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* CompleteMonster: [[spoiler:Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.]]



* CompleteMonster: [[spoiler:Chakravartin, the BigBad of the entire story, is the [[GodIsEvil nigh-omnipotent creator-god of Gaea]] and a smug, cold, uncaring sociopath who attempts to destroy and recreate the world constantly because he considers it beneath him to keep the planet's denizens safe from harm. To this end, Chakravartin's attempts to find an heir resulted in his creation of the monstrous Gohma that have destroyed so many innocent lives so he can test the resolve of the Gods. This also resulted in the Gods using humans as slaves and harvesting their souls and Mantra for their own powers. All the death and destruction in the game, over the course of over 10,000 years are all the fault of Chakravartin, solely so he could find someone else to do his job for him, and would kill and restart everything until he got the result he wanted. Despite trying to claim himself as well-intentioned, Chakravartin's claims are shown to be the hollow words of a cruel egomaniac, and once defied, the [[NotSoWellIntentionedExtremist true monster he really is]] comes out.]]
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** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside ''VideoGame/TheWalkingDeadTelltale'' as one of THE games that helped make cinematic styled storytelling in games take a major leap forward in how it intertwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you aren't really doing anything.

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** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside ''VideoGame/TheWalkingDeadTelltale'' as one of THE games that helped make cinematic styled storytelling in games take a major leap forward in how it intertwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents [[PressXToNotDie Quick Time Events]] and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you aren't really doing anything.
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* CatharsisFactor: ''Oh hell yes.'' Basically every villain in this game is a smug, self-satisfied prick who believes Asura to be beneath them. Obviously, [[UnstoppableRage As]][[ShutUpHannibal ura]] proves them dead wrong every time.

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* CatharsisFactor: ''Oh hell yes.'' Basically every villain in this game is a smug, self-satisfied prick who believes Asura to be beneath them.them or a violent monstrosity that preys on the weak. Obviously, [[UnstoppableRage As]][[ShutUpHannibal ura]] proves them dead wrong every time.



** Mithra, Asura's daughter, who sees her mother killed and gets kidnapped so she can be used as a source of energy for the extremely violent plan of Deus.

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** Mithra, Asura's daughter, who sees her mother killed and gets kidnapped so she can be used as a source of energy for the extremely violent plan of Deus. She is being harnessed for centuries.
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* MemeticMolester: [[http://sutobeya.files.wordpress.com/2012/03/rape_clock.jpg?w=645 Olga]].

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* MemeticMolester: [[http://sutobeya.files.wordpress.com/2012/03/rape_clock.jpg?w=645 Olga]]. The fact that she embodies lust doesn't help matters.



** Olga crossed it in episode 12, when she [[spoiler:bombed the village and killed the girl]].

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** Olga crossed it in episode 12, when she [[spoiler:bombed the village and killed the girl]].girl that resembled Mithra with no remorse whatsoever]].



** During the final boss fight, at various points, you'll be in Asura's POV, one of those in when he's lying on the ground and the TrueFinalBoss is punching/clawing at him. It's very brief but quite nightmary.

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** During the final boss fight, at various points, you'll be in Asura's POV, one of those in when he's lying on the ground and the TrueFinalBoss is repeatedly punching/clawing at him. It's very brief but quite nightmary.



%%* TheWoobie:
%%** Mithra
%%** the girl.
* WoobieSpecies: PunyHumans, who are caught in wars between the Shinkaku army and the Ghoma, both of whom try to slaughter them for their souls.

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%%* * TheWoobie:
%%** Mithra
%%**
** Mithra, Asura's daughter, who sees her mother killed and gets kidnapped so she can be used as a source of energy for the girl.
extremely violent plan of Deus.
** The girl that resembles Mithra has spent years surviving the Gohma and trying to protect a baby. She finally sees someone she can look up to, Asura, only to be [[spoiler:killed in a bombardment by Olga.]]
* WoobieSpecies: PunyHumans, who are caught in wars between the Shinkaku army and the Ghoma, both of whom try to slaughter them for their souls.souls so they can kill each other.

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* OlderThanTheyThink: Part of the art decisions in this game is the idea to split each chapter into structures akin to episodes of an anime, complete with {{Eye Catch}}es, ToBeContinued messages, episode previews and credits that run at the end of each "episode". What many people don't realize (due to the [[InvisibleAdvertising abysmal advertising from]] Creator/BandaiNamcoEntertainment) is that [=CyberConnect2=] ''already'' did a small-scale version of this with ''VideoGame/SolatoroboRedTheHunter'', also separating each chapter with "To Be Continued" arrows (styled after ''Manga/JoJosBizarreAdventure'''s, no less), animated intros that appear after the prologue and every time you boot up the game afterwards (in fact, there are two animated intros for each half), and full credits sequences that plays at the end of each half of the game, complete with vocal themes (though the end of the first half uses an instrumental). However, as mentioned, it's a lot more subdued there than it is here due to ''Solatorobo'' being a UsefulNotes/NintendoDS title, which in turn can make the anime-like structures in that game to be more akin to two [[OriginalVideoAnimation OVAs]] rather than two full seasons of an anime series.


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* OlderThanTheyThink: Part of the art decisions in this game is the idea to split each chapter into structures akin to episodes of an anime, complete with {{Eye Catch}}es, ToBeContinued messages, episode previews and credits that run at the end of each "episode". What many people don't realize (due to the [[InvisibleAdvertising abysmal advertising from]] Creator/BandaiNamcoEntertainment) is that [=CyberConnect2=] ''already'' did a small-scale version of this with ''VideoGame/SolatoroboRedTheHunter'', also separating each chapter with "To Be Continued" arrows (styled after ''Manga/JoJosBizarreAdventure'''s, no less), animated intros that appear after the prologue and every time you boot up the game afterwards (in fact, there are two animated intros for each half), and full credits sequences that plays at the end of each half of the game, complete with vocal themes (though the end of the first half uses an instrumental). However, as mentioned, it's a lot more subdued there than it is here due to ''Solatorobo'' being a UsefulNotes/NintendoDS title, which in turn can make the anime-like structures in that game to be more akin to two [[OriginalVideoAnimation OVAs]] rather than two full seasons of an anime series.
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Added DiffLines:

* OlderThanTheyThink: Part of the art decisions in this game is the idea to split each chapter into structures akin to episodes of an anime, complete with {{Eye Catch}}es, ToBeContinued messages, episode previews and credits that run at the end of each "episode". What many people don't realize (due to the [[InvisibleAdvertising abysmal advertising from]] Creator/BandaiNamcoEntertainment) is that [=CyberConnect2=] ''already'' did a small-scale version of this with ''VideoGame/SolatoroboRedTheHunter'', also separating each chapter with "To Be Continued" arrows (styled after ''Manga/JoJosBizarreAdventure'''s, no less), animated intros that appear after the prologue and every time you boot up the game afterwards (in fact, there are two animated intros for each half), and full credits sequences that plays at the end of each half of the game, complete with vocal themes (though the end of the first half uses an instrumental). However, as mentioned, it's a lot more subdued there than it is here due to ''Solatorobo'' being a UsefulNotes/NintendoDS title, which in turn can make the anime-like structures in that game to be more akin to two [[OriginalVideoAnimation OVAs]] rather than two full seasons of an anime series.
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* GermansLoveDavidHasselhoff: China Loves Asura's Wrath. So much so, Creator/StephenChow outright copied it extremely closely in the climax of ''Literature/JourneyToTheWest: Conquering of the Demons''. To the point of getting quite a plagiarism controversy surrounding it. [[https://www.youtube.com/watch?v=-jBrcVawcsw See it here]].

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* GermansLoveDavidHasselhoff: China Loves Asura's Wrath.''Asura's Wrath'' is very beloved in China. So much so, Creator/StephenChow outright copied it extremely closely in the climax of ''Literature/JourneyToTheWest: Conquering of the Demons''. To the point of getting quite a plagiarism controversy surrounding it. [[https://www.youtube.com/watch?v=-jBrcVawcsw See it here]].
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* EnjoyTheStorySkipTheGame: The game is perfectly aware that it is just a glorified cutscene. The gameplay is very simplistic and repetitive, but it isn't the main interest of the game, which is essentially an interactive {{Anime}} about an overly muscular six-armed god punching planet-sized monsters in space accompanied by Main/ClassicalMusic. Some of the game's [[DownloadableContent DLC chapters]] are literally anime shorts with no gameplay more interactive than occasional QuickTimeEvents.

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* EnjoyTheStorySkipTheGame: The game is perfectly aware that it is just a glorified cutscene. The gameplay is very simplistic and repetitive, but it isn't the main interest of the game, which is essentially an interactive {{Anime}} about an overly muscular six-armed god punching planet-sized monsters in space accompanied by Main/ClassicalMusic.ClassicalMusic. Some of the game's [[DownloadableContent DLC chapters]] are literally anime shorts with no gameplay more interactive than occasional QuickTimeEvents.



* TaintedByThePreview: The basic synopsis and some of the earlier trailers scream ''VideoGame/GodOfWar'' [[RecycledInSpace set in Hindu myth instead of Greek]].

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* TaintedByThePreview: The basic synopsis and some of the earlier trailers scream ''VideoGame/GodOfWar'' [[RecycledInSpace [[JustForFun/RecycledInSpace set in Hindu myth instead of Greek]].



** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside ''VideoGame/TheWalkingDead'' as one of THE games that helped make cinematic styled storytelling in games take a major leap forward in how it intertwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you aren't really doing anything.

to:

** Today, many fans and critics as a whole see the game as way ahead of its time, in many ways being one of the games alongside ''VideoGame/TheWalkingDead'' ''VideoGame/TheWalkingDeadTelltale'' as one of THE games that helped make cinematic styled storytelling in games take a major leap forward in how it intertwines story with gameplay. Many have also claimed that the way it did QuickTimeEvents and ActionCommands as being something truly special, in that it never felt mundane or unfair like many games before it, and instead as feeling like a legit badass without giving the illusion you aren't really doing anything.

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Approved by the thread.


* MagnificentBastard: Deus was the leader of the Eight Guardian Generals fighting Vlitra and the Gohma, but believed Vlitra would one day be too powerful to stop. Assassinating TheEmperor, Deus framed Asura while having his wife murdered and his daughter Mithra--who could channel and amplify Mantra--kidnapped. After killing Asura, Deus renamed the Generals "The Seven Deities" and created a worldwide cult with few dissenters that believed being killed by the Deities would lead their souls to Nirvana. In truth, the souls were gathered to power the Karma Fortress’ Brahmastra to finally kill Vlitra. Trillions of souls were gathered over 12,000 years by the time Asura revived and eventually fought Deus. Only by working with his brother-in-law Yasha were they able to beat him. With absolute conviction in his power and his ideals while hating being Emperor and what he had done, Deus was Asura’s smartest enemy and one of his most sympathetic.

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* MagnificentBastard: Deus MagnificentBastard:
** [[GodEmperor Deus]]
was the leader of the Eight Guardian Generals fighting Vlitra and the Gohma, but believed Vlitra would one day be too powerful to stop. Assassinating TheEmperor, Deus framed Asura while having his wife murdered and his daughter Mithra--who could can channel and amplify Mantra--kidnapped. After killing Asura, Deus renamed the Generals "The Seven Deities" and created a worldwide cult with few dissenters that believed being killed by the Deities would lead their souls to Nirvana. In truth, the [[YourSoulIsMine souls were gathered to power power]] the Karma Fortress’ Fortress' Brahmastra to finally kill Vlitra. Trillions of souls were gathered over 12,000 years by the time Asura revived and to eventually fought Deus. Only fight Deus and only by working with his brother-in-law Yasha were are they able to beat him. [[WellIntentionedExtremist With absolute conviction in his power and his ideals ideals]] while hating being Emperor and what he had has done, Deus was Asura’s is both one of Asura's smartest enemy and most sympathetic foes.
** [[BloodKnight Augus]] is
one of the Eight Guardian Generals who follows Deus out of a promise for challenge in combat. Training young fellow Demigods Asura and Yasha, Augus spends thousands of years [[EccentricMentor grooming the former into his most sympathetic.ultimate opponent]]. Aiding Deus in his plot to rid the world of the Gohma and even betraying Asura's wife, Augus faces down against his former pupil in the glorious combat he desires, dying remarking it was "[[FaceDeathWithDignity one hell of a battle]]" proudly.
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* SugarWiki/DevelopmentHeaven: The creative process was a painstakingly long one and a half years of world building and story creation, and that was before the game itself was developed to tech demo level. Plus there's the enriched, [[ShownTheirWork well-researched]] Asian mythology aspects of the game, mixed with ScienceFiction and SpaceOpera, to craft a unique and interesting world, with similarly beautifully-designed characters and monsters. And the sheer scope of the game. All of this, combined with the above examples from [=CyberConnect2=]'s other games, created just because the CEO of [=CyberConnect2=] genuinely loves what he does: making games. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[https://art-eater.com/articles/a-buddhist-s-guide-to-asura-s-wrath-part-1-buddhist-cyborgs-and-the-story-of-the-asura A Buddhist's Guide to Asura's Wrath]].
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* GeniusProgramming: The reason why the quick-time events feel geniunely impactful and awesome are because the prompts you’re meant to follow and/or mash repeatedly in time are due to each quick-time event corresponding to the buttons of your actions during the combat segments, thus enhancing the feeling that you are doing what Asura would be doing in a given situation, which not only makes the quick-time events more believable, but also averts DamnYouMuscleMemory for players.

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* GeniusProgramming: GeniusBonus: The reason why the quick-time events feel geniunely impactful and awesome are because the prompts you’re meant to follow and/or mash repeatedly in time are due to each quick-time event corresponding to the buttons of your actions during the combat segments, thus enhancing the feeling that you are doing what Asura would be doing in a given situation, which not only makes the quick-time events more believable, but also averts DamnYouMuscleMemory for players.
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* GeniusBonus: The reason why the QTEs feel geniunely impactful and awesome are because the prompts You’re meant to follow and/or mash repeatedly in time are due to each QTE corresponding to the buttons of your actions during the combat segments, thus enhancing the feeling that you are doing what Asura would be doing in a given situation, which not only makes the QTEs more believable, but also averts DamnYouMuscleMemory for players.

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* GeniusBonus: GeniusProgramming: The reason why the QTEs quick-time events feel geniunely impactful and awesome are because the prompts You’re you’re meant to follow and/or mash repeatedly in time are due to each QTE quick-time event corresponding to the buttons of your actions during the combat segments, thus enhancing the feeling that you are doing what Asura would be doing in a given situation, which not only makes the QTEs quick-time events more believable, but also averts DamnYouMuscleMemory for players.
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* GeniusBonus: The reason why the QTEs feel geniunely impactful and awesome are because the prompts You’re meant to follow and/or mash repeatedly in time are due to each QTE corresponding to the buttons of your actions during the combat segments, thus enhancing the feeling that you are doing what Asura would be doing in a given situation, which not only makes the QTEs more believable, but also averts DamnYouMuscleMemory for players.

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* SugarWiki/DevelopmentHeaven: The creative process was a painstakingly long one and a half years of world building and story creation, and that was before the game itself was developed to tech demo level. Plus there's the enriched, [[ShownTheirWork well-researched]] Asian mythology aspects of the game, mixed with ScienceFiction and SpaceOpera, to craft a unique and interesting world, with similarly beautifully-designed characters and monsters. And the sheer scope of the game. All of this, combined with the above examples from [=CyberConnect2=]'s other games, created just because the CEO of [=CyberConnect2=] genuinely loves what he does: making games.

to:

* SugarWiki/DevelopmentHeaven: The creative process was a painstakingly long one and a half years of world building and story creation, and that was before the game itself was developed to tech demo level. Plus there's the enriched, [[ShownTheirWork well-researched]] Asian mythology aspects of the game, mixed with ScienceFiction and SpaceOpera, to craft a unique and interesting world, with similarly beautifully-designed characters and monsters. And the sheer scope of the game. All of this, combined with the above examples from [=CyberConnect2=]'s other games, created just because the CEO of [=CyberConnect2=] genuinely loves what he does: making games. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[https://art-eater.com/articles/a-buddhist-s-guide-to-asura-s-wrath-part-1-buddhist-cyborgs-and-the-story-of-the-asura A Buddhist's Guide to Asura's Wrath]].



* NightmareFuel: The deaths of [[spoiler:Karlow, Sergei, and Olga. Karlow gets crushed inside an escape pod (made worse by the fact that we see the whole thing, and it takes a while, as in it ''slowly'' closes on him as Asura crushes it and he pleads for him to stop), Sergei has his ''stomach slashed open'' (it didn't kill him, and he started ''shouting in joy''; Asura ''smashes his head like a grape''), and Olga gets diced by the Golden Spider's web.]]

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* NightmareFuel: NightmareFuel:
**
The deaths of [[spoiler:Karlow, Sergei, and Olga. Karlow gets crushed inside an escape pod (made worse by the fact that we see the whole thing, and it takes a while, as in it ''slowly'' closes on him as Asura crushes it and he pleads for him to stop), Sergei has his ''stomach slashed open'' (it didn't kill him, and he started ''shouting in joy''; Asura ''smashes his head like a grape''), and Olga gets diced by the Golden Spider's web.]]
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* SugarWiki/DevelopmentHeaven: The creative process was a painstakingly long one and a half years of world building and story creation, and that was before the game itself was developed to tech demo level. Plus there's the enriched, [[ShownTheirWork well-researched]] Asian mythology aspects of the game, mixed with ScienceFiction and SpaceOpera, to craft a unique and interesting world, with similarly beautifully-designed characters and monsters. And the sheer scope of the game. All of this, combined with the above examples from [=CyberConnect2=]'s other games, created just because the CEO of [=CyberConnect2=] genuinely loves what he does: making games.
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: Some fans fresh off of ((Video Game//Street Fighter X Tekken)) like to believe that this is where Ryu ended up after he was evaporated by Pandora. In addition, some also believe that Ryu ended up in none other than Smash Bros. after Akuma kicked him into the horizon, though this is usually treated like a joke.

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* EpilepticTrees: Some fans fresh off of ((Video Game//Street Fighter X Tekken)) ''VideoGame/StreetFighterXTekken'' like to believe that this is where Ryu ended up after he was evaporated by Pandora. In addition, some also believe that Ryu ended up in none other than Smash Bros. after Akuma kicked him into the horizon, though this is usually treated like a joke.
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Moved from the Trivia page.

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* FanNickname: The [[Creator/TheCynicalBrit Awesome Button]] for the Burst button. This is because something awesome happens whenever you're prompted to press it.
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* SomeAnvilsNeedToBeDropped: Sometimes, anger is the appropriate response to injustice, but only so long as it is not blind. For as angry as Asura gets, and he gets REALLY angry, he never once gets so angry that he loses sight of his true goals. Meanwhile, the villains, despite all being calm and composed alongside their constant hammy proclamations of virtues and righteousness and being the real heroes, end up all giving into and embodying the sins that their very Mantra draws power from (a concept that in itself was clearly a bad idea), callously murdered their own Emperor AND the very people who worshiped them so as to stop the Gohma, having completely lost sight of their mission of protecting Gaea AND humanity. This resonates with the Hindu concept of "nyaya," righteous indignation, as distinct from "krodha," or destructive and sinful anger.
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Most agree the game is kind of an interactive movie, audience trooes are not played with, and the game was generally not criticzed for being short


* BrokenBase: Due to the game's overall design and gameplay, there's a clear division between those who think it's an over-the-top cinematic action ''game'' and those who think it's an over-the-top interactive ''movie''.



* ItsEasySoItSucks: Some feared that this would've been the consequence of the abundance of {{Quick Time Event}}s. It's actually a subversion, since the demo was set on Easy. Hard mode is so difficult that the developers themselves can't beat it.
* ItsShortSoItSucks: The game can be completed in about 6 hours, and there's not much replay value besides getting achievements/trophies.
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* CatharsisFactor: ''Oh hell yes.'' Basically every villain in this game is a smug, self-satisfied prick who believes Asura to be beneath them. Obviously, [[UnstoppableRage As]][[ShutUpHannibal ura]] proves them dead wrong every time.
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Wiki Wording


* Epileptic Trees: Some fans fresh off of ((Video Game//Street Fighter X Tekken)) like to believe that this is where Ryu ended up after he was evaporated by Pandora. In addition, some also believe that Ryu ended up in none other than Smash Bros. after Akuma kicked him into the horizon, though this is usually treated like a joke.

to:

* Epileptic Trees: EpilepticTrees: Some fans fresh off of ((Video Game//Street Fighter X Tekken)) like to believe that this is where Ryu ended up after he was evaporated by Pandora. In addition, some also believe that Ryu ended up in none other than Smash Bros. after Akuma kicked him into the horizon, though this is usually treated like a joke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Epileptic Trees: Some fans fresh off of ((Video Game//Street Fighter X Tekken)) like to believe that this is where Ryu ended up after he was evaporated by Pandora. In addition, some also believe that Ryu ended up in none other than Smash Bros. after Akuma kicked him into the horizon, though this is usually treated like a joke.
Is there an issue? Send a MessageReason:
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** [[spoiler: After Asura and Yasha fail to defeat Chakravartin, he states that since Asura has disappointed him that he will destroy and recreate the planet, then start the cycle all over again. He states that he has done this before in the past, giving the implication all the lives lost over of the course of the game are nothing more than a drop in the bucket compared to the number who have died in the past thanks to Chakravartin's trials.]]

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** [[spoiler: After Asura and Yasha fail to defeat Chakravartin, he states that since Asura has disappointed him that he will destroy and recreate the planet, then start the cycle all over again. He states that he has done this before in the past, giving the implication all the lives lost over of the course of the game are nothing more than a drop in the bucket compared to the number who have died in the past thanks to Chakravartin's trials.evil.]]

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** Yasha, to the point where at times, some fans would have preferred him to serve as the protagonist rather than Asura.



** During the final boss fight, at various points, you'll be in Asura's POV, oen of those in when he's lying on the ground and the TrueFinalBoss is punching/clawing at him. It's very brief but quite nightmary.

to:

** During the final boss fight, at various points, you'll be in Asura's POV, oen one of those in when he's lying on the ground and the TrueFinalBoss is punching/clawing at him. It's very brief but quite nightmary.nightmary.
** [[spoiler: After Asura and Yasha fail to defeat Chakravartin, he states that since Asura has disappointed him that he will destroy and recreate the planet, then start the cycle all over again. He states that he has done this before in the past, giving the implication all the lives lost over of the course of the game are nothing more than a drop in the bucket compared to the number who have died in the past thanks to Chakravartin's trials.]]
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** Let's face it, it's one of the best ''Anime/DragonballZ'' games ever made. Made even funnier with CyberConnect2 eventually developing ''VideoGame/DragonBallZKakarot'' eight years later after ''Asura's Wrath''.

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** Let's face it, it's one of the best ''Anime/DragonballZ'' games ever made. Made even funnier with CyberConnect2 eventually developing ''VideoGame/DragonBallZKakarot'' eight years later after ''Asura's Wrath''.

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