These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Broken Base: Due to the game's overall design and gameplay, there's a clear division between those who think it's an over-the-top cinematic action game and those who think it's an over-the-top interactive movie.
Complete Monster: Bigger BadChakravartin is the nigh-omnipotent creator-god of Gaea and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10, 000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as a Well-Intentioned Extremist, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the true monster he really is comes out.
Counterpart Comparison: Lots of gamers compare Asura to Kratos, since they're both insanely Hot-Blooded demigods who wage war on other gods for killing/kidnapping their family, and have a giant Berserk Button for anyone who hurts and brings grief to their daughters, or even girls who remind them of their daughters. For many, most major similarities end here, however.
There have also been frequent comparisons to Exalted among tabletop players.
Cult Classic: Slowly becoming one of these, due to relatively poor sales and mixed critical reaction. Not unlike Ōkami, another Capcom-related game with poor sales that adapts a subset of Asian Mythology.
Gamespot gave it an 5.5. Asura gained some rivals when it comes to rage.
Angry Joe gave it a 6 out of 10, while also giving it his "Badass seal of approval". He explains that, while the story is awesome, the game itself is lacking, but he enjoys it none the less and wishes the game were good enough that he could give a higher rating.
Ensemble Darkhorse: Augus is one of the most popular characters, and he dies halfway through the game.
Yasha, to the point where at times, some fans would have preferred him to serve as the protagonist rather than Asura.
Fan Nickname: The Awesome Button for the right Trigger\R2 button. This is because something awesome happens whenever you're prompted to press it.
Game Breaker: The Obliterator Gauge. The Unlimited Gauge is always full, meaning Asura won't be taking any damage whatsoever, and can spam the heavy attack. For Yasha, he can be incredibly fast all the time. The only thing hindering it is that you have to press LT/L2 button to activate it (except on Easy), but it's not much of a problem.
It's also somewhat of a Bragging Rights Reward, as you need to complete all episodes with the life-reducing Mortal Gauge to unlock it.
Hate Dumb: To some extent. Many people try to irrationally say they hate the game because it's not a combo heavy action game like Devil May Cry or God of War. Many of them missed the memo in that it was never advertised as one of these at all (especially in Japan, which advertised it as an Interactive Action Drama).
Internet Backdraft: The way the game plays out, with high abundance of Quick Time Events (despite probably being some of the best implemented QTEs out there) caused explosions of rage amongst the Hardcore market.
It's Easy, so It Sucks: Some feared that this would've been the consequence of the abundance of Quick Time Events. It's actually a subversion, since the demo was set on Easy. Hard mode is so difficult that the developers themselves can't beat it.
It's Short, so It Sucks : The game can be completed in about 6 hours, and there's not much replay value besides getting achievements/trophies.
Love It or Hate It: The game can be loved for its gripping story, astounding visual, QTE's that are actually engaging and fun and pulsepounding epic fight scenes, or it could be hated for the somewhat tedious and repetitive (to some) gameplay segments in between these.
Nightmare Fuel: The deaths of Karlow, Sergei, and Olga. Kalrow gets crushed inside an escape pod (made worse by the fact that we see the whole thing, and it takes a while, as in it slowly closes on him as Asura crushes it and he pleads for him to stop), Sergei has his stomach slashed open (it didn't kill him, and he started shouting in joy; Asura smashes his head like a grape), and Olga gets diced by the Golden Spider's web.
May not be diced exactly, but it definitely seems that her spine gets snapped or otherwise broken.
The end of episode 11.5 where Asura's power starts going out of control is quite graphical.
Sergei speaking enthusiastically with ecstasy after getting gored up by Asura. Not to mention the same look of ecstasy he has when making souls migrate up to his septentrion ship.
Chakravartin's ultimate form is slightly unnerving, with a whited out version of his previous body seeming to be over a black skellington, with it only covering the upper half of his face.
Signature Scene: Asura vs. Wyzen's country-sized finger. It was used in 2 different trailers for the game as well as a TV ad in Japan.
Straw Man Has A Point: While he turned to be wrong, when Yasha tries to talk Deus out of the original plan to kill Vlitra, considering the fact this involves putting faith in Asura, who Yasha beat and he himself still proved a lot weaker than Deus, one can hardly blame him for thinking that it was a bad idea.
However, as more trailers showcase the setting, story, and gameplay, this perception of the game is slowly fading. Many agree that the blend of Hindu myth with a coating of Sci-Fi does wonders to keep the setting fresh instead of the mythology by itself, and by the trailers alone, many agree that Asura is much more of a likeable protagonist than Kratos ever was.
The abundance of Quick Time Events over traditional gameplay in the demo has rubbed some gamers the wrong way.
That One Boss: Every boss becomes this with the Mortal Gauge equipped, even on Easy. The first encounter with Yasha in Episode 6 is exceptionally frustrating, and they only get harder from there.
Without it, many cite Vlitra's Core, who does a ridiculous amount of damage with its attacks, even on Easy.
Many of the bosses in the DLC are a bit harder then the main story, but the Gohma Squasher in episode 20 is exceptionally ridiculous. He attacks incredibly fast and at a much longer range, and the attacks are often unpredictable and highly damaging, and he spins away really fast if you use a special move while he's knocked down. The Gohma Squasher boss by itself is often hated for being rather dragged out, but here, he's much harder, even more so then Vlitra Core. worse still, you're playing as Yasha, who doesn't gain the Unlimited mode invulnerability, making this a constant dodge or die battle.
Vindicated by History: When Asura's Wrath was initially released in early 2012, the game didn't sell very well at all, and while the Japanese gaming press nearly unanimously praised the game, the criticism across the rest of the world was mixed at best. In spite of controversy concerning the DLC final part of the game, the game has gone on to become one of the most underrated games of the year and has a cult following to the point that it's considered to be one of the best games Capcom has ever made or published since the disbandment of Clover Studios, which is saying a lot.
Some of Giant Bomb's editors are even considering the game in the running for Game of the Year for 2012. That says something compared to it's earlier reception.