kidnapping the two oldest ones would be a great way to blackmail her. She had a reputation as a cool thinker, so they expected that she'd easily cave to their demands to keep the kids safe. They weren't expecting her to discover her maternal instincts. And go into a Roaring Rampage of Rescue with a mission plan consisting of "everything between me and the kids dies." By the time they realized just what they'd unleashed, it was far too late. To really drive it home, the scene is done from the perspective of the League commander as she shouts orders over her radio to her squads, only to have them killed off one by one. And Cassandra deliberately leaves a single witness alive, to make sure that everyone gets the message: don't ever threaten her kids.
- Rincewind uses The Luggage to terrorize his foes. Or rather, he hides while the Luggage... entertains itself.
- In Thud!, there is a brief section about some dwarfs in a cave, when suddenly, a pale, bloody human with a sword and axe stands on a rise above them... And it says, Is that my cow?
- In Jingo!, Reg Shoe's attack on some enemy soldiers is narrated this way.
- In NightWatch! you see Reg's transformation into a zombie... he refuses to die after being shot (with arrows) seven or eight times in the chest at point blank range. The archers don't take it well.
- Likewise for criminals with the bad fortune to cross paths with Angua.
- There's one scene that plays like this in book seven of Safehold series when Merlin/Dialydd attacks barge full of Inquisitors who killed his friend. The entire scene is narrated from perspective of one of the Inquisitors and it shows the reader just how scary Merlin can be if he turns off his internal limits.
- Anita Blake is this to vampires as told by Jean-Claude, who is the Master Vampire of St.Louis. "To us, you are the boogeyman who snatches young foolish vampires." Or something like that. And when she executed a were serial killer in the middle of a mall in front of small children who looked horrified that she was going to kill him after she strolled up to him in the food court. Then she snaps at a werewolf who annoyed her on the phone, who breaks down in tears and blubbers for her not to kill her. It helps she's a licensed Executioner who can kill vampires and weres legally. Oh, and one of the most powerful necromancers in the United States.
- In the Dale Brown novels, this generally occurs when Tin Men or CIDs are around and there're no anti-tank weapons in the enemy's reach.
- Several Honor Harrington books have the thoughts of various Peep or Solarian officers about to be on the receiving end of a Manticore Missile Massacre, usually because their CO is too dumb, arrogant, or incredulous to realize that they're about to be ripped apart by said Massacre. And, of course, vice versa.
- Pulp Magazine heroes The Shadow and The Spider lived for this. It's not surprising that these two were the primary inspiration for the Batman.
- At the end of The Demon Breed by James H. Schmitz, the story is retold from the aliens' point of view, and we see just how badly the Action Girl protagonist ended up scaring them.
There seemed to be nothing they could do to check her. She came and went as she chose, whether in the sea or in the dense floating forests, and was traceless as a ghost. Moreover, those who had the misfortune of encountering her did not report the fact. They simply disappeared.
- The final chapter of John Gardner's novel Grendel is more of a Boss Horror Show, with Beowulf coming off as cruel and sadistic as he mortally wounds the main character by ripping off his arm.
- The Reynard Cycle: In The Baron of Maleperduys, a particularly likable Calvarian foot soldier wakes up after a battle, only to discover that he and many of his fellow mooks have been taken prisoner by Reynard, who is going to hang the majority of them, and then feed their corpses to Tiecelin's Shrikes.
- Jack Fleming from The Vampire Files has employed this trope occasionally, using his vampiric powers to feign a haunting in an early novel and to completely scare the crap out of gangsters in his later, grimmer adventures.
- In The Dresden Files, the title character starts as a rather pitiable wizard trying to work his way out of professional disgrace. Several books and a pile of supernatural bodies later, he suddenly finds his opponents backing down or outright fleeing rather than face him, and is several times rather abruptly reminded of what he looks like from his enemies' point of view. The books are narrated in the first person so we never get to see it, but it's discussed several times.
- He lampshades this himself in Turn Coat. He is facing no less than five Wardens and three members of the Senior Council and they are afraid to fight him. Then he remembers something... "They were dealing with something far more dangerous than me, Harry Dresden, whose battered old Volkswagen was currently in the city impound. They were dealing with the potential demonic dark lord nightmare warlock they'd been busy fearing since I turned sixteen. They were dealing with the wizard who had faced the Heirs of Kemmler riding a zombie dinosaur, and emerged victorious from a fight that had flattened Morgan and Captain Luccio before they had even reached it. They were dealing with the man who had dropped a challenge to the entire Senior Council, and who had then actually showed, apparently willing to fight-on the shores of an entirely too creepy island in the middle of a freshwater sea."
- This trope is at its most direct in Changes, where a red court vampire assassin, upon seeing Harry, screams and runs away.
- In the novella "Aftermath", which takes place hours after the events of "Changes", Karrin Murphy thinks a bit about Harry and how he's a nice guy, weird and goofy and eccentric, but his magical knowledge can sometimes seem like Sherlock Scans, and when he needs to deal with something that can survive being thrown through a city block, he can do the throwing.
Murphy: Watching Dresden operate was usually one of two things: mildly amusing or positively terrifying. On a scene, his whole personal manner always made me think of autistic kids. He never met anyone's eyes for more than a flickering second. He moved with the sort of exaggerated caution of someone who was several sizes larger than normal, keeping his hands and arms in close to his body. He spoke a little bit softly, as if apologizing for the resonant baritone of his voice.But when something caught his attention, he changed. His dark, intelligent eyes would glitter, and his gaze became something so intense it could start a fire. During the situations that changed from investigation to desperate struggle, his whole being shifted in the same way. His stance widened, becoming more aggressive and confident, and his voice rose up to become a ringing trumpet that could have been clearly heard from opposite ends of a football stadium.Quirky nerd, gone. Terrifying icon, present.Not many “vanillas,” as he called nominally normal humans, had seen Dresden standing his ground in the fullness of his power. If we had, more of us would have taken him seriously—but I had decided that for his sake, if nothing else, it was a good thing that his full capabilities went unrecognized. Dresden’s power would have scared the hell out of most people, just like it had scared me.It wasn’t the kind of fear that makes you scream and run. That’s fairly mild, as fear goes. That’s Scooby-Doo fear. No. Seeing Dresden in action filled you with the fear that you had just become a casualty of evolution—that you were watching something far larger and infinitely more dangerous than yourself, and that your only chance of survival was to kill it, immediately, before you were crushed beneath a power greater than you would ever know.
- In Ghost Story we get this from Molly's perspective:
Molly: You don’t know, Harry. What you did for this town.
Harry: What do you mean?
Molly: You don’t know how many things just didn’t come here before, because they were afraid.
Harry: Afraid of what?
Molly: Of you, Harry. You could find anything in this town, but you never even noticed the shadow you cast. [...] Every time you defied someone, every time you came out on top against things you couldn’t possibly have beaten, your name grew. And they feared that name. There were other cities to prey on -— cities that didn’t have the mad wizard Dresden defending them. They feared you.
- Lampshaded in Skin Games: Michael points out that the last time someone threatened Harry's daughter, Harry killed the entirety of the Red Court, one of the three major powers in the world, akin to killing everyone in the Soviet Union during the Cold War. Even monsters would have to think twice about making that threat again.
- The title character of the Stephen King novel Dolan's Cadillac seeks revenge against the title character, who ordered a hit on his wife. To this end he quits his job as a teacher and becomes a road worker in order to set a trap for Dolan when he passes by in his you know what. He digs a large hole and covers it with a weak stretch of road so that the Cadillac plunges into it. He then taunts Dolan for a while before filling up the hole.
- David Gemmell characters tend to get at least one chapter narrating their pursuit or onslaught from the perspective of minor villains, bandits or so on. The gold standard would be the opening of Hero in the Shadows, which details a band of raiders meeting their ends at the hands of an ageing Waylander.
- One of the viewpoint characters of fantasy novel Ruin is Macquin, aka "Old Wolf", a Badass Grandpa warrior turned slave turned gladiator. When he escapes his captors send seven men after him. He eventually kills them all in a dark forest at night, and you really get a sense of just how terrified they are of him.
- The Wardstone Chronicles: In Book 6, the protagonists are forced into an Enemy Mine situation with the Witches. As they are travelling to Greece, their ship is attacked by pirates. The heroes react by unleashing the army of Ax-Crazy, blood-thirsty witches on them, and a hilariously one-sided fight ensues.
- In the Witcher Saga, Ciri mows down a squad of bad guys after luring them onto a frozen lake. In thick fog. She has skates.
- The short story The Illustrated Biography of Lord Grimm by Daryl Gregory, showing the POV of those who happen to be living in a country ruled by a supervillain when it's 'invaded' for the umpteenth time by American superheroes...What Do You Mean, It's Not Political?
- Space Marine Battles is usually narrated by the eponymous Super Soldiers, but Wrath of Iron opens with a brief Perspective Flip, showing just how terrifying things can get when those Implacable Men get to you.
- In The Hunter's Blades Trilogy, which is part of The Legend of Drizzt, the titular hero uses his skills as a ranger as well as his Master Swordsman status to inflict devastating losses on the orcs coming to join a local warlord. It's his hope he can ebb the recruitment of King Obould's army through sheer terror. It works.
- In the Spiral Arm series, during the infiltration of the Gayshot Bo in On The Razor's Edge, the narrative briefly switches to the perspective of the enemy Magpies getting picked off one by one by the heroes.
Magpie Seven Bhatvik had thought himself third from the rear, but when he glanced over his shoulder on the stairwell he saw no one behind him. This was not a good thing to see, and he shivered a bit with unreasoning fear. He climbed a few more steps, then quickly looked back. He still saw nothing. Which was too bad.
- Happens quite often in The Executioner series with villains invoking the terror of the black-clad One-Man Army with icy blue eyes, striding untouched through their ranks, dealing death.
- Nadreck of Palain VII from the Lensman series. Made possibly even worse because the mooks never even realise he's at work until they all suddenly go mad and kill each other... and depopulate their entire planet except for 3 leaders.
- This happens at least once a book in The Oregon Files, whenever the bad guys realize that the titular ship isn't a dilapidated tramp steamer full of grungy sailors, but a highly advanced, heavily armed warship crewed by special forces-trained mercenaries.
- The scene that brings Tobimar and Poplock together in Phoenix Rising, as Tobimar is rescued from attacking mazakh by a mysterious force that seems to attack out of nowhere and then disappear. The mazakh who aren't killed outright flee in terror, and even Tobimar is distinctly unsettled.
- The Jungle Book: When Baloo and Bagheera want to save Mowgli from the sinister Bandar Log monkeys they enlist the help of one of the most feared predators in the jungle, Kaa the python. He is still terrifying from the perspective of his enemies, especially the Bandar Log who panick and become his prey in no time.
Live Action TV
- Buffy the Vampire Slayer
- In the Dracula episode, we see a vampire running madly through a graveyard... and then we realize he's running from Buffy.
- Another example is in "Pangs" which opens with a handsome fresh-faced youth with Victim of the Week written all over him creeping through The Lost Woods, then starting in fear as he comes face-to-face with the Big Bad Buffy. Buffy punches him, whereupon he vamps into Game Face.
- "This Year's Girl". While in a coma Faith has nightmares that resemble a Slasher Movie, in which she's an innocent girl being stalked by Buffy, portrayed as a cold-blooded, implacable Knife Nut. This does not improve Faith's disposition when she wakes up from said coma.
- In The X-Files, one episode opens with a teenage boy fleeing some off-camera pursuer, frantically yelling for help. It's to no avail, as his pursuer catches up and kills him... with a stake to the chest. It's Mulder, and he was vampire hunting.
- In an episode of the 2010 series Human Target, a plan to infiltrate the well-guarded mansion of a tycoon with Ilsa's help goes awry, and Ilsa is captured. Chance, thanks to his Unresolved Sexual Tension with her, single-handedly goes to rescue her, mowing down the tycoon's mercenary army. All this is shown from the viewpoint of the tycoon and his Dragon, whose faces get more horrified at the closing sounds of gunshots, screams, and shouts of "he's unstoppable". Chance then bursts into the room and guns down the rest of the Mooks. All with a pistol.
- Chance is not unique in this regard, although he is the best. Guerrero's name is enough to scare the wits out of any criminal or even a mob boss, and the guy himself looks like a Hollywood Nerd. Baptiste is also just as badass, which makes sense, since all of them went through the same school.
- An episode of Charmed opens with a young boy walking to an ice cream van in a dark alley.
Ice cream man: Would you like some ice cream, little one?
Young boy: Yeah.
Ice cream man: You didn't say "please".
Young boy: *screams before opening credits*
- Later, we learn that the ice cream van is a trap set against prepubescent demons.
- The opening of Doctor Who episode "A Good Man Goes To War" invokes this on behalf of the villains, as they prepare for an imminent attack by The Doctor. One scene has the Cybermen deal with an off-screen attack destroying parts of their base. "Intruder level 11! Seal off levels 12, 13, and 14! Intruder level 15!" Although it turns out the attacker is not The Doctor, but, in fact, "The Last Centurion" Rory Williams.
"Imagine you were dying. Imagine you were afraid and a long way from home and in terrible pain. And just when you thought it couldn't get worse, you looked up and saw the face of the devil himself."
- Lampshaded later when River Song calls out the Doctor on this ("You make them so afraid.") as a violation of the ideals he set out with.
- A more subtle version is invoked by the Eleventh Doctor in "The Wedding of River Song".
- We then see that the entire scene has been shown from the point of view of a damaged Dalek, who starts screaming "EMER-GEN-CY! EMER-GEN-CY!"
The Doctor: There was a goblin, or a... trickster. Or a warrior. A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or... reason with it. One day it would just drop out of the sky and tear down your world. (It's him.)
- The Dalek POV shots in "The Dalek Invasion of Earth" - when the Doctor is just about to get the upper hand over the Daleks, we're suddenly in a Dalek's head for the scene as the First Doctor stares it with a Psychotic Smirk and we know he's done something very clever.
- In "The Pandorica Opens", the Doctor recounts a fairy-tale:
- In the season six episode of Stargate SG-1 "The Other Guys," when SG-1 is attacking the Jaffa guarding the stargate, O'Neill, Carter and Jonas use the standard "shoot them with zats" approach, but Teal'c instead waits for a Jaffa to run past him and erupts out of a lake and drags the Jaffa down into the water.
- In the final season of 24, possibly the crowning moment of Jack Bauer's Roaring Rampage of Revenge was the scene where he stops traffic in an underground carpark and proceeds to tear his way through a small army of mooks while wearing head-to-toe body armour and a big black goalie mask. Another moment comes from the end of the same episode which shows the aftermath of a roomful of mooks (and The Dragon) that Jack has massacred in horrific ways, with only one survivor left.
- An early episode of Angel opens with a demon fleeing from a "rogue demon hunter" on a motorcycle. In a comedic twist, it turns out it's Wesley.
- Angel fights a blind but extremely skilled and deadly assassin. Since Angel is a vampire who lacks a pulse, breath, or body heat, she can't sense him unless he's moving. He takes advantage of this fact to defeat her. She is shown terrified out of her wits before Angel kills her.
- The series finale of Spartacus: Blood and Sand opens with Gannicus and an offscreen accompaniment of warriors slaughtering a hapless bunch of Romans, leaving one alive to tell the tale.
- Burn Notice: He's Michael Westen! There are only four of us!
- The fourth episode of Agent Carter starts off in the POV of the Mooks who have Howard Stark held captive. One of their fellow Mooks is knocked out by some killer in the shadows, and when they try and find out who did this to him, they only end up being knocked out by the same killer, who, of course, is none other than Peggy. The scene is complete with spooky background music, too!
- In one episode of Daredevil, Russian mobsters kidnap Clair Temple and start beating her to get information on the "Masked Man" who's been troubling their business interests. Suddenly the lights all go out, and then, one by one, the Russians get the shit beaten out of them.
- The Megas seem to like this one. The Quick and the Blue has Quickman becoming increasingly aware of how boned he is, but won't back down. To wit: He sees Megaman as nothing less than the unstoppable avatar of death itself.
(Is what they say true? Does death wear blue? Can he fall?)
Megaman is so powerful
- Flashman believes that fighting Megaman would be futile.
I fear my end is near
- GeminEye is about Geminiman trying to bodyguard himself from Megaman, whom he sees as a hired gun out to kill him for reasons he doesn't know.
- Disturbed's song Indestructible is all about this. The narrator describes himself as a "terror to behold".
- Wrestlers like The Undertaker and Sting during face runs will often have segments or promos that count as this, with the various mind games and scare tactics they use to scare the living hell out of their heel adversaries. Depending on execution, these segments could range from total Narm, to Crowning Moment Of Awesome.
- A picture perfect version of this was in TNA, when Sting, Fortune and Kurt Angle teamed up to do this to Immortal on the July 14th episode. The former had the other five dress up as Monster Clowns and pick off Immortal one by one. Gunner even attempted to invoke Final Boy in the end, but it didn't work. During Sting's title match with Mr. Anderson, Bully Ray showed up to try and help Anderson win, but then Angle, still in clown gear, appears and takes him out. The lights go out and Anderson finds him alone in the ring, Kurt standing on the entrance ramp, leaving Anderson in a panic that lets Sting win.
- This is Exalted, from the right (wrong) perspective. Normal people are called "Extras" for a reason, and playing a campaign as Heroic Mortals is more a question of "what kills you and how" than anything else. To normal people, the lowest forms of supernatural beings - Hungry Ghosts, Commoner Fae, First Circle Demons, Lesser Gods and Elemental Spirits, Enlightened Mortals - are nigh-unstoppable monsters. Terrestrial Exalted are elemental super-soldiers designed to brutally slaughter the aforementioned "monsters" in droves - and said super-soldiers are in turn little more than mooks to experienced Celestial Exalts.
- Dungeons & Dragons for any party that reaches the mid levels. At that point, anything that isn't an exotic monster with special abilities, or a creature with character levels, tends to get taken down frighteningly easy by the party. Adventuring parties that tend to solve their problems with maximum application of violence tend to get slapped with derogatory term of "murder hobos" or "Munchkin" by DMs or Role play focused players.
- Warhammer 40,000: Are you human? Are you currently being given a standard issue Lasgun, Flak Jacket, Infantry kit, and a copy of the Imperial Guardsman's Uplifting Primer? Start praying to the Emperor that your assignment is primarily fighting rebellions of planets who failed to pay their taxes or traitors. Otherwise, enjoy being part of Squad number 529 being sent to replace the most recent losses. Oh, and don't think of running away from the big scary monster charging at you from the front. Headquarters has seen fit to stop that by placing something even scarier at the back of your squad. It's called a Commissar, and his job is to provide "encouragement" to any who might consider retreating. Said encouragement often involves impromptu execution for cowardice via .75 caliber explosive shell firing Bolt Pistols.
- Planetary Defense Forces have it even worse. At least the Imperial Guard often defeats the enemy, even though the first deployed usually don't get to see it. The PDF, on the other hand, can merely slow them down until the Guard arrives...
- The scene where the ninja slaughters the guards in Metal Gear Solid: The Twin Snakes. It makes a point of zooming in on one mook's face as he fires blindly at the invisible thing slaughtering his comrades so the player can see the absolute fear in his eyes, before said invisible thing runs him through and leaves him bleeding to death on the floor.
- This is the inevitable fate of a good Stealth-Based Game player's enemies.
- Pretty much the only purpose of Waddle Dee is to be cannon fodder for Kirby's latest destructive ability. Except for those armed with spears or parasols, their only way of hurting Kirby is to bump into him. And they often panic and try to escape, given the chance. This is taken Up to Eleven in Revenge of Meta Knight, where the Midshipman Waddle Dee's only role in the plot is to freak out at how powerful and unstoppable Kirby is.
- In the game The Chronicles of Riddick: Escape from Butcher Bay there are a few instances in the course of the game which turn the situation into this for the guards in the prison. But none so much as the moment when Riddick gets into a fully kitted out battle armour with chainguns, rockets...
- The intro to an SD Gundam G-Generation game featured a bunch of Zakus getting hunted and killed, Predator-style, by the Gundam Deathscythe.
- Journey to Jaburo's intro had the original Gundam do much the same, though it starts partly Predator-style (shooting one Zaku through a high-rise, ambushing the second with the Hammer) and ends partly Superman-style (charging the third Zaku with beam saber in hand as it futilely fires its machine gun).
- The Metroid Prime series highlights it if you read some of the Space Pirate's mission logs, increasingly desperate recordings of how "the Hunter" is tearing through their forcesnote . This monster is of course Samus Aran, the player character.
- Prime 2's recordings are even more tragilarious because the pirates on Aether are already under attack by a "Dark Hunter," and then... "Another Hunter, this wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are TWO of them now."
- [PROTOTYPE] has its main character Alex Mercer pull more than a few horror-movie tricks in cutscenes, just in case his powers weren't already scary enough in-game. They include Offscreen Teleportation, shrugging off being riddled with lead, leaving fingerprints and footprints in his targets' blood after he's done with them, popping back up after being "killed", mimicking people without inducing suspicion until he feels like it, and being oddly nonchalant about an enormous bullet hole in his face.
- Hell, the intro features him tearing apart an entire Blackwatch squad, rather easily.
- Moreover, the fact that you can later have people gunned down by accusing them of being you demonstrates the panic and paranoia you sow among the mooks even outside of your murderous rampages.
- And if you sneak into an army base, you can orchestrate it yourself, silently consuming and taking their places one by one, until there are none left.
- Oh, as if watching your buddy get lassoed from across the room, yo-yo'd to death, and his liquefied remains getting slurped up through a proboscis sticking from a hoodie-wearing nobody's stomach wasn't worrisome enough. The fact that said nobody's Immune to Bullets is just gravy.
- And then the sequel swaps out the From Nobody to Nightmare protagonist for a Scary Black Man Papa Wolf whose raw, vengeance-driven fury looks like something Kratos might invoke. Now give him an even better ability to disguise himself, new powers that include turning mooks into living hand grenades, the ability to rip vehicle-mounted weapons from their mounts and use them against his enemies and a tendril power that strings their mutilated bodies up to walls and buildings and...Oh, boy.
- In No More Heroes 2: Desperate Struggle, Travis' new Dark Side move allows him to transform into a tiger. While you're in this form, Mooks go from trying to beat ten shades of shit out of you to tripping over themselves in their efforts to get the hell away.
- The first No More Heroes has a similar Dark Side mode: the screen turns black-and-white (except for red for Travis's katana and the inevitable bloodshed) and all mooks in the area start cowering away from Travis as he walks menacingly towards them and systematically murders them for the duration of the mode.
- Far Cry 2 turns into this once you get a decent reputation. Just listen to the Enemy Chatter.
"Oh God, it's HIM! What do we do!?"
Narrator: Fun Fact: Elephants love the taste of blood.
- Even more in Far Cry 3, since the protagonist is a drug- and/or magic-powered killing machine who has escaped sure death numerous times and tears through swathes of both pirates and later better-equipped privateers with little difficulty, sometimes without any of them even being aware of what's going on until his machete is being stabbed through their chest; little would one suspect the name "Snow White" to inspire sheer unadulterated terror among that sort of crowd. Even if your reputation is low, foes tend to panic if they find a body and fail to find the killer.
- And in Far Cry 4, the only thing more terrifying than the Son of Mohan is the two-ton bullet-proof walking tank of death that he brought to play. You can make the elephant grab the nearest soldier with their trunk and slam his body into the ground. Or ram the elephant into a car with enough force to kill everyone inside.
- Also, multiplayer Hunters have the power to turn invisible, use elemental powers, and can summon eagles / bears / elephants. If you're currently playing a golden path mook and your enemy isn't a noob, you may beg for mercy now.
- NieR has The entire second playthrough. Just entire cutscenes with shades talking about how "that man" is going to come and none of them will be left.
- In God of War III, you get to witness (and control via Quick Time Event) Kratos brutally killing Poseidon from the latter's POV. It's every bit as disturbing as it sounds.
- This is a staple of the Batman: Arkham Series' "Invisible Predator" sections, where Batman takes on groups of armed enemies by stealthily picking them off one by one. As the fights wear on, the mooks get more and more terrified (you can even check their elevated heart rates via Detective Vision) and start behaving more erratically. And to make matters worse, their boss is often there to berate them via loudspeaker for their failure (Joker being the worst of the lot since, as seen by the page quote, he actually seems to ENJOY pointing out how utterly screwed his men are).
- A video game mechanic in the Batman Begins games has you messing with the enemies' environment (using batarangs to break the lights, opening steam valves, activating heavy machinery, or simply performing stealth takedowns on their fellow mooks when they're not looking). When you max out their fear meter, you get a Crowning Moment of Awesome as Batman automatically steps out into the open as you see, from the mook's POV, a terrifying glowy-eyed demonic Bat Man.
- Joker has been usurped as the worst person to ever be on Mook Mission Control duty by Scarecrow in Arkham Knight. He doesn't angrily berate his men for their incompetence. He doesn't gleefully taunt them about how screwed they are. Instead, he gives them a very detailed and "educational" lecture about the exact psychological nature of the fear they are currently experiencing, and how it will haunt them for years to come and perhaps the rest of their lives. No wonder he was only allowed to do this once in the entire game. All other times you are in a Predator section against militamen, it's the Arkham Knight himself on the radio. Or Deathstroke, after the Knight is defeated.
- Max Payne gets like this by the end. There's nothing like tearing through a building of guards and hearing their boss respond to their messages over the PA, "What do you mean, 'he's unstoppable'?"
- This happens in parts of 2 with Mona as the killer.
- At one point in 3 at the tail end of tearing through a base full of Elite Mooks, one of them drops his gun, drops to his knees and begs for mercy. There's also a minor mook-on-mook variation when Max lets Serrano loose on the doctor.
- An interesting point to Devil May Cry 4 switching away from Dante's perspective from the first half lets the player see the beloved hero as presumably everyone else does; a cocky, stylish, unstoppable killing machine that does not consider you a threat in any way and is wholly justified in doing so. Dante proving That One Boss, far and away more dangerous than anything else Nero goes up against, lets the player see what it's like being on the receiving end of Dante's Showy Invincible Hero shenanigans.
- The opening cutscene really serves to sell this. A mysterious man in a red coat smashes through the ceiling, murders your leader, and then assaults an army of trained swordsmen and slaughters the lot of them. He barely speaks, and when he does, it's only to mock you. When you shoot at him, he shoots your bullets out of the air. And this is the guy you played as in the last few games.
- Assassin's Creed II has two separate instances where Ezio's main targets, Templars, are heard talking about Ezio. The first man is completely paranoid, trying to talk himself into calming down ("He'll... he'll leave. He'll get bored, I'm sure...") and surrounding himself with guards. The second has a near-panic attack when he finds out that Ezio is simply in the same city that he is.
- While Ezio had yet to establish his reputation as a supernatural combatant, both targets had actually been in Ezio's presence — the first had been one of the would-be killers of the Medici brothers, the second when Ezio trailed a conspirator to a secret meeting only to be revealed and escape — so they knew already how close he had come to them before; in the time between the targets he'd also developed a reputation as the Assassin.
- In both the first game and the second, guards will throw down their weapons and flee in absolute terror after watching Altaïr or Ezio tear apart their comrades without so much as being scratched in return.
- In the case of the second target, it is all the more satisfying, considering you're sitting on the ledge right above him.
- Or, in the case of the first, the game encourages you to hide inside the well he's currently pacing around.
- A commonly heard reaction to seeing Connor in the third game is "Oh, Hell. We're gonna' need some help!" Said Redcoats could end up torn to pieces in seconds. It is also entirely possible to leave a few bodies hanging from the branches of trees in your wake, or thin their numbers by luring a bear to them.
- Enemies in Metal Slug often scream and run away when they see you coming. They do this automatically if you use a continue.
- The first game pulls this off on the player in the ending: A surviving enemy tosses a paper airplane, and the view follows it as it flies through the game's stages... littered with the bodies of the scores of soldiers you've slaughtered over the course of the game.
- One of the trailers for Star Wars: The Force Unleashed II shows the chained-up Starkiller about to be executed by Imperial stormtroopers. He uses the Force to free himself and knock out the lights. The guards start looking around, shooting at any shadow in near-total darkness, while Starkiller picks them off one-by-one. The last guard starts backing off towards the door, his every shot deflected, until Starkiller impales him with his lightsabers.
- In both installments of this series, it probably isn't a fun prospect being a Stormtrooper ordered to take out a renegade Sith.
- In the very first Medal of Honor game, if you blew your cover in the U-Boat mission, Kriegsmarine officers would yell, "It's Jimmy Patterson!" and attempt to mow you down in a panic.
- A simple but nonetheless notable game feature in City of Heroes. Sometimes an assassin's strike from a stalker will "terrify" enemies nearby, stopping them from fleeing.
- Shadow Complex, definitely. You are just this one random guy who is going through the base and slowly taking it out. Many of the guards at first are like "it's just one guy" but later on they realize how much damage he's doing. And then there's the ways to kill enemies - normally, sneak fisticuffs, headshots, grenades, missiles, ground pounds, environmental factors... all while you slowly advance from civilian to a Powered Armor badass.
- In Halo games, the Grunts will say things like "He's everywhere!" and run away when you kill a lot of them at once. The books also go into their point of view every so often, and they tend to be exactly that scared (if not more so).
- Additionally, Covenant troops often are heard referring to the Master Chief and his fellow Spartans as "demons", both in and out of the games.
- In Bionic Commando, Area 12's baddies go into a panic when they spot SuperJoe.
- Scarface: The World is Yours sometimes requires this if the player wants 100% Completion. Shoot ten out of twelve gang members who hang out at the gas station? The last two frantically run away. Many times Tony ends up mowing them down as they are trying to hijack a car and flee.
- In the Mass Effect 2 DLC Arrival, the Project guards pretty much start panicking the second Shepard wakes up and then starts slaughtering his/her way through the entire complex by him/herself.
Scientist: Readings indicate that Shepard is resisting the sedatives. Must be a glitch in the system...Oh shit! It's not a glitch. SECURITY!
- Even before that, during the Korlus mission, you tap into the Blue Suns' radio early on, letting you listen to their increasing panic as you slaughter your way through their base.
- Any mission that involves the Eclipse or Blue Suns mercs tends to have com chatter from their bosses getting more and more freaked out as Shepard and co. effortlessly end everyone in their way. The Blood Pack on the other hand...
- There's also strong indication that this is how the Omega mercenaries viewed Archangel.
- Of the three gang leaders only Garm (the Blood Knight Krogan in charge of the Blood Pack) isn't freaked out by how close Archangel has come to killing him. The other two are really pissed and afraid by his attempts on their lives, not to mention desperate enough to team up.
- Also during Arrival, during the fight for Object Rho, particularly notable if you're going for the "Last Stand" achievement.
Random Guard Chatter: Shepard won't go down!
- The tradition is continued in the Mass Effect 3 DLC Citadel as you slaughter your way through the Mysterious Figure's army of mercenaries.
- Random Merc Chatter: Guys, I think we chose the wrong Shepard!
- This time it's also extended to Shepard's crew. Note, in this DLC, the entire ME3 squad + Wrex and Cortez are participating in the slaughter - subverting Arbitrary Headcount Limit (although Shepard him/herself only brings two squadmates as usual) - which consist of some of the most badass people in the galaxy.
Random Merc Chatter: But they've got a krogan! Why don't we have a krogan?Random Merc Chatter: I think that turian with him/her is Archangel. How the hell are we supposed to kill him?Garrus: You aren't. (Boom, Headshot)
- Additionally in the combat mission on Mars, Cerberus mooks (humans enhanced with Reaper augmentations) will exclaim "Holy shit! It's Shepard!" when Shepard attacks.
- The revelation that the mooks have been indoctrinated and can no longer fear for themselves implies that their Reaper masters are as scared of Shepard. This is pretty much confirmed in the Leviathan DLC.
- In the Multiplayer, the Cerberus troops start off professional, but as you kill more and more of them they get decidedly less so. For instance, earlier on, they'll say "Taking casualties" in a calm, professional manner. As you slaughter more of them, they'll scream that same line in panicked terror.
- Happens in StarCraft when fighting the Zerg. The cinematic The Amerigo makes especially heavy use of this, and in the tie-in comic books, Marines often panic when fighting them.
- StarCraft II: Heart of the Swarm, especially, takes the trope to a whole new level, thanks to Kerrigan becoming a Game Breaker / Humanoid Abomination / One-Woman Army in addition to still leading the Swarm. Not to mention that, while no longer as villainous as before, she is still remembered by her enemies as one of the biggest mass-murderers in the Starcraft universe...
- One mission actually has Kerrigan teaming up with Raynor's Raiders to free Jim Raynor from a high security prison spaceship. Horner suggests sending Ghost Agents (or Tosh and a spec-ops squad) for stealth, but Kerrigan tells him not to bother. She then proceeds to gracefully waltz in through the front door, wave of Zerg following her. Nightmares ensue for the Dominion forces keeping the spaceship. And probably some of the Raiders, too.
- There's also the final unit upgrade mission, starring Ultralisks. You get to roll through a city with the biggest, meanest combat monsters the Zerg have to offer, and they will not stop, even as Mengsk launches warhead after warhead into your forces, panicking and screaming to his men to fight for their lives.
- StarCraft II: Heart of the Swarm, especially, takes the trope to a whole new level, thanks to Kerrigan becoming a Game Breaker / Humanoid Abomination / One-Woman Army in addition to still leading the Swarm. Not to mention that, while no longer as villainous as before, she is still remembered by her enemies as one of the biggest mass-murderers in the Starcraft universe...
- In Fallout: New Vegas, according to Boxcars, the Powder Gangers view The Courier as an equivalent to The Grim Reaper when they are villified by them for slaughtering their attack on Goodsprings.
- Joshua Graham has this effect on both Caesar's legion (for the mere thought he might still be alive) and the White Legs (he is the reason they haven't overrun Zion). This was a hold over from his "Malpais Legate" days as he destroyed anyone that stood in the way of Ceaser's Legion.
- You can invoke this if you have the Terrifying Presence perk.
- Any post-Old World Blues random encounters double as this and Robotic Reveal. Imagine that you're one of the Legion, tasked with bringing down a profligate who, after going off the grid for weeks, has finally turned up somewhere southwest of Vegas. Your team tracks him through the wilderness, noting that his footprints are heavier than normal and that he must be carrying an extra load. You find him wandering through the desert at midday, seemingly unburdened by either the extra load or the sun, and scope him down with the anti-materiel rifle (why they sent this with you for one man, Caesar only knows). His head finally centered in the crosshairs, you pull the trigger, expecting a grisly red mist and the muted thump of a fresh corpse on the sand. Instead, you’re treated to the metallic WHANG of a ricochet and the cold gaze of a newly-forged demigod. As he closes the distance to your contubernium with inhuman speed, you have just enough time to doubt the anti-materiel rifle was enough.
- In Dragon Age: Inquisition, as you progress through the zones you pick up letters written by your enemies in camps you overrun. You get to read the terrified reports of enemy lieutenants who've seen you in action, and the slowly degrading sanity of enemy commanders whose entire operation is being razed by your implacable advance.
- Sam Fisher in Splinter Cell gets this sometimes. Especially prominent in Conviction, where the enemies are occasionally people Sam likely trained and know exactly what he's capable of. Even the less professional mercenaries can be heard loudly challenging Fisher in order to psych themselves up. Too bad it also gives away their positions, and is just irritating enough for the player to want to kill them to shut them up.
- In Chaos Theory, doing things around mooks like whistling in the dark, destroying lights, knocking their comrades out/killing them and leaving the bodies for them to find and throwing cans and bottles around gradually builds the enemy's fear to the point where they fire blindly at where they last heard the noise or run away screaming. The interrogations also generally have Sam using threats of bodily harm to scare mooks into giving up information.
Sam: (After being asked if he is a spy) Yeah, the real kind, not the tuxedo kind. I'm the kind that makes you bleed all over your Andretti unless you give me information!
Mook: Oh, God!
Sam: (Being refused information) Are you crazy? We're on the sixtieth floor.
Mook: Wha— What do you mean??
Sam: You know, it's not true that you go unconscious before you hit the ground. You see it coming the whole way.
Mook: You— You wouldn't!
Sam: You wanna convince me not to?
- In Chaos Theory, doing things around mooks like whistling in the dark, destroying lights, knocking their comrades out/killing them and leaving the bodies for them to find and throwing cans and bottles around gradually builds the enemy's fear to the point where they fire blindly at where they last heard the noise or run away screaming. The interrogations also generally have Sam using threats of bodily harm to scare mooks into giving up information.
- Star Fox 64 has the Area 6 mission, a difficult but target-rich stage in which the four Arwings and support ship of the StarFox team blasts their way through Venom's fleet and orbital defenses. The whole time you're listening to Enemy Chatter, which becomes increasingly desperate as they throw everything they've got your way and nothing stops you.
Caiman: They're through the second line!
Commander: Fire! FIRE! Don't let them through!
- In Ace Combat 5: The Unsung War, the Enemy Chatter turns from confident to panicked after the death of Chopper as the player's squadron fight all the more fiercely.
- And after the sinking of the Hrimfaxi, the Yuktobanians begin calling the squadron the Demons of Razgriz. Its not a nickname either; the bad guys seemingly believe the squadron to be real demons. They eventually decide to play up on this, painting their jets black and calling themselves The Ghosts of Razgriz.
- The game also features the mission "Powder Keg", wherein the player's squadron is sent to take out an enemy weapon supply base out in the jungle. They start off rather confident that they can drive you off, but as you continue destroying the entrances to the base, they start getting more desperate and afraid as fires and explosions rock the base, destroy their supplies, and kill many of their men. By the end they're in a complete panic just before your last bomb completely destroys the entire facility.
- In the Deus Ex: Human Revolution DLC "The Missing Link," the Belltower soldiers will become gradually more and more terrified of Jensen as he pushes through the ship and Rifleman Bank Station, cutting down and shooting and blowing them up as he goes, and they know they can't stop him.
- Notably, they're just as terrified when he's getting around totally unseen. It's made very clear that it's still an example to them, because Adam is a heavily-augmented super-soldier who, upon being forcibly woken from cryo-sleep, managed to kill five armed soldiers single-handedly after being surrounded and it still took eight more soldiers to bring him down. Now he's loose in the complex, he has all his gear back, and they don't know where he is. Hell, even if you keep a low body count, the soldiers will remark that that just means Jensen is "more resourceful and more dangerous".
- The extensive Enemy Chatter in Titanfall make it clear that this is in full effect for the hapless Grunts. The mix of shock and terror in the grunt's voice after his squad gets wiped out can catch you off guard, and if you corner them with your Titan, they sometimes drop their weapons or go into the fetal position. If you kill a grunt dragging his injured comrade to cover, the other freaks out.
- In Project Sylpheed, Katana becomes this for the ADAN forces. He begins the game as a rookie who is barely able to take out a small enemy cruiser. After a few weapon upgrades and some player experience, he can (and if you want all the achievements, will) be the most effective weapon on his side, tearing through enemy fleets and having entire fighter squadrons directed his way, with most of the enemy ace squadrons either dead or resigned to not being able to touch him.
- While his status as a hero is questionable at best, it's practically a given that Jackie Estacado from The Darkness rips apart his opponents with complete animal brutality. By the end of the first game, all the mooks beg desperately for Jackie to spare their lives. This is even more noticeable in the sequel, which has you performing deeper levels of brutality.
- Team Fortress 2: In the "Meet the Spy" promotional video, the BLU team are the mooks trying to figure out which one of them is the RED Spy.
- And in "Meet the Sandvich", a BLU Soldier and Scout are beaten to death (offscreen) by a RED Heavy.
- "Meet the Pyro" does this as well, somehow made more disturbing by glimpses of how the Pyro apparently sees the carnage he creates.
- The Pyro ups the ante even further; even his allies, including the mentioned RED Spy, are terrified of him (or her).
- Diablo III has a scene where the men in Maghda's Coven are hinted to see your character fighting them as this when you go on a Roaring Rampage of Revenge against them following Deckard Cain's death:
Coven Member: He's/She's unstoppable! No mortal could slaughter our brethren with such ease!
- A journal you find in Act II called "The Feared Hero" confirms that the remnants of Maghda's coven are scared shitless of you:
Dark Cultist: We camp, lying in wait for a hero of incredible prowess. My gut churns with the suspicion that we are simply fodder. I have heard tales of this hero wading through our ranks, slaughtering us as if we were children. I will not sleep again tonight, I fear.
- A journal you find in Act II called "The Feared Hero" confirms that the remnants of Maghda's coven are scared shitless of you:
- In Half-Life 2: Episode 2, the G-Man coldly and bluntly tells you that the Vortigaunts (aliens from the first game that were aggressive toward you, but are now your friends in the sequels) barely had any experience with humanity, with their first experience being "a crowbar coming at them from a steel corridor".
- In Sleeping Dogs, Wei Shen can cause any enemies around him in a fist fight to flinch by grabbing one of their friends and breaking their leg with a stomp to the side of the knee. He can also use the environment to do things like set mooks on fire, impale them on hooks or electrocute them. Typically, the drug bust side missions involve beating down a certain number of guards to hack surveillance devices and end when any remaining guards run for their lives.
- In Mark of the Ninja, this actually works as a gameplay mechanic. Usually, when a guard comes across a dead body, or sees you attack one of his fellows, he sounds the alarm. However, certain particularly brutal kills (such as hanging guards with the chain you use as a Grappling-Hook Pistol, hitting them with a portable spike trap or feeding them to flesh-eating bugs) causes an enemy to enter a terrified state where they can't sound the alert, just scream helplessly and fire blindly, often mowing down other enemies. More generally, you are a blade-wielding Stealth Expert sneaking about casually dismembering the mooks in horrible fashion. Really, it's Mook Horror Show: The Game.
- Corvo from Dishonored. Using the Flash Step power to get behind an enemy makes them wonder "where'd he go?", and then you can strangle them unconscious, slit their throat, shoot them in the back, or feed them to a swarm of rats, and if you're good enough at sneaking about, you can do all that without them seeing much more than your terrifying visage and their life flashing before their eyes. That skull mask he's wearing is enough to reduce most bystanders to tears. And that's not even mentioning that you can use severed body parts as thrown weapons.
- The idle chatter that the assassins have make it absolutely clear they're scared by how skillful Corvo is. God only knows what the ordinary mooks think of him, seeing as they don't have access to supernatural powers.
- The waterwraith in Pikmin 2 is a rare example of a boss horror show. Throughout the dungeon, the waterwraith has been terrorizing you with its relentless chase. It's completely invincible, and will kill any pikmin on contact, all while making an unholy gargling noise. Most players consider it the scariest thing in a game with no shortage of horror (seriously, look how long its page is. What Do You Mean, It's for Kids?) But on the final floor, where you have to face it as a boss, you have purple pikmin with you now. It is terrified of that "thud" sound that they make when thrown. Once you get it into its second phase, it is completely incapable of harming you. Its only movements are to either run the hell away, or to cower in fear of that noise.
- The opening of Shadow Hearts: Covenant involves a unit of German soldiers invading the French village of Domremy. They enter the church, only to hear something taking out the rest of the unit outside. Then a massive, winged demon smashes through the window and proceeds to mop the floor with them. The last thing you see is the demon casually strolling away, and transforming back into beloved protagonist, Yuri.
- The preview trailers for Krieg the Psycho, the sixth confirmed playable character in Borderlands 2, show bandits being obliterated by his hulking silhouette in a dark crimson area, particularly as part of experiments being used on him.
- And dear god, don't forget Zer0. Let's list his abilities: disappearing into thin air, throwing EXPLODING kunai, and charging for insta-kill.
- In The Last of Us, Joel and Ellie, as they trek across America, begin to get a reputation as the "crazy old man and girl" who are unstoppable killing machines. In fact, in a sequence near the end of the game, when Joel is noticed, the human enemies start running away rather than rush in and attempt to gang up like they have done up to that point. And the best part? Joel was impaled only a short while ago and is severely weakened. The guy can barely walk on two feet and still sends people running for the hills.
- This is done in Spec Ops: The Line, only there is no Hero. First, there are the scared cries of enemy combatants during battle. Later, in one scene, a character is shown dying of terrible burns to the airway from a white phosphorous attack you dropped on him. With eyes wide with terror, he just gargles out, "Why?" Near the end game, there is a whole memorial to all the men who've been killed. It's covered in dog tags and American flags. The pictures of the Player Character and the support NPC are found on it. The grief and hate is nearly palpable.
- Lara Croft in Tomb Raider (2013), having spent the better part of the game scared out of her mind and trying to survive a bunch of crazed cultist maniacs out to murder her and her entire expedition, begins turning the tables on her tormentors, to the point that by about the midpoint of the game the mooks give a collective Oh Crap! when they see her coming and refer to her as "The Outsider". Especially when she picks up the grenade launcher, and beginning with her assault on the Solarii compound to rescue Sam, Alex and the others Lara begins actively hunting them down, making it abundantly clear that she is all out of fucks to give.
- If you take the violent route in Iji (straining poor Iji's already fragile sanity), you can read the logs the enemies leave behind. They vary between fear of the grunts, astonishment, and anger of the officers struggling to maintain the discipline.
- Even in a Pacifist Run you'll find logs freaking out over this human anomaly just waltzing through the aliens' defenses without even killing anything (plus the fact that Iji is likely holding onto enough weapons and ammo to supply a small army.)
- In Dead Space 3, after Isaac Clarke's love interest, Ellie, is apparently killed the scared man who had until that point just been desperately trying to survive goes away for awhile, as Isaac begins relentlessly slaughtering his way through Necromorph and Unitologist alike. The Unitologist radio chatter reveals their panic, because no matter what they throw at Clarke, he won't stop coming.
- Transformers: Fall of Cybertron features Grimlock's levels, which feel very much like playing as the horror movie monster. His alternate mode is a robotic fire-breathing Tyrannosaurus rex, gigantic even by Transformer standards and completely unlike anything ever seen or conceived of on Cybertron. He's also got a reputation planet-wide as an anger-fueled berserker, and nearly impossible to control even for the long-suffering Optimus Prime. Battle-hardened Decepticons collectively go into blabbering panic at the sight of him, and even rocket launchers and laser cannons hardly faze him. His finishing moves include ramming a twenty-foot-long sword (larger than his enemies are tall!) through their chests or heads, crushing them underfoot, biting them in half, melting them to slag with his fire breath, or just beating on Decepticons with other Decepticons.
- Breath of Fire
- At the start of Breath of Fire III, you play as an awaken dragon pup, and burn your way through a bunch of mine workers trying to capture you.
- In Breath of Fire: Dragon Quarter, Ryu turns into a Deadly Upgrade dragon form, Odjn, then wipes the floor with Bosch and his mooks. After that, every time you turn Ryu into the dragon, even bosses go down in a few hits.
- Occasionally, That One Player becomes this to their gaming community. For instance, Dslyecxi, founder of Arma clan Shack Tactical, is treated as a terrifying specter of a man who can approach, make a kill, and escape without warning. Name-dropping him in a match is a great way to suddenly cause the other side to start making mistakes out of fear of him and his reputation. There's also been a few cases where he panicked the other team so badly just by his presence that they started killing each other by mistake trying to kill him. Please note that in this instance, he had been confirmed down and out in the game for several minutes and they were still causing friendly fire casualties because they thought they were shooting Dslyecxi and not each other.
- Valkyria Chronicles' chapter 4 battle has as its victory cutscene the heroes raising a drawbridge underneath an Imperial armor company. There's shots of the enemy tanks scrabbling to stay on the bridge and an infantryman hanging onto the bridge for dear life before the slope becomes too steep and they fall off.
- The introductory cinematic for the Raptor in The Lost World: Jurassic Park (Console) consists of a terrified hunter running for his life while being pursued by a pack of raptors, an Aliens-style motion detector/radar screen indicating just how screwed he is.
- In Drakengard 3, this is how most human soldiers react to Zero effortlessly slaughtering their friends left and right.
- Hotline Miami is literally nothing but this taken to the extreme. Gameplay consists almost entirely of killing faceless goons by the buildingful. An expert player can beat a level in under a minute.
- Enemy Mind is a side-schooling Shoot 'em Up where the player controls a mysterious entity that has to proceed through the level by possessing the pilots of enemy ships and turning them against their allies. In-between waves, the player can hear radio chatter of the other pilots freaking out over this weird...thing that keeps turning their allies against them.
- Star Wars: Battlefront typically has players in the role of a common stormtrooper, clonetrooper, battle droid, Rebel soldier, etc. However, it's possible to bring important named characters from the story to the field, such as Jedi Knights, Sith Lords, bounty hunters, and Rebel heroes. This is what it looks like when the average trooper encounters a named character.
- The Elder Scrolls V: Skyrim casts you as a mook horror show. Sure, normal bandits and enemy soldiers will charge you at any time, but they don't matter. No, the Dovahkiin scares the Dragons. When you fight and kill your first Dragon, as the beast dies you'll hear this:
- Justified, as Dragons are immortal.. unless their souls are devoured. Guess what the Dovahkiin does.
- It's entirely possible to pull this off in Watch_Dogs, particularly during gang hideout missions where lots of armed enemies are around, but so are lots of cameras and items that you can hack, including the mooks' own explosives! In some cases, it's possible to take down all or almost all of the enemies without even setting foot in the main part of the area: just follow the cameras and take out every last one of them by detonating the grenades strapped to their belts, or causing fuse boxes to explode as they walk by them, or dropping shipping crates on their heads. If you want to go for the more traditional route, start the mission at night and cause a blackout, then run in take them down with your billy club or shoot them in the head with a silenced pistol or machine gun, then set down explosives near the bodies so that you can blow up any remaining patrols when they come to investigate, all without ever being seen. Nobody is safe from the Vigilante...
- By the middle stages of Fable I, anybody who witnesses the level of damage the Hero of Oakvale can deal is vocally terrified, even if the Hero is halo-and-butterflies Good and beloved by all the townspeople. Non-hostile bandits tend to beg for their lives when he looks at them.
- In Doom (2016), several chronicles located in Hell detail how the player character, dubbed "the Doom Slayer," was considered the most terrifying thing in all of Hell because of his tendency to rip and tear through absolutely everything he came across. It's eventually revealed that they only stopped him by dropping an entire temple on his head. And even that only lasted so long.
- In The Horde, some of the cutscenes show that unlikely hero Chauncey has a reputation as a ruthless and terrifying warrior among some of the Hordelings.
- Schlock Mercenary: Schlock, being bulletproof, super-strong, fond of heavy ordnance, habitually eating his enemies and not at all humanoid, naturally gets this treatment sometimes.
- Nowhere more so than in Schlocktoberfest 2001. It starts as a horror movie cliche when Diamond Bugs easily tear through armor, and then reverses when they face the "regenerating zombie cannibal!". Compounded by the fact that the enemies are depicted as children and he has at least quadrupled his size and strength by consuming his fallen comrades' bodies, and preserving their heads in jars.
- Dan, of Dan and Mab's Furry Adventures , does this to Regina, starting about here, for the next four pages.
- Mushroom Go, being about a group of pirates in the Mushroom Kingdom, treats Mario this way. His only appearance to date was in a flashback told by Captain Martello. He crippled her Hammer Brother father for life and incinerated his partner. The way she describes him makes him seem like a terrifying, one-man-army, monster, which to the Koopa Troop, he kinda is.
- In Skin Deep, seriously ticking off a bugbear can create this trope very quickly.
- Something Awful once featured a story from the point of view of two video game mooks, who were portrayed sympathetically and after some nervous waiting had to face the terrible killing machine that had been tearing through the ranks of their fellow soldiers. One of them actually managed to kill him. But then somehow everything was suddenly as if that whole encounter hadn't happened, and he was coming again...
- In The Salvation War, Satan attempts to conquer Earth in 2008 at the invitation of God, only to find he has disastrously underestimated how tough humanity has gotten in war. The resulting slaughter of demonic mooks who are consistently outmaneuvered, outwitted and sheer overwhelmed by Humanity's ruthless military might soon becomes an almost pitiful massacre.
- Mr. Welch:
672: The forehead is not an appropriate place for a kill-count holotatoo.
- Hank from Madness Combat tends to invoke this a fair bit. The fact that he's basically killed everyone he's seen in the series at least once doesn't hurt a bit.
- The Whateley Universe story "The OP" stars the Grunts, a school team training for a future career in the military. Between their training and their own fairly respectable mutant powers, one wouldn't precisely consider them mook material...yet Carmilla in full Eldritch Abomination mode picks them off one by one easily and graphically enough in true horror movie fashion. Good thing for them it's only a training simulation.
- The segment during "Revenge of the Alphas" that pits Bloodwolf, Killstench, and Maggot against Jade. 3 of the most dangerous students on campus against a little girl. They end up utterly terrified of her, none more so than Bloodwolf, who decides that she has to be some kind of demon.
- Jade goes one better in "Christmas Elves", using her fast regeneration and a handful of parlor tricks to convince a whole Syndicate facility that they were under attack by an Undead army.
- In Worm, When Skitter utterly ANNIHILATES the 28 merchants who attack her territory. They didn't take her power to control bugs seriously and made jokes as they threatened her people. They laugh at a figure made of bugs until it dogpiles one of them and he starts screaming. Then they realize that they are surrounded by creepy, humanoid figures made of bugs, that are immune to their weapons. Skitter could have taken them out in an instant, but takes her time to freak them out to show what happens to anyone stupid enough to attack her territory. It also shows the readers just how freaking scary she can be when she doesn't hold back.
- Highlights including letting one of them "escape" before cornering him and slowly advancing her bugs on him. He lets out a primal scream just as they attack.
- Another involves a merchant that intended to use gasoline to burn the buildings of her people, she scares her into spilling it on herself and uses a slow moving army of beetles carrying lit matches toward her as she desperately tries to get away.
- Later in the story we see a video of her attack on PRT HQ, calmly walking past screaming people she attacked with stinging insects. She's mostly visible as a pair of glowing eyes in the midst of her swarm. Even her movements are eerie; how she moves without looking at people, and how every bug in the room moves in synch with her. Her agent remarks that she looks like she could be a member of the Slaughterhouse 9.
- In the Global Guardians story, "The Path of the Righteous Man", a child dies in the arms of Mister Easter after being caught in a crossfire by two rival gangs. Before this, Mister Easter was generally considered a harmless lunatic by other superheroes, and an ineffective joke by the villains. No one was joking about Mister Easter after this story. No one.
- The video The Flying Man has a superpowered human-shaped thing that seemingly exists solely to kill criminals. It doesn't interact with the press or anyone else on-screen, so we see it through the eyes of a hapless criminal that attracts its attention. The video has been called "Lovecraft with superheroes."
- In Max Gilardi's Fazbear And Friends animation , Freddy and the gang are portrayed as kind and likeable characters who simply have no idea that they are animatronics. At least till the ending, anyway.
- Played for laughs in RWBY. Yang evidently made quite an impact on Junior's goons in her Curb Stomping of them in the Yellow trailer. When she goes back to his bar in "Painting the Town", they're frantically trying to hold the door shut to stop her from coming in. When she blasts the door down with Ember Celica and struts in with a playful "Guess who's baaaack!" and a wide smile, every single goon immediately points a gun in her face. The only exception is the DJ, who is sitting cowering behind his mixing desk.
- If you make Superman in DCAU angry enough, he may do this. Hawkgirl and Aquaman, on the other hand, skip directly to this.
- Shades of this in the portrayal of "The Night Watcher," Raphael's vigilante persona in TMNT.
- One episode of The Venture Bros. started out this way by showing what Brock Sampson in action looks like through the eyes of a rookie henchman. After the rookie's corpse is used as a test subject in Dr. Venture's reanimation experiments, Brock must deal with the guilt of accepting that the disposable mooks he's been killing are generally decent people.
- In an episode of Megas XLR, "Coop D'Etat," an army of giant robots follow Megas into a large cloud and are picked off one by one. One of the robots even trembles in fear.
- Several Samurai Jack episodes were told through the eyes of sympathetic characters attempting to kill Jack. Jack is just as unstoppable in those episodes as any others.
- In the Ben 10 episode "Last Laugh", the main villain, Zombozo, has one of the most ironic examples of this trope: after tormenting Ben the entire episode through Mind Rape, he finally pushes Ben too far by threatening his cousin, causing Ben to become Ghostfreak and invoke this trope to literally scare Zombozo to death.
Ben / Ghostfreak: What's the matter, Zombozo, you're afraid of good old Ghostfreak?
- Happens to the same villain again at the hands of Gwen in Ben 10: Ultimate Alien when he tries to kill her aunt right in front of her. Gwen replies by going One-Winged Angel and terrifying the living heck out of him.
- Ben actually has multiple scenes in all series where he displays this trope: in one episode of the original series, he attacked two mooks in his Ripjaw mode in a typical Jawesque fashion; Alien Force and Ultimate Alien have scenes such as when he threaten people as Rath (though Rath's behaviour make it more comical), and the list goes on.
- Though it didn't involve a villain, Ben 10: Alien Force also had a full episode with Ben doing this to his own allies as part of a test to see how good they had become. For the whole episode, they were trapped on a space station with Ben doing several times Offscreen Teleportation and beating them up in various form while mocking them with a Psychotic Smirk. It was creepy as hell.
- In the Avatar: The Last Airbender episode "The Avatar State," Aang has a nightmare where he sees himself in the Avatar state, and realizes just how terrifying an opponent he is to his enemies when he unloads the whup-ass.
- In Beast Wars Optimus Primal, of all bots, pulls this in "Gorilla Warfare", when he's hit by a virus that was supposed to turn him into a coward. Instead, it made him a devoid-of-fear berserker who rampaged through the Predacon base, subjecting Taratulas and Waspinator to this trope.
- On Teen Titans, Raven once invoked this trope on Dr. Light by accident, because her self-control was slipping and her dark/angry half-demon side got out of control. Given a funny Continuity Nod later in the series, when a gleefully-gloating Dr. Light suddenly found himself facing Raven again, and immediately surrendered and asked to be taken to jail.
- In Gargoyles, the Manhattan Clan often invokes this trope.
- The very first episode of Æon Flux casts the title character in this light, slaughtering masked mooks left and right to levels reaching almost parody. And then the masks come off, the families come to collect the bodies… One of the early shorts (before the series was made) begins with Aeon moving down dozens of enemy, and then the narrative abandons her to focus on one soldier's painful dying moments after being shot down.
- The opening sequence of Batman: The Animated Series follows in the same vein as other Batman media.
- The best in-episode example is in "The Trial". Batman is loose and the villains are in a dark room lit only by Two-Face's lighter. Batman, in the exact environment where he is next to invincible, circles around the edges of the room, outside the lighter's glow, and grabs the villains one by one. The Joker finally says it's time to panic when he sees Harley suspended from the ceiling and bound with the straitjacket Batman had just escaped from. To make things worse, Harley had been holding onto Batman's utility belt...
- Another good example is at the climax of "The Forgotten", which has Batman taking down some evil gold miners who have been enslaving homeless people. In a startling aversion of Hollywood Darkness, the Big Bad has the miners switch off all the lights in the mine and turn on their head-lamps as the only source of illumination, not realizing that Batman loves the dark. The miners are like fish in a barrel as Batman incapacitates them - and all of this offscreen, as all we get are screams, sounds of struggle and the remaining miners slowly coming unglued, until their leader actually tries to flee from Batman rather than attempting to kill him.
- "The Man Who Killed Batman" plays some variants when humble mook Sid the Squid gains the Red Baron title ''The Man Who Killed Batman'' more or less by accident. First, False Friend mook Eddie G. arranges for Sid to play the bait while Eddie gets away, so Sid is chased by a Terror Hero. Sid is saved by his own luck and stupidity, apparently killing Batman in the process. He's taken to a Bad-Guy Bar to celebrate, only to have some Bit Part Bad Guys Gang Bangers challenge him for the title of "the toughest guy in Gotham." Cue a Bar Brawl. In quick succession, Sid is "saved" by the arrival of the police, only to be menaced by Harvey Bullock with a little Jack Bauer Interrogation Technique; "saved" by a lawyer, who turns out to be Harley Quinn and leads Sid to the Joker, who puts Sid in a Death Trap; escapes by a Deus ex Machina and seeks protection from The Don Rupert Thorne, who suspects Sid is trying to pull a Scheherezade Gambit and decides Sid has outlived his usefulness; and finally truly saved by Batman, who plays this trope straight on Thorne's gang, and sends Sid to jail... where he is held in high regard for almost killing Batman.
- Bulkhead pulls this in Transformers Prime with MECH Mooks.
- Predaking, having learned that the 'Cons engineered the destruction of his brethren, goes on a rampage inside the warship. The Vehicons try their best, but they're little more than an annoyance.
- In The Avengers: Earth's Mightiest Heroes!, Hank Pym's introductory scene and Establishing Character Moment as a nice guy unless you push him too far shows him conducting an experiment which is interrupted by a team of badass mercenaries. He shrinks himself and shows how dangerous that power can be by taking out the group one by one, essentially invisible, causing all of them to totally lose their composure and freak out. The whole thing is inspired by a scene in Predator (with Hank standing in for the Predator).
- In Lilo & Stitch, Stitch's escape scene in the first part plays out this way apart from the fact that protagonist IS a criminal and his hunters are the cops who attempt to arrest him.
- Being a pastiche of Batman and The Shadow, Darkwing Duck tries very hard to pull this trope off. He usually fails, but on occasions, he does succeed quite well.
- In Spider-Man: The Animated Series, Spider-Man becomes this when wearing the black suit. Despite how hilariously hammy his dialogue was, you could still see the fear in Shocker's eyes as Spidey was literally hunting him down with the intention of killing him.
- Used in Teenage Mutant Ninja Turtles (2012) with Splinter. His appearance in Shredder's chamber is heralded by a panicked-looking Foot Mook falling into the room and being dragged back into darkness and a pair of Glowing Eyes of Doom.
- Given the Urpneys immense Sympathetic P.O.V. (and how cowardly they were on top of it), slapstick variations were fairly common in The Dreamstone. They even tried to make the cutesy heroes look as menacing as possible in many cases. "The Dream Beam Invasion" is a rare case of using the trope and then reversing it back onto the heroes straight afterwards.
- Though decidedly Played for Laughs, the scene where SpongeBob chases down the Strangler is definitely portrayed as this while mostly being an homage to Droopy cartoons.