History VideoGame / TombRaider2013

19th Feb '17 9:33:07 AM Bissek
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Added DiffLines:

** And then [[VideoGame/RiseOfTheTombRaider the actual sequel]] [[spoiler:has nothing to do with Roanoke and instead centered around a Byzantine prophet who fled the Middle East with his followers and settled in Siberia]].
24th Jan '17 9:10:30 AM Scorpio3002
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** The survivors interrupt and talk over each other ALL THE TIME despite this being impossible; two people trying to talk at the same time on walkie-talkies are effectively both talking to themselves.

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** The survivors interrupt and talk over each other ALL THE TIME despite this being impossible; two people trying to talk at the same time on walkie-talkies (or any other radio) are effectively both talking to themselves.
24th Jan '17 9:07:59 AM Scorpio3002
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* HollywoodCB: Lara and her companions communicate primarily through walky-talkies, and they interrupt and talk over each other ALL THE TIME despite this being impossible. They also throw caution to the wind when broadcasting their location without a second thought as to who might be listening in, even though they are surrounded by cultists who are looking for them.
** Very little consideration is given for the range of these devices. The only time they have any trouble is reaching someone outside the island. When Lara radios for help, she does so from the radio that is built in on the top of the radio tower. This whole sequence is riddled with problems.
*** When she finally gets the radio working, she hears the rescue plane sending out a broadcast on a nonstop loop, calling for any survivors. This is the ''last'' thing a rescue plane would want to do, since it leaves no way for would-be survivors to contact the plane.
*** Lara sends anyway, somehow successfully interrupting the plane's broadcast. She pauses to wait for a response, then begins to repeat before the plane pays her back by interrupting her.
*** Throughout the whole sequence, Alex is walking her through what she needs to do, and she apparently manages to put her walky on "speakerphone", since she puts down the walky while she works and doesn't pick it back up at any time while she talks to Alex. It's also likely how the rest of her party can somehow hear the pilot over their walkies, despite being out of range and almost certainly on a different frequency.
** Lara's radio is also conveniently water-proof (or at least blood-proof).

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* HollywoodCB: Lara and her companions communicate primarily through walky-talkies, and they walkie-talkies, which are treated as functionally identical to cellphones.
** The survivors
interrupt and talk over each other ALL THE TIME despite this being impossible. impossible; two people trying to talk at the same time on walkie-talkies are effectively both talking to themselves.
**
They also throw caution to the wind when broadcasting frequently broadcast their location without a second thought as to who might be listening in, even though they are surrounded by cultists who are looking for them.
** Very little consideration is given for the range of these devices. The only time they have any trouble is reaching someone outside the island. When Lara radios for help, she does so from the radio that is built in on this by climbing to the top of an antennae and using the radio tower.built into it. This whole sequence is riddled with problems.
*** When she finally gets the radio working, she hears the rescue plane sending out a broadcast on a nonstop loop, calling for any survivors. This is the ''last'' '''''dumbest''''' thing a rescue plane would want to could ever do, since it leaves broadcasting without waiting for a response would leave no way for would-be survivors to contact the plane.
*** Lara sends responds anyway, somehow successfully interrupting the plane's broadcast. She pauses to wait for a response, response (unlike the plane itself), then begins to repeat before the plane pays her back by interrupting her.
*** Throughout the whole sequence, Alex is on the walkie talkie walking her through what she needs to do, do to fix and operate the radio, and she apparently manages to somehow put her walky walkie on "speakerphone", ''speakerphone'', since she puts it down the walky while she works and doesn't pick it back up at any time while she talks to Alex. It's also likely how the rest of her party can somehow hear the pilot over their walkies, despite being out of range and almost certainly on a different frequency.
** Lara's radio is also conveniently water-proof (or at least blood-proof).
frequency than the plane.
24th Jan '17 1:16:35 AM Dribbleondo
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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Crystal Dynamics, it was released for the UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the UsefulNotes/{{PlayStation 4}} and UsefulNotes/{{Xbox One}} in 2014. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the badass {{adventurer archaeologist}} we know and love.

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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Crystal Dynamics, it was released for the UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the UsefulNotes/{{PlayStation 4}} and UsefulNotes/{{Xbox One}} in 2014. On April 27th 2016, the game was ported over to MacOS and SteamOS/ Linux by Feral Interactive. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the badass {{adventurer archaeologist}} we know and love.
23rd Jan '17 10:49:16 PM Scorpio3002
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* HollywoodCB: Lara and her companions communicate primarily through two-way radios, and they interrupt and talk over each other ALL THE TIME. They also routinely tell each other where they are, even though they are surrounded by cultists who are looking for them, who could easily be listening in.
** Very little consideration is given for the range of these devices. The only time they have any trouble is reaching someone outside the island.
** When Lara radios for help, she does so from the radio that is built in on the top of the radio tower. However, when the pilot radios back, everyone else can hear it over their two-ways, despite being out of range and almost certainly on a different frequency - unless they're hearing Lara talk to the pilot over Lara's short range radio, which is turned on and nearby.

to:

* HollywoodCB: Lara and her companions communicate primarily through two-way radios, walky-talkies, and they interrupt and talk over each other ALL THE TIME. TIME despite this being impossible. They also routinely tell each other where they are, throw caution to the wind when broadcasting their location without a second thought as to who might be listening in, even though they are surrounded by cultists who are looking for them, who could easily be listening in.
them.
** Very little consideration is given for the range of these devices. The only time they have any trouble is reaching someone outside the island.
**
island. When Lara radios for help, she does so from the radio that is built in on the top of the radio tower. However, when This whole sequence is riddled with problems.
*** When she finally gets the radio working, she hears the rescue plane sending out a broadcast on a nonstop loop, calling for any survivors. This is the ''last'' thing a rescue plane would want to do, since it leaves no way for would-be survivors to contact the plane.
*** Lara sends anyway, somehow successfully interrupting the plane's broadcast. She pauses to wait for a response, then begins to repeat before the plane pays her back by interrupting her.
*** Throughout the whole sequence, Alex is walking her through what she needs to do, and she apparently manages to put her walky on "speakerphone", since she puts down the walky while she works and doesn't pick it back up at any time while she talks to Alex. It's also likely how the rest of her party can somehow hear
the pilot radios back, everyone else can hear it over their two-ways, walkies, despite being out of range and almost certainly on a different frequency - unless they're hearing Lara talk to the pilot over Lara's short range radio, which is turned on and nearby.frequency.



* HundredPercentCompletion: You'll need every relic, document, map, and GPS... as well as all of the challenges which do not appear on your map.



* HundredPercentCompletion: You'll need every relic, document, map, and GPS... as well as all of the challenges which do not appear on your map.
16th Jan '17 12:45:00 PM Morgenthaler
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* ThoseWackyNazis: Communications dating to WorldWarII Lara discovers on the island indicates that the Germans sent scientists to the island to study the weather phenomenon in the event that it might be something of use to the war effort. Partly TruthInTelevision: There was a technological interchange between UsefulNotes/NaziGermany and ImperialJapan during the War, but nothing significant.

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* ThoseWackyNazis: Communications dating to WorldWarII Lara discovers on the island indicates that the Germans sent scientists to the island to study the weather phenomenon in the event that it might be something of use to the war effort. Partly TruthInTelevision: There was a technological interchange between UsefulNotes/NaziGermany and ImperialJapan UsefulNotes/ImperialJapan during the War, but nothing significant.
4th Jan '17 1:38:31 AM Starshone
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Followed by the 2015 title ''VideoGame/RiseOfTheTombRaider''. Also has an interquel comic, written by Creator/GailSimone (with Creator/RhiannaPratchett cowriting some issues), that bridges the gap between the two games, and [[http://www.bradygames.com/promotions/promotion.aspx?promo=139971 an upcoming novel]] picking up right after the first game.

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Followed by the 2015 title ''VideoGame/RiseOfTheTombRaider''. Also has an interquel comic, written by Creator/GailSimone (with Creator/RhiannaPratchett cowriting some issues), that bridges the gap between the two games, and [[http://www.bradygames.com/promotions/promotion.aspx?promo=139971 an upcoming a novel]] picking up right after the first game.
game, and another interquel comic starting after the second game written by Mariko Tamaki.
20th Dec '16 10:41:54 PM Odacon_Spy
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** Lara's first pistol is a Beretta 92SB taken from Vladimir, her first kill, and she later gets an accessorized Remington Model 1911 R1 Enhanced from Roth. Fully upgraded, it becomes a Desert Eagle.



** Lara's first pistol is a Beretta 92SB gotten off Vladimir, her first kill, and she later gets an accessorized Remington Model 1911 R1 Enhanced from Roth. Fully upgraded, it becomes a Desert Eagle.


Added DiffLines:

** "No one leaves!"
20th Dec '16 10:40:09 PM Odacon_Spy
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Added DiffLines:

** During Whitman's filler shoot, Sam promises that with some editing magic, they'll make him look like Creator/GordonRamsay in the final product. Given the hissy-fit Whitman threw over cutting into a simple fish, that would be quite the feat.
14th Dec '16 10:13:47 AM LentilSandEater
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* CutsceneIncompetence: Lara has a bad habit of forgetting she has weapons she can use besides her Bow, leading to some situations that could have easily been avoided with the use of something semi/fully automatic. Even worse is the times she doesn't use anything, and simply watches helplessly as things occur before her that she could have easily helped to prevent [[spoiler: such as when the rescue plane pilot is killed.]] Another example occurs towards the end of the game: [[spoiler: when she decides to storm the palace to save Sam and defeat Himiko, she has a perfect shot at Whitman and Mathias, who are taking Sam to the ritual. She seems to forget that she has a silent bow and up to two guns with silencers attached. Could have saved her a lot of trouble]].
** The last example is at least somewhat justified in that [[spoiler: she can see the Oni guards, ''and'' she herself needs to get into the ritual chamber. She may in fact be deciding to follow someone who knows the way.]]

to:

* CutsceneIncompetence: Lara has a bad habit of forgetting she has weapons she can use besides her Bow, leading to some situations that could have easily been avoided with the use of something semi/fully automatic.
**
Even worse is the times she doesn't use anything, and simply watches helplessly as things occur before her that she could have easily helped to prevent [[spoiler: such as when the rescue plane pilot is killed.]] Another example occurs towards the end of the game: [[spoiler: when she decides to storm the palace to save Sam and defeat Himiko, she has a perfect shot at Whitman and Mathias, who are taking Sam to the ritual. She seems to forget that she has a silent bow and up to two guns with silencers attached. Could have saved her a lot of trouble]].
** The last example is at least somewhat justified in that [[spoiler: she can see the Oni guards, ''and'' she herself needs to get into the ritual chamber. She may in fact be deciding to follow someone who knows the way.]]
trouble]].
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