Video Game / Rise of the Tomb Raider

Discover the Legend Within.

"Throughout history, the boldest have dared to go further. They risked death and in doing so live on forever. What drives these few to the ends of the Earth? The desire to discover something more? The search for something greater? The world is full of unanswered questions. Beyond all limits, all reason, the answers await. For some, discovering the secrets of the world... is the only way to live."
— Lara Croft

Rise of the Tomb Raider is the direct sequel to Tomb Raider (2013), developed by Crystal Dynamics. It was released on November 10, 2015 for Xbox One and Xbox 360, January 28, 2016 for PC, and Q4 2016 for PlayStation 4.

Following the events of Tomb Raider, Lara Croft travels the world in search of myths and legends, to discover the truth behind the immortal beings she encountered on the island of Yamatai. Standing in her way is a sinister organization known only as "Trinity", who will stop at nothing to obtain the Divine Source for themselves.

Previews: trailer 1, trailer 2


The game contains examples of:

  • Ability Required to Proceed: A lot of areas early in the game are inaccessible until Lara manages to acquire the right tools to progress, such as certain special arrows and the lockpick.
  • Action Prologue: Of a sort. The game opens with Lara scaling a Siberian mountain, then cuts to the beginning of her adventure as she races to explore the Prophet's tomb in Syria before Trinity can destroy it.
  • Action Girl: Lara. Really, who expected different?
    • Sofia, Jacob's daughter, is also no slouch.
  • Advanced Ancient Acropolis: Kitezh, a city in Siberia founded by Byzantine refugees, who constructed elaborate devices such as a holographic map (the Atlas) and a mechanical Orrery before their city was buried beneath a glacier by its magically-charged, invincible army.
  • All There in the Manual: While the game does mention the fate of non-Jonah survivors of the previous game, you'll still need to read the comics to learn the whole story.
  • Alone With Prisoner Ploy: A villainous version. Ana pretends to be captured by Trinity in order to coax the location of the Divine Source out of Lara, who has also been captured. She abandons the facade after it's clear Lara doesn't know.
  • Ancient Conspiracy: The Order of Trinity, originally an order of knights dispatched by the Catholic Church to hunt down the Prophet and his followers, pursuing them to Syria and then Kitezh in Siberia. In the present day, they're a lavishly-equipped and funded secret organization with lots of military muscle including Private Military Contractors, and have aims to cleanse and Take Over the World.
  • And the Adventure Continues: The last cutscene of the game (barring the post-credits stinger) depicts Lara in her father's office, packing up for another expedition, with a map of Mexico and Central America on her father's desk.
  • And Your Reward Is Clothes: Lara gets new outfits with various buffs contingent on the completion of certain story or side missions.
  • Apocalyptic Log: Several
    • Those from the Soviets detail their occupation of the Kitezh mountain and their excavation of the outskirts of the city, before their slave laborers revolt and overpower them.
    • Those from medieval Trinity knights relate their quest across the steppes to track the followers of the Prophet to Kitezh, with many dying to angry locals, sickness and starvation, and finally the Deathless Army
  • Armor Is Useless: Averted. Trinity soldiers with body armor and the Deathless Army with their armor require more firepower to take down than normal enemies.
  • The Atoner: The Prophet became this after dooming his soldiers to an eternity of undeath. He spent the rest of this long life protecting the secret of the Source so that no one would abuse it as he did. As he lay dying, he gave Lara premission to destroy the Source, knowing that it would kill him.
  • Attack Its Weak Point: the Deathless Ones are especially vulnerable to headshots. Unfortunately, they all wear ancient Byzantine helmets and chainmail, meaning it takes more than one shot to put them down.
    • There's also a skill point upgrade that allows Lara to see the hearts of animals she's hunting while using Survival Instincts so she can inflict extra damage.
  • Badass Grandpa: Technically, Jacob, seeing how he's centuries old
  • Battle Amongst the Flames: Lara and the Remnant, fighting in the burning Village after Trinity discovers it.
  • Bears Are Bad News: There's several bears throughout the game, and they're easily the toughest foes - animal or human - Lara will face, and at least one encounter is unavoidable.
  • Big Bad: Konstantin serves as the main antagonist, though he's not in charge of Trinity.
  • Bittersweet Ending: Ana, Konstantin, and the Trinity force are destroyed, but the Divine Source is lost and Jacob is dead, along with dozens of the Remnant. And Trinity is still out there...
  • Blondes Are Evil/Blonde Guys Are Evil: Ana and Konstantin, respectively.
  • Brown Note: The Divine Source is sort of an inverted Brown Note; looking at it causes the beholder to gain immortality, though as Jacob and the Deathless Ones show, it can be more of a curse than a blessing.
  • Character Tic: Whenever Lara swims (or nearly drowns as the case may be), when she gets back on dry land, she squeezes the water out of her ponytail.
  • Clear My Name: One of Lara's motivators for her quest for Kitezh and the Divine Source is a desire to rehabilitate the memory of her father, who was slandered throughout the academic community for his theories.
  • Continuity Nod:
    • One of the optional tombs revolves around changing the water level of a large chamber to reach the goal, a reference to Cistern, a level in the original Tomb Raider.
    • Lara eventually comes across a lush green valley amongst snowy mountains, much like the Lost City of Vilcabamba (also from the original game).
    • The design of the pump-action shotgun looks much like the design used in Tomb Raider II through Last Revelation.
    • Similarly, if you fully upgrade the semi-auto pistol (minus the extended magazine upgrades) it looks almost identical to Lara's iconic Heckler and Koch USP Match .45 pistols from the pre-reboot games and the film adaptations.
    • Some Trinity soldiers discuss being sent to Yamatai to clear out the Solarii remnants, shortly after the survivors of the Endurance escaped.
  • Cold-Blooded Torture: Trinity uses this on the Remnants they capture, hoping to find the Village, Kitezh, and the Divine Source.
  • Curb-Stomp Battle: Lara deals these out like candy to Trinity and even the Deathless Ones.
    • The Deathless Army also butchers the unlucky Trinity forces they encounter.
    • Trinity themselves deal this to the Remnant; though it's far from as effortless as the above two examples, the results are still quite thorough.
  • Curse Cut Short: Lara is interrupted in the middle of calling Ana a "cunt" by a backhand across the face.
  • Damn You, Muscle Memory: The button for using rope arrows in the previous game has been reassigned in this one; many, many, many trick arrows have been wasted in attempts to cross gaps.
  • Dead Guy Junior: Jacob mentions that his wife reminded him of a woman from his past, named Sofia. Sofia is also the name he and his wife eventually gave their daughter.
  • Death from Above: Lara is on the receiving end of this from Trinity helicopters and trebuchets crewed by the Deathless Ones. She can return the favor. Sofia also uses a trebuchet to provide fire support for Lara's assault on the Chamber of Souls and to shoot down Konstantin's helicopter.
  • Dirty Commies: The Soviets came to the Kitezh region, enslaving the locals to mine the mountain protecting the city. They even broke through to the city gate and were in the process of pulling it open when the Remnant staged an uprising and drove them out.
  • Disproportionate Retribution: Some of the journals in the Baba Yaga DLC sidequest are from a woman who was sentenced to five years in a Gulag for throwing a drink in the face of a party official.
  • The Dreaded: Lara and Konstantin are both this to the Trinity forces.
    • The Deathless Army is this to the Remnant, to the point where they haven't ventured into the ruins of Kitezh in centuries.
  • Dual Wielding: Lara has two climbing axes now, not just one.
  • Dug Too Deep: Averted. The Soviets mined the mountain that hid Kitezh from the world and excavated some of the city ruins, but were driven from the area before they could breach the city gate after the Remnant incited an uprising at the GULAG the Soviets used for their forced labor. They never even came close to the Deathless Ones.
  • Elite Mooks: Trinity's special forces wear body armor and wield fast-firing assault rifles with deadly accuracy. They always operate in teams and throw grenades liberally to flush Lara out of cover.
  • Enemy Chatter: Lots of it from the Trinity soldiers, who discuss things ranging from their old lives, their current jobs, or the mission at hand to how hard Lara is to kill.
  • Even Evil Has Loved Ones: Konstantin for his sister Ana. His quest for the Source is founded one part on megalomania and one part on genuine desire to cure his sister's terminal illness.
  • Exposed to the Elements: Thankfully averted, something the previous game had trouble with. Alas, this didn't stop many reviewers from claiming this game was a first to do this in the franchise.
    • Though it is possible for players to manually select an outfit for Lara that is not appropriate for the climate (Like giving her the Commando outfit - which includes a tank top - during a blizzard).
  • Eye Scream: Konstantin uses his thumbs to gouge out the eyes of some poor mook in a You Have Failed Me moment.
  • Fast-Roping: Trinity forces are fond of this.
  • Greater Scope Villain: The Order of Trinity, which orders Konstantin's expedition to find the Divine Source and is still active after the conclusion of the game.
    • Documents and other information you can find throughout the game hints that there's even one for Trinity itself: They're answering to and bankrolled by the Vatican.
  • Grievous Bottley Harm: Lara can stealth kill mooks with glass bottles laying around, as well as throw them for a distraction.
  • Grim Up North: Most of the game takes place in a mountain valley in Western Siberia (real life mythology places the lost city of Kitezh in Nizhny Novgorod Oblast).
  • Hairpin Lockpick: After Lara is captured by Konstantin at the Soviet GULAG and thrown in a cell, she unlocks her shackles with a hairpin.
  • Healing Hands: Jacob, using the powers granted to him by the Divine Source.
  • Hidden Elf Village: Jacob's village, which seems to be composed of the decaying remnants of the outlying outlying suburbs of what has been Kitezh.
  • Hired Guns: Not all of the members of the Trinity force are members of Trinity itself. Lara can overhear conversations from mercenaries that Konstantin hired who only recently became aware that Konstantin seriously believes all of the New World Order Knight Templar rhetoric he says.
  • Honey Trap: Ana, to Lara's father, Lord Richard Croft.
  • Incurable Cough of Death: Ana has one. Judging by her smoking, it's probably lung cancer.
  • Inner Monologue: Lara at the campfires.
  • In the Hood: Lara wears a red parka while in Siberia. She loses it after being briefly captured by Trinity.
  • Irony: In the first trailer, Lara's psychiatrist tells her to venture into the world more as part of her rehabilitation, only for it to be revealed that Lara has been (or will be) fighting through the wilderness, and mercenaries, in far off lands.
  • I Surrender, Suckers: At one point, Jonah has Konstantin at gunpoint. Konstantin begs for his life, only to stab Jonah and escape when he's distracted.
  • Item Crafting: Lara will have to hunt for items to use to make upgrades to her arsenal.
  • It's Personal: Ana, and Trinity at large, is responsible for Lara's father's death.
    • Lara's father's professional reputation as a historian was also ruined by his relentless quest for the Divine Source.
  • Keystone Army: The Deathless Ones, who dissolve into nothingness after Lara destroys the Divine Source.
  • Killed Offscreen: Dialogue from the Trinity soldiers confirms that this is what happened to the remaining members of the Solarii Brotherhood after Lara and her friends were saved from Yamatai, courtesy of Trinity.
  • Kill It with Fire: Some elite Trinity mooks are armed with flamethrowers. Lara can use flaming arrows, Molotov cocktails, and incendiary shotgun shells. Jars of Greek fire and braziers of burning oil are also useful against the Deathless Army.
  • Last Stand: The Trinity forces, after they seize the Chamber of Souls, are slaughtered to the last man by Lara, her allies, and the Deathless Army.
  • Last Villain Stand: After his helicopter is shot down, Konstantin takes Lara on in the last boss battle of the game. He dies taunting Lara about her father's death.
  • Lighter and Softer: Downplayed Trope. The game is more personal to Lara, hitting home to her relationship with her father, but she herself sustains far less injuries than the previous game, and almost none of her allies end up dying (in contrast to the previous game, where every single male except Jonah died). In this case only ones who do die are Konstantin and Jacob, with the former being the main antagonist and the latter performing a Heroic Sacrifice.
  • Like Father, Like Daughter: Invoked by Lara, who believes being a swashbuckling adventurer, like her father, is her calling in life.
  • MacGuffin: The Divine Source, a mysterious blue glowing crystal that has the power to grant immortality. Also, for a portion of the game, the Atlas that identifies the location of the Source.
  • Molotov Cocktail: Lara can craft these from bottles of alcohol lying around. Stretched a bit, in that while it's understandable to find vodka in the Soviet GULAG, it's hard to explain how they're found in the Remnant's Hidden Elf Village, and even harder to explain how they're found in ancient ruins that have lain dormant for centuries.
  • Mook Horror Show: Whenever Trinity fights the Deathless Ones. It's telling that they're more terrified of them than they are of Lara.
  • Plot-Triggering Death: Lord Richard Croft's suicide after the academic community ridiculed his attempts at proving Kitezh's existence spurs Lara into trying to redeem his legacy.
  • Private Military Contractors: The bulk of the Trinity forces are simple mercenaries looking for a paycheck. Averted by Trinity's special forces, who seem to truly believe in that they are doing the work of God.
  • Psycho for Hire: Most of the mercenaries Trinity employs are dangerously psychopathic, and at least one of their soldiers (as revealed in audio logs found throughout the game) is a literal Serial Killer who goes so far as to kill a Trinity technician to satiate his bloodlust. Konstantin gives him a promotion.
  • Put on a Bus: Sam is relegated to a few photos and mentions in the documents of Lara's therapy sessions.
  • Rain of Arrows: The Deathless Army subjects Lara to this in their first appearance, driving her out of the Cathedral.
    • The Remnant also uses this to bring down a Trinity helicopter.
  • Really 700 Years Old: Jacob.
  • Recycled Trailer Music: James Horner's "The Car Chase" from the A Beautiful Mind soundtrack is used to great effect.
  • Reality Ensues: Turns out nobody believed Lara and the other survivors's expierences on Yamatai, which included fighting undead samurai and an ancient storm goddess.
    • The Remnant are forced to fight with bow and arrow as being isolated from all civilization prevents more modern weapons to produced. What few modern weapons and tools they have were scavenged from an old abandoned Soviet facility and those are worn down after decades of use.
  • Rewarded as a Traitor Deserves: The driver who takes Lara towards the Prophet's tomb in Syria probably didn't expect to get gunned down by Trinity after he agreed to sell her out to them.
  • Rock Beats Laser:
    • The Remnant puts up a pretty good fight against heavily-armed Trinity forces with air support, even managing to down one of their attack helicopters with nothing more than Soviet-era small arms and a Rain of Arrows.
    • The Deathless Army manages to annihilate the Trinity forces they encounter with nothing more than Byzantine-era arms and armor.
  • Resurrective Immortality: A manuscript reveals this is how the Divine Source bestows immortality. You can still be "killed", but your body will dissolve into glowing ash. You will reform from the ash within a day, with all of your memories intact.
  • Rogue Agent: Ana, to a degree. Though the whole operation carries Trinity's approval, she has no intention of handing the Divine Source over to them.
  • Scaling the Summit: We first find Lara on an expedition climbing some Siberian mountains to reach a lost city she thinks is beyond them.
  • Schizo Tech: The Remnant's technological level is all over the place, using arrows and guns interchangeably, communicating over radio and by carrier birds. Explained by the fact that a lot of their more impressive technology is either scavenged Soviet gear or relics of Kitezh, neither of which they have the knowledge or resources to replicate.
  • Sealed Evil in a Can: The Deathless Army of the Prophet, who have been guarding Kitezh and the Divine Source for centuries. The Remnant dare not venture into the city ruins because of them, and the Trinity forces who encounter them are butchered almost effortlessly.
  • The Siege: Kitezh suffered one of these after a Trinity operative led a Mongol horde to its location. The Mongols, expecting a swift sacking, were quickly bogged down by the Deathless Ones and were finally repulsed after the Deathless turned their siege engines on the nearby glacier, burying the city.
  • Sociopathic Soldier: An audio recording by a Trinity soldier recounts how he, not satisfied with slaughtering the natives, murdered a technician from another squad to slake his bloodlust, only to be forgiven by Konstantin.
  • Sole Survivor: Ana is the sole survivor of the Trinity force tasked with retrieving the Divine Source. She doesn't survive for long, though.
  • Still Wearing the Old Colors: The Deathless Army, still wearing centuries-old Byzantine armor, towing around ballistae and operating trebuchets, and marching into battle beneath their old battle standards.
  • Storming the Castle: Both Lara and the Deathless Army attack the Trinity-occupied Chamber of Souls at the end of the game in order to reach the Divine Source.
  • Super Not-Drowning Skills: The rebreather (looted off of a Trinity flamethrower operator, for some reason) allows Lara to remain underwater indefinitely. You get it fairly late in the game, though, so you'll still have to hold your breath for earlier underwater tombs and segments.
  • There Are No Therapists: Averted in the first trailer, at least; Lara goes to visit a shrink in an attempt to get over the trauma of what happened to her on Yamatai. Whether or not the therapy is successful is another matter that we'll have to discover.
    • Also in the game itself. Among the documents are recordings of several of Lara's sessions with her therapist.
  • We Have Reserves: The attitude Konstantin takes towards his forces, sending wave after wave against Lara, the Remnant, and the Deathless Ones. Subverted in that they do actually not have reserves, and are suffering from severe manpower shortages by the end of the game.
  • Who Wants to Live Forever?: Jacob, who longs to be released from his centuries of existence and atone for the wrongs he committed as the Prophet. It's implied the Deathless Army feels this way as well.
  • Waif-Fu: Subverted. Given weapons and room to maneuver, Lara can go through Trinity mooks like tissue paper. Unarmed and at close range, though, the Trinity agent who breaks into her father's study becomes a real threat - because under those conditions, being so much shorter and lighter than your opponent is a serious problem. note 
  • You Killed My Father: Lara's beef with Trinity.
    • Averted with Ana, though, as she truly loved Richard and couldn't bring herself to kill him.
  • You Shall Not Pass: The name of a chapter, actually, wherein the Deathless Army tries to stop Lara from reaching the Chamber of Souls.