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History VideoGame / TombRaider2013

15th May '16 11:39:32 AM TheOneWhoTropes
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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Crystal Dynamics, it was released for the {{PlayStation 3}}, {{Xbox 360}}, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the {{PlayStation 4}} and {{Xbox One}} in 2014. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the {{badass}} {{adventurer archaeologist}} we know and love.

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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Crystal Dynamics, it was released for the {{PlayStation UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the {{PlayStation UsefulNotes/{{PlayStation 4}} and {{Xbox UsefulNotes/{{Xbox One}} in 2014. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the {{badass}} {{adventurer archaeologist}} we know and love.
27th Apr '16 1:45:04 PM SandyGunfox
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** The first shotgun, the "Trench Shotgun," is a Winchester M1912. This is upgraded to the "pump-action shotgun," the Ithaca 37. The final upgrade is the "Combat Shotgun," a Franchi SPAS-12.
11th Feb '16 12:29:04 AM apfelschorle
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* TheBermudaTriangle: The game takes place in the Dragon's Triangle. For game purposes this is basically a Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Interestingly the Dragon's Triangle is an actual place, and is often called the Devil's Sea in real life.)

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* TheBermudaTriangle: The game takes place in the Dragon's Triangle. For game purposes this This is basically a the Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Interestingly the Dragon's Triangle is an actual place, and is often called the Devil's Sea in real life.)
11th Feb '16 12:26:03 AM apfelschorle
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* TheBermudaTriangle: The game takes place in the fictional Dragon's Triangle. This is basically a Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Apparently the Dragon's Triangle is way more dangerous.)

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* TheBermudaTriangle: The game takes place in the fictional Dragon's Triangle. This For game purposes this is basically a Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Apparently (Interestingly the Dragon's Triangle is way more dangerous.an actual place, and is often called the Devil's Sea in real life.)
11th Feb '16 12:21:02 AM apfelschorle
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*TheBermudaTriangle: The game takes place in the fictional Dragon's Triangle. This is basically a Japanese equivalent of the Bermuda Triangle, and one line of dialog explicitly compares the two. (Apparently the Dragon's Triangle is way more dangerous.)
8th Feb '16 5:12:23 AM Ambaryerno
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* ContinuitySnarl: Crystal Dynamics likes to claim that both the novel and the interquel comics are canon in between the two games, but they contradict each other on whether Lara's in therapy (she's "getting help" in the novels though it's a plot point in the comics that she isn't), Himiko's possession of Sam (Lara manages to end it at the end of the novel, but it's revealed again as a new thing in the comics), and Lara and Sam's living situation (the novel ends with them living together; the comics end with Sam institutionalized). The second game sheds no light on this, with the only mention of Sam being that she "doesn't want to see" Lara and "her doctors" won't let Lara visit.

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* ContinuitySnarl: Crystal Dynamics likes to claim that both the novel and the interquel comics are canon in between the two games, but they contradict each other on whether Lara's in therapy (she's "getting help" in the novels though it's a plot point in the comics that she isn't), Himiko's possession of Sam (Lara manages to end it at the end of the novel, but it's revealed again as a new thing in the comics), and Lara and Sam's living situation (the novel ends with them living together; the comics end with Sam institutionalized). The second game sheds no light on this, with the only mention of Sam being that she "doesn't want to see" Lara and "her doctors" won't let Lara visit. However documents available in the game make it clear that Lara ''is'', or at least has been, in therapy.
7th Feb '16 8:30:47 PM Starshone
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* ContinuitySnarl: Crystal Dynamics likes to claim that both the novel and the interquel comics are canon in between the two games, but they contradict each other on whether Lara's in therapy (she's "getting help" in the novels though it's a plot point in the comics that she isn't), Himiko's possession of Sam (Lara manages to end it at the end of the novel, but it's revealed again as a new thing in the comics), and Lara and Sam's living situation (the novel ends with them living together; the comics end with Sam institutionalized). The second game sheds no light on this, with the only mention of Sam being that she "doesn't want to see" Lara and "her doctors" won't let Lara visit.
11th Jan '16 10:00:58 AM Dark
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* IdiotBall: Every time the characters have a shot at Mathias, they suddenly decide to stop shooting, or they shoot a Mook instead. Taken to an extreme when [[spoiler:Roth]] has a clear shot at Mathias before he can throw his axe, but decides to [[spoiler:take the hit]] instead of stopping him from throwing it to begin with. Once [[spoiler:he's hit]] he decides to start shooting again, but Mathias is conveniently gone.

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* IdiotBall: Every time the characters have a shot at Mathias, they suddenly decide to stop shooting, or they shoot a Mook instead. Taken to an extreme when [[spoiler:Roth]] has a clear shot at Mathias before he can throw his axe, but decides to [[spoiler:take the hit]] instead of stopping him from throwing it to begin with. Once [[spoiler:he's hit]] he decides to start shooting again, but Mathias is conveniently gone.
28th Dec '15 2:51:32 AM Jokubas
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** On top of the psychological distress of dealing with the enemies itself, while you are given rough numbers for how many people should be on the island, you'll end up having to deal with significantly more enemies than that.
28th Dec '15 2:42:47 AM Jokubas
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** It would have been easy to save [[spoiler:Grim]] in the gameplay, as the headshots you're likely to be used to doing would have solved the problem. Of course, realistically, you wouldn't risk it, but it makes it feel a bit like CutsceneIncompetence.
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