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About me


  • Troper Types: Editor/Browser
  • Pokémon Type: Normal for its versatility and levelmindedness
  • Favorite Chemical Element: C
  • Favorite Holiday: April Fools'

    I provide examples of the following tropes: 

Favorite and Unfavorite Tropes

    Favorite Tropes 

    Pet-Peeve Tropes 

Dissonant values


Poor implementations
  • Black Hole Sue: My personal interpretation of the "Mary Sue" term; a character's relationship with their world shouldn't break the assumption that they're a plausible part of it.
  • Canon Defilement: People view derivative works to see more of the worlds they love; such worlds should remain as recognizable as possible.
  • Deus and Diabolus ex Machina: Plan ahead when writing; don't plot yourself into a corner that only breaking suspension of disbelief can save you from.
  • Disguised Horror Story: While such a dark Genre Shift makes certain Emotional Torque more shocking, this trope exemplifies my issues with the impact that negative emotions can pose. This is why Dan Salvato made Doki Doki Literature Club! free and, if you poked around the old website, stated that if you're concerned about a story negatively impacting your mental health, you shouldn't be viewing macabre works you don't know a lot about.
    Doki Doki Literature Club is a horror game. Please do not take this lightly. Doki Doki Literature Club may not be suitable for you if you are affected by [topics such as; but not limited to; depression, suicide, self-harm, and abuse.] These themes are not merely suggested, but are often portrayed as realistically as possible, and thus may disturb you as if they were real. ... those with extra concern for their mental health [should] avoid playing Doki Doki Literature Club.
  • Epiphany Therapy
  • Fake Longevity: Life's too short for unnecessary level grinding and stage repeating!
  • Traditional Moving Platforms. People play platformers to move a character around, and it's tiring to have to wait for a platform to go to you because you found it on the other side of the pit you want to cross. For platforms that either move through smaller spaces, or only move at the player's command, Celeste has quite a few ideas.
  • Player Punch: I can tell when stories' external circumstances are designed to weaponize one's internal locus of control to inflict guilt. It's rare to me to find it clever, so it just induces a sense of hopelessness instead.
  • Play Every Day: Getting someone to treat a game like their line of work easily gets exhausting.
  • Unstable Equilibrium: If one side gains and then maintains an advantage in a competitive game, their opponent is de facto unable to play the game. This is the teaching point used by the original Monopoly to criticize unfettered capitalism; economic freedom can very well be stolen, granting the winner nearly as much unchecked power as the governing bodies they denounce.
  • Worst Aid: Not only is inaccurate medicine dangerous in reality; it's also more commonly gross.

Overused oversaturations
Unfortunate enforcements
  • Bribing Your Way to Victory: This just makes "the rich have it easier" bleed from real life to competitive games.
  • But Not Too Gay: If you make same-sex romance out to be taboo, the future will perceive it as such.
  • Joker Immunity: Good doesn't always win. But evil doesn't always return.
  • Nothing but Hits: Music and other works don't have to be popular to deserve time in the spotlight!
  • Seasonal Rot and Sequelitis: It ain't easy getting invested in something and watching it change for the worse.

    Love-Hate Relationship Tropes 

  • Anvilicious: If you convey An Aesop in a way that it's subtlely woven into the story, keen readers will figure it out and feel as if they learned something. If you ignore this conventionnote , ALL readers will understand your message.
  • Boring, but Practical: Sure, it feels good to steamroll opposition with seemingly dull options... but varied environments and/or additional viable options should prevent them from rendering entire experiences dull.
  • Comeback Mechanic: Like its opposite twin, Unstable Equilibrium, this trope decreases a game's competitive integrity: the likelihood that the winner is whichever side was most competent on that day. It's preferable in that both sides always feel like they have a chance, which is genius for the design of Splatoon's Turf War mode.
  • Complete Monster: This complex YMMV trope, being partly founded on Emotional Torque due to examples being taken seriously as horrible people, is quite interesting. Whether these kinds of characters fit the respective works (aside from whether the works in question are for me) varies... though my favorite aspect is one putting their wickedest foot forward; the feeling that the villain ain't holding back.
  • Emotional Torque:
    • Rushes of feelings can make one feel renewed and/or intrigued. However, emotions are not indicators of a work's tone; it's moreso the other way around. In reality, emotions are states that the mind imposes on the human body. Thus, experiencing emotionally painful narratives has the risk of undue stress, which directly puts my body in harm's way.
    • By the logic of "fiction doesn't affect reality", all uses of this trope are swindles, and many accomplished storytellers are con artists. I'd rather be cheated out of my money or time than be cheated out of my mental wellness.
  • Fake Difficulty: It can needlessly frustrate players... or help experts relive their past struggles.
  • Fridge Horror: All I can say is, I can frighten myself more easily than nearly anyone else can.
  • Lawful Evil: While it's common for villains to use the trappings of law to oppress others, and this alignment describes many dangerous Well-Intentioned Extremists in the real world (not naming any names, though), there is a prominent "curve" within this alignment, in the sense that it is impossible to uphold principles purely for their own rulership whilst also upholding them purely because they help you put others down. Acting in "pure law" and "pure evil" at once makes the least sense to me of the corners of the classic Character Alignment chart. RationalWiki's word on those who support unchecked government power puts it best:invoked
"It is this honoring of power over reason that makes an authoritarian. The authoritarian loves rules and loves to apply them. However, for a true authoritarian, power is more important than rules: the rules themselves aren't the source of power and they don't apply to the powerful."
  • Lowest Common Denominator: It's nice to appeal to the masses with universal human experiences, but you must be sure to intrigue critical thinkers instead of driving them away.

Contributions

    I created TV Tropes work pages for: 

    Others 

  • I launched Xulgon's self-demonstrating character sheet.

Works I love, as they...

* = non-short works I perceive as flawless

    ...Are fun games: 

    ...Have stories that granted me insights on life (some morals are marked spoilers!)

  • Adventures with Anxiety and Celeste: Your fear exists to protect you, though it can slip up like a fleshed-out person can.
  • Air Pressure: Having no relationship is preferable over having an unhealthy one.
  • American Born Chinese: One who changes themself to fit the world is adaptable. One who even tries to change to world for their sake is mighty.
  • Animal Farm: Not only are authoritarian governments exempt from the law, but the laws they impose aren't the real source of their power.
  • Avatar: The Last Airbender and Friday Night Funkin' Soft: A true friend will protect and encourage you when you need it, whereas a false friend will harm you and discourage you from sticking up for yourself.
  • BAD END THEATER*: If something you love is crossed away by the stars, never lose hope that the stars will wane away.
  • Bugsnax: It's a bad sign if soda cans can be swallowed whole.
  • Dandara: Trust your visions of freedom and change; never give up on them.
  • Doki Doki Blue Skies: People who are mentally ill still have lives beyond being helped by others.
  • Doki Doki Rainclouds: Sometimes, people can't be saved. Rest assured that you did the best for your loved ones.
  • Don't Hug Me I'm Scared: Don't blindly trust the lessons given to you.
  • Funny Games U.S.: Without the reminders that a fictional misfortune is fabricated to enrich our lives, the audience's limbic systems register the characters' suffering as real, so their lives are worsened.
  • The Giver: In practice, dulling emotions in life will make it easier, but also worse.
  • Hollow Knight: When a problem arises, it is usually best to remove the root cause.
  • The Hunchback of Notre Dame (Disney): If you deny the mistakes you make, you lose the freedom to avoid them in the future.
  • Inkopolis Chaos: Fascism is a suicide cult, because any ally can be cast out in the name of narrowing the "gene pool".
  • The Joy of Creation: Story Mode: You never know what lengths a being would go to just to become our equal.
  • Katawa Shoujo: Disabled people aren't helpless, nor are they infallible superheroes just because of that fact. While they are affected by their disabilities, they're still very much like the rest of us: beautiful, diverse, witty, and worthy.
  • The LEGO Movie*: Cooperating with one mind's vision is extremely powerful. While there's nothing like a bad leader, there's also nothing like a good leader.
  • Megamind: The hottest and sexiest minds carve out interests they love to share with others — they are secure in their positive traits, even when things are bringing them down.
  • OneShot (Steam remake)*: There's no arbitrary condition that determines if a sentient being is "real". As far as our limbic systems are concerned, caring about a grown, flesh-and-bones human is no different from caring about a computer program that mimics human joy, pain, and growth.
  • The Outsiders*: People who are poor, or in developing societies of any kind, aren't stupid just because lower needs on Maslow's hierarchy are being failed. Even they are highly intelligent human beings who want food that tastes good, want technology that isn't malfunction-prone, have standards for looks that are pleasing, want relationships that don't break them down.
  • Poképark 2: Wonders Beyond, Undertale, Wander over Yonder, and Will You Snail?: Even the most unscrupulous and villainous people are still people, with flawed beliefs and motives based on evolved pillars of morality. If you understand why someone is doing something, and you have a clear shot at altering their circumstances so they redeem themself, why not take the chance to make them better?
  • Puss in Boots: The Last Wish: While it's great to live as if life is short, there's a lot you can do to ensure your life doesn't end sooner than it needs to.
  • Rain World and Receiver II: A dangerous environment is not the same as a cruel one. Because of people's innate ability to solve problems and intelligently peruse their surroundings, they still have the chance to thrive, or even make a difference out there.
  • Sonic the Hedgehog (2020): It's always nice to enjoy the little things in life, even if other people scoff at them.
  • Splatoon: The good things about your past could be gone for good, and it might feel like you have nothing to lose. But the world is living on, even if you aren't well-off anymore. It's not worth ruining the present for other people.
  • Star of Providence: If the little things in a story's environment is fun, any decrepit Crapsack World can be salvaged into a joyous pastime.

    ...Have awe-inspiring worldbuilding: 

    ...Are just plain fluffy: 

    ...Made me laugh, physically: 

    ...Provide useful information to me: 


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