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Video Game / A Typical Wednesday Afternoon

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A Typical Wednesday Afternoon is a shoot-em-up developed by Alternative Indie Games. You control a rotating square that must destroy incoming hordes of up to five different enemies. Destroying many enemies in quick succession gives extra combo points, killing enemies will level up your firepower up to four times, and you start with three extra lives and three special forcefields to protect yourself with.

Although it was taken down with Flash in many game websites, it can be played using the Y8 browser here.


A Typical Wednesday Afternoon provides examples of:

  • Destructible Projectiles: Missiles fired by large yellow enemies are easy to shoot down.
  • Evolving Attack: As you destroy enemies, your firepower increases in great increments. It's completely reset for every life you lose, though.
  • Fragile Speedster: Pink ship enemies can only hurt you with Collision Damage, and each goes down upon taking one shot, but they move around very swiftly and, if too many lines of them aren't completely destroyed, unpredictably.
  • Homing Projectile: Large yellow enemies' destructible missiles home in on you.
  • One-Hit-Point Wonder: Both the player and pink ships are destroyed upon getting hit at all.
  • Respawn on the Spot: If you are hit by an enemy, bullet, or missile, you instantly reappear precisely where you were, albeit without any extra firepower.
  • Screen Shake: The screen slightly shakes whenever enemies are destroyed.
  • Spread Shot: The third and fourth level-ups grant you some bullets fired at slight angles from straight upwards.
  • Unstable Equilibrium: Losing a life while at a high level with many enemies around will make you respawn at the starting firepower level. Without any special forcefields left, this will render you defenseless against the incoming waves, causing lives to be lost repeatedly.

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