History VideoGame / AsurasWrath

9th Sep '17 6:24:19 PM nombretomado
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** The creator of the game states that the over-the-topness of the action will be like ''VideoGame/GodHand'', and the creators themselves have acknowledged how CloverStudios are a very innovative group and that they hope they will give the same feel for ''Asura's Wrath''.

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** The creator of the game states that the over-the-topness of the action will be like ''VideoGame/GodHand'', and the creators themselves have acknowledged how CloverStudios Creator/CloverStudios are a very innovative group and that they hope they will give the same feel for ''Asura's Wrath''.
1st Aug '17 9:43:41 PM Azek
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* SpectacleFighter: while shallower in mechanics then other examples, the actual visuals and scenarios in the game fit this genre perfectly.
25th Jul '17 11:01:28 PM ZuTheSkunk
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* AchievementMockery: the "View of the Valley" achievement is awarded for staring too long at a girl's bust.

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* AchievementMockery: the The "View of the Valley" achievement is awarded for staring too long at a girl's bust.
25th Jul '17 11:00:28 PM ZuTheSkunk
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* AchievementMockery: the "View of the Valley" achievement is awarded for staring too long at a girl's bust.
10th Jul '17 4:11:54 PM Luigifan
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* HundredPercentCompletion: Collecting all the Artwork, CG Art, Interludes, Trophies/Achievements (Including DLC), and Gauges.

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* HundredPercentCompletion: Collecting all the Artwork, CG Art, Interludes, Trophies/Achievements (Including (including DLC), and Gauges.



* ActionFilmQuietDramaScene: Durga's death scene, [[spoiler: Yasha resurrecting Asura using the mantra accumulated by the Seven Deities for millenia.]]

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* ActionFilmQuietDramaScene: Durga's death scene, [[spoiler: Yasha [[spoiler:Yasha resurrecting Asura using the mantra accumulated by the Seven Deities for millenia.]]millennia]].



** The Official Complete works, for example, has a couple of Asura's forms have different names from what is given in the game. Mantra Asura is referred to as Prajna (Wisdom in buddhism) Asura, and Mantra Reactor Asura is just plain old Mantra Asura.
* AlternateUniverse: The story takes place in a setting where humanity discovered a powerful source of energy called [[{{Ki}} Mantra]]. [[{{Transhuman}} Modified humans]] called Demigods could control this mantra, and it was able to propel technology to unimaginable levels; real ClarkesThirdLaw kind of stuff. Unfortunately, due to pollution and overpopulation, [[spoiler:the Will of the Planet, Gohma Vlitra, sent the Gohma to kill all humans on the planet out of anger, thus starting the War of Creation.]] Said universe [[spoiler:also manages to be the same one as ''Franchise/StreetFighter'', just ''millions'' of years ago]].

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** The Official Complete works, for example, has a couple of Asura's forms have different names from what is given in the game. Mantra Asura is referred to as Prajna (Wisdom in buddhism) Buddhism) Asura, and Mantra Reactor Asura is just plain old Mantra Asura.
* AlternateUniverse: The story takes place in a setting where humanity discovered a powerful source of energy called [[{{Ki}} Mantra]]. [[{{Transhuman}} Modified humans]] called Demigods could control this mantra, and it was able to propel technology to unimaginable levels; real ClarkesThirdLaw kind of stuff. Unfortunately, due to pollution and overpopulation, [[spoiler:the Will of the Planet, Gohma Vlitra, sent the Gohma to kill all humans on the planet out of anger, thus starting the War of Creation.]] Creation]]. Said universe [[spoiler:also manages to be the same one as ''Franchise/StreetFighter'', just ''millions'' of years ago]].



* AncientAstronauts: Sources differ on whether the game is set in the extremely distant past or the future.[[spoiler:The modern setting at the end and a Chun-Li cameo could confirm this as a distant past.]]

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* AncientAstronauts: Sources differ on whether the game is set in the extremely distant past or the future. [[spoiler:The modern setting at the end and a Chun-Li cameo could confirm this as a distant past.]]



** In the DLC "Lost Episodes," [[spoiler:both Ryu and Akuma]] have been given this power [[PowerCreepPowerSeep just to fight Asura.]]

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** In the DLC "Lost Episodes," [[spoiler:both Ryu and Akuma]] have been given this power [[PowerCreepPowerSeep just to fight Asura.]]Asura]].



** [[spoiler:Asura's berserker form]].

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** [[spoiler:Asura's berserker form]].form.]]



* BeingGodIsHard: Asura has this opinion, as he calls bullshit on his fellow demigods slaying their own followers for powering up themselves. Considering that Asura managed to become more powerful than even them by sheer wrath alone, he might have a point.

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* BeingGodIsHard: Asura has this opinion, as he calls bullshit on his fellow demigods slaying their own followers for powering up themselves.to power themselves up. Considering that Asura managed to become more powerful than even them by sheer wrath alone, he might have a point.



* TheBerserker: Asura fights with the grace and power of a monster truck fueled by pure, distilled ''rage''. [[spoiler:His berserker form is even worse]].

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* TheBerserker: Asura fights with the grace and power of a monster truck fueled by pure, distilled ''rage''. [[spoiler:His berserker form is even worse]].worse.]]



** Similarly, killing [[spoiler:[[{{God}} Chakravartin]] was said by Chakravartin himself to be an impossibility.]]

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** Similarly, killing [[spoiler:[[{{God}} Chakravartin]] was said by Chakravartin himself to be an impossibility.]]impossibility]].



** The last DLC episode starts with [[spoiler:Asura awakening from meditation, [[RuleOfThree a Title-Screen like moment complete with press start,]] and Asura riding a Shinkoku ship off of Gaea into space.]]

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** The last DLC episode starts with [[spoiler:Asura awakening from meditation, [[RuleOfThree a Title-Screen like moment complete with press start,]] and Asura riding a Shinkoku ship off of Gaea into space.]]space]].



* BrickJoke: The rock shelf on the moon that was raised up during the Augus fight is pushed back down during the fight with [[spoiler:Ryu]] in Lost Episode 1, only to be ''brought back up again'' during the fight with [[spoiler:Akuma]] in Lost Episode 2. Also in Lost Episode 1, [[spoiler:Augus' discarded scabbard can be seen.]]

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* BrickJoke: The rock shelf on the moon that was raised up during the Augus fight is pushed back down during the fight with [[spoiler:Ryu]] in Lost Episode 1, only to be ''brought back up again'' during the fight with [[spoiler:Akuma]] in Lost Episode 2. Also in Lost Episode 1, [[spoiler:Augus' discarded scabbard can be seen.]]seen]].



*** [[spoiler:And Oni then proceeds to use Misogi at the beginning of the battle which Asura deflects to the side in the same manner as Wailing Dark to cleave it right back up.]]

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*** [[spoiler:And Oni then proceeds to use Misogi at the beginning of the battle battle, which Asura deflects to the side in the same manner as Wailing Dark to cleave it right back up.]]



* CasualInterstellarTravel: in the finale episode of Part IV: Nirvana, Asura achieves this [[spoiler: in his destructor form by simply flying fast enough. As in, flying by solar systems in mere seconds fast enough.]]

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* CasualInterstellarTravel: in In the finale episode of Part IV: Nirvana, Asura achieves this [[spoiler: in [[spoiler:in his destructor form by simply flying fast enough. As in, flying by solar systems in mere seconds fast enough.]]enough]].



* ClimaxBoss: Every single boss fight. The DLC trailer reveals [[spoiler:that even Gohma Vlitra was one of these.]]
* ColonyDrop: The head of the Karma Fortress crashes down on [[spoiler:Gaea at the end of Episode 19.]]
* CombatBreakdown: The last battle of the game begins with [[spoiler:two gods capable of becoming planet sized, warping reality and firing laser beams at each other, and ends with them grappling and punching each other to death after all their godly strength has been exhausted.]]

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* ClimaxBoss: Every single boss fight. The DLC trailer reveals [[spoiler:that even Gohma Vlitra was one of these.]]
these]].
* ColonyDrop: The head of the Karma Fortress crashes down on [[spoiler:Gaea at the end of Episode 19.]]
19]].
* CombatBreakdown: The last battle of the game begins with [[spoiler:two gods capable of becoming planet sized, planet-sized, warping reality and firing laser beams at each other, and ends with them grappling and punching each other to death after all their godly strength has been exhausted.]]exhausted]].



** Also happens [[spoiler: against Chakravartin the Creator]]

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** Also happens [[spoiler: against [[spoiler:against Chakravartin the Creator]]Creator]].



* DeathEqualsRedemption: None of the reincarnated characters in TheStinger of Episode 22 have any of the evil traits they had as Demi-gods.]]

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* DeathEqualsRedemption: None of the reincarnated characters in TheStinger of Episode 22 have any of the evil traits they had as Demi-gods.]]
27th Jun '17 11:55:38 PM gjjones
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* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese [=VAs=] speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''VideoGame/StreetFighterIV''.
7th Apr '17 4:45:24 AM AnotherGamer
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* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part, such as single-button projectiles, automatic single-button combos, evasive rolling which doesn't exist as a mechanic in Street Fighter 4, the inability to block attacks outside of ActionCommands and the fact that the fights go on even if you win 2 rounds out of 3, not progressing until you use your Burst which carries over between fights. After those rounds, it goes with the standard gameplay the rest of the game uses.

to:

* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part, such as single-button projectiles, automatic single-button combos, evasive rolling which doesn't exist as a mechanic in Street Fighter 4, the inability to block attacks outside of ActionCommands and the fact that the fights go on even if you win 2 rounds out of 3, not progressing 3 with your opponent simply choosing to use a continue, meaning you won't progress until you use your Burst which carries over between fights. After those rounds, it goes with the standard gameplay the rest of the game uses.
7th Apr '17 4:43:11 AM AnotherGamer
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* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part, such as single-button projectiles, automatic single-button combos, evasive rolling which doesn't exist as a mechanic in Street Fighter 4 and the inability to block attacks outside of ActionCommands. After those rounds, it goes with the standard gameplay the rest of the game uses.

to:

* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part, such as single-button projectiles, automatic single-button combos, evasive rolling which doesn't exist as a mechanic in Street Fighter 4 and 4, the inability to block attacks outside of ActionCommands.ActionCommands and the fact that the fights go on even if you win 2 rounds out of 3, not progressing until you use your Burst which carries over between fights. After those rounds, it goes with the standard gameplay the rest of the game uses.
7th Apr '17 4:41:03 AM AnotherGamer
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* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part. After those rounds, it goes with the standard gameplay the rest of the game uses.

to:

* UnexpectedGameplayChange: The DLC "lost episodes" start with two rounds of ''VideoGame/StreetFighterIV''-style gameplay, with a few modifications on Asura's part.part, such as single-button projectiles, automatic single-button combos, evasive rolling which doesn't exist as a mechanic in Street Fighter 4 and the inability to block attacks outside of ActionCommands. After those rounds, it goes with the standard gameplay the rest of the game uses.
28th Mar '17 8:21:13 AM Demongodofchaos2
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Added DiffLines:

* SpectacleFighter: while shallower in mechanics then other examples, the actual visuals and scenarios in the game fit this genre perfectly.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AsurasWrath