In most Video Games
, projectiles are intangible things whose only interaction with the outside world is that they inflict their damaging payload on the first thing they touch and then promptly cease to exist.
But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try shooting it down before it hits you!
This mechanic is also known as "bullet canceling." Painfully Slow Projectiles
or Bullet Time
are usually the reason this is possible. Homing Projectiles
and grenades are the most common targets for this. In some games, this also provides a renewable source of health or ammo pickups, especially in extended Boss Battles
(where it may overlap with Boss Arena Recovery
A Smart Bomb
often (especially in Bullet Hell
games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible.
Compare Playing Tennis with the Boss
, where attacks are used to deflect projectiles rather than destroy them. Contrast Shoot the Bullet
, in which this is an extraordinary Moment Of Awesome
/ Cutscene Power to the Max
feat instead of a normal gameplay mechanic.
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- In various Metroid games (Super Metroid in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
- The last Ganondorf fight in Ocarina of Time uses this. You have to play "tennis" with his energy balls.
Beat Em Up
- In Viewtiful Joe, the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
- A standard part of gameplay in the Touhou fighting side-games. An important part of play skill is knowing which bullets are "tough" enough to cancel which ones.
- Energy projectiles usually cancel each other out in the StreetFighter-games. Rose is special in that she can reflect energy projectiles back at her opponent or even absorbe them to charge her special meter and make her next projectile deal more damage.
First Person Shooter
- The Redeemer in Unreal Tournament, UT2004 and UT3, can be shot down with a well-placed shot, as well as the AVRiL missiles in 2004 and III.
- In Team Fortress 2, the Pyro's flamethrower's alternate fire shoots out a gust of air that can deflect any non-hitscan projectile, bouncing it right to wherever the Pyro's aiming at. Among the deflectables are rockets, grenades, stickybombs, cleavers, baseballs, jars of urine... Really, the only reason the kitchen sink isn't included is because no class has it as a weapon.
- An upgraded minigun for the heavy during mann vs machine mode can take down projectiles as well.
- In Serious Sam series, the rockets fired from major biomechanoids can be shot down. In Serious Sam 1, alduran reptiloids' slimeballs and many other projectiles are also destructible.
- The rocks the Tank throws in Left 4 Dead can be shot down by gunfire, but it requires precise aim and a good amount of bullets to shoot a thrown rock slab out.
- In Half-Life 2, both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason La Résistance came up with a laser-steered missile launcher: it lets them fire the missile past a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.
- Constructors in Borderlands 2 have the ability to fire what basically amounts to a nuke. This will send you into Fight for your Life mode (or reduce you to a sliver of health if you were above half, to prevent a One-Hit Kill), and has a gigantic radius. Thus, the best way to avoid this attack is to shoot the nuke in mid-air.
- Doom 3 includes this for both enemy projectiles and the player's. One of the video logs available mentions the BFG shots being vulnerable to stray fire, but the ability to intercept enemy fireballs you'll have to find out on your own. Despite the Painfully Slow Projectiles being less painfully slow relative to the player character compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of Splash Damage can still be used to the player's advantage by shooting them.
- In Battlestar Galactica Online, you can destroy missiles. Normal bullets are no-go though. Strikes usually are relegated to this role in big battles, where the presence of Escorts makes it hard for them to get any useful licks in.
- Star Trek Online features several types of destructible projectiles. Players and some NPC's can use mines which, if not taken care of, will home in on the enemy and explode on contact. There's also torpedoes; while most types are indestructible, there are a handful that are destructible, but deal more damage than ordinary torpedoes. Some Borg NPC's can use a destructible projectile which is so powerful that, in most cases, it will vaporize your starship if you don't shoot it down in time.
- Many projectiles in La-Mulana can be destroyed by hitting them: for example thrown bones, fire chunks, and even the burning excrements bonnacons attack with.
- In Cave Story, many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of Boss Arena Recovery.
- In the Clonk military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.
- Some Mega Man projectiles are like this, typically coming in the form of homing missiles. In some cases, they won't leave you alone until you shoot them down, and doing so is actually necessary to beat a particular boss in Mega Man 10, as it's only vulnerable while deploying a new set of missiles, which will only be done once all of them have been shot down.
- Most projectiles in Castlevania games.
- In the Super Smash Bros. series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
- Bullet Bills in the Super Mario Bros. series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can Goomba Stomp them like any other enemy. However, it might be worth noting that in New Super Mario Bros., Bullet Bills can deflect off each other, whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in Super Mario Sunshine can be destroyed by spraying water at them.
- In Super Mario World, you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.
- Pink projectiles in NieR can be destroyed by attacking them. Black ones will go right through your weapon.
- In the second Drakengard, attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other Mooks at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower For Massive Damage.
- In Fallout 3, held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using VATS mode allows you to select them and shoot them with far greater accuracy. There's something special about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty as well.
- Most projectiles in the Kingdom Hearts series can be batted back at their senders or at least canceled out with a well-timed keyblade swing. Guarding is a more practical method of disposing of them, though, as it achieves the same result with less effort.
- In Mass Effect 3, it's difficult but possible to shoot down Geth Rocket Trooper rockets.
- Many Shoot 'em Up games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are usually destructible too.
- Most enemy projectiles in Cabal and Blood Bros are destructible. Shooting the bombs in Blood Bros. causes them to drop a bomb item the player can throw.
- Guxt missiles can be shot.
- Homing missiles in Solar Jetman.
- Hero Core homing missiles.
- Certain projectiles act this way in the Star Fox games, allowing you to destroy them for health power-ups.
- Most projectiles in Beat Hazard can be shot.
- Terminator II: Judgment Day Arcade Game. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
- cactus's game Burn The Trash! is a Shoot 'em Up where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's Deep/Wing/Break can shoot and destroy enemy bullets with its regular weapon. Minubeat has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical Bullet Hell game. In Protoganda II, you are able to destroy the homing missiles that the enemies sometimes shoot.
- This is the only way to damage enemies in the otherwise Bullet Hell Arc Angle. By catching the enemy's bullet spam within your "angle", you transform them into your own homing bullets that go back and destroy them.
- This trope is the entire point of Missile Command and the LazerBlazer: Intercept mode of Super Scope 6. The object of both games is to destroy the incoming missiles by leading the target.
- Justified in In the Hunt. Most enemies fires missiles and explosives, which can be destroyed by your submarine's torpedoes, anti-air weapons and depth charges. The ones to watch out for are those whose projectiles are not destructible.
- Enemy fighters' homing missiles in Top Gun for NES.
- Heavy Weapon has most of the enemies trying to drop destructible bombs and missiles on your tank. And a good thing they're destructible, because one of them drops instant-kill atomic bombs that will blow you up if they hit the ground.
- In the games of Battle City series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
- In RefleX, purple bullets can be shot away. Missiles can also be destroyed in this manner, which is important because unlike bullets, missiles bypass shields.
- In EV Nova, homing weapons can be destroyed with point-defense weapons (the quad light blaster turret and Storm chaingun in an unmodded game).
- Missiles in the X-Universe series can be destroyed with either gunfire or another missile (usually the otherwise uselessnote Mosquito missile). Missiles are one hitpoint wonders in most of the series, but gain a health bar in X3: Albion Prelude.
- Missiles in MechWarrior can be shot down, but only by the automated (Laser) Anti-Missile System. In MechWarrior Living Legends, the LAMS is an actual turret mounted on battlemech's head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down.
- In Mini Robot Wars, enemy projectiles can be destroyed. This is an important mechanic, because if any projectile gets past your defense line, you lose health!
- In Resident Evil 4 and 5 you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in Resident Evil 5.