"Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars..."A setting in the ancient past, when gods, demons, and monsters walked the earth. Often blends the mythologies of various cultures together, as the writers see the advantages for storytelling. Those writers are a crafty bunch. Also has the tendency to bring in plenty of anachronisms in terms of technology, culture, and so forth. The literary forerunner for this would be the Hyborian Age of Robert E. Howard's Conan stories, which mixed and matched milieus from different times and places: this way, Howard could have a series protagonist in a historical context, without worrying about historical inaccuracies. Naturally, however, the concept of such an age is Older Than Dirt. Much myth and literature was written about a supposed time period in the distant past (i.e. before the Iron Age) that was chock full of ten-foot-tall warriors and interesting monsters to kill. Contrast Advanced Ancient Acropolis. Common setting for Heroic Fantasy. See also Sword and Sandal. Invariably everything is Shrouded in Myth. If we see the end of the age, that's End of an Age or The Magic Goes Away. May overlap Here There Were Dragons, Lost Technology, and Pointless Doomsday Device. See also Death of the Old Gods, which is when a setting's past is described this way. In medieval Europe, the preceding dark ages were considered to be this, with historical rulers, dragons, dwarfs, sometimes gods figuring in countless heroic epics and romances. Asian fiction subverts this trope somewhat, due to the prevalence of ancient records and artefacts and the fact that the culture was humming along in Medieval Stasis until relatively recently (or at least the ideology of continuity with the ancestors reassured people that it was). East Asian societies do have their own Time of Myths, such as the period of semi-divine emperors predating the dynastic period of China, but they were sufficiently well-discussed and codified before the advent of commercial fiction to never really crop up as a setting for genre fiction. For alternate visions of the past, see Arabian Nights Days, The Dung Ages, Demythtification, Time Abyss.
— Excerpt from "The Nemedian Chronicles," which opens the first Conan story, "The Phoenix on the Sword"
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Anime and Manga
- Princess Mononoke. Bits of Japanese Mythology make appearances in other Ghibli films as well.
Narrator: In ancient times, the land lay covered in forests, where, from ages long past, dwelt the spirits of the gods. Back then, man and beast lived in harmony, but as time went by, most of the great forests were destroyed. Those that remained were guarded by gigantic beasts who owed their allegiances to the Great Forest Spirit, for those were the days of gods and of demons.
- Most of InuYasha.
- Though a brief reference to Oda Nobunaga in one episode would put it sometime in the mid-1500s.
- From the beginning, it states that it's set during the Sengoku period.
- Movies by Ray Harryhausen: Clash of the Titans, Jason and the Argonauts, and the Sinbad trilogy.
- In Time Bandits, the bandits use a hole in space-time to travel to the Time of Legends, home to all sorts of mythical creatures, and wherein is imprisoned the Evil Genius. The implication in the story is that the Time of Legends is not a true historical time period, but rather a kind of pocket universe, only reachable by time-hole.
- Larry Niven wrote a book series called The Magic Goes Away, which posits that magic and magical creatures, up to and including Gods were once real, but the Mana that powered them got used up, civilization fell into ruins, the Gods and monsters all died, and Man was left to huddle in caves for millenia until new ways of life could be invented.
- The setting of the Everworld book series, although in the modern day, is an alternate universe where all the mythological creatures and deities ran away to.
- The Age Of Legends in The Wheel of Time, basically a Utopia fueled by Magitek. It didn't end well. And the time that is actually called the Age of Myths is implied to be our own modern age.
- In Sword of Truth the war 3000 years ago between the Old World and the New. The Keep, the Confessors, the Chimes, Chainfire, the Palace of the Prophets, the Bond with Lord Rahl, innumerable books of magic, constructed spells, the Journey Books, the Towers of Perdition, and even the antagonist and the protagonist are all remnants of that war, brought back as the last smidgeon of that war.
- The age of The Gunslingers in The Dark Tower and of the Great Old Ones before them. Basically same as the above.
- Michael Moorcock's Corum books all open with a 'Time of Myths' introduction, which starts something like "In those days there were oceans of light and cities in the skies and wild flying beasts of bronze..." and goes on to recount this semi-mythical history for a while before an eventual segue into the story to date.
- In The Hitchhiker's Guide to the Galaxy, the planet-building megafactory of Magrathea was built during a golden age:
"In those days spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri."
- Tolkien's Legendarium: Tolkien's Middle-Earth is also one of these — part of the fiction is Professor Tolkien claiming the The Lord of the Rings and its related works were translations of long-lost volumes, thus setting the action in a forgotten age of our own world. The Elder Days in The Silmarillion, especially the Great Tales descended from The Book of Lost Tales, which reads exactly what it sounds like.
- The appropriately named Age of Heroes in A Song of Ice and Fire fits the bill. Almost all of the noble families of Westeros claim descent from one of the many heroes that lived at this period, and this was also the time when the Others/Night Walkers attacked and were driven back.
- Dark Reflections Trilogy mentions that before the suboceanic kingdoms, and even ancient Egypt, there was a time when gods walked the Earth in their orginal forms. Then humans decided they prefer mute, stone statues to living deities and hunted them down. The Flowing Queen is actually one of these old gods, Sahment. There are hints Baba Yaga may be one herself, too.
- The Legend of Sigmar novels by Graham McNeill are the grimier, grittier version of this in the same vein as the Conan stories.
- The Kharkanas Trilogy is set millennia before the events of the Malazan Book of the Fallen and features characters and events considered mythical by the time of the main series. Here the Elder Gods are not even gods yet, and the Imass still mortal — and K'rul has just made his bargain with the Eleint (dragons).
- The Stormlight Archive: For thousands of years, humanity fought beside the divine Heralds to force the Voidbringers off Roshar. The Heralds gave humanity the Knights Radiant, magical knights with Shardblades and Shardplate, along with stranger supernatural powers. After a hundred Desolations, the Heralds told humanity they had finally won, and left to fight the Voidbringers in the Tranquiline Halls. The story takes place four and a half thousand years after the Heralds left; Shardblades and Shardplate are priceless treasures, while the Knights Radiant have fallen and their powers forgotten. The time of the Desolations are called the Shadowdays, or more formally the Heraldic Epochs. People speak of them in hushed whispers, elevating the Heralds to near-godhood and trying to discover the secrets of the ancient Magitek. What they are unaware of is that he Heralds actually lied; they were so tired of fighting, dying and being tortured for centuries before being resurrected, that they couldn't take it any more. Now the Voidbringers are returning, but there is no one prepared to fight them.
- Mistborn: At the end of the original trilogy, one character takes up the powers of both Ruin and Preservation, becoming Harmony. He uses these powers to reshape the world into a near-paradise. Several hundred years later, in Wax And Wayne, this event is known as "the Final Ascension" or more formally "the Great Catacendre" ("the End of Ash"). The world before is known as "the World of Ash," or "anteverdant" (literally "before green"). The characters are often bewildered by the events that they are being swept up in, saying that kandra and gods are things of myths, not real life. Interestingly, the people actually have extremely detailed accounts of what the world was like before the Catacendre; Harmony kept meticulous notes, and left them behind. It's the sheer scale of events that makes people feel that they are more distinct than they really are.
Live Action TV
- In a land of myth, and a time of magic, the destiny of a great kingdom rests on the shoulders of a young boy. His name...Merlin.
- The Horslips' two concept albums, Book of Invasions and The Tain, are about the Heroic Age of the earliest Irish myths, where men, Gods and non-human creatures fought for the mastery of Ireland.
- Deep Purple's LP The Book of Taliesyn opens with a track revisiting early British/Celtic mythology via the bard/mystic Taliesyn. A lost Celtic kingdom called Taliesin existed in what is now the North of England/Scottish borders. Its last remants fell with the Norman invasion in 1066.
- The first edition of Exalted ran with the idea that Creation was this to either the real world or the World of Darkness, with Creation undergoing successive revolutions and collapses that eventually left it diminished and bound into the world we know. The idea was eventually formally abandoned, but influences remain.
- Houses Of The Blooded presents itself as about the Ven people out of the world's mythic past. Specifically, it's about playing in the style of the Ven's own popular dramas about their own history, which they heavily mythologized. Yes, the sourcebook is rich with Literary Agent Hypothesis.
- In Fate/stay night, older heroes and artifacts are more powerful than younger ones (compare say Caliburn to Sigurd´s Gram, then Gram would win everytime), particularly things from the "Age of Gods" before the rise of Christianity came. This is displayed best perhaps when Caster fought Rin using spells requiring a single word to cast, while the latter (a genius albeit inexperienced magus in her own right) was forced to use gems that had months or years worth of stored prana to counter them. Although Rin admitted she would have been able to counter a few spells for each gem if she were more confident, it doesn't change the fact that a few words from a Magus of the age of gods is worth years of prana storage from a modern one. Additionally, Caster can manifest spells in a single word that require modern magi to chant for a full minute (or half a minute in the case of experts) to replicate, and one of hers contain several times the total prana of the protagonist.
- The most obvious video game example is named Age of Mythology.
- Featuring Egyptians, Greeks, and Vikings fighting each other, and later the suspiciously Roman Atlanteans.
- The first few hundred years of a game in Dwarf Fortress are typically this, a time where mythical beasts and gods (the latter actually demons posing as gods) roam the land, civilization is usually in the bronze age and still expanding, and the world in general is a far more dangerous place. Fast forward some years (or kill the beasties yourself) however, and time passes into the ages of Legends and Heroes, moving ahead as more of these creatures are killed. Eventually, if all mythical creatures are killed and humanity ends up being the only surviving civilized race, the world passes into the Age of Civilization entirely. There's also an "Age of Fairy Tales" if the mythical creatures are almost wiped out except for the odd almost-literal Hidden Elf Village somewhere the other races can't get at it.
- A theme in Dominions; The Early age is an age where magic is commonplace. Mages are stronger, the various races are quite superhuman, and civilization hasn't progressed as far. Fast forward a bit, and the various civilizations have very developed metallurgy and are closer to a 1500s level of technology... and magic has dwindled. The non-human races have interbred with humans, and mages have become weaker.
- The time before the Early age is this to an even larger extent, where the creation stories of nations occurred and the gods and spirits were more actively involved in the world,
- In Ultima II, this was where Minax the Big Bad was living. Ultima II is the strangest of the games to explain canon-wise, because for some reason it takes place on Earth, yet later games say it happened in Another Dimension Britannia.
- The Elder Scrolls games have the Dawn Era. In addition to the usual god walkabouts and wars, time was also nonlinear. A lot of strange stuff went down. When it ended, most of the "original spirits"/gods had been turned into the flora and/or fauna of Nirn, linear time, matter, and the world itself.
- Titan Quest is an entire Action RPG about the Greek Time of Myths.
- Final Fantasy XII and, to a much lesser extent Final Fantasy Tactics are this to Vagrant Story, with magic going away more and more over the course of millennia.
- The God of War series, an ultra-violent take on the ancient Greek mythos.
- Asura's Wrath seems to take place in this at first, but many of these elements are actually mixed with Science Fiction and actually takes place in the far future, but the elements for this trope are extremely prominent.
- In Mass Effect 3, the Distant Finale reveals the legend of "The Shepard" has long since passed into the realm of myth. The entire series itself is implied to be the Stargazer recounting the story to his young grandson.
- Bravely Default has two of these, although they are only mentioned in the descriptions of items: the Age of Myths, which appears to be based on Greek Mythology, and the land of Wa, which vanished several centuries before the events of the game and is based on Japanese Mythology.