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"I don't think I'm that kind of Croft..."Lara Croft is a young, British archaeologist that is searching for meaning and direction in her life after the disappearance of her parents. It was through her own suggestion and research (and her close relationship with the captain) that the Endurance and its crew sailed into the Dragon's Triangle in search of the lost kingdom of Yamatai... though it hardly turns out to be what they expected. After stranding on the island, Lara must adapt to its hostile environment quickly, in the process discovering a part of herself she never even knew was there.
- Action Girl: By the end of the game, Lara has grown into a badass heroine that is capable of taking out entire squads of heavily armed enemies by herself, braving everything the island throws at her to save her friends.
- Action Survivor: She's just a college graduate trapped on an island. This version doesn't even seem to be as much of a Deadpan Snarker to compensate for her terror.
- Adorkable: Gets pretty giddy when expositioning on relics found in the game.
- An Axe to Grind: A climbing axe is her primary melee weapon. She brings a second one along for her adventure to Siberia in Rise.
- Anti-Hero: Lara grows through a few different types of anti-heroes over the course of her Character Development.
- Archer Archetype: Has a hunting bow as one of her most-associated weapons, and she can be quite stealthy (when the player wants her to be).
- Badass Adorable: Lara has always been cute, but the reboot puts emphasis on her youth, innocence, and overall inexperience.
- Badass Bookworm: Can both take on hundreds of battle-hardened thugs and centuries old undead Samurai as well as being a consummate expert on East Asian history, culture and languages despite barely being out of college. Sam's journals hint that Lara had at least a passing familiarity with many other regions and periods of history, too.
- Beauty Is Never Tarnished: Downplayed. Throughout the game, she gets all manner of cuts and bruises, and her clothes get completely shredded. Furthermore, she spends quite a bit of time covered in blood and/or dirt. Her face remains largely untouched however. Strangely, no amount of flowing water or rain is capable of washing all that out.
- Blood Is the New Black: Happens to her quite a bit.
- Blood Knight: The tie-in comics raise the question whether Lara might be enjoying violence a bit too much. When she and another woman are mugged, her acquaintance notes afterwards that she was not so much scared of the robbers but of how Lara fought them off with a smile on her face.
- Lara even references this in-game. When telling Roth that she had been forced to kill in order to escape, he comments that it must have been hard for her. Her reply? "It's frightening just how easy it was." And then there's that part where she gets her hands on a grenade launcher...
- Brainy Brunette
- Break the Cutie:Ship Captain: Don't really know what happened to you on that island. An' judging from those wounds and that look in your eyes, I'm guessin' I don't wanna know.
- Broken Bird: Pretty much the end result of her time on the island. She's survived and found a new purpose, but she's been left a very psychologically battered woman by her experiences on the island. There's a reason Yahtzee dubbed it I Spit On Your Tomb.
- Broken Pedestal: A comment she makes on one of Dr. Whitman's documents states she's disgusted with herself for once admiring him. It's also implied she has sour feelings towards her father for going off and getting himself and her mother presumed dead though she rebuilds that particular pedestal by the end of the game when the experiences of the island give her a new outlook on her father's ambitions.
- Chronic Hero Syndrome: She is fully prepared to risk her life to save the captain of a plane that was struck down by lightning in spite of Roth's insistence that they focus on their own. Sadly, she fails to reach him before the Solarii do.
- Classical Anti-Hero: Starts out as a scared 21-year-old Action Survivor.
- Clothing Damage: Lara's outfit gets more and more damaged as the game goes on. By the time she makes it back to the beach, it's beyond all hope of repair.
- Combat Pragmatist: Strangling or stabbing unaware enemies, throwing dirt in their eyes, stabbing them in the knees or the neck with arrows, caving in downed enemies' heads with rocks, tripping them and shooting them in the back with a shotgun... Lara's trying to survive, not fight fair. Interestingly, her combat pragmatism rises over the game - although she acquires her climbing axe relatively early, it takes her quite a while until she can unlock the skill to use it on enemies.
- Covered in Gunge: If she's not covered in blood, it's this.
- Covered with Scars: By the end.
- Deadpan Snarker: Not as much as her previous incarnations, but it's there, such as her response to Reyes's Doom Magnet accusation.
- Deliberate Injury Gambit: A variation of this trope; to escape her very first predicament, Lara sets the sack she's tied up in on fire.
- Dented Iron: At times, though she does recover, her wounds hinder her to the point of traversal being very difficult, if not impossible, until she can patch herself up in some way. Her final model in the last quarter of the game is littered with scars, and that hole from the beginning of the game never quite goes away. She also shows quite a bit of physical damage from her ordeal, and often holds a hand to her wounded side when things are quiet. Take note of any cut-scenes where she falls from a height and lands safely, her hands go straight to her wounded side every time. Furthermore, as the game progresses and she gets more banged up, you can regularly hear her hissing through clenched teeth and gasping in pain as the accumulated injuries she's suffered through the game cause her constant discomfort, even when she's just standing still.
- Destructive Saviour: Wherever Lara goes, devastation follows in her wake. Be it natural formations that took aeons to form, Japanese WW-II-bunkers, Soviet installations or ancient ruins that have weathered the passage of countless centuries, almost all of them will inevitably crumble into smoldering piles of rubble within minutes of her arrival on site. The amounts of infrastructure and irrecoverable historical legacy Lara routinely destroys on her adventures are staggering. Granted, much of it is caused by her enemies in their attempts to kill her, but another large chunk is definitely her own fault.
- Determinator: She is put through absolute hell, both physically and mentally, but she just keeps going. Lara may be a mere mortal, but she turns into a near Implacable Woman by the end of the game. A hail of gunfire, arrows, dynamite, hurricane winds, lightning storms, mad cultists, supernatural undead samurai, and a soul-stealing ritual all fail to stop her as she inexorably pushes forward.
- Disappeared Dad: Her father, Lord Richard Croft, committed suicide when she was but a child after being disgraced for his obsession with immortality. In reality, Trinity had him killed and staged it to look like a suicide.
- Doom Magnet: Gets called this by Reyes after Lara failed to save Alex aboard the Endurance.Reyes: Seems anyone caught with you has a pretty low survival rate.
Lara: Better keep your distance then.
- The Dreaded: Ironically, Lara herself becomes this to the mooks once she begins fighting back against them. Over time, enemy chatter both in and out of combat reveals that the mercs are actually scared shitless of her and hope they don't run in to her. They don't even know her name, but they start uniformly referring to her as "The Outsider". Not an outsider. The Outsider. Leads to an amusing moment later in the game, where one mook starts freaking out when his comrade wonders aloud where "she" has gotten too, only to reveal that he was actually talking about his pet pig which he'd let out of its pen.
- Dual Wielding: Gets a brief moment of her trademark pistols Guns Akimbo at the very end of the first game - see the respective entry below. From Rise onwards, she begins to wield two climbing axes instead of just one, although the change doesn't have any noticeable impact on gameplay.
- Eureka Moment: Cauterizing her wound with a heated arrowhead gives her the idea to create Flaming Arrows. Most of the times she acquires a new ability or piece of equipment are also presented as one, especially in Rise.
- Exposed to the Elements: The top doesn't really do much in protecting her against obstacles, gale-force winds and the freezing cold.
- Fragile Speedster: Lara cannot take much damage. To compensate, she's very light on her feet, with dodges and counterattacks against off-balance enemies encompassing a large part of her melee skills.
- Gadgeteer Genius: She certainly has shades of this, considering all the awesome stuff she can build from junk and scrap. See MacGyvering below for details.
- Gag Boobs: Averted, she apparently dropped at least three cup sizes during the reboot. The Lara from the original games would not be able to squeeze her rack through some of the narrow gaps this Lara crawls through.
- Game-Breaking Injury: The puncture side wound she gets at the beginning of the game. The wound getting irritated or worse impedes her progress more than once over the course of the game until she finds a way to patch it. In the second game, this same wound is apparently still giving her trouble, as she can often be seen holding this particular side after large tumbles or firefights.
- Glass Cannon: Lara can dish out ridiculous amounts of damage with the arsenal she carries, but she cannot take nearly as much herself.
- Good Is Not Soft: Not by the time she gets her hands on a grenade launcher, it isn't.Lara: That's right! Run, you bastards! I'M COMING FOR YOU ALL!
- Guns Akimbo: Steals Mathias' gun along with using Roth's own gun to finish him off. Although it's used more as a Mythology Gag than anything else. Albeit an awesome one at that.
- Heal It with Fire: At one point, she cauterizes her side wound with a heated arrowhead. It's extremely painful, of course, but it works.
- Heroic B.S.O.D.: A brief one following Roth's death. She snaps out of it when she realizes that the key to escaping the island is whatever the Stormguard is protecting in the monastery.
- Hollywood Nerd: A document you discover reveals Sam had to practically drag Lara away from her books in school to get her to go to out, while "adventures" to various hot spots in Europe had her far more interested in the local libraries and other historical sites, rather than bars, clubs and parties. Even though she's only 21 and fresh out of college she shows remarkable knowledge of the artifacts she discovers throughout the game, and an enthusiasm for archaeology that makes her completely Adorkable. Nonetheless, even before Taking A Level In Badass Lara is an athletic and quite beautiful woman who, whenever Sam can actually get her nose out of her books, had no trouble meeting guys. She's also able to analyze the origin and age of any given relic she discovers while exploring the island, and even makes suppositions on the various ruins she traverses across at a mere glance, and none of her theories seem to be based on anything but conjecture. She can also speed-read ancient Japanese.
- Hurting Hero: Aside from the obvious, Lara is suffering from some extreme Survivor's Guilt by the end of the game.
- I Work Alone: By Rise, she's taken this attitude, in part due to being betrayed by her old friend Ana. She learns otherwise over the course of the game.
- Impaled with Extreme Prejudice: After escaping from her first predicament, Lara falls on a piece of rebar, which goes straight through her side. And a lot of the possible deaths she might meet throughout her ordeal have this happen to her.
- Improbable Use of a Weapon: The stealth kill animations show Lara using her bow as a makeshift Garrotte to choke out enemies. Who ever thought to use a bow in this manner?
- In the Hood: She wears a hooded parka while in Siberia in Rise of the Tomb Raider.
- It's All My Fault: Blames herself for the predicament she got the crew and herself into as it was her suggestion to take an alternate, off-the-beaten-path route to the island that winds up shipwrecking the Endurance. Though Roth and the others continually tell her they don't blame her for what's going on, considering they were headed to the island anyway.
- It Gets Easier: The first time she kills a person, it's a horrifically traumatic event that signals the start of her development to becoming an Action Girl. She then proceeds to slaughter hundreds of people throughout the rest of the game. She even mentions that it is "scary" how easy it was to kill someone.
- It's Up to You: Hope you weren't expecting anyone to be actually useful to you for more than five minutes, Lara. She seems to become attuned to this, as, at the end of the game, Reyes and Jonah offer to come with her to the final showdown with Mathias, but Lara instructs them to stay behind to guard their escape route. They do so spectacularly.
- Let's Get Dangerous!: "That's right! Run, you bastards! I'M COMING FOR YOU ALL!"
- Lonely Rich Kid: Lara grew up with pretty much her parents not being around, causing her to find solace in books. This explains her introversion and going on adventures.
- MacGyvering: In Rise she can learn to craft a whole bunch of weapons from resources she gathers during gameplay.
- Examples of improvised equipment include turning gas canisters into devastating fire bombs, enemy radios into proximity mines, tin cans into smoke bombs or high-ex grenades, and dead Trinity mooks into lethal gas traps that silently kill anyone who tries to investigate the body.
- On top of that, Lara can learn how to craft special ammunition like hollow-point bullets for her handguns, dragonfire shells for her shotguns as well as grenades for her assault rifles' under-barrel grenade launcher, plus of course her assortment of Trick Arrows, and all of that can be done on the fly without the need for tools or a camp fire.
- Last but not least, she's capable of assembling fully functional modern-day firearms from parts she finds in trunks that were left behind by the Soviets. These guns she then upgrades extensively with bits of scrap she salvages from wooden boxes that may date back as far as the 10th century.
- Made of Iron: Lara takes a lot of damage in this game, and it affects her sometimes, but for the most part she's still as physically capable as ever. For instance, she gets impaled in the first 10 minutes and STILL makes it through the entire game. Without any visible medical aid of any kind.
- Nice Girl: From beginning to end, she's much nicer than the Lara of the previous two continuities. Needless to say, however, Good Is Not Soft. Even after cutting down an army of the Solarii and some of the Stormguard and commenting that it was so easy to kill people and that the ease of it genuinely frightened her, her dedication to and concern for her friends never wavers.
- No-Holds-Barred Beatdown: Is on the receiving end of a savage one midway through the game after slipping into the Solarii stronghold where Sam is due to be sacrificed to Himiko. After shooting the mook about to immolate her, Lara is thrown down and literally beaten to a bloody pulp by Dimitri and Nikolai in retribution for their brother's death; the two are only stopped from killing her outright by Mathias, and by then, she can't even lift her head by herself afterwards.
- Not So Different: Mathias pulls this card on her near the end of the game, insisting that she is just as bad as he is because they have both committed morally questionable actions throughout their time on the island and racked up an impressive body count to survive. Of course, Mathias neglects to mention that he himself routinely tortures, kills, and brainwashes people, and that he deliberately sent his fellow survivors out to die because they were "weak" and therefore useless, whereas Lara only killed in self-defense and to protect her group.
- Non-Idle Rich: After her parents are presumed dead and she inherits their vast fortune, she decides she doesn't even want to touch it and takes several jobs to pay her way through the University College of London (instead of utilizing the money to get easy instant enrollment in Cambridge). Word of God states that some part of her feels that if she were to use the inheritance for herself, it would be like admitting her parents are really gone, so she leaves it tied up in trust funds and investments that prevent any kind of temptation on her part. The one time she attempts to access her inheritence, in the comics, it is to fund a rescue attempt for Grim, who then turns out to be Grimm's twin brother. Her uncle refuses to give her access, however, on the grounds that she is unstable from her time on the island. So it seems that even if she wanted the money it would be difficult to get to.
- One Woman Army: Lara evolves into one as she makes her way across the island, and she takes the trope Up to Eleven in Rise of the Tomb Raider (cluster grenade arrows, anyone?). The Solarii even lampshade this;
- Pint-Sized Powerhouse: This continuity's Lara is noticeably smaller than virtually everyone else she comes into contact with. It's especially noticeable in the sequel where men in particular tend to tower over her, often by one head or more. Still doesn't prevent her from tearing all of them several new ones if need be, as mentioned above.
- Pragmatic Hero: Deconstructs what kind of trauma would turn a Classical Anti-Hero like Lara into the morally ambiguous Adventurer Archaeologist from the other Tomb Raider games.
- Properly Paranoid: She suspects that Whitman may betray the group, but is dismissed. After she is proven right when Whitman kidnaps Sam and hands her back over to Mathias, everyone, especially Reyes, apologizes for not heeding her warnings about him. She also is immediately suspicious of Mathias when she encounters him with Sam, posing another "survivor" of the Endurance. Unfortunately, sheer physical and mental exhaustion causes her to pass out before she can act upon her suspicions.
- Red Baron: Becomes frightfully known as "The Outsider" once the body count starta stacking up. It happens to the point where Lara even taunts the Solarii, after taking down a shield bearing Giant Mook.Mook: Oh, shit, she's still alive?! Run!
Lara: Yes... still alive.
- Right Man in the Wrong Place: Even though it's Lara's theories about the location of Yamatai that leads to the Endurance being shipwrecked, it's ultimately just chance that the crew winds up stranded there. And between her pedigree and education, (and the fact that her mentor is just a narcissistic showman rather than a competent archaeologist) she's the only one that truly pieces together the centuries-old mystery of the island.
- Roaring Rampage of Rescue: For the majority of the game, Lara is on one of these for Sam, tearing her way through whole hordes of Solarii and countless Stormguard warriors who try in vain to stop her. The combination of rough terrain, supernatural storms and aforementioned enemies barely even manage to slow her down. Once, she also goes on a rescue rampage for Alex, but with more tragic results.
- Shell-Shocked Veteran: A crewman aboard the fishing boat which picks up the survivors takes note of Lara's Thousand-Yard Stare, and Word of God states that her drive to continue her adventures after escaping the island is partly to "keep running" and not have to come to terms with the things that happened to her.
- Shows Damage: Before the game reaches its climax, Lara visually has badly ripped clothes with cuts and bruises all over her body. The model viewer even has three different versions of Lara showing the three extreme states she can be in during her journey across the island, from "innocent" Lara used for flashback scenes on the Endurance, to "survivor" Lara which is the used model up to the very final cutscene.
- Spanner in the Works: Lara ends up as this for both the Solarii and Himiko in the first game. She then does it again magnificently to Trinity and the Deathless Ones in Rise.
- Survivor Guilt: Feels personally responsible for everyone who dies on the island, considering they arrived there on her suggestion. By the end of the game she's noticeably numb to any given What the Hell, Hero? she receives, with a Thousand-Yard Stare in the final scene to boot.
- This Is Something He's Got to Do Himself: Invokes this at the end the game just before going to rescue Sam. Lara tells Reyes and Jonah that they need to remain behind to guard the escape route. She tries to invoke this in the next game, but the Remnants and Jonah won't have any of that.
- Tomboy: Lara's pursuits—her books, learning wilderness survival with Roth, her love of archaeology, and preference for exploring ancient ruins over partying at clubs—are definitely not traditionally "feminine."
- Tomboy and Girly Girl: The tomboy to Sam's girly girl. Sam is a bit boy-crazy, loves to go out clubbing, and obsesses over designer clothes, while Lara is a Hollywood Nerd who prefers her books and exploring ancient ruins. And of course, Lara completely dominates the scavengers on the island One Woman Army style, with Sam acting as the Damsel in Distress to motivate her.
- Tomboyish Ponytail
- Took a Level in Badass: Goes from a Naïve Newcomer just out of school at the start of the game to an Adventurer Archaeologist by the end.
- Trauma Conga Line: The entire game puts her through one.
- Trick Arrow: Though she seems to have to make them herself, she has at least a rope arrow (with a seemingly limitless amount of rope to make them) and a fire arrow (formed using a lighter and a normal arrow). In addition, with the right bow upgrades and enough XP, which most players won't get on an initial playthrough, you can create explosive arrows, napalm arrows, and a "penetrator" mod that punches through armor.
- Weapon of Choice: Lara's iconic dual pistols are replaced by the various bows she gains throughout the game, though she does use said pistols once to kill Mathias before going back to the bows in the next game.
- "Well Done, Daughter!" Girl: In Rise, she's driven to find the Divine Source by a desire to redeem her father's name and prove the existence of immortality, and in essence live up to him after his death.
- Worst Aid: When she gets stabbed through the gut straight through at the beginning of the game, Lara is seriously dumb enough at that moment to pull the spike out. Only Plot Armor or sheer dumb luck was what most likely prevented her from bleeding out right then and there. The wound getting aggravated or worse impedes her progress more than once over the course of the game.
- This same wound is apparently still giving her trouble in the second game, as she can often be seen holding this particular side after large tumbles or firefights.
Samantha "Sam" Nishimura
Voiced by: Arden Cho and Chieko Hidaka
"I won't leave without you."A young, adventurous woman of Japanese-Portuguese origins, Sam is in charge of filming the entire expedition and is also partly responsible for the funding, via her uncle. As a descendant of Himiko, she's very knowledgeable about the myths that surround the sun queen and can be somewhat over-eager in sharing them. It is her ancestral relationship to Himiko that rouses Lara's archaelogical instincts and causes her to track down the location of Yamatai.
- Beauty Is Never Tarnished: Unlike Lara, Sam's appearance remains jarringly unsullied, with her designer clothes entirely undamaged.
- Break the Cutie: Though not as overt as Lara's, she goes from a nice, level-headed girl to uttering several F-bombs as she becomes progressively terrified and at one point even appears to shoot and kill a mook while fleeing from them.
- Bound and Gagged: During the Ritual of Flames.
- But Not Too Foreign: Born in America to a Portuguese mother and Japanese father.
- Damsel in Distress: Sam tends to spend the majority of the story in the captivity of the Solarii note . The interquel comics and novel also retread this role for her.
- Damsel out of Distress: It's not overt, but she steals the radio of a guard at one point to briefly talk to Lara over it. Not only that, but soon after she's freed by Lara, she gets seperated from her and manages to make her way through the Solarii-filled fortress to her friends by herself. At one point, she encounters a group of scavengers and cleverly takes advantage of the fact that they don't want to kill her by scaring them away with a gun (even shooting one), using the ensuing confusion to make her escape.
- Demonic Possession: The comics reveal that she still has a big piece of Himiko in her.
- Family Honor: At first, she deeply admires and respects Himiko, with Lara remarking that she absolutely loves to tell people about her. By the end of the game, after all she's been through, she explicitly says that she hopes she never hears anyone mention Himiko's name again.
- Hair Decorations: The flowers that come with her ceremonial garb.
- Horrible Judge of Character: Trusting some stranger just because they bandaged your foot.
- MacGuffin Super Person: Her connection to Himiko makes her a suitable host for Himiko's soul and thus a compatible sacrifice, though the cultists don't seem to know this until the ritual begins, with the possible exception of their leader.
- Idle Rich: Unlike Lara, who doesn't want anything to do with her inheritance, Sam lives quite happily on the money of her parents, spending it on expensive clothes and trips to exotic locales. She doesn't understand why Lara doesn't take advantage of her own money and sometimes ribs her about it.
- Nice Girl: She's quick to reassure Lara whenever she's on edge and even soothes Whitman when he has a temper tantrum.
- The Not-Love Interest: With Lara. Probably.
- Properly Paranoid: Of a sort. She mentions in her journals that she started recording vlog's aboard the Endurance, specifically of Lara's research and her persuading the crew to search in the Dragon's Triangle, to prevent Whitman from taking all the credit for Yamatai's discovery away from Lara. A later journal from Whitman shows that he fully intended to do just that.
- Put on a Bus to Hell: By the time of Rise she's in a mental institution, at least partially possessed by Himiko.
- Sanity Slippage: In the pre-Rise comics, it's revealed that a portion of Himiko's soul did indeed enter Sam's body, resulting in blackouts and violent outbursts, eventually resulting in her winding up in the mental hospital.
- Stepford Smiler: Her notes seen in the game show that she's not all smiles on the inside, and the trek has her nervous even before the shipwreck.
- Targeted Human Sacrifice: Sam's ancestral relationship to Himiko makes her the first woman stranded on the island that is suitable for the fire ritual.
- Tomboy and Girly Girl: The girly girl to Lara's tomboy. Sam is boy-crazy, loves to go out clubbing, and apparently obsesses over designer clothes, while Lara is a Hollywood Nerd who prefers her books and exploring ancient ruins.
- Woman in White: The ceremonial clothing she is made to wear near the end of the game, fitting her role in the ritual.
Voiced by: Robin Atkin Downes
"Sacrifice is a choice you make. Loss is a choice made for you."A British ex-military, Roth is the captain of the Endurance. He cares a great deal about his crew, having picked them purely on instinct, and goes to great lengths to keep morale high. Back in his treasure-hunting days, he was known and well-liked by wealthy private collectors for his competence and willingness to bend certain, inconvenient laws. At one point he was hired by Lara's parents, whom he accompanied on many expeditions and consequently grew close to. After their disappearance, Lara became something of a surrogate daughter for him.
- Adventurer Archaeologist: His primary occupation, before becoming captain of the Endurance.
- Bad Liar: After his leg gets shredded by the wolves early on, he insists to Lara that it "looks worse than it is." Of course, he ends up passing out from the injury mere moments later.
- Badass Grandpa: Although he's already 52 years old, he's quite capable of protecting himself and his crew.
- Call-Back: Tells Lara early on that she can survive the island because "[she's] a Croft." Lara dismisses the notion, but the line is repeated again as his final words with an appropriately different reaction from Lara.
- Dramatic Irony: His last words to Lara are "I loved you like the daughter I never had". In a tragic example, he fathered Reyes' daughter and died without ever knowing it.
- Drowning My Sorrows: Roth attempts to do this when he has pretty much given up on ever finding Lara's parents. When the bartender refuses to serve him anymore alcohol, Roth starts to kick up a bit of a fuss. Reyes, who was also in the bar, manages to calm him down... by knocking him out with a punch to the face.
- Dying Moment of Awesome: Dies taking an axe to the back while protecting Lara from the Solarii, still managing to kill some of them as he falls.
- Elites Are More Glamorous: Roth served in the British military, specifically in the Royal Marines. The Royal Marines are one of the most elite military outfits in the world.
- Family Eye Resemblance: Reyes mentions in a document of hers that Alisha's eyes look just like Roth's.
- Friendly Sniper: When Lara meets up with Roth again after her failed rescue attempt of the pilot, he mentions finding a loaded sniper rifle in the ruins. As some unlucky mooks will found out later, he is a deadly shot with the weapon, saving Lara from being executed and covering her as she traverses the bridge - loaded with scavengers - that leads to the Solarii fortress.
- Guns Akimbo: Used once to hold off wolves near the beginning.
- Handicapped Badass: His leg gets mauled by wolves early on, but that doesn't stop him.
- Heroic Sacrifice: During an ambush by Matthias and some of his followers, Roth is forced to take them all out by himself, Lara being far too frazzled from the recent helicopter crash. Due to one of his arms being occupied with keeping Lara on her feet, he only has one gun to fire with, which runs out of ammunition just as he means to fire at Matthias. Matthias, brandishing a hatchet, throws it at Lara, but is foiled when Roth uses his body to shield her. He is struck in the back and uses his final moments to take out the rest of the scavengers with his other gun, before succumbing to the wound.
- In Harm's Way: It's suggested he has at least some shades of this, seeing as the jobs he took on with Grim usually placed them in quite sticky situations.
- Last-Name Basis: Everyone just calls him Roth.
- Mentor Occupational Hazard: A mentor to Lara, and thus dies once she's grown into her own hero.
- Oop North: Even lampshaded at one point by Lara, who, fearing that he might be dead, calls him a "Northern bastard".
- Parental Abandonment: A letter written by Reyes reveals that he's actually the father of her daughter, Alisha, something she had kept hidden from him for fourteen years. Tragically, he dies before he ever finds out.
- Parental Substitute: For Lara. Besides encouraging and pushing her throughout the game, documents and dialog show that Roth became a father figure to Lara following her own parents' deaths, and that he taught her most of her survival skills. Of all the deaths in the game, Roth's hits Lara the hardest and drives her into a brief Heroic B.S.O.D..
- Retired Badass: He's ex-military.
- Smoking Is Cool: He's shown smoking a cigarette in "The Beginning" comic.
- So Proud of You: Near the cliffs of Summit Forest, you can find a document by him which has this sentiment written all over it.Roth: Whatever happens, I want you to know that I loved you like the daughter I never had. I’m proud of you.
- Taking the Bullet: Takes an ax for Lara after the helicopter crash.
- The Three Faces of Adam: It's implied that in their Freudian Trio, Roth was the Lord to Grim's Hunter and Richard Croft's Prophet.
Angus "Grim" Grimaldi
Voiced by: James Walsh
twin brother named Cuddy, and a sister named Morag.
- Affectionate Nickname: He loves to call Lara's late father "Dicky."
- Badass Grandpa: Looks to be at least as old as Roth, if not older. Not only does he manage to break out the holding cell he was put in by the Solarii brotherhood after being captured, he also aides Lara and provides her with an opportunity to penetrate the Solarii fortress so that she can rescue the others.
- Dying Moment of Awesome: His response to being taken hostage is more or less "Sod this for a laugh", so he headbutts one captor, machete's another and spear-tackles another off the platform they were standing on.
- Father NeptuneGrim: If it's wet, I can sail on it.
- Heroic Sacrifice: In the middle of being caught and used as leverage to make Lara surrender, he headbutts his holder and throws him off a building, stabs another guy with his own machete and then tackles the third guy off the platform they were standing on. Sadly, the guy manages to catch a hold of Grim as he falls and pulls him down with him, to his death.
- In Harm's Way: It's suggested he has at least some shades of this, seeing as the jobs he took on with Roth usually placed them in quite sticky situations. This seems to have lessened a little by the time he gets stranded on the island though; a document from him reveals he's thinking of retiring.
- Nice Hat: His bunnet could count.
- Real Men Wear Pink: He's a sucker for kittens, apparently.
- Serious Business: Irn-Bru, which is his favourite drink.
- Slashed Throat: One of the Solarii threatens to do this to him to force Lara to surrender, and when they begin to do so, Grim fights back and taunts them, declaring that it doesn't scare him because he grew up in Glasgow.
- True Companions: With Roth.
- Use Your Head: Seems to be quite fond of using the "Glasgow Kiss". As shown in the camcorder footage, he even claims to have taken down the Loch Ness Monster with this. This is Foreshadowing to his Heroic Sacrifice, where he impulsively headbutts the goon holding him, in an attempt to prevent Lara from surrendering, and then engages the two others; unfortunately, this costs him his life.
- Violent Glaswegian: He's actually rather nice, if a bit gruff. Don't threaten him or his friends though.
Voiced by: Tanya Alexander
"Because it's all about Lara, isn't it?"Joslin Reyes is the no-nonsense mechanic of the Endurance and also functions as one of its officers. Originally a cop, Reyes was forced to resign from the NYPD after avenging her partner's death by murdering a local gang leader in cold blood. Thanks to her natural affinity with engines, she found work again as a mechanic, though she occasionally misses the force. She was offered a position aboard the Endurance after meeting Roth, the captain, in a bar. Although he pays her much more than her regular job, Reyes is always looking to get home as soon as possible, since she does not like leaving her daughter by herself for too long.
- Agent Scully: She's usually the most resistant to Lara's theories, though by the end...
- Angry Black Man: She spends most of the game vindictively using Lara as an outlet for venting her stress, her Irrational Hatred of Lara and passing blame for her personal issues from herself. Also when she was cop, she was bitter towards the NYPD justice system for how her partner was killed, that the police force was not going to do anything to track down the drug dealers who done it and that she had to clean up after their mess by hunting down the drug dealers herself, only to get suspended as a result for going against usual police protocol.
- Fallen Hero: A rare non-villainous-Face–Heel Turn-related example. Used to be a cop before becoming an anti-social Jerkass mechanic.
- Faux Action Girl: Was a Cowboy Cop who bend the rules to hunt down the drug dealers who murdered her partner, was seen handy with a pistol and any weapons such as taking down supernatural samurais with the boat's turrets and can hold out on her own, other then that, she is usually present to be the voice of criticism against Lara.
- Fingerless Gloves: You'd almost swear she'd stolen them from one of Lara's previous iterations.
- Get a Hold of Yourself, Man!: At one point, Roth decided to try Drowning My Sorrows after pretty much giving up on ever finding Lara's parents. When the bartender refuses to serve him anymore alcohol, Roth starts to kick up a bit of a fuss. Reyes, who was also in the bar, manages to calm him down... by knocking him out with a punch to the face.
- Good Is Not Nice: She's pretty rude to Lara, but this is revealed to be for a reason.
- Green-Eyed Monster: It's subtly implied that part of her resentment towards Lara might be due to Roth treating her like "the daughter he never had", when in reality, Roth actually does have a daughter with Reyes, although she kept him unaware of his paternity.
- Irrational Hatred: Of Lara Croft.
- Jerkass: While much of this can be attributed to stress and grief from losing Roth, she is often needlessly harsh, especially with Lara. At one point she blames Lara for getting them into this despite the fact that the entire point of the expedition was to find Yamatai, which Lara most certainly did — it was hardly Lara's fault that Yamatai turned out to be a hellish island full of lunatics and an insane storm-summoning spirit. It's implied that Reyes resents Lara's status as surrogate daughter to Roth, which may also explain her attitude towards Lara.
- Jerkass Façade: The document "Reyes: About Lara" explains that she's being so harsh with Lara because they're sailing an expensive ship and its people into dangerous waters on a whim, and she wants to ensure that, if anything goes wrong, Lara will accept responsibility for her actions. Of course, after Roth's death, the facade starts to become the real thing.
- Jerkass Has a Point: Despite Reyes being so harsh on Lara, Lara felt it was justifiable for Reyes to blame her for the trouble they're in and even agreed with her (although it was mostly out of Lara's Survivor's Guilt and her It's All My Fault mentality) as Lara, due to being a New Meat college graduate, was mostly The Load amateur amongst the crew of the Endurance and was only the liability to indirectly cause any misfortunes such as being shipwrecked as well as having no experience in survival, handling dangerous situations or to go on expeditions, unlike Retired Badass experts Roth, who is Former Regime Personnel, and Reyes, who was a Cowboy Cop that bent the rules to bring in justice.
- Jerk with a Heart of Gold: Later on, thanks to Character Development.
- Last-Name Basis: Everyone calls her Reyes.
- Morality Chain: A non-villainous example. Roth was this for her to not let her Irrational Hatred of Lara to get the better of her, but after his death, there's nothing holding Reyes back to act so downright vindictive towards Lara.
- My God, What Have I Done? / Jerkass Realization: She dismisses Lara's concerns about Whitman's loyalty, stating she doesn't know, or really care for that matter, what Lara's beef with him is. When Whitman proves her right by helping Mathias recapture Sam, Reyes is instantly regretful and openly acknowledges she should have listened to Lara when she had the chance.
- Never My Fault: Blames Lara for Alex's death, even though she was the one who let him go off alone in the first place.
- No One Gets Left Behind: Subverted and then played straight, with a dash of Meaningful Echo thrown in for good measure. When Lara first goes off to investigate a tomb that Lara believes will get them one step closer to safely leaving the island, Reyes explicitly says that if Lara isn't back by the time the boat is ready, they're leaving without her. Later, when Whitman double-crosses the group and hands Sam back over to Mathias, Lara, while going off to get Sam back, attempts to tell Jonah and Reyes to simply leave if she doesn't make it back, but Reyes completely goes back on her earlier words and reassures Lara that they aren't leaving her behind.
- Off Screen Moment Of Awesome: With Jonah. While Lara is off to save Sam from Mathias' clutches, she and Jonah remain behind on the boat, guarding the escape route. Lara hears them over the walkie-talkie, massacring scavengers and supernatural undead samurai alike with the boat's turret guns.
- Older Than They Look: Would you believe she's already 42?
- Police Are Useless: Or more like Ex-Police Are Useless as Reyes was an ex-cop, but acts as a Jerk Ass towards Lara when Lara tells her about what secrets the island holds, yet Reyes refuses to investigate out of spite towards Lara, despite investigating being one of the abilities of a cop.
- Rabid Cop: Was a NYPD police woman who bend the rules to kill the drug dealers who murdered her partner and a Jerkass towards Lara.
- Retired Badass: Used to be a cop that hunt and kill the drug dealers responsible for her partner's death.
- Roaring Rampage of Revenge: In the prelude comic from Dark Horse, Reyes talks about her past with the police to a documentary crew. In a flashback, it's indicated that after her partner's death, she left the force so she could hunt and kill the drug dealers who shot him without being hindered by legal means.
- Sassy Black Woman: She seems this way at first, but it's later subverted because Character Development reveals that she's only acting that way because of her guilt for not telling Roth he's the father of her daughter. And her desperation to get back home to her daughter once the danger on the Island happens.
- Sleeves Are for Wimps
- Sour Supporter: She makes her dislike of Lara's attempts at leadership plainly clear, blaming her for much of what happens on the island.
- Spell My Name with an "S": The prequel comic spells her first name as Joslyn; the interquel comic spells it Joslin.
- Token Minority
- Took a Level in Jerkass: Is increasingly hostile to Lara after Roth's death. Also see Becoming the Mask above.
- Took a Level in Kindness: Near the end of the game starts to show more faith in Lara and refuses to abandon her when she goes off to save Sam.
- Ungrateful Bitch: Comes off this way after Lara rescues her, Jonah, and Alex from the Solarii. While she does thank Lara, when Lara tentatively says that Reyes would do the same for her, Reyes pauses, then says flatly, "Yeah. Sure." This is due to Reyes' bitterness and pain over Roth's death; once Character Development kicks in, her attitude changes.
- Wrench Wench: She became this after resigning from the force.
Voiced by: Earl Baylon
"If I'm going to die in this place, I'm not going do it hungry."Jonah Maiava, originally from New Zealand, but raised in Hawaii by his maternal grandmother, is the cook and general dogsbody of the Endurance. He once served in the army, being a reasonably popular member of his unit, thanks to his strength, cooking skills and near-preternatural ability to detect danger. After sustaining injuries in the line of duty, he was honourably discharged and went to work as a chef at his sister's cafe, before being offered a spot aboard the Endurance by Conrad Roth, who was impressed by his physical strength.
- Abusive Parents: Lara finds a document by him that has him remembering the times when he and his brother would hide from their father's fits of rage, suggesting he was beaten as a child. He tells of the story of Pania and how he would join her in the waves, as his brother had done so before him, if he happens to be the last remaining survivor.
- Affectionate Nickname: He's quite fond of calling Lara "Little Bird".
- Agent Mulder: He trusts his instincts enough that while everyone else is struggling with the supernatural, he suspected there was something wrong about Yamatai from the beginning.
- Ascended Extra: Is the only one of the surviving Endurance crew to return in the second game and has a more expanded role as Lara's sidekick.
- Bear Hug: After Roth's death, Lara remains behind to mourn while the rest of the survivors decide to already head to the beach. When Lara meets up with them later, she's promptly pulled into a hug by Sam, with Jonah joining in right after. Alex is also on the receiving end of one in the prelude comic.
- The Big Guy: He is obviously the most physically strong of the group, being a bit of a general "problem-solver", as shown in The Beginning" comic, where he rescues Whitman from some overly aggressive buyers that weren't in the mood for paying for the relics Whitman was (illegally) selling them.
- Chef of Iron: See his Off Screen Moment Of Awesome below.
- Delinquent Hair: Subverted; he's probably the gentlest person in the entire cast.
- Disney Death: In the second game, Konstantin fatally wounds him with a knife after he hesitates to shoot him. Jonah nearly does die, but Jacob manages to save him with his healing powers.
- Gentle Giant: While he might be physically intimidating, he's shown to care a great deal about his crewmates and will endeavour to keep the mood positive.
- Gut Feeling: He notes that the island feels cursed and the storms feel alive. It's implied that everyone has the same feelings, but Jonah is the first to pay attention to them.
- Nice Guy: By far the nicest member of the Endurance crew. He keeps this trait in Rise.
- Off Screen Moment Of Awesome: With Reyes. While Lara is off to save Sam from Mathias' clutches, he and Reyes remain behind on the boat, guarding the escape route. Lara hears them over the walkie-talkie, massacring scavengers and supernatural undead samurai alike with the boat's turret guns.
- Only a Flesh Wound: As shown in the prelude comic, he gets shot in the shoulder while rescuing Whitman, but dismisses it as "just a graze".
- Sleeves Are for Wimps
- Supreme Chef: Apparently, he was hired not only for his strength but his ability to cook.
- Team Chef
- You Keep Telling Yourself That: In Rise he angry calls Lara on her obsession with immortality myths. When she claims that it's all she has, he rebuffs her with an Armor-Piercing Response before storming off, leaving behind a very conflicted Lara.Jonah: No it isn't! And if you could just stand still for five minutes, you'd realize that!
Voiced by: Andy Hoff
"I'll be the first to admit that I usually go in for the weird stuff, but this place is off the charts."With an impressive technological and scientific background, Alex Weiss is the chief technician, handyman and all-around "radio-shack genius" of the Endurance. He's an avid and skilled hacker that has made a living primarily through legally dodgy means, such as rigging gambling sites. He also has a bit of a fascination with conspiracy theories and urban legends of all sorts.
- Affectionate Nickname: He occasionally calls Lara "L.C".
- Amazon Chaser: Downplayed Trope, since he likes Lara even before she becomes an Action Girl, but doesn't actively pursue her. His one attempt at actually being proactive to impress her was... ill-advised.
- Bad Liar: While Lara's en route to save Captain Jessop, she's contacted by Alex who tells her that his group has tracked Sam to an ancient Japanese palace. Lara is understandably worried and Alex makes an attempt at reassuring her by saying Sam must be "sight-seeing". Lara obviously doesn't buy into it, but appreciates the sentiment.
- Brilliant, but Lazy: He's apparently a bit of a genius, but refuses to seriously apply himself.
- Can't Catch Up: One of the journal entries shows that he feels this way about himself toward Lara, though there's admiration behind it rather than resentment.
- Conspiracy Theorist: A textbook example. It's shown in the prelude comic that, before the Endurance started its voyage, he believed Yamatai to be some kind of Japanese government cover-up, and jokingly asks in one of his documents if there are cameras in the trees.Alex: If we find Yamatai, and it's full of killer robots and genetic mutations, I called it.
- Cool Bike: He's briefly shown driving one in "The Beginning".
- Geek Reference Pool: Has a tattoo on his neck of a caffeine molecule.
- Go Out with a Smile: A pained smile, but a smile nonetheless.
- Heroic Sacrifice: Buys time for Lara so she can escape with the tools needed to fix the boat, and then shoots a cloud of extremely flammable gas in a room full of explosive barrels. The resulting explosion kills him and all of the Solarii who were shooting at them, ensuring that Lara's escape is unhindered.
- I Just Want to Be Badass: To be specific, to impress Lara. The whole reason why he went back to the Endurance alone.
- Last Kiss: Lara — who now knows about his feelings for her — gives him a brief one on the cheek. Considering the Solarii were shooting at them, there wasn't exactly time for much else.
- Love Makes You Stupid: It's revealed in a document written by him that he has a crush on Lara. However, after he witnesses her turn into an Action Girl, he believes she'll never notice him. Him deciding to go alone and look for the tools for the boat, just so he could impress Lara, is an example of this.
- Nerd Glasses
- Non-Action Guy: Well, he is the ship's technician, which isn't a job that requires a lot of heavy lifting. Which makes Reyes agreeing to his bid to go running off to the shipwrecked Endurance all by himself all the more confusing, especially to Lara. He appears to be a decent enough shot, though.
- Taking You with Me: What he does to the Scavengers inside the Endurance in the end, having resigned himself to his death.
- Too Dumb to Live: So you thought to go inside the shipwrecked Endurance all by yourself in an island inhabited by crazy cultists? Surely, they wouldn't find you!
Dr. James Whitman
Voiced by: Cooper Thornton
"Let's get some awards, James."Dr. Whitman figures as the lead archaeologist of the Endurance's expedition, being an expert on Archaeology and Anthropology. However, in recent years, he has primarily focused on making documentaries and writing tie-in books, which turned him into quite the celebrity. But with his show, called Whitman's World, now drastically decreasing in popularity, Whitman is quite desperate to find some new and exciting angle. Having gotten used to glitzy showbiz parties, fine dining and expensive travel, Whitman hopes the discovery of Yamatai will cause his popularity to skyrocket once more.
- Ambition Is Evil: Lampshaded by Lara in one of his documents.
- Adventurer Archaeologist: He wants to be one. He certainly has the taste for the thrill of discovery, but his top priority is fame and recognition, and he's terrible at getting his hands dirty (one flashback shows him being a prima donna about gutting a fish).
- Badass Mustache: Well, he does have a mustache.
- Broken Pedestal: Becomes this to Lara by the time of the game after finding a note from him; having seen him for the narcissistic Glory Hound he really is, Lara is completely disgusted with herself for ever having looked up to him.
- Dirty Coward: He surrenders to scavengers armed with bows and arrows despite having a handgun of his own, handing Lara over to them to save himself.
- Evil Mentor: In one of Whitman's letters, he describes Lara to his ex-wife as his protegée and goes on to comment how though he doesn't believe in her theories about the location of Yamatai, he fully intends to claim credit for them if she turns out to be right. Sam even outright says her footage is being made to ensure Lara gets the rightful credit for the discovery. Lara herself is admittedly disgusted with herself for ever looking up to him. By the end of the game, Whitman's upgraded fully to Evil Mentor when he outright states that he's completely fine with sacrificing the rest of his crew to the Solarii to save his own skin and set himself up as the hero and traumatized sole survivor to boost his public image.
- Face–Heel Turn: Sure, he's pretty much a Jerkass, mixed in with some Dirty Coward, from the beginning, but later in the game he kidnaps Sam, believing he can make an alliance with Mathias. This does not end well for him.
- For Science!: His awe of the weird and cool things on the island blind him to the horror of it.
- Hate Sink: The Solarii are the real danger on the island, but Whitman is so repulsive in so many ways that the player will be yearning for his death.
- Hoist by His Own Petard: Done in by his own arrogance and some samurai swords.
- It's All About Me: He was looking to take credit for anything discovered on this trip if he survived, while later decides to ensure that he is the sole survivor. He makes a note to remind himself to adopt an "appropriately convincing expression of sorrow" for the cameras.
- Jerkass Has a Point:
- While he surrenders, it's clear he and Lara would have been killed if he tried to fight the scavengers who had them surrounded. Though considering what fate awaited Lara afterwards he may have doomed her to a slower death had she not broken free.
- While he is a Glory Hound and not a particularly good archaeologist, when he and Lara first go off to find Sam together, he tells Lara that there's a lot about the world that remains unknown and that she shouldn't discount anything just because it seems unreasonable or impossible by modern standards. Lara brushes it off at first, but later admits that he made an excellent point.
- Karmic Death: He dies as he lived: a know-it-all blabbermouth who's out of his depth. He speaks to the Oni — in English, the only Japanese word he could remember was "queen", which is a bad idea when speaking to her fanatical guardians — and before he even realizes it, he's officially the world's greatest expert on getting killed. Bonus points in that he intended to sacrifice everyone for his gains but ended up sacrificed by Mathias as a mere distraction to get himself and Sam past the bridge while they were busy hacking away.
- Know-Nothing Know-It-All: He only cares about getting good publicity, and it's clear to anyone that Lara, his supposed protégée, knows far more about things than he himself does. It's this that ultimately gets him smoked.
- Opaque Lenses: In the single player, you can see his eyes just fine, but in the multiplayer, this trope kicks into effect.
- Pet the Dog: One of the reasons he gives his wife to wait a while before filing divorce papers until after the expedition? If he finds Yamatai she'll get more money out of the court proceedings. This is an arguable case, however.
- Rewarded as a Traitor Deserves: He hands Sam back to the Solarii on a silver platter, and Mathias thanks him by tricking him into approaching the Stormguard as a distraction and then slipping by with Sam while he's being torn apart.
- Slave to PR: First and foremost to him is his fame and reputation; everything else is a distant second. To the extent that he begs his ex-wife not to file for divorce until after he discovered Yamatai, pointing out that not only does she not get any of the spoils if she does, but he mostly wants to avoid any bad publicity beforehand.
- The Sociopath: He mentions in his final writings (a document you find) how he planned to betray Lara and the rest of the crew to the cultists, let them sacrifice Sam, and escape the island afterwards to take all the credit. All while putting on an "appropriately convincing expression of sorrow" as the last survivor.
- Too Dumb to Live: He has several stupid moments but the biggest one results in his painful death at the hands of the Stormguard. He calmly walks towards two armored undead Samurai and tries to strike up a conversation. Whilst they approach him with swords drawn. Mathias had deceived him into thinking that the Stormguard would let them pass willingly but he really didn't need to walk right up to them to introduce himself!
- Your Cheating Heart: "The Beginning" comic reveals that this is the reason for his recent divorce, having slept with a woman nearly half his age. He even has the nerve to correct his ex-wife, who obviously intends to squeeze every last penny out of him, when she gets the age wrong. The only reason he seems even slightly bothered by the entire divorce thing is because it could negatively affect his popularity.
Voiced by: Robert Craighead
"A teacher by trade."The Big Bad of the first game, Mathias leads the Solarii brotherhood of scavengers on the island.
- Ax-Crazy: That's putting it mildly. His diary entries are even organized under the title "Diaries of a Madman."
- Bad Boss: During Lara's escape from his hideout. He commands his men to blow the bridge. One of them objects stating they'll be killing their own men. Mathias responds by grabbing a pistol off a mook and shooting him point blank, asking if they're are any other "non-believers." Furthermore, his backstory reveals that he routinely tortures and kills their prisoners unless they agree to join him, and when he was first trapped on the island, actually convinced his fellow survivors to try and sail out simply to prove his theory that it would be impossible.
- Cult: The leader of the Solarii, who are dedicated to the Sun Queen Himiko.
- Crazy Sane: Theorized to be such by Lara in one of her journals:"He is so beyond crazy that maybe he's come right back around to some kind of sane."
- Disney Villain Death: Though multiple bullet wounds might be related.
- Does Not Like Shoes: Shown throughout the remainder of the game after his first appearance.
- Evil Counterpart: To Lara. Both are working to escape the island in their own way. However, Lara is working to make sure No One Gets Left Behind, while Mathias is just a deranged lunatic who doesn't give a damn about anyone but himself.
- Evil Is Hammy: It goes with leading and riling up a deranged cult.
- Evil Sounds Deep: A booming, threatening baritone.
- Fair-Play Villain: When Lara is on the receiving end of a particularly brutal No-Holds-Barred Beatdown at the hands of two Solarii whose brother she killed, Mathias stops them from killing her...but not before Lara is beaten to a bloody pulp.
- Faux Affably Evil: He feigns politeness and reason when he meets Sam and Lara at first, even earning Sam's trust by treating her injured foot, but soon reveals his Ax-Crazy true self.
- Hoist by His Own Petard: A mixture is possible. Using Guns Akimbo, Lara kills him using both his own pistol, which she had just stolen from him, and possibly Roth's own handgun (if not upgraded one last time), the gun of the man whom he had killed.
- It's All About Me: He doesn't really care about Himiko, her kingdom or his own forces. He just wants off the island and is willing to do anything to achieve it.
- In the Hood: Once his allegiance is revealed.
- Kick the Son of a Bitch: He tricks Whitman into approaching the Stormguard to distract them and slips by with Sam while he's getting chopped up. Considering that Whitman had previously been outed as a narcissistic, cowardly Jerkass who betrayed Lara's group by handing Sam back over to Mathias in the first place, it certainly counts as this, with a dash of Rewarded as a Traitor Deserves thrown in for good measure.
- Non-Action Big Bad: Though he does attack Lara in the finale, he's not particularly skilled in combat compared to the likes of Himiko's forces.
- Not So Different: He claims that Lara is no better than he is, as they both have killed hundreds of people in order to survive. Of course, he conveniently leaves out the part where he routinely tortures, brainwashes, and sacrifices people, and that he deliberately sent his fellow survivors out to die because they were "weak" and therefore useless.
- Sanity Slippage: Let's just say that his time on the island haven't done any wonders for his mental health. Lara speculates he's gone so far out of his mind, he might actually have come right back around again.
- Throwing Your Sword Always Works: He kills Roth by chucking an axe into his back. Of course, he was aiming for Lara; Roth just Took The Bullet.
- What Is Evil?: Near the end of the game, he insists that he and Lara are Not So Different since they both have committed morally questionable actions and killed numerous people since being trapped on the island, declaring that there are no heroes on Yamatai, only survivors. Of course, he leaves out the evil things he's done that she hasn't, so it doesn't really hold water.
- You're Insane!: Sam explicitly tells him as much. And she's right.
VladimirThe most prominent of the Russian Co-Dragons of himself and his brothers, Dmitri, Nikolai and Borys.
- Attempted Rape: Subverted. It appears as though he is going to do so when he catches Lara trying to escape, but if the Action Command is missed, he simply strangles her to death.
- Avenging the Villain: His brothers, Nikolai, Dmitri and Borys, take turns trying to kill Lara later in the story for killing him.
- Boom, Headshot: How he is killed.
- Brother–Sister Incest: Implied in Russian.Vladimir: You're pretty, aren't you? *touches Lara's face* You remind me of my sister.
- Co-Dragons: Shares the position with his three brothers, who end up taking their turns in Avenging the Villain later.
- Hoist by Their Own Petard: Shot with his own gun.
- Sacrificial Lamb: Of a sort, as Lara's first kill. He himself is not innocent, but Lara's reaction to killing him gives the impression.
Himiko the Sun Queen
"Dare mo nokosanai!"noteThe legendary Sun Queen, this mythical queen of Yamatai is Sam's ancestor, and is told to have had control over the weather and an extremely powerful "Stormguard".
- A God Am I: Documents found in-game state that Himiko was worshipped by many of her followers as a goddess.
- All Myths Are True: As Lara learns, Sam's stories aren't just stories.
- And I Must Scream: After Hoshi killed herself to break the cycle rather than become Himiko's next host body, Himiko ended up trapped in her rotting carcass of a body, thus kicking off the plot. Furthermore, it's never stated whether Hoshi may have been trapped along with her.
- Bad Boss: According to information revealed by both Sam and in-game documents, she apparently was a bit of this and a Benevolent Boss. Sam describes her as ruthless, and yet a document left behind by an enemy spy during Himiko's time states that she taxes the citizens fairly and many even worship her.
- The Bad Guy Wins: Downplayed Trope. Interquel comics between the 2013 game and Rise indicate that she succeeded in possessing Sam. After her behavior becomes too erratic, she is confined to a psyche ward, where Lara learns about this predicament. She won in that she has Sam, but lost in that she hasn't been able to rule anyone.
- Bigger Bad: She's the reason why Mathias does what he does.
- Broken Bridge: The reason for mysterious storms that prevent people escaping Yamatai. "No-one leaves".
- Body Surf: She maintained her immortality by transferring her soul to the next priestess until Hoshi committed suicide to break the cycle.
- Ghostly Goals: She wants to have a new body so that she can rule again.
- God Save Us from the Queen!: She's not a queen anymore and it's stated she wasn't the most benevolent of rulers either, but her powers are pretty terrifying.
- Historical-Domain Character: Is based loosely on the real-life historical figure of Himiko, a shaman queen who ruled part of Japan from 189 to 248 AD.
- Humanoid Abomination: Her possessed bodies become this.
- Impaled with Extreme Prejudice: Lara finishes her off once and for all by impaling her with her torch.
- Manipulative Bitch: A despair-ridden Mathias becomes convinced to start a cult to find her next host under the guise of having him think the she would let him leave the island.
- No Sense of Personal Space: Hoshi notes this about her in one of her notes. She later realises Himiko was simply admiring her soon-to-be features.
- Our Ghosts Are Different
- Outside-Genre Foe: A Body Surfing spirit with godlike powers over the weather around her island, in a setting that is otherwise completely mundane and modern. Half the battle is just getting the protagonists to accept that the entity even exists.
- Posthumous Character: Her soul is trapped in her decaying body, but still maintains control over the weather and creates the furious storms that wreck any ships and aircraft that approach Yamatai, and keeps the survivors on the island. She's arguably the Bigger Bad or Man Behind the Man to Mathias, as there are implications that she is directly influencing his actions. How else would he know the incantation for Himiko's soul to transfer into a new vessel?
- Power of the Storm: Was said to have the power to control the weather itself. Her soul uses this power to cause monsoons and snow storms, making sure nobody gets off the island.
- Reasonable Authority Figure: It's mentioned that, as medieval rulers go, she was actually relatively reasonable, taxing her subjects fairly and using her powers to assure bountiful harvests. She didn't engage in senseless massacres and made sure her people were never attacked by outside powers; however, her subjects had just as little freedom and she was utterly ruthless to anyone who crossed her.
- Shrouded in Myth
Lara's late father.
- Adventurer Archaeologist: He often went on expeditions, researching myths in other countries.
- Driven to Suicide: According to a flashback in Rise, he shot himself after being disgraced. As it turns out, he was in fact murdered by Trinity, who staged it to make it look like a suicide.
- How the Mighty Have Fallen: He was once a well-known and respected archaeologist, but his obsession with researching immortality eventually ruined his reputation and led him to become a laughingstock.
- Immortality Seeker: He was always fascinated with immortality, but his wife's death turned it into an outright obsession; his final years were spent researching such myths and trying to find ways to achieve it.
- Parental Neglect: His fixation on his research often led him to neglect Lara, and he was absent for most of her childhood.
- Posthumous Character: By the time the first game begins, he's long dead.