Video Game / Titan Quest

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An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of Age of Empires) and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a Diablo-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.

The game is loosely based on Greek mythology, with the story starting the player character in the ancient Mediterranean (Act 1: Greece), traveling to Mesopotamia (Act 2: Egypt), and then taking the silk road from Babylon into China (Act 3: Orient). Titan Quest is notable for its pseudo-historical setting, and generally is fairly faithful to the eras it attempts to portray, though there are some anomalies. Mysterious monsters known as "Telkines" have appeared along with hordes of monsters, undead and demons, who serve the Titan Typhon, enemy of the gods.

In 2007, the Add-on Titan Quest: Immortal Throne added a 4th Act to the story, as well as several new game features (such as Artifacts, the ability to recover relics and charms from items or a caravan trader's chest accessible in most settlements that grants extra storage space and allows all characters of the same player to store and exchange collected items among each other). The expansion seamlessly continues the story where the original game had left off after the slaying of Typhon, sending the character first back to Greece and then onwards into the Underworld, the Elysian Fields, and across the river Styx to fight the god Hades.

The Titan Quest game can be (re)played from out of the Immortal Throne expansion. Installing the expansion adds all the new features to the original game. The original story must be completed first to unlock the in-game portal to the expansion's plot.

Customization options: A player can choose the character's gender and tunic color, but the game offers no further customization of appearance.

Classes in Titan Quest are called Masteries. The original game offers eight Masteries (Warfare, Defense, Earth, Storm, Hunting, Rogue, Nature, Spirit), while the add-on Immortal Throne adds a ninth one (Dream). All the Masteries can be freely chosen and combined. Each mastery has several skill trees and specific weapon proficiencies associated with it, allowing further specialization. The first Mastery can be chosen once the character hits level 2. Upon reaching level 8, the player has the option of selecting a second mastery but does not have to, or he can postpone the choice to a later level-up.

A character's title (e.g. Warrior, Hunter, Druid, Spellbreaker, Ritualist, Templar, Assassin, Warlock, Pyromancer, Seer, Soothsayer, etc.) and his powers are depending on his chosen Mastery or combination of Masteries, resulting in a total of 9 single-mastery titles and 36 dual-mastery titles. A table showing all the mastery combinations can be found here. Obviously, some combinations of abilities make more sense than others, i.e. combining a dual-wielding sword path with a defender path whose special abilities depends on the character using a shield is counterproductive. Combat-oriented and spellcasting Masteries can be freely combined for great synergies, which is often more useful than simply combining two combat styles.

Maximum level reachable in Titan Quest is 65, with the add-on going up to level 75.

The game also came with an editor and designer tools which allowed fans to create mods. After Iron Lore Entertainment went belly-up in 2008, various fan communities are still working to create and maintain patches and mods, as all official support for the game had ceased.

...for a while.

In 2017, and to everyone's surprise, THQ Nordic (the current owner of the intellectual property) made an Updated Re-release called Titan Quest Anniversary Edition. It integrates 10 years' worth of technical updates, bug fixes, and some of the best community changes like increased speed, newly balanced skills and gameplay elements, new monster heroes, and more. Later that same year, to everyone's continued surprise, THQ Nordic released an entirely new expansion pack named Ragnarök which takes the player on a new journey through Celtic and Nordic Europe. It, too, features a variety of graphical improvements, new areas and weapons, and an all new 10th mastery.


Provides Examples Of:

  • A Load of Bull: Minotaurs. Also, a demonic bull boss in Act 3.
  • Always Chaotic Evil: All the monsters and enemies in the game, only excepting a single Centaur hero, a River Nymph, and a Satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).
  • Anti-Frustration Features:
    • Titan Quest is the very first game to include pop-up windows for items comparison. This has now become a standard in all RPG games.
    • All items you sell are found in the buyback window and can be easily bought back. This can be useful if you sell an item accidentally, as it won't get lost in the vendor's window. You have to be careful as the buyback windows has a limited capacity and leaving the area will empty it.
    • Spent points on a skill which you don't like, or which seemed useful at first but isn't needed in the late-game? A Mystic can remove the skill and refund the points you've invested in it, for a fee.
    • Unlike the predecessors of Titan Quest's genre, the player doesn't need scrolls to access earlier portals or perform Unknown Item Identification; casting a portal is free and all enchanted and unique items are automatically identified.
    • The expansion introduced caravans. You can use them to hold your stash and trade your equipment between your characters.
    • The auto-sort button in your inventory saves the player a great deal of time when doing Inventory Management Puzzle.
    • A key to automatically pick up potions and gold was introduced in Anniversary Edition.
    • Grey-quality items, which have junk stats and little trade value, do not show up when drop tags are toggled on.
    • Auto-sort, post v.1.47, will combine incomplete relics and charms.
    • The 1.47 update adds a portal to the beginning of Olympus and moves the Rebirth Fountain that was there to after the Ancient Limos. These changes make it more convenient to farm Typhon, as it allows the player to bypass running through Wusao Mountain to get to Olympus and having runs slowed down by the Ancient Limos' life-draining attack.
    • The player can increase the game speed up to 25% to make grinding and farming less tedious.
  • Armor and Magic Don't Mix: This trope is enforced, with melee armor having Strength requirements and magic apparel having Intelligence requirements. It's possible for a player to compromise and invest in both Strength and Intelligence, although usually that is not as effective as focusing on one attribute.
  • Artificial Stupidity: Justified. Most enemies are dumb and susceptible to arrow volleys while a summoned scarecrow distracts them, but some intelligent species exist (mostly humanoids) that will actually kite you, flee when attacked or summon distractions.
    • Crows, harpies and other flyers will take the long route and avoid obstacles to reach you, despite the fact that they can fly over them.
  • Attack of the 50-Foot Whatever: Cyclopes and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.
  • Badass Grandpa: A Spartan warrior worriedly sends you to find the elderly Hippias who hasn't returned to camp, fearing the worst. Hippias is found taking a little rest surrounded by the half dozen satyrs he casually butchered for interrupting his walk.
  • Badass Normal: The guy in the opening movie who manages to kill a gorgon by having a statue fall on her. Later, when Megalesios himself appears to taunt him, he just charges at him screaming.
  • Bag of Sharing: Starting from Anniversary Edition, a player can transfer items between different characters through an in-game caravan, in which items are shared by all.
  • Bamboo Technology: A lot of the equipment the player can salvage off enemies are primitive, yet due to Sorting Algorithm of Weapon Effectiveness, they are as good or even better than blacksmith-forged equipment. Most egregious are "Barbarian" items dropped from Troglodytes, which are just rocks tied together.
  • Barred from the Afterlife: In the expansion pack Immortal Throne, Hades' invasion of the mortal world causes Charon, the Styx's ferryman, to neglect his duties, resulting in the dead becoming stranded outside the afterlife. The player resolves this by killing Charon and presenting his oar to one of the trapped souls, allowing the soul to become the ferryman in Charon's place.
  • Bat Out of Hell: Early in the game, you'll face giant bats. In the expansion, furies are far larger bats with a scream attack.
  • Battle Aura: Many of the masteries allow the user to learn one of these for both the character and allies.
  • Benevolent Architecture:
    • The land around the player character naturally guides him/her through the use of torches and paths.
    • Dungeons indicate when a storyline boss is coming up by placing a gate before it.
    • The game also gives you chests guaranteed to have potions inside before certain bosses.
  • Big Bad: Typhon in the original game and Hades in the expansion.
  • Big Boo's Haunt: Several of them. The undead can be killed in any way, but they're extremely resistant to some forms of damage (such as pierce and poison) and completely immune to others (life leech). Since some types of characters rely on these damage types, killing undead enemies may be extremely tricky.
  • Big Creepy-Crawlies: Several giant insects, usually in Egypt. Including spiders, scarabs, antlions, and mantises.
  • Bigfoot, Sasquatch and Yeti: Yetis and Yerrens.
  • Bigger on the Inside: The Tower of Judgement in Hades takes the cake.
  • Bilingual Bonus: Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the kanji for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.
  • Black Speech: The Machae demons speak in their own tongue, with the exception of Keuthonymos from "An Inside Source".
  • Blade on a Stick: Spears, the favourite weapon for the Hunter Class. Despite being slow they're quite powerful and can pierce armor.
  • Bloodless Carnage: Deaths are clean ragdoll animations.
  • Bonus Boss: Technically, most of the monsters you're asked to kill in sidequests are optionals. Furthermore, the Epic and Legendary mode add in certain specific areas extremely powerful monsters, including Talos and the Lernean Hydra in Greece, a Manticore in Egypt and a Dragon Liche in China. On normal mode, you'll only see them deactivated (e.g., Talos is immobile and web-covered, the dragon's just a pile of bones, etc.).
  • Bonus Dungeon: The infamous Secret Passage. You'll need a special key to unlock the door.
  • Boring, but Practical: Basic attack skills tend to be unimpressive in appearance and damage output, but the low energy cost means they will be used more often than not.
  • Boss Banter: In the last act of the Expansion, every main boss will yell constantly during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
  • Boss in Mook Clothing:
    • Dactyloi. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!
      • In Anniversary Edition, Dactyloi were removed and replaced with Dactyl, an actual boss.
    • Cyclopes near the end of the game deal huge amounts of damage using their shouting attack, stun the player with their Shockwave Stomp, and they come in groups, making it easy to get stunlocked.
  • Bottomless Magazines: Played straight. Your bow never run out of arrows.
  • Breath Weapon: Some enemies have these, but the most notable case is the Hydradon. Fire breath, poison breath and ice breath. All three deal massive damage over a very short time (generally more than potions can heal) and the ice breath also slows you down.
    • The Manticore on Epic and Legendary has a lightning breath that will likely annihilate the player before he/she can even touch a potion. Thankfully, it's easy to predict.
  • Broken Bridge: In Act 1, Greece, you can hear from a nearby NPC that it was a cyclops who smashed the bridge to pieces. Soon enough, you have to kill that cyclops. Still, the bridge that would allow you to cross the river and short-cut from Greece to another area stays broken, despite the lazy workmen claiming they're hard at work repairing it. You have to go the long way around. A bit less noticeable than some examples because you are already on the opposite side of the bridge before you are told you have to go to the city that would have required crossing it in the first place.
  • Came Back Wrong: Halfway through the realm of Hades you have to fight an undead Typhon.
  • Catgirl: Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color.
  • Call a Rabbit a "Smeerp": Most of the Beast-type enemies the player will face are aptly named. Boars look are called boars, vultures are called vultures, etc. All crabs are called Karkinos, when they're not that big.
  • Character Level: The base game has a level cap of 65, the Immortal Throne expansion increases it to 75, and the Ragnarök expansion increases that to 85.
  • Checkpoint: Fountains will automatically awaken as you pass near them. You can also manually reactivate an older checkpoint by selecting it.
  • Cobweb Jungle: Justified, as there are abnormally large spiders found throughout the game. And some are half human.
  • City Guards: They only block your path three times in the entire game, and are generally helpful.
  • Color Coded Item Tiers: The game has six tiers: Grey (junk), White (normal), Yellow (magical), Green (rare), Blue (mythical) and Purple (legendary). Unlike other games, purple-tier items are available only on Epic and Legendary difficulty settings.
  • Cool Down: Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns. Although with the right equipment flags, you can steadily reduce these cooldowns... all the way to no cooldown whatsoever.
  • Combat Tentacles: Some of the creatures and also Hades's Turns Red phase.
  • Copy-and-Paste Environments: Played straight in large parts of Egypt, where pretty much all you'll see is sand and tombs with the occasional oasis, although there is beautiful vegetation while you travel along the shores of the Nile or take a bath in the river. Averted in Act 3, where you'll run all over Asia and visit lush meadows, bamboo forests, snowy mountain peaks, icy caves, the Great Wall, and even a volcano.
  • Copy Protection: The CD version of the game will crash during an early quest if it's a bootleg copy of the game.
  • Counter Attack: There are many skills and items that grant the retaliation mechanic. The counter can be physical or magical.
  • Covers Always Lie:
    • The original cover is guilty of this trope, displaying the Hydra half submerged in water, while in-game it is fought in a shallow swamp. And only in Legendary difficulty, meaning a lot of people probably completed the game once and forgot about it without ever seeing the creature.
    • The cover of the Immortal Throne expansion shows:
      • A female heroine using both a staff and a sword, something impossible to do in the game.
      • She's blonde and the only female character you can play has dark hair.
      • The heroine is facing Cerberus with Hades' forest in the background, while in reality you face him in the Tower of Judgment.
  • Critical Existence Failure: The player and monsters can continue dishing out the same amount of damage until the last hit point is expended.
  • Crossover Cosmology: Mythologies from Greece, Egypt, Middle-East, China, and, in the expansion, Celtic and Nordic lands all coexist together.
  • Cycle of Hurting:
    • It's possible for enemies to spawn close to a Rebirth Fountain and kill the player character over and over. This can be exploited to farm for experience, given that experience reclaimed from a gravestone is affected by experience multipliers.
    • A Machae Hero might drop a scroll called "An Entreaty", which describes the same fate happening to the enemy monsters. The Machae begs to his dark lord for but a simple request: to put his valuable loot somewhere else but on him.
  • Dark Is Not Evil: The necromancer-like Theurgist can kill monsters by sucking their souls, summon a Liche King to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.
  • Dem Bones: The game loves this trope. Hordes of skeletons of all colors lurk in the shadows (sometimes sunlight), including the normal looking ones in Greece, the black ones in Egypt and the Golden ones in China — all with prefixes that explain their coloration.
  • Developers' Foresight: The flavor text for the Defense skill "Rally" mentions the player turning the tide of the battle and for allies to fight with renewed vitality. An unlisted bonus to the skill is that it removes mind control from all pets. Only one prominent boss in the game—Megalesios—will mind-control a player's pets.
  • Did You Just Punch Out Cthulhu?: Either twice or five times per difficulty. Depends on whether Telkines would count.
    • By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.
  • Diminishing Returns for Balance: This trope is downplayed, averted, or straight-up inverted with mastery skill levels, but not usually played straight. Consequently, the game encourages repeated investment in a small number of skills to be effective rather than plinking one point everywhere.
    • Most skills add a constant numerical bonus every level, which gives a smaller percentage bonus overall.
    • Some skills instead have diminishing percentage bonuses. For instance, the Dream skill Psionic Immolation goes from 96 to 129 Electrical Burn damage from level 1 to level 2, which comes out to +33 or 34%. The skill goes from 494 to 544 Electrical Burn damage level 11 to level 12, or +50 or +10% damage.
    • Skills like Resilience and Accelerated Regrowth lower the cooldown of its base skill by a fixed percentage each level. The result of this effect is not linear; at level 2 Accelerated Regrowth, the player can cast Regrowth approximately once every six seconds (4/3x speed). At level 5, it becomes once every four seconds (2x speed) cooldown. At level eight, once every two seconds (4x speed).
  • Disc-One Nuke: Certain low-level skills can become this if you decides to spend a lot of points in them.
    • The Deathweaver's Legtip is a rare drop fairly early in the game which can massively boost damage for melee classes.
  • Door to Before:
    • Or at least to areas which the player could have reached easily, like the Hathor Basin.
    • The Salt Mines in Act V have a "Creaky ladder" close to the area's boss that allows the player to quickly return to the surface.
  • Dual Wielding: Warrior classes can do this with swords, maces and axes. The Warfare mastery has a skill tree that boosts your offensive power when dual-wielding.
  • Dummied Out:
    • The "Hermes' Sandal" relic was originally unused until the "Immortal Throne" expansion restored it.
    • There is an upgrade to the caravan that would allow larger shared inventory space. This expansion is accessible only through third-party software.
    • The "Immortal Throne" expansion inadvertently does this with "When Gods Fall", the original end credits theme, replacing it with a Heavy Mithril one instead after the expansion is beat.
    • Titan Quest: Anniversary Edition uses the original menu skin despite containing the "Immortal Throne" expansion, making the Hades-themed "Immortal Throne" menu and corresponding music track inaccessible.
    • The Tower of Judgment originally had five floors with the same three types of enemies, which made it a slog to fight through. Since v. 1.47, Fifth and Fourth domains were removed.
  • Easter Egg: The Secret Passage level in the Expansion. You need to acquire an object called "The Overlord", randomly dropped by Hades. With it, you'll be able to unlock the Secret Passage at the beginning of Act 4. You'll face various foes and a Developer's Room, with programmers posing as monsters. It's also here you'll face to notorious Toxeus the Murderer.
  • An Economy Is You: Justified. As the merchant in Tegea explains, ever since all manners of beasts and monsters have started attacking human settlements, everyone wants to buy his weapons and armor over other goods—including the player character.
  • Elaborate Equals Effective: Most of the weapons and armors follow this suit, although (owing to the game's top-down perspective) "elaborate" here doesn't mean that much.
  • Eldritch Abomination:
    • The Telkines. Megalesios isn't that obvious — you can only see his upper face — but Aktaios is letting his shoulder tendrils poke out, and there is no mistaking Ormenos for anything else. Also Typhon and Hades's second form.
    • The Theurgist can summon one to help them in battle.
  • Elemental Crafting: The player character starts with pointy sticks made of copper and iron and armor made from leather and armor. As the player progresses through the game, equipment changes to those with more elaborate metals and fabrics, until they reach Fantasy Metals and items of legend.
  • Elemental Powers: The main elements are Fire (Pyromancer), Ice/Lightning (Stormcaller) and Poison (Rogue). Also Dark (Theurgist) and Nature (Wanderer).
  • Enemy Summoner: Some undead enemies summon other undead minions, and some insectoid enemies hatch babies to fight alongside them.
  • Escape Rope: Similar to Diablo, Town portals can be placed anywhere, and also give a return trip back to where you left. In this game, they're free, and can teleport you to any major portal.
  • Escort Mission: Two of them in the expansion. Considering that the escortee will respawn if killed, they're bearable.
  • Everybody Hates Hades: Hades is the Final Boss of the Immortal Throne expansion. The excuse is that the events in the previous acts caused him to become Driven to Madness.
  • Everything Fades: Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinn).
  • Everything's Better with Dinosaurs: The "Raptors" you meet in Asia looks pretty much like dinosaurs. Since you also meet neanderthals and sabertooth lions, this is not excessively surprising.
  • Everything Is Better With Spinning: The Warfare mastery has no less than two skills with this effect.
  • Evil Versus Evil: You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messenger and sabotaging the demon army. However, it is implied that he does it for his own gain rather than anything resembling genuine compassion.
  • Exclusive Enemy Equipment: One of the selling points of the game is that all enemies will drop their equipment, allowing them to be used by the player. See that Satyr with the shiny sword? Kill it, and it's yours!
  • Expecting Someone Taller: In Corinth, Ylva, Princess of Scandia, has heard of the player character's heroic deeds. She was expecting someone taller.
  • Exposed to the Elements: The hero's trek to the orient uses the same tunic (plus armor) as was used in both Greece and Egypt. The trek requires passing through snow-covered mountains, and ice caves with the stock attire, although there's no environmental hazard due to the snow. Also, NPCs you see in the area don't have any special cold-weather clothing either.
  • Fighter, Mage, Thief: The various masteries can loosely be split along these lines, which is reflected in the three stats of Strength, Dexterity, and Intelligence.
    • A trio of undead princes in Old Elesius are a warrior, archer, and mage respectively.
  • Fire/Ice/Lightning: Done with the various magical staves, which can be fire-enchanted, frost-enchanted or thunder-enchanted. Fire, ice and lightning are also present as elements along with other lesser ones like poison and vitality.
    • On Epic, the three bonus bosses have these element, has seen in their breath weapon. Namely, Talos for Fire, the Manticore for Lightning and Dragon Liche for Ice.
  • Flunky Boss: Several bosses summon minions during the battle, such as Shadowmaw, Megalesios, Scarabeus, and Ormenos.
  • Foe Yay: In-Universe and likely parodied by the "Diary of a Teenage Maenad", which implies that a maenad has a crush on the playable character, but is jealous because he/she keeps going for the sorceress or for "Stupid Susan" instead.
  • Follow the Plotted Line: The game's maps are linear for the most part, branching only for a short while for one part of a quest or an optional dungeon. The player can expect to make progress in the main quest just by rushing to the next area and killing the boss there.
  • Frazetta Man: Neanderthals appears as a bunch of wild, primitive men living on the mountains in the orient. They're also labelled as "Beast Men".
  • Full-Boar Action: Feral boars are among the early enemies. Later you can see the Dusk Boars, some of which are the size of a bull. There are also some powerful boar men in Greece.
  • Fur Bikini: The Maenad's costumes.
  • Game Mod: The game comes with a level editor.
  • Genghis Gambit: At the beginning of the game, all of humanity had rallied together to survive the now-hostile world. Unfortunately, after the events of Act IV, the player character returns to Greece to find that, with the remaining threats slain, people have returned to fighting among each other.
  • Get on the Boat: Boats are used as transportation between several areas of the game; between Athens and Knossos, Knossos and Rhakotis, and, in the Ragnarök expansion, Corinth and Heuneburg.
  • Giant Enemy Crab: The player character receives a quest to defeat one near the beginning of the fourth act.
  • Giant Space Flea from Nowhere: The Chimera... in Babylon. Hands up if you didn't see that coming, or thought you were looking at something like Mushussu before you highlighted her.
  • Giant Spider: Many of them are usually found underground or in forests. Unlike other examples, there are several species of them. You can also meet some spider-human hybrids called Arachnos in both Greece and China.
  • Glacier Waif: Maces and Spears are really slow, and nearly all the long-ranged weapons have a slow fire rate. Hunters, however, possess certain skills that allow them to speed up the attack of both spears and bows. A bow-focused Hunter can annihilate nearly all the enemies running at him before they can reach him.
  • Glass Cannon: Some mastery combinations make excellent glass cannons (pure mages being particularly good examples). Some enemies, mostly found in the late game, also qualify. Sometimes with devastating effects.
  • Golem: The bronze and iron Automata in Crete and Olympus, the granite, clumsy living statues in Egypt's tombs, and the Terracotta Army in China.
  • The Goomba: The crows and the Satyrs.
  • Götterdämmerung: Avoided, strangely enough. Though a player might expect Typhon to have cleaned out Olympus by the time the PC gets there, Zeus is apparently fine. He does decide to leave humans to their own devices, though the deities will presumably keep all the magic infrastructure working.
  • Gradual Regeneration: Characters have this on both health and mana. Wizards can increase their magic regeneration simply by wearing wizard's equipment. There are also magic items and skills that boost the health regeneration. From Epic onward, it's possible to find green equipment with the "sacrifical" attribute, which actually decrease the health regeneration rate and overall health in exchange for more experience.
  • Grid Inventory: Your inventory space is limited in grid-like fashion, although you gain three extra bags on your journey.
  • Guide Dang It!: From Anniversary Edition and onwards, there's no centralized wiki or guide for up-to-date information. A lot of guesswork is involved in determining if the damage calculation formulae or drop tables are still relevant. Most of the info that is out there is outdated... or in German.
  • Harping on About Harpies: Harpies in Greece, and later, Egypt. They're, oddly enough, classified as beasts, not beastmen (well, beastwomen, but...). The former are the classic ones and sometimes cast lightning magic, while the Egyptian ones are featherless with bat-like wings and vultures' beaks.
  • Hell Invades Heaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, who has gone mad with power. Odder than the standard example, because Elysium is still part of Hades's kingdom, yet justified because the heroes rebelled.
    • The final part of Titan Quest also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans, from invading Mt. Olympus.
  • Holding Out for a Hero: Imhotep; the whole point of his Fetch Quests is to be able to invoke the gods to Deal With the Telkines, since he honestly doesn't see any other way out of the mess. When the invocation ritual fails, he realizes his insistence on divine intervention was actually a bad thing, as not considering letting the one who destroyed Megalesios deal with the remaining Telkines has basically given Aktaios extra time to find whatever artifact he's been looking for.
  • Humans Are Special: Naturally only a human can save the day. However, following gameplay conventions the other humans you meet are almost as helpless as the gods are implied to be. One human is special.
  • Hybrid Monster: Hooo boy, where should we start? Plenty of them, including: satyrs,centaurs, spider-men, fishfolk, minotaurs, rat-men, boar-men, gorgons, jackal-men, crocodile-men, scorpion-men, tiger-men, dragon-men, frog-men, elk-men, ant-men and panther-women. The Hunter class has a bonus against this kind of monsters, which are fittingly labelled "Beastmen".
  • Heroic Fantasy: Venturing through multiple myths and the underworld itself to beat creatures and even gods of legend.
  • Hijacked by Jesus: At first, it seems like a Greek cosmology variation. While there are items referencing the Babylonian and Chinese pantheons as well, most of the important sages are revealed to be Order of Prometheus members, even the Yellow Emperor himself is only concerned with the welfare of the Olympian gods and the world-threatening antagonist is a Titan. However, an Egyptian NPC mentions that their god Set is called Typhon by the Greek, meaning the different pantheons refer to the same deities with different names. This, in turn, makes it a version of All Myths Are True.
  • Humongous Mecha:
    • Talos is one, complete with tons of health points, huge size, flamethrowers built in the palms and flail-like chain hands. Luckily is only encountered on Epic or Legendary.
    • The Siege Striders. They are giant four legged walkers that throw fire at you.
  • Hyperspace Arsenal: Your hero has an invisible backpack that can carry a huge number of armors, weapons, potions, jewellery, recipes and charms. And that's not even counting the three extra bags you acquire, plus the relic who isn't even stored in your backpack.
  • Idiosyncratic Difficulty Levels
    • Normal
    • Epic
    • Legendary
  • Idle Animation: Your character will start looking at the scenery and flip his/her weapon in the air when you're idle.
  • Impossible Item Drop: Averted: every piece of equipment dropped by monsters is something that the monster was using, sometimes including unique and powerful weapons and armor. Gold, quest items and healing items are the few exceptions.
  • Improbable Power Discrepancy: As enemy power level is proportional to advancement in the game, the game ends up with boars that are... well, boars, and boars that put the demons of Hades to shame in stats.
  • Improbable Weapon User:
    • One of the earliest weapons in the game is a torch. One of the unique weapons that can drop on higher difficulty levels is a Legendary torch.
    • The player can use a hoe as a unique weapon drop, all the better to thresh Plant-type enemies.
  • Improbable Use of a Weapon: Some spear-like weapons have a curved cutting edge like a glaive. You still use them to stab your enemies.
  • In-Name-Only: All of the weapon's names are taken from real life ones, but sometimes they don't match the model used. For example, the Saber (actually a straight longsword), Akinakes (a type of Persian dagger) and Naginata (a Japanese polearm).
  • Inexplicable Treasure Chests: Primitive chests made from hollowed logs make sense for some of the monsters, but aside from a few explained instances there's less of a reason for treasure chests located in every cave, nook, and behind every boss.
  • Informed Equipment: Averted, you'll even see the equipment of the Mooks. If you notice an enemy carrying exotic-looking equipment, there's a good chance they're unique items, with powerful stats that the enemy will also get.
  • Intrepid Merchant: The player can find traveling merchants having set up shop in the far reaches in the wilderness. Given the setting, it's not out of the ordinary, albeit dangerous.
  • Jerkass: One merchant in the Spartan war camp is rude whenever you shop at his place. In the city of Delphi, the shopkeeper of magic is even worse. He insults you every time you browse his wares and when you leave him.
  • Kaizo Trap: Some bosses have attacks that take a few seconds of summoning time, such as Typhon's meteor attack. It is possible for the boss to be defeated and the player character subsequently killed.
  • Katanas Are Just Better: Played straight in the first game (no expansion), where the "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily the best sword in the game.
  • King Mook: Monster heroes and certain lesser bosses.
  • Kleptomaniac Hero: How the enemy army sees you. Considering what they're doing this can be Hypocritical Humor.
  • Large and in Charge: Usually the "champions" and commander monsters will be far bigger than their underlings.
  • Legendary Weapon: The most powerful weapons and items are the "Legendary" or "Mythological" ones.
  • Lethal Lava Land: The Obsidian Chambers in Wusao Mountain where the titan Typhon is locked up.
  • Light Is Not Good: Not when Aktaios is trying to use it to fry you...
  • Lightning Bruiser: Certain enemies, especially Tiger Men, Dragonians, Machae and Melenides.
  • Living Statue: In Egypt. Megalesios also summon some to delay you.
  • Loads and Loads of Loading: The game is free of loading wherever you go, as long as you don't teleport back to town. If so, the screen will fade to black and you'll have to wait several long seconds.
  • Luckily, My Shield Will Protect Me: Shields can block a portion of damage even from magical attacks, making them very useful.
  • Made of Explodium: The various crows you fight near the beginning of the game, which pop into a pile of feathers when they die.
  • Magic Knight: Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters, unless you pick your stat-ups to slant primarily towards either warrior stats or mage stats.
  • Magic Wand: Staves. They come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.
  • Make Me Wanna Shout: Certain monsters (most notably the Cyclopes) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.
  • Man-Eating Plant: A variety of plant monsters are in the game, from Quill Vines, Bog Dwellers to Jungle Creeps. They show up in Act 3 and 4.
  • Master of None: Due to stat requirements on gear, hybrid classes may find themselves locked out of end-game gear. The need to split points between multiple stats can also weaken their overall damage output.
  • Money Spider: The game doesn't have gold drop from enemies types such as Plants or Beasts. Other types of enemies though, such as Beastmen or Demons, are known to trade and use gold. That means a regular Giant Spider won't drop gold, but an Arachnos will.
  • Mook Maker: Dark Obelisks will indefinitely churn out Hideous Phasma, plasma skeletons with ranged Vitality attacks.
  • Mummy: Found in great numbers in Egyptian tombs.
  • Multiple Head Case: Being based on Classical Mythology, this was bounded to happen:
  • New Game+: The player gets to keep all stats, skills, and equipment upon completing a difficulty and advancing to the next one. The player can also twink new characters by way of caravan, although most content will be locked behind level restrictions.
  • Ninja: One of the special outfits from the expansion, composed of body suit, hood, gloves, socks, katana, and sai.
  • Nipple and Dimed: Bronze statues of naked people are found everywhere in the game. The female statues have no nipples on their breasts. In fact, no reproductive organs are present either, women or men. While missing nipples are an explained occurrence in real life, it doesn't make sense in the game's universe.
  • No "Arc" in "Archery": All ranged weapons move in a straight line. While this might be justified for magical projectiles, that can't be said for arrows or thrown weapons.
  • No Hero Discount: In the Ragnarök expansion, the player character returns to Greece as a hero and the people of Corinth are celebrating humanity's victory over the Titans. The merchants' stocks, however, remain at regular price.
    • The player character does receive enchanted equipment as compensation for completing certain quests.
  • Non-Mammal Mammaries: The Gorgons.
  • Noob Cave: Helos Farmlands and Helos Woods are the sites of the first sidequest, introducing the player to basic battle mechanics with a Satyr Shaman as the boss.
  • No Ontological Inertia: A Bolt Trap, Spirit Siphon, or mook will automatically be destroyed when the monster that spawned it dies.
  • Not in This for Your Revolution: In Immortal Throne, there's a resistance movement against Hades being organised by the souls of dead humans. The mastermind behind this revolution is a daemon in Hades' army, who doesn't much care for the welfare of the dead, but reasons that if Hades' coup fails, he'll be recognised as the only daemon who assisted them.
  • One-Gender Race: Actually pointed out by Beastman Archer 783, who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.
  • One-Man Army: Eventually your hero: in more than one chance you'll have to make your way through armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. Up to Eleven in Act 3 where you have to walk the whole way from Babylon to China.
  • One Size Fits All: All pieces of equipment can fit a male or female character... even if it came from a Ratman or Gigantes.
  • Orcus on His Throne: Unlike the Telkines, who actively run around to complete their goal, Hades will be satisfied with staying inside his humongous palace waiting for you to come, as his minions spread death and destruction.
  • Our Demons Are Different: Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons. The Expansion added whole races of demons, including the witch-like Cheraes, the Empusae, the deadly Machae and others.
  • Our Dragons Are Different: Other than the Dragon Men in China, you can also find undead wyrms under Mount Wusao and an undead dragon as a bonus boss if you play on Epic or Legendary.
  • Our Genies Are Different: Seen in Babylon and China as grotesquely fat female spirits Dual Wielding swords. An Epic-difficulty scroll allows you to summon one to do your bidding.
  • Our Giants Are Bigger: Giant enemies (which are giant indeed) include Cyclopses, Yetis and, in the fourth act, Giants. The latters, interestingly enough, are Energy Beings as well.
  • Our Liches Are Different: As regular enemies, including a female Liche Queen as a boss and a Liche King as a summonable unit.
  • Palette Swap: Ratmen, Jackals, and Nightstalkers clearly have the same model, just reskinned.
  • Panthera Awesome: In China, you fight tigermen (with orange tiger, black tiger, and white tiger variants).
  • Plaguemaster: Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer — the user of the Nature Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
  • Playing with Fire: The Pyromancer combines this with Dishing Out Dirt, making it a Magma Man.
  • Poisoned Weapons: The Rogue mastery can do this at will, and it's really useful if paired with the Throwing Knives skill, or a bow, which just happens to work nicely with this mastery in general.
  • Power Glows: Aside from aura effects when using skills, bosses tend to have a special aura to make themselves more visible.
  • Protection Mission: In the expansion, you have to protect a banner from three waves of Demonic Spiders. You get unlimited retries if you fail.
  • Public Domain Artifact: Given Titan Quest's mythological setting, most of the unique item drops reference the appropriate myths, usually with similar bonuses.
  • Public-Domain Character: Almost all of them, since they are from mythology.
  • Purely Aesthetic Gender: Man or woman, it makes no difference. The dialogues will still be the same.
  • Puzzle Boss: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to keep him from gaining new abilities. This is removed in the expansion however, but luckily his abilities are nerfed.
  • Ragdoll Physics: Titan Quest is known for being one of the first Action RPGs to include ragdoll physics. With enough physical damage you can punt corpses all over the ancient world.
  • Randomly Drops: Being a Hack and Slash Action RPG, all of the unique loot spawns randomly on enemies or in chests.
  • Rat Men: The ratmen which are mostly found in caves and dungeons in Act I and III.
  • Real Is Brown: Averted. You're going to travel through vivid green jungles, shiny ice caverns, vibrant surreal landscapes in the Underworld and other exotic locales. Even in the second Act, which is set in Egypt and its sand deserts, you'll find plenty of colorful areas, mostly around the shores of the Nile.
  • Red Baron: Most of the enemy bosses have titles of various kinds.
  • Redshirt Army: Just to show off how powerful the enemies are, the Redshirt Army consists of Spartans.
  • Regenerating Health: At the start of the game, you regenerate 2 health points every second. Various skills and gear can affect your rate by lowering or increasing it.
  • Rings of Death: The Ragnarök expansion adds Razor Rings, a class of throwable weapons.
  • Robbing the Dead: There are plenty of crypts around the world of Titan Quest with plenty of gold and equipment inside. Or they could be trapped.
  • Rodents of Unusual Size: Unlike most uses of this trope, Giant Rats don't show up in the early stages of the game; instead, Ratmen do. Giant Rats only show up in Act V.
  • Scenery Porn: The graphics are astounding for their time (2006), especially for a game that is best played with the camera as far overhead a possible. The lighting and texture work, coupled with some impressive views scattered around the game, create some extremely nice pictures that are very rare in the genre.
  • Schmuck Bait: The Ragnarök adds booby-trapped treasure chests that damage the player instead of spitting out loot.
  • Self-Imposed Challenge: Given that the player has to actively invest points in stats and skills upon level up, it makes challenge runs easy to do. Some achievements require the player take on a self-imposed challenge, such as:
  • Sequence Breaking: Quest items can be transferred between characters, allowing the player to complete quests earlier than usual on a secondary character. This is especially convenient in the "Hades Treasury" quest, where the stones needed to unlock the treasury drop far ahead in the act, to a few rooms before the act final boss.
  • "Shaggy Dog" Story: The first part of Act II revolves around helping Imhotep perform an invocation ceremony as a substitute for the lost scrying pool. After two or three quests' worth of beating up Telkine thralls and recovering the needed artifacts... the ceremony completely fails.
  • Shock and Awe: The bulk of the Stormcaller's powers, mixed with Kill It with Ice.
  • Shout-Out: Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to 300.
  • Shown Their Work: Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion, while the Real Life one is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.
  • Sinister Scimitar: Most of the swords ingame are curved, so it's both played straight (by the countless monsters) and averted (if you equip your hero with a curved blade).
  • Skill Point Reset: The player can visit a Mystic, designated by the a blue sphere over the NPC's head, to remove points invested into skills. Each skill point requires an increasing amount of money to remove, until it caps out at 45,000 gold.
  • Sliding Scale of Silliness vs. Seriousness: The expansion adds some silly, funny letters that can be randomly dropped by certain monsters, including the letter of a satyr to his mother, the journal of a teenage maenad and an apology letter written by a troglodyte.
  • Smash Mook: Cyclopes essentially fill this role.
  • Socketed Equipment: A single charm or relic can be applied to each piece of equipment, providing different stat bonuses.
  • Sorting Algorithm of Weapon Effectiveness: Equipment stats monotonically increase the further a player progresses, meaning that the weapons found in a small Asian village in Act III are much better than those forged by the battle-ready Spartans in Act I. Corinth is on the same map as the rest of Greece, but as it is only accessible in Act V, the equipment that can be purchased there are effectively one difficulty level better.
  • Spell Blade: The player can find weapons enchanted with elemental damage effects, and can additionally make their own by inserting the right Relic or Charm.
  • Spider People: Arachnos have humanoid upper bodies and spider-like lower bodies. They specialize in Poison damage and trapping.
  • Stat Sticks: Many weapons have enchantments that boost something besides weapon damage, such as elemental damage, pet damage, or dodge chance. Especially for Intelligence-heavy classes, the player character might not use the weapon's attack at all and only use the weapon for the perks.
  • Suspiciously Specific Denial: One of the merchants in the Underworld will assure you, in a not-quite-convincing tone, that he is not selling supplies to the daemon army.
  • Stripperiffic: Averted, as even with extremely skimpy or revealing armor sets the hero always wears a tunic. However, there is a special, downloadable mod that allows you to use naked character models.
  • Summon Magic: Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but not least, scrolls in the Expansion will allow you to summon useful (and temporary) escorts.
  • Swamps Are Evil: Usually infested by Ichtians and other unpleasant monsters. This is taken Up to Eleven in the Stygian Marshes in Hell.
  • Take That, Us: The various monsters you meet in the Secret Passage are all named after the creators and developers of the game.
  • Take Your Time: There're no timed missions of any kind in the game. Even the sidequests that revolve around saving a NPC in danger aren't timed. At only one point in the game you're required to do something quickly, but if you fail to do so, you simply have to deal with a few additional enemies during a boss fight.
  • Taken for Granite: In the Pythian Caves and the ruin nearby, the area is cluttered with statues of people and monster (a Cyclops) turned to stone by the Gorgon Queens. Also, Medusa has a petrifying gaze as her special attack that can turn the player to stone for a few seconds.
  • Take Your Time: It doesn't matter whether how long a player lingers; any quests will be resolved just in time whenever the player is ready. For instance, Admetus will always stay alive just long enough for him to give the player character Medicinal Supplies before dying.
  • Tech Tree: The skill masteries in Titan Quest are more like Tech Stalks. Masteries have base skills and modifier skills, but no "branches". The player has to unlock the prerequisite skill to invest points in modifier skills.
  • Thriving Ghost Town: Given software limitations, even the capitals of civilizations are rendered as the size of a small village with a dozen NPCs.
  • The Time of Myths: Monsters still roam the land, though they were originally more passive, and the gods still commune with mortals.
  • Took a Level in Badass: Look at your hero at the beginning of act I, then look again at him at the end of said act. The same goes with certain types of mooks. For examples you first meet ratmen as a race of pathetically weak scumbags in Greece, but later you'll fight with their stronger cousins in Babylon.
  • Top-Heavy Guy: Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but it's not as obvious.
  • Trick Arrow: Hunters can enhance their arrows, allowing them to pierce through targets and even explode in various damaging fragments upon impact, making them deadly against groups of enemies.
  • The Unchosen One: The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
  • Underground Monkey: Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.
    • Act I Arachnos have Act III counterparts in Tropical Arachnos.
    • Corpulent Djinns are green, Poison-element versions of the Frost-element Djinn. Instead of appearing up in later stages, they both spawn in the same places in Act III.
    • Typhon is fought as a boss again in Act IV after coming Back from the Dead.
    • In the Ragnarök expansion, the player returns to Greece for the first part of the act. Most of the enemies there are reskinned versions of original Greek enemies.
    • Carrion Crow -> Mad Crow
    • Gorgons -> Tritones
    • Mud Spitter -> Mud Spitter
    • Karkinos -> Pale Karinos
    • Harpy -> Ithsmus Harpy
    • Centaur -> Fierce Centaur
    • Eurynomus -> Bodyfeaster
  • Unnecessarily Large Interior: Justified by the setting.
  • Unusually Uninteresting Sight: No one in town react to your traveling companions either they be wolves, a Liche king, a Core Dweller, a Storm Wisp, a Sylvan Nymph or a nightmarish flying... thingy.
  • Updated Re-release: 10 years after the original release, Titan Quest Anniversary Edition is now on sale. Sports technical improvements, bug fixes, skill rebalance, new monster heroes, a larger stash and more.
  • Useless Useful Spell
    • The Rogue's Disarm Trap skill. This passive skill reduce the damage you receive from traps. Except traps aren't that deadly and are immobile.
      • On the other hand, it also allows you to do extra damage to them, and in the expansion there are some late-level, extremely powerful monsters encountered in Hades that are classified as "Device", just like traps.
    • The Spirit Mastery's Enslave Spirit skill. Mind-controlling enemies to fight for the player sounds useful, but bosses are immune to the effect, so the player is essentially controlling one Mook to fight against hordes of other enemies. In addition, the effect only works on enemies no more than five levels above the player's. It doesn't take long for even the average Mook exceed the spell's level cap.
  • Utility Weapon: Onager is a unique Rare axe with unexceptional bonuses for damage. It does, however, give a whopping +22 health and mana regeneration, ideal for tank builds.
  • Videogame Caring Potential: Scattered around Hades are Soul Cages, which contain trapped Shades. While some of the Shades inside are NP Cs, most of them have no plot significance. The only reason the player can choose to release the Shades is to do a Good Thing (well, and an achievement).
  • The Voice: Zeus speaks with the player after defeating Typhon but does not appear in person.
  • Wallet of Holding: The player character can carry hundreds of millions of gold coins on his/her person. In higher difficulties, it's not uncommon to find thousands of gold coins in a pile of bones, and for merchants to sell a piece of armor for a wheelbarrow's worth of gold coins.
  • Warm-Up Boss: The satyr shaman on the outskirts of Helos, which is always fought near two shrines which offer some form of healing.
  • Water Source Tampering: Similar to Diablo, you receive a sidequest where you must clear a lair of monsters that have tainted the town's water supply.
  • We ARE Struggling Together: As a scholar in Athens muses, the Telkeins' armies have caused a strong camaraderie between the Greek cities that would normally be at each other's throats.
  • Welcome to Corneria: Each NPC has several unique lines that he/she will say if the player interacts with them repeatedly, but once they run out, they will repeat the same "goodbye" line.
  • Whatever Mancy: Necromancy, geomancy and venomancy just to name a few.
  • What Measure Is a Mook?: One useless unique drop is the Letter from Beastman Archer #783, in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they have so much crappy equipment.
  • When Trees Attack: Plants are a category of enemy which start showing up in Act III which tend to deal piercing and poison damage.
    • Ascacophus make up Medea's guards and a type of enemy found in Act IV, which are large, humanoid trees with piercing attacks.
    • The Nightblossom is a unique boss found in the swamps of Soronis. It shoots high-damage blades when a player character is in range. A Fetch Quest requires a petal from the Nightblossom to use as a potion reagent.
  • Winged Humanoid: Several monsters, like Harpies, Desert Hags, Pengs and Empusae.
  • Wolfpack Boss: The gorgon queens in mid-late Act I. Also the Graeae during act IV.
  • You Can't Thwart Stage One: No matter what, you can't stop Megalesios from destroying the scrying pool connecting the mortal and divine realms.
  • Your Size May Vary: Used with weapons: weapons wielded by larger enemies like reptilians or the Yerren appears huge and gigantic, but they turn into their regular size when dropped.
  • Zerg Rush: The main strategy of large enemy groups. And they can be deadly later on, especially when there's an artillerist behind them.


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TitanQuest