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Roth: Sometimes you've got to make sacrifices, Lara. You can't save everyone.
Lara: I know about sacrifices.
Roth: No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you.

Tomb Raider is a 2013 video game. Published by Square Enix and developed by Crystal Dynamics, it was released for the PlayStation 3, Xbox 360, and PC. An updated version, titled Tomb Raider: Definitive Edition, was released for the PlayStation 4 and Xbox One in 2014. On April 27th 2016, the game was ported over to macOS and Linux by Feral Interactive. The game is the second continuity reboot of the Tomb Raider series. Tomb Raider also serves as an origins episode for the franchise, showing how Lara Croft became the badass adventurer archaeologist we know and love.

The story opens with a fresh out of university, 21 year old Lara joining an archaeological expedition in search of the lost island kingdom of Yamatai, home of an ancient Japanese queen named Himiko who was fabled to control the very weather itself. However, following a shipwreck that cuts her off from the rest of the expedition with no food or supplies of her own, Lara must learn to survive while fighting a dangerous cult that also calls Yamatai their home.

A prologue comic, Tomb Raider: The Beginning, was produced by Dark Horse Comics as a pre-order bonus for Best Buy customers. It serves to flesh out the game's supporting cast, and largely deals with Whitman's struggle to fund the expedition to Yamatai. Like the game, The Beginning was written by Rhianna Pratchett.

This is also the first game of the franchise that was created after Square Enix bought Eidos Interactive, and although they gave total creative freedom to Crystal Dynamics, their influence can be subtly felt.

Followed by the 2015 title Rise of the Tomb Raider. Also has an interquel comic, written by Gail Simone (with Rhianna Pratchett cowriting some issues), that bridges the gap between the two games, a novel picking up right after the first game, and another interquel comic starting after the second game written by Mariko Tamaki.

The 2018 Tomb Raider movie is a heavily-changed Live-Action Adaptation of this game, with some elements taken from the second game. An arcade adaptation of the game (with gameplay based on Rabbids Hollywood, of all games) was released ahead of the movie as promotion.

A third game, Shadow of the Tomb Raider, was released on September 14, 2018.

A fourth game, whose title and release date have not been announced, is in development.

If you are looking for the 1996 game of the same title, the one that started it all, go here.


The game contains examples of:

  • 100% Completion: You'll need every relic, document, map, and GPS... as well as all of the challenges which do not appear on your map.
    • Usually, one will complete the game's overall objective, and leave the island on the rescue boat. After running the game credits, it will give you your completion rate and inform you that you can go back to the island to shoot for the 100% completion rate. What isn't mentioned is that once you complete all challenges, there is no way off the island.
  • Ability Required to Proceed: Various obstacles in the game require specific tools to pass them (climbing axe, shotgun, rope arrows, etc.), and once you've obtained these items you can return to previous areas with your equipment intact to discover things you couldn't reach before.
  • Action Survivor: In this incarnation, Lara is a just-out-of-school 21-year-old before having to learn to survive on Yamatai island. She still has some survival training from her father's old Adventurer Archaeologist friend Roth, of course. A lot of it is that she knows what to do but probably hasn't done before. Especially all the killing.
  • Actionized Sequel: The game takes a Genre Shift from the more Puzzle Platformer focused previous installments to pure Action-Adventure with a few simple puzzles mixed in.
  • Ain't Too Proud to Beg: Wounded mooks who are prone to your Finishing Moves will honestly beg you for mercy. If you grant them mercy, they will start attacking you again.
  • A.K.A.-47: The firearms in-game aren't referred to by their actual names.
    • Lara's first pistol is a Beretta 92SB taken from Vladimir, her first kill, referred to as the "Semi-Automatic Pistol". She later gets an accessorized Remington Model 1911 R1 Enhanced from Roth, referred to as the "Tactical Pistol". Fully upgraded, it becomes a Desert Eagle, named the "Magnum Pistol".
    • The "WWII Submachine gun" is a Type 100 submachine gun. The upgraded "Assault Rifle" is a kitbashed AK-47. Fully upgraded, it ends up as the mutant Ultimax 100 machine gun as the "Commando Rifle". .
    • The first shotgun, the "Trench Shotgun," is a Winchester M1912. This is upgraded to the "pump-action shotgun," the Ithaca 37. The final upgrade is the "Combat Shotgun," a Franchi SPAS-12.
    • DLC also adds various weapons from Hitman: Absolution, all of which use the same names they had in that game - Agent 47's custom AMT Hardballer goes by its perennial "Silverballer" name, the FAL is the "STG 58 Elite", the HK416 is the "HX AP-15", and so on.
  • Amazon Chaser: Alex already had a crush on Lara before the game began, but seeing how badass she's become turned it up to eleven.
  • And I Must Scream: The Sun Queen is an immortal spirit who has Body Surfed from one host to another for centuries. However, her last intended host, a young priestess named Hoshi, committed suicide to stop the cycle of Grand Theft Me's. This left Himiko's soul trapped in her decaying corpse, and the storms that plague any ships or aircraft that venture too close to the island are a result of Himiko venting her rage. Lara manages to end this by destroying Himiko's body and freeing her spirit.
  • And the Adventure Continues: Lara manages to escape the island, but the experience changes her outlook on the nature of her father's Adventurer Archaeologist lifestyle, and she resolves to search out the mysteries documented in his old journal.
  • And This Is for...: A rare example of a villain pulling this on the hero. When Lara is captured, one of the Co-Dragons starts pounding her face and calling out the name of his brother she had killed earlier on.
  • Anti-Grinding: If you attempt to grind experience by hunting animals or killing enemies in previously entered areas, the game has two anti-grinding mechanisms in play to stop you. For the more obvious example, if you hunt a lot of animals in one area, the game will notify you that the area is "hunted out" and you will only receive very small experience bonuses for animal kills. Likewise, the number of enemies spawned in an area you have already been too will be very limited and they will not respawn after being killed. However, you can still grind for salvage if you have the skill that allows you to claim salvage from killing animals, as the game does not limit salvage awarded like it does experience.
  • Apocalyptic Log: Several of them, from multiple authors, stretching back thousands of years.
  • Arbitrary Gun Power: As you get deeper into the game, enemies that you can drop with one or two shots early on are able to take more and more damage. This can be justified when some mooks are wearing body armor, however even regular unarmored enemies will begin taking more damage. This is especially egregious with the shotgun, which can one-shot kill almost everything in its killing zone when you first get it, but by the time you reach the Solarii Fortress regular mooks can take two or three point-blank hits to the torso without going down, even if you have all the damage upgrades. On the other hand, headshots from the bow, rifle and handgun remain as lethal as ever right up to the end of the game, unless they're wearing a helmet or any other headgear (read: all mooks in the final stage), rendering even headshots inefficient.note 
  • Arc Words: "Reborn", "survivor", and to a lesser extent "chosen".
    • "No one leaves!"
    • "I can do this" and variations of. Notable in that, depending on how much has happened to her and the exact circumstance, Lara's "I can do this" can be quiet and insincere, or confident and almost bored.
  • Armor-Piercing Attack: One of the later upgrades for the bow, and a fairly essential one since many enemies at that point in the game start sporting armor that otherwise can take multiple direct hits before downing them.
  • Arrows on Fire: The appropriately named Fire Arrows in game, where Lara combines a lighter she finds and an arrow wrapped with flammable white cloth, which can then be used to set enemies or the environment aflame.
  • Art Evolution: The game, and subsequent sequels, was especially notable for revamping the previously stylized game series into being more photo-realistic and grounded, if with a splash of grays and browns. Lara herself is still very attractive, but her model is far more youthful than previous incarnations.
  • Artifact Title: As pointed out by Yahtzee - raiding tombs is [now] tertiary activity at best. The game itself dropped most of its elements from the previous installments to the franchise and changed focus to cover-shooter action adventure. Finding your first tomb has a disgusted Lara state that she hates tombs.
  • Artificial Brilliance: Enemies try to stay in cover during gunfights, will retreat to cover if Lara shoots at them when they're out in the open, use molotovs, fire arrows, and dynamite to force her out of cover, either run to different cover or use their shield if Lara uses grenades, and detonate Exploding Barrels if the player is stupid enough to go near them.
  • Artificial Stupidity: However, melee weapon mooks who don't have shields will run towards Lara, unprotected, even when she has a machine gun out. Of course, those guys might just be suicidal, with the time they've spent on the island.
  • Asshole Victim: No one is likely to mourn Dr. Whitman for getting Rewarded as a Traitor Deserves for their selfish and shortsighted betrayal.
  • Attack Animal: The Solarii have bred wolves for the purpose of attacking anyone in places they shouldn't be.
  • Attack Its Weak Point: The Oni Stalker is completely invincible except for an unarmored spot on its back.
  • Badass Bookworm: Lara. Sam's diaries talk about how Lara was more interested in ruins and history than checking out the local hot spots on previous "adventures", and that in college Sam had to practically drag Lara away from her books.
  • Badass Crew: The Endurance group could count as a downplayed version of this: while Lara, Sam, Alex and Whitman have barely any combat experience, Reyes is an ex-cop, Roth is a former Royal Marine, and both Grim and Jonah have been in gunfights before, as shown in the prequel comic. And of course Lara grows into one alongside all the bird-breaking.
  • Bag of Spilling: After Lara’s first failed attempt to save Sam, she has her weapons stripped from her. When she gets free, she only gets back her bow and has to get everything else back.
  • Bear Trap: Early on, Lara is caught in what's probably a wolf trap. Fortunately, it's a kind that doesn't have spikes.
  • Beauty Is Never Tarnished: Downplayed. Though the good-looking Lara only suffers a few small cuts on her face, by about a third of the way through the game, the rest of her body is a different story. Her shoulders have numerous deep scratches and several cuts, along with several bad scratches on her chest that extend to the part of her left breast which isn't covered by her top (all that squeezing through tight crevices and sliding down mountains). By about two-thirds of the way through, her clothes start to wear out (one pant leg gets a large hole torn in it, and her top is torn badly enough to show her camisole bra), and she's usually got quite a bit of dirt and bloodstains on her. Strangely, wading across streams, running in the rain or even standing under waterfalls doesn't clean her up in the slightest (At least when she's just wandering around. Falling into the river during a scene that advances the plot will clean Lara up for a little while). Played straight with Sam, who hardly gets a scratch on her. Then again, it may be justified: Sam is the intended sacrifice for Himiko, so the Solarii would have kept her as healthy and pretty as possible.
  • The Bermuda Triangle: The game takes place in the Dragon's Triangle. This is basically the Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Interestingly the Dragon's Triangle is an actual place, and is often called the Devil's Sea in real life.)
  • Bilingual Bonus:
    • The dialogues of Russian characters are pure Squick for anyone who speaks Russian.
      Vladimir: You're pretty, aren't you? *touches her face* You remind me of my sister.
    • While crawling around in the underground bunker leading up to the coastal forest, there is a yellow warning sign saying "狼出没注意". This is a warning written in Kanji which basically translates into "Warning: Wolf Activity", right next to the ladder; and sure enough, the main threat in the next stage are wolves, the first real enemies in the game.
  • Bittersweet Ending: Lara rescues Sam and escapes the island with the remaining crew of the Endurance. But Lara is stricken with Survivor Guilt over Roth, Grim, and Alex losing their lives, and what she had to do to survive.
  • Bleed 'Em and Weep: When Lara kills Vladimir.
  • Blood Is the New Black: Happens when Lara wades through a pool of blood in the Geothermal Caverns.
  • Body Horror: Some of the sacrifices made to Himiko are still strung up, with their limbs still slowly stretching apart. Himiko herself is a gruesome decaying corpse covered by a thin veneer "skin" of porcelain or paint to make her look more like a living person.
  • Bond Villain Stupidity
  • Book Ends: The first piece of gear Lara salvages is a torch. She uses the torch to destroy Himiko's body and release her spirit at the end of the game.
  • Boom, Headshot!: It only takes a single bullet or arrow to the head to kill most enemies in the game. Even those with armored headgear only take two, and that can be circumvented if you have the armor-piercing upgrade for the bow. The game even rewards you with extra XP for headshot kills.
  • Boring, but Practical: The bow is the least flashy weapon, but with the right skills you really don't need anything else. It does a fair amount of damage, can be charged to do even more damage, can stun enemies temporarily if you shoot them in the leg, and knocks off armor plating if you charge your shots. Furthermore, by getting the ammo skills, not only can you recover any arrows shot into enemies, their corpses will have even more arrows on them, allowing you to max out your arrow stock after every encounter.
  • Boss Tease. Played straight with the Stormguard Oni. You'll encounter the Oni several times throughout the game - during early encounters, you won't even see its face and will be spending most of your time avoiding its attention as it smashes Solarii into red gravy. Even in the major battle with the Stormguard you have towards the end of the game, the Oni seems to turn into a Cutscene Boss as the bridge you are both on is blown away and the battle is averted. You finally get to truly battle the behemoth in the final area of the game.
  • Bottomless Magazines: Averted throughout the game, even with the default bow-and-arrow weapon, although played straight with rope arrows — a loading screen even specifically touches on the fact that they need no arrow ammo. A nice touch is also thrown in where the player will be used to firing arrow after arrow, only for Lara to reach for one in the quiver and find nothing there, with a look of shock on her face.
  • Bound and Gagged: Sam gets this treatment during the climax of the game, but Lara also has her moments of being tied up. First, she spends some time with her hands tied behind her back after being captured by the bad guys, wich forces her to sneak her way out of an ambush while being pretty much helpless. Later, she ends up hanging from the ceiling, suspended by her bound wrists. She manages to get herself free by her own in both instances.
  • Breaking Old Trends: The game actively and deliberately breaks the trends present so far in the franchise, reshuffling the focus. Rather than being a platforming Action-Adventure, focused first and foremost on exploration and searching for hidden objects, with almost coincidental combat (mostly done by auto-targeting), from this game onward it became an elaborate cover shooter with full focus on combat against hundreds of enemies, with exploration being relegated to a side activity.
  • Bribing Your Way to Victory: You can spend a few dollars/euros/whatever to unlock three of Lara's skillsnote  and two weapon upgradesnote  to become available the moment the respective feature does. This not only provides the obvious advantage of simply having all this stuff (the silencer in particular is one of the most useful gadgets in the game), it also allows you to unlock higher skill tiers noticeably earlier, makes unlocking all skills much easier, and shifts the balance of scrounging for salvage versus unlocking new weapon upgrades in your favor.
  • Bring It: Lara gets positively epic ones once she decides to stop running and start fighting back:
    • First, she gets the grenade launcher.
      Mook: Oh shit! She's got a grenade launcher, run!
    • When fighting the Somalian when she returns to The Endurance.
      Lara: I'll show you what this little rat can do!
    • And then at the end when she's confronted with an army of undead samurai warriors.
      Lara: Alright you bastards, let's see what you got!
    • And once more before the final battle.
      Lara: You won't stop me, you bastards! Get the hell out of my way!
  • Bulletproof Fashion Plate: Oh so very averted. Lara gets absolutely filthy over the course of the game. In fact, if she's clean in a given scene, that probably means that all the dirt was washed off after recently falling into the river or the ocean... again.
  • Camera Abuse
    • There are times when passing through waterfalls and other watery areas where it looks like water is running down the lens obscuring your view. Similarly, when Lara drops into mud with sufficient force, dirt splatters the camera, making it difficult to see for a couple seconds.
    • Also of note: when Lara examines an animal she's hunted, she'll plunge a couple arrows into the carcass. Doing so will cause red blots to appear on the camera lens every time it happens... even if it's just a small bird.
  • Camping a Crapper: At several points during the game, Lara will sneak up on a group of mooks. If you wait before taking them down one might wander off alone into the bushes or other private corners to relieve himself, allowing Lara to take him down while he's taking a leak.
  • Cave Behind The Waterfall: An early tomb. Another, smaller example can be found right next to the Mountain Temple base camp.
  • Charged Attack: Holding down the fire button while aiming with any bow charges the shot for up to twice the damage, a feature that carried over to the rest of the trilogy. Upgrades exist to hasten the time it takes to reach full draw. It's mainly useful for hunting, but less so in actual combat - unhelmeted enemies die instantly to basic bow shots, but not even the most powerful charged shot with armor-piercing arrows can deal a One-Hit Kill to enemies wearing helmets, so you always need two headshots for the latter whether Lara drew her bow fully or not.
  • Chronic Hero Syndrome: After their rescue plane is struck by lightning, leaving only one of the pilots still alive, Lara is determined to save him despite Roth's insistence that they focus on their own group. Unfortunately, said pilot is killed soon after she shows up.
  • Climax Boss: The head of Himiko's Oni army provides the game's actual "final boss fight", with the final confrontation with Mathias being more of a Post-Final Boss/Cutscene Boss.
  • Climbing Climax: The final chapter of the game has Lara climbing up a multi-story monastery, circumvent Himiko's increasingly heavy weather attacks and flee from the Samurai guards beneath.
  • Closed Circle: Himiko's power traps anyone who gets within range of the Dragon's Triangle on her island until her resurrection ritual is successfully completed or her body is destroyed, making it impossible for Lara and her crew to escape until Himiko is defeated.
  • Clothing Damage: In addition to getting Covered with Scars, Lara's clothes also suffer quite a bit of wear and tear throughout the game. By the ending, they're absolutely shredded.
  • Co-Dragons: Two of the Russian brothers, Dimitri and Nikolai serve as the top two enforcers for the leader of the Solari cult. Vladimir might also count, but his involvement in the game is rather brief.
  • The Complainer Is Always Wrong: Reyes's main trait, before she grows out of it.
  • Concealment Equals Cover: Zig-zagged. The game offers various sorts of cover to hide behind, not all of them plausible. Wooden fences, for example; they stop the first few bullets but quickly get destroyed, leaving Lara vulnerable again, despite the fact they are so thin bullets should be able to penetrate them normally. Gabions and stone outcroppings block all bullets indefinitely.
  • Continuity Reboot: Does away with the timelines of the CORE and previous Crystal Dynamics series, creating a new Alternate Continuity that still borrows elements from both.
  • Continuity Snarl: Crystal Dynamics likes to claim that both the novel and the interquel comics are canon in between the two games, but they contradict each other on whether Lara's in therapy (she's "getting help" in the novels though it's a plot point in the comics that she isn't), Himiko's possession of Sam (Lara manages to end it at the end of the novel, but it's revealed again as a new thing in the comics), and Lara and Sam's living situation (the novel ends with them living together; the comics end with Sam institutionalized). The second game sheds no light on this, with the only mention of Sam being that she "doesn't want to see" Lara and "her doctors" won't let Lara visit. However documents available in the game make it clear that Lara is, or at least has been, in therapy.
  • Controllable Helplessness: Lara goes through this several times throughout the game:
    • The player's control of Lara begins with her hanging upside down in a sack, and requires swinging the sack the right way to burn it and set Lara free. That's right — the first thing Lara does in the game is set herself on fire.
    • Shortly after, Lara's foot is caught in a bear trap, and while she's stuck the player has to fight off wolves in the woods that try to attack her.
    • At one point Lara's hands are tied behind her back, and you have to hide from enemies with flashlights and avoid being discovered while unable to attack. Trying to use any of the actions buttons (except the jump) will only lead to Lara struggling briefly against her bindings in an effort to get free, to no result.
    • Midway through the game Lara is captured by an Oni and suspended by her wrists from the ceiling, and as with the beginning of the game, the player must rock her back and forth in the correct pattern to break free.
    • Several times during the game Lara gets caught in a snare and must fight off Solarii cultists while suspended upside down. All you can do is shoot back and are unable to move otherwise (though you can escape by shooting out the winch).
  • Convection, Schmonvection: Lara will be unharmed by any explosion if she isn't caught in the blast itself. The island is an active volcano, though there's no sign of that at the surface. At one point Lara ends up suspended a few hundred feet above a magma flow in a closed chamber — which is implied to be hot, but should be unsurvivable.
  • CPR: Clean, Pretty, Reliable: Trained survivalist Roth uses CPR to revive Lara, despite the fact Lara's injuries aren't the kind of thing that CPR would fix.
  • Crazy Enough to Work: The plan to leave the island by destroying Himiko's corpse. Reyes doesn't like it, but she concedes that they'd run out of sane plans by that point.
  • Cruel and Unusual Death: Lara can die in a lot of gruesome ways that wouldn't have been out of place in a horror game. See the Nightmare Fuel page and Impaled with Extreme Prejudice entry below for some examples.
  • Cue the Sun: After Himiko's soul is released from her body, freeing the island of her influence, the clouds roll away and sunlight spreads across the island. Justified by the fact that the bad weather was not natural to begin with.
  • Cutscene Boss: Most of the bosses including Mathias are killed during interactive cutscenes. The Giant Oni Stormguard is seemingly killed off in a cutscene but survives and fights Lara conventionally at the end of the game.
  • Cutscene Incompetence: Lara has a bad habit of forgetting she has weapons she can use besides her Bow, leading to some situations that could have easily been avoided with the use of something semi/fully automatic.
    • Even worse is the times she doesn't use anything, and simply watches helplessly as things occur before her that she could have easily helped to prevent such as when the rescue plane pilot is killed. Another example occurs towards the end of the game: when she decides to storm the palace to save Sam and defeat Himiko, she has a perfect shot at Whitman and Mathias, who are taking Sam to the ritual. She seems to forget that she has a silent bow and up to two guns with silencers attached. Could have saved her a lot of trouble.
    • Another happens just before getting the grenade launcher. Laura opts to try to turn the boss's mounted turret against him but is unable to move it fast enough which gives him time to tackle it and knock her to the ground, she could have saved herself the trouble if she just used any of her other much quicker weapons.
    • At the Geothermal Caverns campsite, Lara mentions that the rescue helicopter isn't safe to board, and she reminds herself to warn the others. When she meets the others, she doesn't tell them about the plane. It's only when the entire place is falling apart that she remembers- too late, as the helicopter gets shot down, directly leading to Roth's death.
  • Cutscene Power to the Max: Despite the amounts of damage Lara takes in cutscenes that would otherwise realistically kill her, she always manages to truck on.
  • Damn You, Muscle Memory!: Players switching from the PS3 to PS4 buttons may be tripped by the new control scheme, which moves the aim and shoot buttons from L1/R1 to L2/R2, moves the secondary fire button from R2 to R1, and the instinct button from L2 to L1.
  • Darker and Edgier: The darkest and edgiest of the series. Blood and death are everywhere on the island, and there's no escaping it. Sometimes the game crosses over into survival horror territory.
  • Dead Guy on Display: Taken to almost absurd levels. Almost every single inhabited area has tied-up corpses in it, and sometimes they're even in hidden areas where it wouldn't make sense, like in the crawlspace underneath the shantytown.
  • Dead Man's Trigger Finger: Roth gets an axe to the back, but doesn't fall until he guns down the rest of the Solarii surrounding him.
  • Deadpan Snarker: Though nowhere near to the extent of her previous incarnations, Lara does have her moments with this. See Doom Magnet below.
  • Death by Origin Story: Considering the nature of the game, everyone who dies.
  • Derelict Graveyard: The aptly named Shipwreck Beach is covered in shipwrecks from various different eras stretching back millennia, and the mainland has rusted old Japanese WWII tanks and crashed airplanes. Since it's been discovered by many different groups throughout history, history's wrecks are all over the island. Unfortunately, absolutely none of the people have been able to leave the island for the last few thousand years...
  • Determinator: Lara's defining characteristic.
  • Developer's Foresight: The Shipwreck Beach region has ten WWII sea mines scattered throughout the area that you can blow up to complete the Mine Sweeper challenge. Back then, most mines had impact triggers (the funny knobs covering the surface that make the mine look like an oversized sea urchin). If you're dumb enough to make Lara jump up and down on the mines that were washed ashore, you'll quickly notice that these triggers are still very much live.
  • Disney Villain Death: Mathias, though the multiple bullet wounds could have done him in, too.
  • Doom Magnet: At some point, Lara regards herself as one and believes all the ones she cares about will die because of her. Reyes even lampshade's it:
  • Dramatic Irony:
    • Roth considers Lara to be the daughter he never had. He died not knowing that he was the one who fathered Reyes' daughter.
    • Early in the game, after being told about how powerful Himiko was, Lara says: "A woman wields that much power and sooner or later it gets called witchcraft." Cynical, yes. Accurate throughout history, yes. Does that mean Himiko was just a powerful female ruler and shaman and not actually a witch? NOPE.
  • The Dreaded:
    • Lara herself becomes this to the mooks once she begins fighting back against the Solarii. Over time, enemy chatter both in and out of combat reveals that they really, really don't want to fight her. They don't even know her name, but they start uniformly referring to her as "The Outsider." Not an outsider. THE Outsider.
    • The Stormguard are also feared by everyone on the Island. When they interrupt the Solarii's attempt to ambush Lara, you can hear the guards screaming in terror and watch them futily try to escape. Even though they had the chance to kill Lara, they clearly are more worried about the Oni.
  • Driven to Suicide:
    • It's ambiguous, but Himiko herself. The more ground Lara makes, the worse the storms affect every vehicle coming to rescue her, but later on in the game The weather conveniently gets Lara out of more than a couple of jams. Indeed, once Himiko realises Lara is the only person who can stop Mathias she does pretty much all she can to help her without a big neon sign marked KILL ME!. Which says something about the hell her existence has been, considering she prefers to die rather than take this opportunity to have a new body.
    • Definitely Hoshi. She discovered the truth of Himiko's Body Surfing and chose this rather than suffer it. Unfortunately, this causes the whole curse in the first place.
    • The Stormguard General did this after the aforementioned character committed suicide on his watch.
  • Easter Egg: After you collect all the GPS caches, the sound that's played is from when you found a secret in the old Tomb Raider games.
  • Ejection Seat: The plane Lara calls out an SOS to gets struck by lightning, and the unlucky pilots launch themselves out of their doomed craft. Sadly, it doesn't end well for both of them. Note that the C-130 in real life does not have ejection seats that work that way.
  • Eldritch Location: The island that Lara and company find themselves stranded on is surrounded by strange and dangerous weather, with hundreds of ships having been wrecked on the island's shores and any aircraft that get too near inexplicably falling out of the sky, making escape impossible. It's population consists of wreck survivors who have all become violently insane cultists. It's somewhat implied that Himiko's influence is playing a part in their descent into madness, though Mathias isn't helping.
  • Elite Mooks: The toughest Solarii wear metal armor and are equipped with military-grade firepower, while the Stormguard are undead samurai.
  • Empathy Doll Shot: A group of "artifacts" Lara can find acts as one.
  • Equipment Upgrade: On two levels; individual abilities and improvements, which can be bought with "salvage", and upgrades which unlock new abilities to buy, which are found by collecting "parts" or given to you at plot-specific moments.
  • Even Evil Has Loved Ones: The brothers of the first man that Lara killed want payback for his death. When they finally capture her, they don't hesitate to give her one hell of a beating as retribution. Mathias has to stop them before they kill her, though it's arguable why he's doing it.
  • Even Evil Has Standards: Some enemies on the island. Others are just Psycho for Hire. The rest just know that without allying with Mathias, they wouldn't survive being stranded on the island.
  • Evil Counterpart: Mathias is depicted as being this to Lara at best. Both are working to escape the island in their own fashion, but Lara is going the extra mile to make sure her own group gets off along with her, while Mathias is just a Bad Boss who doesn't give a damn about anyone but himself.
  • Exploding Barrels: They come in the form of gas cans that are scattered around the island, and they're extremely helpful in a big firefight; when you set them off, they often take out groups of enemies around it easily and efficiently.
  • Exposed to the Elements: And played with realistically — one of Lara's early objectives is to find shelter from a frigid rainstorm. Subverted when she enters a snowy area wearing only a tank top. The subversion however, is arguably Justified considering the first time Lara encounters snow she immediately notes something is very, very wrong with the weather on the island. (And it's not like she can dig into her luggage and change into more weather-appropriate clothing.)
    • Looking closely when Lara enters the first camp (Sheltered Ridge) even reveals that she's shivering, and her breathing is shaking through visibly chattering teeth.
  • Expository Gameplay Limitation: There are sections where Lara has to make a call with other characters, in which she can only walk, and is unable to do anything else. Additionally, during the ending, the player's normal shoot buttons will get changed to the lower shoulder buttons as opposed to both right shoulder buttonsnote  after you get a second pistol from Mathias.
  • Extremely Short Time Span: The entire game takes place over the course of two days, three days max (it's hard to tell considering the constant storms, and since Lara's watch always shows the same time, it's probably broken, making it no help in figuring this out). It really only serves to highlight just how insane the island is with that in mind though, considering all it took was about seventy hours to turn a Naïve Newcomer post grad into a PTSD-stricken Pragmatic Hero.
  • Eye Scream: When Lara finally manages to remove his helmet, the Oni Stalker is revealed to not have eyes anymore. From the looks of it, they rotted away a long time ago.
  • Fake Difficulty: The arcade adaptation, which is fairly par for the course for arcade games. Starting from Level 3 onward, the game has a nasty habit of sticking you in rooms with six or more enemies attacking you simultaneously, with only up to four guns to handle them. This leads to taking a lot of unavoidable damage due to being outnumbered. In addition, every single enemy that isn't a wolf is an absurd bullet sponge that can take upwards of 10 body shots to kill, and the hitbox to get a headshot is ridiculously small. Later enemies also start wearing helmets, which minimizes the headshot hitbox even further unless you knock the helmet off, but shooting the helmet won't stunlock enemies. You then have the choice of either knocking off the helmet while leaving yourself open to attack or resorting to body shots.
  • Fatal Family Photo: One of the relics is an old photograph of a young woman that belonged to an American soldier. On the back of the picture is a message from the soldier's sweetheart promising to marry him when he returns home. Lara observes "Someone looked at this picture many times. It's been folded and unfolded repeatedly...He never returned home. This island has taken so many lives."
  • Fate Worse than Death: The original souls of Himiko's hosts (usually her loyal and servile Priestesses of the Sun) are completely destroyed by the ritual that transfers Himiko's spirit into their bodies instead, so she may continue to live and rule Yamatai.
  • Female Fighter, Male Handler: In the reboot, various male characters sometimes brief Lara on her mission objectives throughout the game.
  • Feminist Fantasy: A young woman finds herself crashed on an island home to a violent murderous cult that only accepts men and brutally kills any women who happen upon the island. Said woman is forced to fight her way as a One-Woman Army to save her friends and herself from them.
  • Final Boss: The giant Oni Stalker, after so many cutscene appearances, is finally fought for real as the last hurdle Lara must overcome.
  • Final-Exam Boss: The final climb up the tower in the middle of a fantastical blizzard acts as one for the Le Parkour elements of the gameplay, putting everything you've learned about traversal to the test and demanding the use of nearly every gadget and upgrade to get to the top. The final combat encounter forces Lara to keep moving around the battlefield without the option to simply hide behind cover and take pot shots, causing the player to constantly think on their feet.
  • Flunky Boss: The Oni Stalker gets backed up by a handful of archers in every phase of his Boss Battle but the first. By this point, they're not a particular threat and mostly serve as a distraction from the boss and as ammo crates on legs.
  • Foreshadowing:
    • Two of the optional subquests involve setting images of Himiko on fire.
    • There a couple references to the unusual storm system as being "the Star phenomenon", both by the scientists in "Wartime intelligence" and Trinity. The storms began when Himiko was trapped in a dead body by a priestess named Hoshi, Japanese for star.
    • The revelation that Himiko is possessing the bodies of young women is hinted at in various journals. The most obvious is the journal of a priestess of the Sun Goddess who notes the current one is growing older and believes she's been mentored as her successor. She openly says that "whenever she looks at me...it's as if she's admiring her own reflection."
  • Game-Breaking Bug:
    • The PC version shipped with a bug where Press X to Not Die prompts do not appear on screen. You can guess how that works out for poor Lara.
    • Upon entering the Cliffside Bunker, after the first big fight against mooks, there is a door in the far corner of the room that is supposed to open to allow Lara to proceed. There's a bug where the door only opens partially, not enough for Lara to go through the doorway, leaving her trapped in the room. Fortunately, reloading the most recent checkpoint can properly open the door.
    • Another can occur with the ascender not working properly when you use it to reenter Endurance. It's random, and reloading the checkpoint does not correct it. The only way around is to exploit another glitch.
    • The DLC tomb "Tomb of the Lost Adventurer" requires burning down three out of four wooden supports a crashed plane is resting on. Burning down all four (which most players will inevitably do simply to see what happens) results in the path up the plane to the treasure chest becoming impossible to traverse. Reloading the last checkpoint usually fixes this.
    • The Chasm Shrine has a known graphics/texture bug with the puzzle room right after the camp site that makes it impossible to proceed. Considering that this location is part of the game's last 5% of remaining play time, bugging out so close to the finish line is seriously aggravating, but thankfully, fast-travelling away and returning should be enough to restore the room's proper textures.
    • If you collected absolutely everything there is to collect before tackling the Final Battle, which equals 98% completion, the game may fail to register the final document that is acquired automatically during the epilogue cutscene, leaving you unable to reach 100% Completion.
  • Gameplay and Story Segregation: The game has a bit of dissonance between the player's in-game actions and the narrative.
    • This is particularly evident with the hundreds of mooks Lara effortlessly guns down throughout the game, while the story implies she's barely hanging on both physically and emotionally. This is particularly egregious during the scene shortly before Grim's death, where the player easily blasts their way through a number of mooks and then in the cutscene afterwards Lara comments that she "barely survived" the encounter.
    • The writer of the game addressed this issue in an interviewinvoked, with the defining quote coming down to the fact that "every kill cannot be like the first kill", basically admitting and lamenting the problem, saying no game has the magic bullet that can solve the issue of having an affable relatable character also massacre hundreds of dudes without blinking an eye, and it's really just something relies on some generous Willing Suspension of Disbelief due to the very nature of action games.
    • On top of the psychological distress of dealing with the enemies itself, while you are given rough numbers for how many people should be on the island, you'll end up having to deal with significantly more enemies than that.
    • It would have been easy to save Grim in the gameplay, as the headshots you're likely to be used to doing would have solved the problem. Of course, realistically, you wouldn't risk it, but it makes it feel a bit like Cutscene Incompetence.
  • Genre Shift: The game's combat has been changed from the more traditional Tomb Raider/Prince of Persia style to something that more closely resembles Uncharted.
  • Giant Mook: Some of the Solarii wear heavy armor which makes them look bigger and more imposing. Both of the game's bosses Boris The Tank and the giant Stormguard are at least twice the height of Lara.
  • Gone Horribly Right: The entire point of the expedition was to find the lost island of Yamatai. The expedition was a success.
  • Gorn: This is not a game for the weak-stomached; Lara's death animations can be really brutal. Plus Lara kills two of the bosses and by smashing their heads in with her climbing axe. And Lara's weapon expert Finisher Skills can also be startlingly satisfying, with Lara grabbing them while they're down, stabbing them through the neck with an arrow, shooting them in the face point blank with the handgun or shotgun, or unloading a barrage of bullets from her rifle directly into their chests.
  • Gory Discretion Shot: Whitman's death, where the Oni turn on him without warning.
  • Grand Theft Me: It turns out that every single one of Yamatai's queens were actually Himiko herself, who used her magic to transfer her soul from one body to the next over the centuries. It's narrowly subverted in the finale, with Lara preventing Himiko from taking Sam as her next host body.
  • Gratuitous Japanese: The island is off the coast of Japan. However, the names "Hoshi" and "Kokoro" are pretty clearly examples of this; while hoshi means "star" and kokoro means "heart", they're incredibly unlikely to be used as actual names; for instance, Hoshiko (meaning "star child") would have been more appropriate.
  • Guns Akimbo: Despite this being Lara Croft's signature style in Tomb Raider, Lara only uses this once: in the finale to finish off Mathias.
  • Hailfire Peaks: Probably as a result of Himiko's weather powers, parts of the island have completely different weather patterns within walking distance of each other. There's snowy peaks, sunny valleys, eternally windy chasms and more.
  • Hammerspace: Though Lara only has four weapons, that's also four types of ammo to keep up with (bow with quiver, shotgun with shells, rifle and pistol with magazines) and there's no way she'd be able to carry all of them on her own. Lara's model will always show her carrying her pistol (right leg), climbing axe (left hip), rope coil (right hip), ammunition pouches (left hip) and radio (small of back) at all times, though, along with any of the three two-handed weapons if currently equipped, but the other two-handed weapons appear and disappear on command. Not shown in any way are all the collectibles she's lugging around which include helmets, vases, swords, numerous books and a cuddly toy.
  • Hand Cannon: Collecting all of the pistol parts upgrades your pistol into a .50-caliber Desert Eagle. It's not as useful as it sounds-by the time you've gotten that far into the game, almost all of the enemies are heavily armored, and the bow has an upgrade specifically made for killing armored enemies, making it a better option.
  • A Handful for an Eye: The skill Dirty Tricks allows Lara to throw dirt in an enemy's eye, blinding them temporarily and allowing for a swift axe strike or easy shot.
  • Hannibal Lecture: Mathias gives one once you pass the point of no return, calling out Lara on all the horrible things she's had to do and the countless people she's had to kill just to survive, making her no better then him, and that there are no heroes on this island. Lara, for her part, doesn't deny his accusations, but doesn't seem to be very fazed by the little speech either.
  • Happy Ending Override: The tie-in comics that take place after the game reveal that Sam, whose rescue was one of the primary goals of the entire game and who seemed to be in good health at the end, ended up being locked away in a mental hospital due to still having a piece of Himiko inside her. Fortunately, she's eventually able to expel Himiko from her body.
  • Heal It With Fire: At one point, lacking medical supplies, Lara cauterizes her own side wound with an arrow heated with a lighter. The pain of this leads her to a "Eureka!" Moment in which she makes herself fire arrows.
  • Heroic Sacrifice: Roth, Grim and Alex, to help Lara survive. Which means untold amounts of Survivor's Guilt for her.
  • Heroic Suicide: As told in one of the ancient scrolls that Lara can collect, Hoshi, one of the Sun Queen's priestesses, realizes what happens to the Queen's chosen "heirs". Himiko has been body surfing for generations, keeping herself alive by transferring her soul into a new body when her current one grows older. Hoshi steals a dagger from the Stormguard General and commits suicide during the ritual, deliberately breaking the cycle in order to stop Himiko and to save all the priestesses who would have come after Hoshi and also been used as sacrifices.
  • Historical Domain Character: Chinese historical records dated to the 3rd Century AD reference a Japanese queen by the name of Himiko, who ruled a kingdom called Yamatai-koku and died sometime around the year 248. So Himiko may have, in fact, really existed. Unfortunately the historical record is rendered even murkier by the fact that the earliest known Japanese histories (8th Century AD) make no mention of her at all. The controversy and debate over Himiko and Yamatai's existence, which forms the basis of the game's backstory, is still a hot-button topic of debate among historians.
  • Hoist by His Own Petard:
    • Shooting and wounding Solarii sappers when they prepare to throw will cause them to drop their molotov cocktails or sticks of dynamite, potentially killing themselves. There's even an achievement for the latter by making someone drop a stick that kills at least two mooks.
    • When Lara is escaping the destruction of the Solarii fortress, Nikolai attempts to stop her and get revenge for the deaths of his brothers with a heavy machinegun equipped with a grenade launcher. Using Le Parkour, Lara is able to outflank him and disable his gun, and blows him up with his own grenade launcher.
    • Whitman is done in by his own arrogance when Mathias tricks him into approaching the Stormguard as a distraction.
  • Hollywood CB: Lara and her companions communicate primarily through walkie-talkies, which are treated as functionally identical to cellphones.
    • The survivors interrupt and talk over each other ALL THE TIME despite this being impossible; two people trying to talk at the same time on walkie-talkies (or any other radio) are effectively both talking to themselves.
    • They frequently broadcast their location without a second thought as to who might be listening in, even though they are surrounded by cultists who are looking for them.
    • Very little consideration is given for the range of these devices. The only time they have any trouble is reaching someone outside the island. Lara does this by climbing to the top of an antennae and using the radio built into it. This whole sequence is riddled with problems.
      • When she finally gets the radio working, she hears the rescue plane sending out a broadcast on a nonstop loop, calling for any survivors. This is the dumbest thing a rescue plane could ever do, since broadcasting without waiting for a response would leave no way for would-be survivors to contact the plane.
      • Lara responds anyway, somehow successfully interrupting the plane's broadcast. She pauses to wait for a response (unlike the plane itself), then begins to repeat before the plane pays her back by interrupting her.
      • Throughout the whole sequence, Alex is on the walkie talkie walking her through what she needs to do to fix and operate the radio, and she apparently manages to somehow put her walkie on speakerphone, since she puts it down while she works and doesn't pick it back up at any time while she talks to Alex. It's also likely how the rest of her party can somehow hear the pilot over their walkies, despite being out of range and almost certainly on a different frequency than the plane.
  • Hollywood Torches: Despite all the times Lara needs to burn things or light her path in dark areas, she only goes through two torches over the course of the entire game. And she only needs the second one because she dropped the first one while escaping the collapsing cave in the opening sequence. Relatedly, many areas have large numbers of candles or bonfires that never burn out.
  • Hope Spot: At one point early in the game, Lara has to make her way inside the enemies' base to radio for help. After fighting her way inside, she finds the controls busted. So Alex tells her to climb up the radio tower to do it manually. She succeeds and they manage to get the signal out. Lara even manages to make a makeshift flare as well. But of course, just as the plane flies in, Himiko uses her powers to conjure a lighting storm and brings it down. Lara sees the pilot survive and tries to reach him, but the Solarii get to him seconds before Lara does and kill him. When going to find Alex, players will most likely assume that he's dead, because that's just what happens when a video game protagonist goes on a rescue mission. Then Lara overhears some of the scavengers talking about how Alex is still alive, just trapped in the ship. Lo and behold, when Lara finds him, he's still alive — injured, but alive! Enjoy the moment, because he doesn't stay that way for long. Then Lara is bursting with joy when she discovers a jade figurine she believes belonged to Kublai Khan's lost voyage. She is truly disappointed when she finds the 'Made in China' etching.
  • Hotter and Sexier: Inverted, as Lara always wears modest clothing and her sex appeal is significantly downplayed in order to fit in with the setting.
  • How Much More Can She Take: Throughout the game, Lara manages to take several falls, getting stabbed in the gut, and getting caught in a bear trap among other things, and keeps going. Made painfully obvious when you encounter Roth who has his leg mauled by a wolf. Lara makes a huge fuss about how he needs medical attention, ignoring the fact that she has suffered much worse damage, including the aforementioned impalement and the partially-broken bear trap.
  • Hypocrite: During the fight on the gondolas late in the game, one mook mans a machine gun turret and starts blowing up the entire platform Lara and several Solarii soldiers are fighting on. As he does, he swears to make Lara pay for killing his brothers, even though him destroying the platform leads to several more of his fellow soldiers' deaths, and he gleefully ignores their pleas to stop firing because he's killing them too.
  • Iconic Attribute Adoption Moment: In the finale, Lara takes up her dead mentor Roth's pistol and manages to swipe Mathias's using them like the iconic twin pistols to finish him off. Combined with a bit of Clothing Damage (making her outfit resemble OG Lara's) to symbolize her Character Development into a slightly darker version of the cocky adventurer from the original.
  • Idiot Ball: Every time the characters have a shot at Mathias, they suddenly decide to stop shooting, or they shoot a Mook instead.
  • I'll Kill You!: Often shouted by the melee Solarii as they rush at you with machetes and swords. Knowing Lara, they're usually dealt with rather quickly.
  • Impaled with Extreme Prejudice:
    • Lara gets impaled through the torso with a shard of rebar in the opening seconds of the game, after solving her first predicament.
    • Veering too far off course during a scene in which Lara is being dragged down a river causes her to be impaled through the neck with a pole. It's even more gruesome since she struggles and gasps for breath for a few seconds before finally dying.
    • This is also one possible result of falling into the water from a zipline on Shipwreck Beach, as well as the consequence of failing to dodge trees enough times while gliding the parachute down from the waterfall.
    • Some of the mooks armed with spears and naginata can kill Lara this way if her health is low enough. The Stormguard warrior will even stab his spear into the ground afterwards and watch as Lara's corpse slides down it!
  • Impromptu Tracheotomy: See Impaled with Extreme Prejudice above.
  • Improvised Armor: As you progress, enemies with armor in the form of steel plates strapped to their limbs and torso become increasingly common. More Elite Mooks wear welder's masks in addition to the steel plates.
  • Improvised Zipline: They're all over the place, with Lara using her axe in lieu of a pulley to use them. With the rope arrows, Lara can make her own.
  • Injured Player Character Stage: About halfway through the game, Lara gets more hurt than usual. She's not terribly inhibited in this sequence, although she staggers and takes damage whenever she jumps.
  • Innocence Lost: Pretty much the whole point of the plot is watching Lara get torn apart and put back together in one long, brutal Break the Cutie moment. The game even has an unlockable model called "Innocent Lara" used for scenes before the shipwreck.
  • Interplay of Sex and Violence: While there was some controversy around it before the game was released, the scene in question plays itself a lot closer to this trope then Rape as Drama. Lara is held captive by one of the Solarii and while his treatment of her has a twinge of Does This Remind You of Anything?, nothing comes of the encounter but death, making his actions feel a lot more like a twisted psycho savoring a kill Combat Sadomasochist style. The real drama, however, is not the sexual assault. It's Lara's reaction to having killed another human being.
  • Involuntary Group Split: Shortly after rescuing and reuniting with Sam in the already crumbling Solarii Fortress, some falling debris block the doorway as Sam runs ahead of Lara, leaving Lara to face a roomful of Solarii and find another way out alone as Sam makes her escape.
  • Irony: One of the early secret areas will have Lara complain, "I hate tombs." Imagine that!
  • Island of Mystery: Yamatai.
  • It Gets Easier: The first time Lara kills a person, it's a horrifically traumatic event that signals the start of her development to becoming an Action Girl. She then proceeds to slaughter hundreds of people throughout the rest of the game.
    Lara: I killed some of them.
    Roth: That can't have been easy.
    Lara: It's scary just how easy it was.
    • To show how much of a shift this becomes for her, Lara's first kill in the game is a deer she must hunt for food, and she actually apologizes to the animal for doing so.
  • It's a Long Story: Lara's answer to Roth once asking how she got way ahead of him in going off to find the Damsel in Distress. It involved rapids and a parachute.
  • I Will Show You X!: During the boss fight against Boris, after repeatedly calling Lara "a little rat", she responds with "I'll show you what this little rat can do!"
  • Just Plane Wrong: When Lara transmits a distress signal, an airplane flies in, presumably to pinpoint their exact location, and is brought down by a lightning strike. Modern aircraft are entirely unaffected by lightning strikes; in fact, it's estimated that each airplane in the U.S. commercial fleet is struck by lightning an average of once a year. Though it's justified by the fact that the lightning is decidedly not a natural occurrence, but a demonstration of Himiko's power to keep anyone from leaving Yamatai.
  • Kill It with Fire: Using the Fire Arrows (and later Napalm Arrows), Lara can set her enemies on fire. Shooting gas cans and oil spills will also cause explosions that set enemies aflame, and God help any mook caught within range of a fumbled Sapper Molotov.
  • Kirk Summation: See below.
  • Laughing Mad: The denizens of the Pit have been stuck on Yamatai so long that this has become what has happened to them. One of them refers to themselves in the third-person.
  • Le Parkour: Called "Traversal" by the dev team, this is used to some degree to get around, aided by her equipment. She has more limited ability to do this after being injured, however.
  • Let's Get Dangerous!: In-story: Lara is barely hanging on as she makes her way across the island. It's only during her escape back through the Shanty Town after freeing her friends that she begins actively fighting back against the Solarii.
  • MacGyvering: Lara, a recently-graduated archaeology student, is capable of rigging up upgrades for her weapons out of random crap she finds around the island that a team of engineers might be hard-pressed to duplicate in real life without a machine shop. But it's fun, so it's okay. Even if the player doesn't upgrade, several of the new tools during the game are demonstrative of remarkable ingenuity.
  • The Many Deaths of You: So, so many ways to die. It's just short of Dead Space levels of carnage. Here's a compilation!
  • Meaningful Echo: A visual one: In the opening cutscene before the storm, Lara looks into a mirror in her quarters aboard Endurance during her monologue. Later in the game when Lara must return to the wreck of Endurance to rescue Alex and salvage equipment needed to escape the island, she winds up in her quarters and looks into the mirror again. There's a moment of surprise as she studies her battered reflection, and the scene serves to highlight for Lara just how much she has changed.
  • Meaningful Name: The Stormguard and the Solarii. The Stormguard are Himiko's undead army, guarding the queen of storms. The Solarii are Matthias's insane cult, dedicated to reviving Himiko, effectively ending the storms and returning the sun.
  • Mêlée à Trois: Mathias' Solarii cult and Himiko's Stormguard are actually not aligned with each other, despite occupying the same territory, and the Stormguard will in fact attempt to kill any living human on sight, including Solarii members. Both are also out to kill Lara and her friends.
  • Men Are the Expendable Gender: Every man but one dies, every woman lives. However, the backstory makes it clear that the cult of the island doesn't recruit women into their ranks. The reasons are nightmare inducing. You'll find that all of the "shrines" set up by the cultists utilize strung up women who are not nearly decomposed enough to imply they're anything but recent victims. However while there are plenty of female corpses, no actual female characters are killed on screen. Except Himiko.
  • Metroidvania: Of the Soul Reaver and Batman: Arkham Asylum style, with your course of action being essentially linear, with backtracking required to previously explored areas with newly attained gadgets and upgrades to access previously unreachable collectibles.
  • Mercy Kill:
    • In the beginning of the game, this is what the man chasing Lara seems to believe he's doing. He continually tries to drag her back down to him and implores her to come back when she escapes him, sounding genuine in his insistence that he's trying to help her. If you fail the quicktime event, he buries his axe into her chest and whispers, "Shh... it will be over soon." Considering what happens to women on the island, had it been anyone but Lara, he probably would have been doing her a favor.
    • In one of the bunkers, a mook (who moments earlier had been trying to kill Lara) gets trapped under rubble by an explosion. He begs Lara to kill him. You can choose to end his suffering or walk away, in which case he dies of his injuries. Though if you do decide to kill him, Lara follows it with "Go to Hell", taking a bit of the mercy out of the equation.
    • While exploring the geothermal caverns, Lara passes through the area where the Solarii take newly-captured arrivals to the island and essentially torture them into joining the cult. One of the prisoners begs for Lara to kill him, and the player is able to oblige if they desire.
  • Misbegotten Multiplayer Mode: In keeping with industry trends at the time, the game had an executive-mandated and bog-standard one, with various team-based competitive modes as well as free-for-all deathmatch. Because the game's combat system really wasn't designed around player versus player it was critically panned and not very popular, particularly because of all the achievements that required you to spend inordinate amounts of time in itnote .
  • Molotov Cocktail: Thrown by enemies usually to flush Lara out from where she's hiding behind cover.
  • Money Spider: There's two types of game to hunt on Yamatai: small and big. The big ones comprise deer and boars, both of which give very decent amounts of XP and, with the Bone Collector skill unlocked, nice amounts of salvagenote , to boot. Funnily, the "small animals" category includes everything else down to crabs and rats, and while these critters can be tough to hit due to their tiny size, killing and looting them gives more XP and salvage than doing the same with human enemies that actually pose a threat. The yield of hunting is so good that it remains a worthwhile activity even after a region has been hunted out, simply because the respawning wildlife drops so much salvage.
  • Monster Delay: Occurs at about the halfway point, where Lara is trapped in a large, collapsing windy temple. Something very large smashes a bunch of the men, and the survivors mention "the guardians," but they don't get into it. That's about it for the next few hours, although Lara does stumble upon one of these "guardians" and gets a brief glimpse of it before she is forced to escape.
  • Mook Horror Show: Lara.
    • She gradually becomes this over the course of the game, starting with picking up a machine gun, much to the dismay of the mooks. After she defeats her first big shield-carrying enemy someone yelps "She's still alive?! Run!", and ensuing action scenes are scattered with bad guys expressing fear and disbelief that one girl is such a threat.
    • Once she obtains said grenade launcher from one of the Co-Dragons who reverts from Evil Gloating to sheer panic when he realises she's about to blow him to kingdom come. Lara herself even yells at them that she's coming to kill them all.
  • Mundane Utility: The bow and arrow (and the respective modifications) see a lot of usage throughout the entire game to pass various obstacles. Even the shotgun and the assault rifle's underbarrel grenade launcher are occasionally used by Lara to blast some makeshift barricades away. In fact, the only weapon that doesn't have any non-combat utility is the pistol.
  • Mythology Gag:
    • Aside from the aforementioned Guns Akimbo, there is a possibly unintentional one in Lara's Clothing Damage. Look at where her pants start to tear, if you start at the waist and move down. Familiar length? And what does Dr. Whitman compare finding Yamatai to again?
      "It's like finding Atlantis!"
    • Like in the original games, Lara first provision comes from a deceased person. In the original series it was her backpack. In this game, it's her bow and arrow.
    • When you find the last GPS cache and the hidden document inside, Lara lets out an "A-ha!" similar to when she found artifacts in Tomb Raider II. The game even plays the same sound effect, to drive home the point.
    • One of the trophies/achievements is called "Unfinished Business", which was the title of the PC-only expansion to the first Tomb Raider I.
  • Nice Job Breaking It, Hero: In the backstory. Priestess Hoshi breaking the cycle with her suicide doesn't end Himiko's reign, it only made her mad.
  • Nice Job Fixing It, Villain:
    • At one point, Lara is about a half-second away from being killed by the Solarii when a number of Stormguard soldiers inadvertently save her by cutting down all of the Solarii; had the Stormguard not attacked the Solarii, Lara would have died, and Himiko would have had her sacrifice and been brought back to life.
    • Himiko herself plays this trope when the wind storm she summons to kill Lara only succeeds in blowing the giant Oni Stalker off the bridge... when he was about to kill Lara.
    • Himiko then does it again while Lara is climbing the final level, blasting the rock face ahead of Lara with lightning creating a nice, flat, easily climbable cliff face when Lara had no other way of continuing up toward Himiko.
    • Of course, by this point in the game, it should be noted that it's implied that Himiko is now actively helping Lara because she knows that Lara is capable of destroying her body and freeing her spirit, so it's likely she was saving Lara on purpose.
  • No "Arc" in "Archery": Lara's arrows always fly straight and true. Holding the "fire" button down only changes the damage it deals to enemies; if you're aiming for someone's head, or something for your rope arrow to latch onto, it's just irrelevant. There's an arc aiming at distant birds though.
  • No-Gear Level: During her time in the Solarii caves about midway through the game, Lara loses most of her weapons apart from the bow and arrows while she's escaping, requiring her to retrieve her lost guns as she advances through the mines and rescues her friends.
  • No Holds Barred Beat Down: Lara is on the receiving end of a horrifically savage one midway through the game after slipping into the Solarii stronghold where Sam is due to be sacrificed to Himiko. After shooting the mook about to immolate her, Lara is grabbed, thrown to the ground and absolutely pummeled by Dimitri and Nikolai before Mathias stops them. She's unable to even lift her head on her own and her face is a bloody mess afterwards.
  • No One Gets Left Behind: Subverted and then played straight. Near the end of the game, when Lara goes off to investigate, Reyes, having been up to this point cold and hostile to Lara, explicitly says that she plans on leaving the island with or without her. However, when Whitman betrays the group and hands Sam back over to Mathias, Lara attempts to tell Reyes and Jonah to leave if she doesn't make it back, but Reyes completely goes back on her earlier words and reassures Lara that they aren't leaving her behind.
  • The Not-Love Interest: Sam to Lara. Sam being a Damsel in Distress is Lara's primary motivation for the majority of the game, they clearly mean a lot to each other to the point of being the most important person in their lives, and Sam stands by Lara in total support no matter what her decision.
  • "Not So Different" Remark: Mathias brings this up whenever he talks to Lara, saying they both kill to survive and get off the island. His journal entries, however, paint him as being Lara's Evil Counterpart at best: whereas Lara tries to save her shipmates, Mathias passively watched his crew try to escape the island — at his suggestion — and prove his theory that it would be impossible. He also tortures the male survivors of wrecks in order to brainwash them into joining his cult, and if that fails, he leaves them in the Pit to rot. Female survivors are sacrificed in rituals that potentially involve burning them alive on a pyre. Conversely, Lara is only guilty of killing people who are directly trying to kill her, or have proven that they would kill her if she gave them the chance.
    • Some of the Mooks do not actually believe in the cult nearly as much as the others and are trying to survive on the island by being part of the Solarii so they can finally go home. They probably intend to kill Lara on sight since they believe she will do the same to them if given the chance. This is true even more for the mini-bosses due to them wanting to avenge their brothers, while Lara would want to avenge Grim, Roth, Alex.
  • Notice This: Most climbable surfaces have white on them, like flaking-off white paint. Lara's rope arrows can only stick to other rope-covered surfaces, too, and those usually are white ropes. Most of the stuff you can burn is wrapped or covered in white cloth. Still, it's done well enough that it's not intrusive or glaringly unrealistic like most examples of this trope.
    • Or you can trigger Survival Instincts where the world turns black-and-white. Anything you can interact with glows golden.
    • Wandering near a Secret Tomb will cause the game to play a very noticeable bell-ringing sound.
    • Campfires when viewed from a distance have a Lens Flare that makes them easy to distinguish from other fires.
  • No Woman's Land: The Solarii cult only accepts males in their ranks. Any woman unfortunate enough to be stranded in Yamatai ends up in a sacrificial pyre.
  • Offscreen Teleportation: It's not at all clear how some of the bad guys get around. Many probably climb and crawl the same way Lara does, but it's not clear, and some seem to appear in places that would be impossible. The biggest offender is the scavenger at the very start of the game — he doesn't seem to be taking the same path through the caverns as Lara at all. Technically, Lara does this when she uses the base camps as a Warp Whistle to travel around the islands, even to places she should not have been able to get back to. This is so the player can backtrack to find the collectibles and complete challenges.
  • One-Hit Polykill: An expensive tier III upgrade for the competition bow allows Lara to shoot armor-piercing arrows. True to their name, they deal significantly more damage to armored enemies (which by the time you get it means: all enemies), and hitting unarmored spots results in overpenetration that can hit other targets behind the initial one. That second part isn't particularly relevant overall because enemies very rarely stand in line when you shoot them, but it sure is fun on the rare occasion that Lara does drop two or three guys with one arrow.
  • One-Woman Army: Lara becomes this through necessity.
  • Only a Flesh Wound: In the first playable section, Lara receives a gut wound that would absolutely fester without skilled medical attention. She seems to sleep it off and isn't troubled by it after the first campfire. As the game progresses it resurfaces a few times when she takes a particularly bad fall - when she falls from a meathook and lands flat on her back she's able to walk it off soon enough. When her parachute snags on a tree and she bounces off several limbs before hitting the ground, she hobbles and clutches her side, unable to climb or take much damage, until she manages to heat up an arrowhead and cauterize the wound. This fixes everything.
  • Origins Episode: Details this Lara's transformation from Action Survivor to Action Girl.
  • Pamphlet Shelf: Much of the details of the story only exist in the various Journals scattered around the island.
  • Perpetual Storm: The island of Yamatai is surrounded by a perpetual storm, preventing Lara and the others from leaving.
  • Playable Epilogue: While the story doesn't support it, the game lets you back on the island after you've finished the story to allow you to get 100% Completion. Unfortunately, there is no way to get off the island, whether or not you complete 100% of the game.
  • Point of No Return: Before re-entering the monastery, you are warned that you cannot fast-travel after leaving the camp by the entrance.
  • Posthumous Character: Several, mainly via the documents Lara discovers scattered around the island:
    • Himiko, the Sun Queen, whose soul is trapped in her decaying body, but still maintains control over the weather and creates the furious storms that wreck any ships and aircraft that approach Yamatai, and keeps the survivors on the island. She's arguably the Man Behind the Man to Mathias, as there are implications that she is directly influencing his actions. How else would he know the incantation for Himiko's soul to transfer into a new vessel?
    • Hoshi is a young priestess who served Himiko, and offers some insight into life on the island. Her writings reveal to Lara that Himiko has transferred her soul from one host to another for centuries, and that Hoshi was intended to be the latest vessel. She commits suicide to put an end to the Grand Theft Me, but also leaves the Queen trapped in her old decaying corpse, leading to nearly 2000 years of shipwrecks as she vents her rage through the furious storms surrounding the island.
    • Himiko's General who commands The Stormguard. He was responsible for selecting and preparing the priestesses for Himiko to transfer her soul into but Hoshi broke the cycle by killing herself — with his own dagger, no less. The General believed he had failed his Queen and also committed suicide. Lara later discovers his remains and learns the truth about Himiko and the Stormguard.
    • An unnamed ambassador to Yamatai. He was actually a spy, of whom Himiko was well-aware but allowed him to do his job. When his mission is complete he intends to return home and warn his superiors that an attack against Yamatai would be suicide. He mentions seeing some dark and very disturbing practices on which he does not elaborate, and his ultimate fate is unknown, though some of the relics and journals imply that he was killed, his ruler attacked Yamatai because they weren't warned, and were destroyed by the Stormguard. Himiko was then going to invade his nation, but was stopped when Hoshi committed suicide, trapping Himiko in a corpse.
    • Several other minor characters also leave writings, including a Japanese soldier whose unit was sent to garrison the island during World War II, (and were subsequently slaughtered by the Stormguard) German scientists sent to the island during the war to research the weather phenomenon and determine if there is a military application for it, and A cryptic message from an unnamed agent of an organization called "Trinity" that ran afoul of Mathias and his cult while attempting to stop the Solarii.
  • Powerful Pick: Climbing axes are very useful, both for their intended application and for the effect they have on the human skull.
  • Pragmatic Adaptation: The arcade version.
    • Instead of playing as Lara Croft, you play as a faceless, unnamed character who accompanies and assists Lara in her journey.
    • Due to the fast-paced, gameplay-centric arcade style, the plot is stripped down to only the most plot-relevant cutscenes, which are played in-between levels. This has the side effect of leaving many plot holes open.
  • The Precarious Ledge: Lara has to travel like this quite a few times: she has to move across a ledge at least once on a cliff face with her back to the cliff. Behind her, structures are being destroyed in a violent wind storm.
  • Press X to Not Die: Several cutscenes fall into this category (the infamous Attempted Rape being an early example).
  • Primal Fear: Deliberately exploited by the developers to make the players feel as uncomfortable as possible. Himiko help you if you're claustrophobic (people with fear of heights will also have their fair share of cringe inducing moments, and there's a lovingly squicky moment where Lara is dunked in and has to wade through a standing pool of human blood.)
  • Psycho for Hire: Vladimir is described in Enemy Chatter as loving to kill people.
  • Puzzle Boss: There's only really two bosses in the game, and they both require Lara to use unconventional tactics to beat them.
  • Quirky Mini Boss Squad: The trio of Russian brothers seems to serve this role for Mathias, coupled with Co-Dragons.
  • Railing Kill: Using the rope arrow on a mook standing on a balcony will cause Lara to yank him off the ledge (and in at least one case you can do this by pulling down the entire balcony). Mooks can also tumble over balconies when shot, and Stuff Blowing Up (grenades, making someone drop dynamite by shooting them before they can throw it, shooting Exploding Barrels, etc.) can fling them over ledges as well.
  • Rare Candy: Weapon parts are randomly found in salvage crates or on enemies. If you find a set of them, you unlock a better version of your current weapon that's capable of sustaining more upgrades.
  • Recycled Title: Though most just call it "Tomb Raider 2013" to distinguish.
  • Riddle for the Ages: Even if you comb the island and land 100% completion, read all the old documents and extrapolate from all the ancient ruins of the island, there's just some things that go unexplained.
  • Rivers of Blood: Lara wades through a stream of gore full of people sacrificed by the island's cult.
  • Satellite Character: No one in the game besides Lara seems to get much in the way of development. Instead they all seem like vehicles to help further develop her character growth.
  • Savage Wolves: The wolves in the game are large and often stalk you in packs of three. You eventually even have to go into a wolf den.
  • Say My Name: "Lara!" "Sam!" "LARA!" "SAAAAAM!" Bonus points for even the subtitles eventually using all caps.
  • Schmuck Bait: At one point in the game, you're trying to track down Captain Jessop, one of the pilots from the crashed rescue plane. As you close in on to his position, a cutscene triggers that ends up with you being captured, and hung from a ceiling in decrepit monastery. There's limited mobility at this point, and only one exit; as soon as you leave another cutscene triggers where Lara can see an Oni enter that room, look around for a moment, then walk out of view. Once you regain control, there's absolutely nothing stopping you from crawling backwards into the room you just left... aside from the Oni that's still in the room, waiting to turn you into a bloody red pulp.
  • Scream Discretion Shot: When Lara is about to cauterize her side wound, just as she's about to stick herself with a heated arrowhead, the camera cuts to the outside of the helicopter she's in, depicting a flock of birds being driven from their perch as Lara screams. The scene then cuts back to Lara throwing the arrow down while yelping and whimpering in pain.
  • Sealed Evil in a Can: The Sun Queen, who after a botched attempt at doing so hundreds of years ago, is waiting to have her soul transferred into the body of an applicable vessel.
  • Semper Fi: There's an entire collection of artifacts belonging to United States Marine Corps troops Lara can discover, and the category itself uses this as the name. Lara's shoulder bag also has "U.S.M.C." printed on its strap, but that's of course just a fashion accessory.
  • Sequel Hook: Both in the ending cutscene and the hidden document you get for collecting all the GPS caches which talk of some organization called Trinity that went to the island for The Star Phenomenon, but failed in their mission. And in the ending, Lara is reading her father's journal, where the word CROATOAN is prominently written in red ink on the page. This was the word left carved into a tree at the abandoned Roanoke Colony in North Carolina. And The Backwards Я message on the page opposite (see trope entry above.
    • And then the actual sequel has nothing to do with Roanoke and instead centered around a Byzantine prophet who fled the Middle East with his followers and settled in Siberia.
  • Shield-Bearing Mook: Certain enemies carry around large shields that block attacks. They'll attempt to approach and stab you with a spear while their buddies, if any are still alive, provide cover fire. As you progress, they'll start wearing armor, too, so you'll have to get through that to kill them.
  • Shipwreck Start: The game begins with Lara Croft and the crew of the Endurance being involved in a shipwreck while searching for the island of Yamatai in the Dragon's Triangle. Lara and the survivors wash up on the shores of Yamatai and the plot of the game is them attempting to escape from the island.
  • Short-Range Shotgun: Played completely straight. The shotgun has devastating power at short range, but falls off dramatically beyond a few paces. The game attempts to alleviate this with the Full Choke alternate fire mode but the range improvement is negligible and at the cost of hitting power to boot (which actually runs counter to the point of full choke on an actual shotgun: tighten the pattern for greater hitting power throughout its range). It also sort of ignores the fact that choke on a shotgun can't be adjusted on the fly like that.
  • Shout-Out:
    • Both "Hunter" and "Guerrilla" DLC costumes are reference toward Predator franchise. "Hunter" dresses Lara in camouflage pants and a coat of mud in a reference to the first film, while "Guerrilla" is the same outfit Royce wears in Predators.
    • The "Aviatrix" DLC costume dresses Lara in a 1930s style leather bomber jacket, in a reference to the Indiana Jones films.
    • A particularly effective and nightmarish one to Apocalypse Now where Lara escapes capture by jumping down into a river of blood. Or it could be a shout out to The Descent - a lone woman, with nothing more than a climbing axe to defend herself, hunted down in a dark cave. The bloodbath scene is practically ripped from the film and being the moment when the main character completely snaps.
    • The mission to hunt down a deer for food is called, appropriately, Woman Vs. Wild.
    • The earliest achievement for finding collectible artifacts is called "Relic Hunter."
    • Another achievement is called Get over Here!, where you use the rope arrow to pull 5 mooks to their doom.
    • About halfway through the game, when you earn enough skill points to purchase the Dodge Counter move, you'll find that it allows Lara to instantly retaliate against a melee attack by ducking it and jamming an arrow through an opponent's knee. The achievement for doing this a set number of times is, of course, called "Former Adventurer."
    • The Endurance was the name of Ernest Shackleton's ship in an expedition to the Antarctic that also went horribly wrong.
    • When escaping the Solarii fortress to a waiting rescue helicopter, the objective is given as, you guessed it, "Get to the chopper".
    • During Whitman's filler shoot, Sam promises that with some editing magic, they'll make him look like Gordon Ramsay in the final product. Given the hissy-fit Whitman threw over cutting into a simple fish, that would be quite the feat.
    • The achievement for purchasing all skills in one category is called "Clever Girl".
    • One set of documents is titled Diaries of a Madman.
  • Show, Don't Tell: Probably no-one cared about this rule when Alex's affection for Lara was explicitly stated. All we know about his feelings toward Lara comes from a single note found around 3/4 of whole game. Nothing besides that note was indicating anything to that point, making the whole deal very artificial, which may of course have been the point as the note and Lara's comment on it speculate that Lara didn't even notice his interest. Well... she didn't and thus, neither did the player.
  • Shown Their Work: Some of the military equipment scattered throughout the island is fairly accurately-modeled. A wrecked B-25 Mitchell appears early on (with parts of another later in the game) and other wreckage includes a G4M "Betty" bomber, while the basic machine gun is the Japanese Type-100. The descriptions and uses of many of the artifacts Lara discovers are also fairly accurate.
  • So Proud of You: Roth says this to Lara.
    Roth: Whatever happens, I want you to know that I loved you like the daughter I never had. I'm proud of you.
  • Spanner in the Works: Lara ends up as this for both the Solarii and Himiko.
  • Stealth-Based Game: To a degree. There is a lot of emphasis on choosing the right way to engage an enemy, and entire enemy encounters can be subverted by careful use of Le Parkour.
  • Stupidity Is the Only Option: On three different occasions the player is required to tear down an entire area just to proceed, two times explosively, and all three times Lara barely escapes with her life and kills other people in the process. The third time is preceded by repeatedly detonating natural gas veins deep underground, which any miner will tell you is a bad idea.
  • Subhuman Surfacing Shot: At one point, Lara Croft falls into a pool of blood and slowly emerges from it head-first in a scene played for ominousness, presumably as a homage to similar scenes from The Descent and Apocalypse Now.
  • The Straight and Arrow Path: Lara's most iconic weapon in the game is her hunting bow, which begins as a makeshift longbow and ends as a professional sports bow. She has access to a nice assortment of guns as well, but for most of the game the bow is preferable due to its relatively high damage output and the fact that it's completely silent, whereas her other weapons make quite some noise. In addition, a skill available early in the game allows players to reclaim any arrows that hit an enemy or animal from their body, giving the bow effectively infinite ammo as long as you never miss. Another skill allows you to collect extra ammo from slain enemies, so you can miss a few times and still break even.
  • Swiss-Army Weapon: The Climbing Axe works as a weapon, a prybar, a crank handle, and an entire set of climbing gear.
  • Tactical Suicide Boss: The Oni Stalker wears impenetrable armor everywhere except for its back. Guess which part of its body it exposes when it attacks.
  • Take a Third Option: Mathias firmly believes that the only way to escape the island is to give Himiko a new body, otherwise there's no way to stop the storms that trap everyone who arrives on the island. Lara discovers there's another option when she reaches the tomb of the Stormguard General and reads his last words: The storms are the result of Himiko's rage over being trapped in her decaying corpse, and she realizes that destroying the body will set the Sun Queen's spirit free and end her rage.
  • Take Cover!: Lara will automatically duck behind the nearest available cover whenever enemies are in the vicinity, and step out when they are dead.
  • Take Your Time: At any point in the game it's possible to ignore the story, turn around, and go exploring.
  • Taking the Bullet: Roth does this for Lara, shielding her from an axe thrown by Mathias. It leads to plenty of Survivor's Guilt for her afterwards.
  • Taking You with Me: During Grim's Dying Moment of Awesome, he spear-tackles a Solarii off of the platform, but said Solarii grabs ahold of him and drags him down with him.
  • Thanking the Viewer: "Thank you for taking the time to complete our game" in the first part of the credits.
  • This Is Gonna Suck:
    • In the first playable section of the game, Lara comments "This is going to hurt" just before she swings into an open flame in order to escape her bindings.
    • Lara says "I've got a bad feeling about this" on her way to the radio tower, early in the game.
  • Those Wacky Nazis: Communications dating to World War II Lara discovers on the island indicates that the Germans sent scientists to the island to study the weather phenomenon in the event that it might be something of use to the war effort. Partly Truth in Television: There was a technological interchange between Nazi Germany and Imperial Japan during the War, but nothing significant.
  • Throwing Your Sword Always Works: Mathias kills Roth by flinging an axe into his back.
  • Too Dumb to Live:
    • Pretty much everyone (except for Lara, obviously) for trusting Whitman at the beach. It's not that it's his word against Lara's about collaborating with Mathias. He outright admits in front of everyone that he cooperated with the Solarii in the palace to save his own neck.
    • Whitman himself has several stupid moments but the biggest one results in his painful death at the hands of the Stormguard. He calmly walks towards two armored undead Samurai and tries to strike up a conversation. Whilst they approach him with swords drawn. Mathias had deceived him into thinking that the Stormguard would let them pass willingly but he really didn't need to walk right up to them to introduce himself!
    • Alex in a massive case of Love Makes You Stupid. The Non-Action Guy going alone to retrieve tools from the wreck of Endurance with psychotic cultists with a hair-trigger about just to impress the girl he's crushing on? Yeah. that will end well. All it probably did was pile on Lara's pre-existent Survivor's Guilt.
    • There're many, many ways for Lara to die a gruesome death, like walking into a volatile gas pocket while carrying a burning torch or jumping up and down on an ancient sea mine on the coast with predictable results.
  • Took a Level in Badass: Lara goes from a Naïve Newcomer just out of school at the start of the game to an Adventurer Archaeologist by the end.
  • Tragic Keepsake: On Shipwreck Beach, Lara can find toys and a photograph of two children named Millie and Coco who somehow got trapped on the island. We aren't told their fate, but it's easy to imagine.
  • Trashcan Bonfire: Often seen scattered around the Solarii strongholds, bunkers and bases.
  • Trial-and-Error Gameplay: Several set-pieces involve moving quickly through dangerous environments, with no time to slow down and check your route.
  • Twofer Token Minority: Lara's best friend Sam Nishimura, Japanese and female. Reyes is a Triple Token Minority; black, Latino and female. If you follow word of god, Sam and Lara are both bi/gay for each other, adding Lara to the list.
  • Unfriendly Fire:
    • Multiple times, Solarii will fire heavy weapons at Lara despite their own being in the way.
    • The easiest way to neutralize Solarii sappers is to shoot them anywhere when they're preparing to throw their molotov cocktail or dynamite stick. They'll inevitably fumble, drop the thing and blow up themselves and any of their buddies that gets caught in the blast. You even get an achievement for pulling this off.
  • Universal Ammunition: Zig-Zagged. Each of Lara's weapons use a different type of ammunition. However ammunition is universal to the weapon class. This is most egregious with the pistol and rifle - ammo for the former is simultaneously 9×19mm Para, .45 ACP, and .50 Action Express, while for the latter it's 8×22mm Nambu, 7.62×39mm, and 5.56×45mm.
  • Unwilling Suspension: Happens to Lara twice. Both times, she manages to escape on her own.
    • In the opening, she is wrapped in a thick cloth and is hanging upside-down inside a shrine.
    • After she is captured by the Stormguard, she wakes up inside a chamber where her wrists are bound and hanging overhead.
  • Utility Weapon: Lara's pickaxe is a tool first and a weapon second. In fact, she needs to take many levels in badass before she can even think about swinging it with intent to kill. It's used in a bunch of ways; prying open doors, turning cranks, climbing rocks, zipping down ziplines, and striking a flint to light her torch at will. In addition, the shotgun, assault rifle, and especially bow all aid Lara in navigating the world and bypassing obstacles. The only weapon she has that's only useful for killing people is the pistol, and it makes up for its lack of utility with ludicrous precision.
  • Vague Hit Points: There's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk. Data mining revealed there is a hidden feature that extends the "gauge" (rather than decrease damage done by enemies) over the course of the game, allowing to take far more punishment in later stages without dying.
  • Walking Disaster Area: Many of the ruins have existed for decades or centuries. Thanks either to her combat skills or her bad luck, a lot of them wind up collapsing or burning down minutes after Lara gets there.
  • Waking Up Elsewhere: After the opening cutscene, Lara's situation. Bonus points for being upside-down. She later is captured and has a similar situation, barring the upside down.
  • Waking Up at the Morgue: Lara wakes up in the middle of several horrific charnel houses.
  • Weather Manipulation: Primary ability of the game's Big Bad Himiko. She is the source of the island's supernatural storms.
  • What Is Evil?: The Big Bad notes that there's no such thing as heroes on Yamatai, just survivors.
  • What Measure Is a Mook?: While not emphasized, the game does show that many of the Solarii that Lara massacres her way through are actually just regular people who were stranded on the island by Himiko's storm wall, and are just following Mathias in order to survive, although many have become quite crazy and brutal from having spent so much time on the island. This serves to emphasize the "backed into a corner" attitude Lara sports as she goes from just barely surviving encounters with the Solarii at the beginning, to brutally slaughtering them without remorse by the end. Even though they're normal, everyday people who are merely doing exactly what Lara herself has done simply to survive the extreme situation they're all in, they cannot be reasoned with, and they are in her way... There is one point, after escaping the Oni hunting Lara in the monastery , she will drop into a room with several Solarii. One of them notices her and suggests that they work together to escape the monastery, stating that the "Guardians" will kill them all regardless. Lara pauses for a moment and starts asking about their attackers until one of the mooks changes his mind and yells at his teammate to kill her, forcing Lara to defend herself.
  • What the Hell, Hero?: Mathias calls out Lara for indiscriminately slaughtering her way through the island and gaining a large bodycount. Of course, he's one to talk.
  • Worst Aid: It's generally held that it's safer to keep it in if you have a long bit of shrapnel in you (pulling it out risks rupturing internal organs, or bleeding out). Tell that to Lara at the beginning of the game. And that's just the opening. From there on, any time the plot mandates her hurt, whatever first aid is applied to the wound would cause even more damage, both short- and long-term.
  • Would Hit a Girl: Many if not all of the Solarii scavengers won't hesitate to hurt Lara, and this is observed most clearly in the cutscene when she's captured while in the Pit and brutally beaten up by Dmitri, Nikolai and a whole host of other Solarii who want revenge on the Outsider. In normal fights, Mooks will actively run up to Lara and engage her in melee combat, bladed weapons at the ready.
  • Why Won't You Die?: A mook, late in the game.
    Mook: It's no good! She just won't die!
  • You Have Researched Breathing: Lara must spend a skill point to learn to retrieve arrows from dead enemies and animals. She must spend another one to learn how to hit people with an ax.
  • Youkai: The Oni, The Sun Queen's Imperial Stormguard.
    • Non-Indicative Name/Sadly Mythtaken: Oni are usually portrayed as large, ogre-like demons with horns and wielding iron clubs. In this game the "Oni" are just undead samurai. However, their leader is a nearly invincible, 10 foot tall ogre-like man with the Oni-style iron club, so that might be where they got their name.
  • You're Insane!:
    • Sam says this Stock Phrase word-for-word to Mathias. And she's absolutely right: the guy is batshit crazy.
    • Later, when Lara and Roth are being rescued by a helicopter, Lara goes as far as to threaten the pilot at gunpoint to force him to land and save the others; the pilot's reaction is "Fuck! You're crazy!!" Considering what Lara was doing at the time, it's not totally unjustified.

Alternative Title(s): Tomb Raider Arcade

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