Follow TV Tropes

Following

Characters / Tomb Raider

Go To

A list of characters and tropes from the Tomb Raider series.


    open/close all folders 

Supporting Characters

    Winston Smith 

Winston Smith


  • Adaptational Attractiveness:
    • In the original continuity he was doddering and extremely elderly; in the films he was played by then-fortysomething Chris Barrie, who's never been without his share of Fangirls. (Since he was renamed "Hillary" it's arguable as to whether he can really be considered the same character, but the two serve identical functions.)
    • And in the games after the first continuity reboot: he was aged down by a good couple of decades, and appears as a very well-preserved man in later middle age in the LAU trilogy.
  • Battle Butler: Parodied in the training levels for the second and third games. He's doddering and elderly, but still dutifully dresses up in camouflage and allows Lara to take pot-shots at him as part of her assault course training.
  • Butt-Monkey: To the fandom (a fan-favourite Good Bad Bug allowed you to lock him in a walk-in freezer to stop him following you around Lara's Mansion) and also to Lara herself, judging by the ridiculous training she makes him help her with.
  • Hell Is That Noise: In the second game's training levels, he follows you around Lara's Mansion with a tray of tea things, which jangle and clatter constantly due to his unsteady hands. Even locking him in the freezer (see Butt Monkey, above) didn't stop the disembodied noise from following you throughout the level. The latter scenario could actually qualify as Nightmare Fuel.
  • Parental Substitute:
    • In the original continuity he seemed to be one to Lara, particularly in Chronicles - her parents are shown leaving her funeral, but it's Winston who goes back to the house with her friends to comfort and reminisce with them. The same games mention that as a child she stayed with Winston and his wife at their home in Ireland during school holidays, rather than being with her parents, suggesting the rift between the Crofts and their daughter even before she decided to be a Rebellious Princess, and Winston's informal parenting of her, extends long back before her rebellion as a young adult.
    • While he does not appear in the reboot, letters from him can be found in Croft Manor, indicating he played a major role in raising Lara while her father was frequently away, noting that she had lacked a mother figure, helping to set up a birthday "expedition" for her in her childhood, playing Lara in Chess and being locked in the freezer.
  • Servile Snarker: Becomes one in the films and, to a lesser extent, the first continuity reboot.
  • Team Dad: In the first continuity reboot he seems to be one to Lara, Zip and Alister.
  • Undying Loyalty: Makes the most appearances of any supporting protagonist in the series, and just generally puts up with Lara no matter what.
  • The Voiceless: Only speaks from Chronicles onward, adding to his slightly creepy aspect in his first couple of appearances, where he simply grunts and wheezes as he follows Lara around.

    Jean-Yves 

Jean-Yves


  • Adventurer Archaeologist: Subverted. Jean-Yves is the only "real" archeologist to ever show up in the entire franchise.
  • Distressed Dude: Ends up kidnapped by Von Croy and used as a bargain chip against Lara.
  • Fictional Counterpart: Might be to Jean-Yves Empereur. Or might be Jean-Yves Empereur, given the absurd amount of shared elements, completely skipping the "fictional" part. Which was the very reason why Empereur sued Core Design.
  • French Jerk: Completely averted. In fact, it's safe to say he's the nicest person to ever show up in the entire franchise up to the 2013 reboot.
  • A Friend in Need: Mutual with Lara, as they tend to help each other in the thick without hesitation.
  • Non-Action Guy: He serves as an information broker rather than yet another dashing adventurer.
  • Only Friend: Should his presence in Chronicles been uncut, this would be played completely straight. And the only reason he was cut was a lawsuit by real-world counterpart. Either way, he was intended as being the only friend Lara has or needs.
  • Only One Name: His surname remains unknown.
  • Platonic Life-Partners: In Core Design continuity, he's strongly implied to be the closest friend Lara has. And while they are very close and willing to risk their lives for each other, they are not romantically involved at all.
  • The Smart Guy: He's an expert Egyptologist with vast and highly specialised knowledge, making him very helpful for Lara's search.

    Werner Von Croy 

  • Big Bad: Subverted. At first, he appears to be one in The Last Revelation... until Set gets loose.
  • Demonic Possession: Is influenced and sometimes directly possessed by Set throughout most of The Last Revelation.
  • Four Eyes, Zero Soul: Seems to be played straight at first, but it turns out he isn't such a bad guy after all.
  • Greed: His lust for fame and fortune nearly does him in during the prologue in The Last Revelation. Fast forward to the present day and we see that he hasn't learned his lesson.
  • Heel–Face Revolving Door: Becomes antagonistic towards Lara after being Left for Dead in Cambodia during The Last Revelation. As the two of them cross paths during their time in Egypt in the present day, he acts hostile towards her and orders his bodyguards to kill her. By the end of the game, he realizes what he had done while Set had possessed him and he makes an attempt to save Lara from the collapsing tomb. He then stages a grand search and rescue to find her hopefully alive.
  • Jerk with a Heart of Gold: Despite coming off as very blunt and crass at times during young Lara's trip with him in Cambodia, he has the girl's safety and interest at heart. This becomes more apparent towards the end of The Last Revelation where despite his hostile feelings towards her for most of the game, he really wanted to see her alive and well after things went to hell when Set was let loose.
  • Killed Off for Real: During the opening cutscene of Angel of Darkness.
  • Left for Dead: Lara was reluctantly forced to leave him behind in a cave-in. Years later, it turned out he survived, albeit with a permanent leg injury.
  • The Mentor: Was one to Lara and most likely inspired her to further go down the path of an archaeologist.
  • Mentor Occupational Hazard: It takes a while to kick in, but when Angel of Darkness rolls around and it's time for someone to be killed, Von Croy's number is up.
  • Mood-Swinger: In the official materials it is mentioned he developed cyclothymia somewhere after the fated Cambodian expedition, most likely caused by the trauma.
  • Never Bareheaded: He is never seen without his white hat.

    Sergeant Azizas 
  • Heroic Sacrifice: He ends up blowing a truck full of explosive, killing a dragon in the process.
  • Handicapped Badass: When Lara meets him for the first time, he's already badly wounded and can't move on his own. That doesn't make him any less heroic or helpful.
  • It Has Been an Honor: Mutual with Lara by the end of their teamwork.
  • Fantastically Indifferent: He doesn't really react to the fact Egypt is apparently again stuck by mythical plagues and monsters - what's important is to stop them, whatever it takes, and save civilians.
  • Patriotic Fervor: To tell he's dedicated to at least contain all the weird things going around Cairo is an understatement.
    Whatever it takes for my country
  • This Is Something He's Got to Do Himself: Defeating the dragon. Partially as revenge for the death of his men. Partially because it's a suicidal mission and he's already bleeding to death.

    Father Bram Patrick Dunstan 
  • Amateur Sleuth: Partially justified, as he's a priest dispatched by locals alarmed by strange sights of ghosts and demons.
  • Distressed Dude: He ends up captured by Verdilet to force both him and Lara to unleash all the demonic powers free.
  • Irish Priest: Not as much jarring as usual, since the action of his segment takes place in Ireland.
  • Locked into Strangeness: His hair turns permanently white after an encounter with a demon.
  • Occult Detective: Largely downplayed "detective" part, but he's still an exorcist and a priest.
  • Remember the New Guy?: Apparently one of the closest friends Lara ever had and an acquaintance of Croft family (not to mention close relationship with Winston) since she was at least a teen, Father Dunstan makes his first and final appearance in Tomb Raider Chronicles.

    Kurtis Trent 
  • All There in the Manual: Much of his story line was cut from the actual game due to Executive Meddling, but the Prima Official Game Guide included a long biography for him.
  • Belligerent Sexual Tension: With Lara.
  • Hero of Another Story: His investigation has been running in parallel with Lara's for a long time before he appears onscreen. The creators state that he would eventually have starred in his own spin-off games if the Angel of Darkness trilogy had been well-received.
  • Impaled with Extreme Prejudice: How he meets his (apparent) end, at the claws of Boaz.
  • In the Back: After the Boaz fight, she impales him with one of her claws.
  • Legion of Lost Souls: He spend five years in the Legion.
  • Love Interest: He seems to have been introduced into the series so as to provide one for Lara, though in the actual event it never went further than a little UST. In the comics continuity it only goes a tiny step further, as they end up kissing (still extremely rare on Lara's side), but that's all.
  • Mind over Matter: He demonstrates telekinetic powers in The Angel of Darkness (which would have been a lot more apparent had Core been allowed to finish the game on time).
  • Mr. Fanservice: His grungy-yet-buff appearance was very much the fashion in 2003 and, along with his gruff voice, helped garner him a sizeable Estrogen Brigade.
  • Never Found the Body: He ends up badly wounded by Boaz, but never shows up again in The Angel of Darkness nor his death is confirmed. In the comics continuity he is very much alive and he was supposed to play a big role in the unmade trilogy by Core, so it's very likely he's alive by the end of the game.
  • Psychic Powers: He uses a form of Clairvoyance (referred to as his "Farsee ability") to peer into areas he can't access to look for door codes.
  • Supporting Protagonist: He is the only other playable character ever in the main franchise and has a plot on his own, only accidentally crossing paths with Lara.
  • Unresolved Sexual Tension: With Lara, again. Mostly remained "unresolved" due to the fact that the planned Angel of Darkness trilogy was Cut Short.
  • Warrior Monk: His game-guide bio reveals that he was raised from a young age in a monastic order of psychic warriors.
  • You Killed My Father: While he's somewhat disillusioned about Lux Veritatis mission, his main motivation to fight against the Cabal comes after they've killed his father.

    Alister Fletcher and Zip 

Although not as inclined to venture out into the world, these two lads accompany Lara on her journeys via headset and can provide a wealth of information, should she require it. They are not shy of commenting on some of Lara's riskier behaviour, but are genuinely fond of her and support her in her endeavors.In Underworld, Alister dies when he, while trying to escape the burning mansion, unwittingly steps into the line of fire of Lara's Doppelgänger.

  • Adaptational Attractiveness: Zip, between the original continuity and first reboot. In Chronicles what little we see of him (he's mostly voice-over) shows him to be short and scrawny, with quite a high-pitched voice. Starting from Legend, he's got a much deeper voice and is, if not tall, at least the same height as the other male characters, not to mention hugely muscled and prominently tattooed.
  • Decomposite Character: Though the character of Bryce from the films may seem to be a composite of Zip and Alister, in fact he predates Alister's entry into the series. It may even be that Alister was introduced into the games to incorporate some of Bryce's qualities that weren't already covered in Zip's character.
  • Distressed Dudes: Happens in Legend. The boys are ambushed by Rutland's mercenaries, prompting Lara to quickly make her way out of the tomb she'd been exploring and take out the mercenaries like the badass she is.
  • Killed Off for Real: Alister ends up shot dead by Doppelganger.
  • Mission Control: Primarily Zip, but Alister regularly pitches in as well.
  • Mr. Exposition: The both of them, arguably.
  • Mr. Fanservice: See Zip's Adaptational Attractiveness, above; he arguably inherits this role from Kurtis after the continuity reboot.
  • Odd Couple: Sanguine IT guy and phlegmatic historian, both working together for Lara and being friends for each other. In the Underworld Zip wants revenge specifically for Alister's death.
  • Plucky Comic Relief: Zip is definitely this in Chronicles. It's toned back considerably in the first reboot, but this trait is still evident, along with Alister.
  • Real Men Cook: Crystal Dynamics!Zip is actually an extremely talented chef.
  • Remember the New Guy?: Alister is a new character introduced in Legend, but series regulars Lara, Winston and Zip act like he's been there all along. Justified to a great extent by the fact that it's a continuity reboot rather than a sequel.
  • Sensitive Guy and Manly Man: Alister's sensitive guy to Zip's manly man.
  • Vitriolic Best Buds: The pair bicker constantly, but it's obvious from Zip's reaction to Alister's death that they were actually very close.

    Anaya Imanu 
An old friend of Lara's, she unwittingly sets off the events of Legend when providing Lara with a crucial tidbit of information. Grounded in reality, she prefers to think about the future, rather than dwell on past events.

    Totec 
The Guardian of Light, and second player character in the game Lara Croft and the Guardian of Light. Totec battled the god Xolotl eons ago, and managed to seal him away using an artifact called the mirror of smoke. In the present, both are once again unleashed when Lara is strongarmed by criminals into locating the mirror, inadvertently starting Totec and Xolotl's war over again.

  • Fish out of Temporal Water: He catches on fairly quickly, though.
  • Huge Guy, Tiny Girl: Lara's not particularly small, but he's much taller than her.
  • Politically Incorrect Hero: Makes a few comments about Lara being a woman, however is willing to accept her help. In Aztec Mythology, Xipe Totec was said to be the creator of war, and human sacrifice was practiced in his honor (Totec himself having flayed his own skin to feed humanity).

    Carter Bell 
Another archaeologist and rival to Lara Croft.

  • Friendly Rival: Temple of Osiris has him competing with Lara to find the Staff of Osiris, kicking off the plot. Later media in the same continuity, such as Relic Run, The Frozen Omen, and The Blade of Guinevere indicate they're quite willing to work together.
  • Named After Someone Famous: His name is a reference to Howard Carter and Gertrude Bell, two famous British archaeologists.
  • Nice Job Breaking It, Hero: Accidentally freed Set in Temple of Osiris.

Villains

    Jacqueline Natla 
https://static.tvtropes.org/pmwiki/pub/images/jacqueline_natla.png
Jacqueline from the Legend Continuity.
Originally posing as a mysterious, yet powerful businesswoman, Jacqueline Natla is one of Lara Croft's more frequent enemies. She is actually millennia old and a former ruler of Atlantis, exiled to limbo for creating mutant monsters to wipe out and replace the existing biosphere (including human civilization). Intimidatingly intelligent and capable of things far beyond that of any normal human, Natla, as an opponent, is never to be underestimated. Fond of playing people like puppets and hatching plans that inevitably lead to The End of the World as We Know It. Also particularly resistant to dying.
  • American Accents: Natla in the original Tomb Raider had a deep Texan accent, but it was dropped for a more subtle and mysterious sounding accent in the Anniversary remake.
  • Back from the Dead: In Underworld, where it's revealed she survived having a stone pillar pulled on her and volcanic eruption that followed.
  • Batman Gambit: She knew Lara would not return the Scion piece to her because she knows how stubborn and obsessive she is when it comes to artifacts like her father before her. Knowing this, Natla simply waits for Lara to get all three pieces and robs her of her prizes while she was stuck in a trance during the flashback experience.
  • Big Bad: Of TR I and the first Continuity Reboot as a whole.
  • Breakout Villain: She appeared only in the very first game of the original series before being killed off, but has essentially become the closest thing Lara Croft has to an Arch-Enemy, with her taking on the main villain role in the first Crystal Dynamics era, and a cut ending for Shadow of the Tomb Raider features Lara getting a letter from her.
  • Cain and Abel: In Anniversary, its mentioned that Qualopec, Tihocan, and Natla are siblings; with Natla (Cain) attempting to overthrow her brothers (both Abel).
  • Cool Crown: Wears this along with her ceremonial robes in Anniversary. Too bad it's not exactly lava-proof.
  • Create Your Own Hero: In the classic games, sending Larson to try to kill or at least steal the Scion piece from Lara instead of waiting for Lara to deliver it was an extraordinarily paranoid attempt to snip a potential problem in the bud before it grew. It ends up a Self-Fulfilling Prophecy of just pissing Lara off enough to investigate more personally and start undermining Natla's plans deliberately now that her employer clearly wants her out of the picture. Meanwhile in the Legend era, she does all this because Lara's father had already interfered in her plans before, at least creating a reason for the betrayal even if it ends up in the same result much more literally.
  • Evil Is Burning Hot: In Anniversary her One-Winged Angel is both burned and burning, Flaming Hair included.
  • Evil Is Not a Toy: Apparently she was recovered by Amanda's corporation after being buried alive inside the Atlantean pyramid at the end of Tomb Raider Anniversary. Amanda promptly sticks her inside a glass tube and pries her for occult knowledge to use against Lara, without really appreciating just how dangerous her "captive" actually is.
  • Evil Is Petty: Once Lara really gets under her skin in both continuities, Natla really goes out of her way to be as cruel as she can be for the sake of it, from personally trying to have Lara's Doppelganger try to kill her and then order it to kill itself, solely because she just couldn't stand Lara's face, to personally killing Lara's father and rubbing it deep solely to piss her off. The Legend continuity especially makes her focus on trying to hurt Lara as much as possible come Underworld.
  • Evil Plan: In TR I, she intends to cause a kind of artificial evolution, by releasing her deadly mutants and see what kind of species survive in the long run. In Anniversary she instead hopes to start "The Seventh Age", but what that is remains vague at best, and would most likely lead to The End of the World as We Know It. In Underworld, her backup plan after Lara destroyed the Scion happened to be using Jormungandr to mess up the tectonic plates and flood the world with deadly eitr.
  • Evilutionary Biologist: Mostly in the original game, where she explicitly wants to "jumpstart" survival of the fittest by flooding the world with Atlantean monsters.
  • Fate Worse than Death: If being drowned in Eitr doesn't actually kill her (and she's already shown to be able to survive it for a prolonged period of time, only experiencing some disfigurement), then it seems like this is going to be her fate, spending the rest of eternity buried under rubble while painfully submerged in caustic zombie anti-life juice.
  • Femme Fatalons: Has these in her reimagining, a first clue that there's more to her than meets the eye.
  • Flaming Hair: Has this after her plunge into the lava in Anniversary.
  • For Science!: Her original motivation in TR I.
  • Genre Blindness: Suffers from this at the end of Anniversary, claiming that "sooner or later", Lara'll run out of bullets. Logically, there's nothing wrong with that statement, but this is a videogame and Lara is practically the poster girl for Bottomless Magazines.
  • Immortality: She is tens of thousands of years old at the very least, and on top of that just extremely hard to kill.
  • Impossibly-Low Neckline: Has this on her ceremonial robes in Anniversary.
  • Kill Her Already: After taking the three Scion pieces from Lara and having her disarmed, she asks her henchmen why they are waiting and to just kill her already while calling them morons after Lara breaks free and they just watch her escape, only firing their guns after she hit the water below. In the remake, she just orders them to kill her quickly. While they do attempt to kill her this time, Lara still evades them.
  • Lean and Mean: In Tomb Raider Anniversary, she has a very lean, almost elf-like appearance. She looks more normal proportioned in Underworld, but seems to have grown a good foot or two in height instead.
  • Made of Iron: Natla might still feel pain, but is otherwise remarkably resistant to damage. Being shot in the face multiple times and dropped into a pit of lava does nothing except piss her off. Particularly in the Crystal Dynamics timeline, where she outright tells Lara that she can shoot her all day and all she's do is just eventually run out of bullets.
  • "Not So Different" Remark: In Anniversary, she tries to convince Lara they aren't all that different prior to the final boss fight. Naturally, she fails.
  • Omnicidal Maniac: More or less in TR I, but definitely in Anniversary and Underworld. See Evil Plan above.
  • Rank Scales with Asskicking: She's the CEO of a technology company, among other things. She's also a powerful fighter and deadly wielder of fire. She is also a former ruler of Atlantis.
  • Really 700 Years Old: She was the Queen of Atlantis many millenia ago; granted, she was sealed away for most of that time, but even after being accidentally released in 1945 she doesn't seem to have aged at all in the 60+ years since. Her brother Qualopec, who seems to have took The Slow Path, also appears to still be "alive" to some degree, albeit mummified and sleeping inside his "tomb".
  • Sealed Evil in a Can: Or a magic crystal, if you're playing Anniversary.
  • Statuesque Stunner: Although a specific height is never given, she's consistently shown to be noticeably taller than Lara in every game in which she appears. The most extreme example is in Underworld, where Lara's head is at the same level as Natla's chest. This seems to be an Atlantean trait, as Tihocan seems to be a good 7 or 8 feet tall during the flashbacks in Anniversary.
  • The Perfectionist: Described as a "demanding perfectionist" in her role of CEO.
  • Treacherous Quest Giver: Initially approaches Lara as a client who wants her to retrieve a piece of the Scion for her, but quickly betrays Lara and sends goons to steal the piece after Lara manages to retrieve it.
  • We Can Rule Together: Offers Lara a position as a ruler beside her, citing that it "takes three to rule". Predictably, Lara refuses.
  • Winged Humanoid: Seems to have a different pair of wings each game, some more fancy than others.
  • You Killed My Father: In the Crystal Dynamics timeline she admits to being the one who killed Lara's father during the final battle in Underworld.

    Larson Conway 

One of Natla's mercenaries, Larson Conway has crossed paths with Lara Croft on more than one occasion. In the Crystal Dynamics continuity, he does display a genuine fondness for Lara, despite their often conflicting interests, and is rather reluctant to actually hurt her. Later, he mistakenly provokes Lara into shooting him when he claims she's not the kind of person to kill the people that stand in her way. His death has a profound effect on Lara, being her first human kill.

  • Adaptational Heroism: He's portrayed as a fairly standard dumb thug in the original game and Chronicles, while in Anniversary he's portrayed far friendlier to Lara, preventing the Kid from gunning her down and purposely missing a chance to kill her.
  • Anti-Villain: His portrayal in Anniversary. He won't go out of his way to hurt or kill Lara unless he has no choice as shown in the quick time events. He even speaks to her as if they were friends. In one scene, he actually shoves one of his own allies out of the way and misses his shot when Lara was escaping, practically saving her life.
  • Butt-Monkey: In the original continuity, especially so in Chronicles.
  • Composite Character: The Larson in Anniversary is a combination of elements from the Cowboy and the original Larson.
  • Dumb Muscle: In the original continuity.
  • Enemy Rising Behind: He really should have listened to Lara in Chronicles.
  • Groin Attack: Lara gives him a hefty knee to the balls in Chronicles after he gets a bit too touchy-feely while searching her.
  • Hearing Voices: He points this out in the rematch with him in the original game, though he does it more as a taunt instead of actually hearing voices.
    Larson: I still got a pain in my brain from ya, and it's tellin' me funny ideas now like to SHOOT YOU TO HELL!
  • Made of Iron: In his first gun fight with Lara, he winds up with gunshot wounds to his right arm and left leg, but you wouldn't know it with the way he was threatening her. Chronologically prior to that in Chronicles, he survives being picked up and violently thrown by animate gargoyles. And in Anniversary, he takes several gunshots to the chest before dying.
  • Manchild: In the original continuity. Apparently he was kicked in the head by a horse as a child. Pierre even mentions pacifying him by buying him a milkshake. Lara mostly treats him like an annoying co-worker rather than a rival repeatedly attempting to kill her.
  • Punch-Clock Villain: In Anniversary, where he has no ill will towards Lara and attempts to talk her down.
  • Unresolved Sexual Tension: Has lots of this with Lara in Anniversary.
  • Wrong Genre Savvy:
    • In Chronicles:
    Lara: Larson, behind you!
    Larson: I may be a dumbass, but I ain't fallin' for that again!
    Larson: (mockingly) Behind you! Behind you! (gets launched across the courtyard)
    • In Anniversary:
    Larson: Sorry, darling, this is the end of the line. (Waves the spark plug he stole)
    Lara: Just hand it over, Larson. This has nothing to do with you.
    Larson: What's it got to do with you? The Scion belongs to Natla. Face it, you got no business here.
    Lara: I don't have time for this. (Draws her guns out and aims at Larson) Get out of the way or you die.
    Larson: What you gonna do, shoot me? Come on, Lara, I just work here! Now I know how you bad you want this, but I can't let you pass. We both know you're not gonna kill me for it. (Lara hesitates and is unsure of herself) That's just not who you are.
    Lara: (cocks her guns and steadies her aim) I'm not who you think I am.
  • You Wouldn't Shoot Me: Didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.

    Pierre DuPont 

A French archaeologist that, despite presenting himself as legit, is more of a glorified treasure hunter. Recently having come under the employment of Jacqueline Natla, Pierre DuPont finds himself opposite the infamous Lara Croft once more, this time, in pursuit of the same artifact as he. In Anniversary, although he briefly manages to take a hold of the artifact, the guardian centaurs prevent him from escaping and kill him shortly thereafter.

  • Bald of Evil: In Anniversary.
  • Beard of Evil: Both versions of him sport goatees.
  • Butt-Monkey: In Chronicles, although not quite to the same extent as Larson.
  • Cowardly Boss: In the original, Pierre would repeatedly show up, fight Lara, then retreat behind a pillar and disappear, until the Tomb of Tihocan level, where he is killed.
  • Cutscene Boss: In Anniversary, where he is very rarely encountered in Greece compared to the original game, and is killed by the Centaurs rather than Lara.
  • Guns Akimbo: Dual wields magnum pistols against Lara.
  • Ironic Echo: In Anniversary, Lara quips that her "instincts" managed to get her a piece of the Scion, which causes Pierre to only be able to retort with "touche". When Lara is surprised that the 2nd piece of the Scion is not in the tomb of Tihocan, Pierre sneaks up behind her at gunpoint with said artifact in hand and states that "instincts can be expensive".
  • Karmic Death: In Anniversary. Blocked by the unleashed centaurs, he, in a moment of cowardice, throws the piece of the Scion to Lara, in the hope that their attention will be diverted towards her instead. Unfortunately for him, they stomp him into the ground, before going after Lara.
  • Made of Iron: In TR1 and Chronicles, he is able to survive multiple gunshot wounds. See also No One Could Survive That! below.
  • No One Could Survive That!: In Chronicles, he falls into a chasm that, in gameplay, will kill Lara. He clearly survives, as this segment of the game is set prior to the first game.
  • Offscreen Teleportation: Was known to do this in TR I, in which he would walk behind a pillar and vanish into thin air. This quirk of his returns in Anniversary, albeit in cutscene, where his voice echoes throughout the room while continuously changing in volume. Lara is visibly confused as she struggles to locate him.
  • Only in It for the Money: Explicitly stated in Anniversary. He regards the retrieval of ancient artifacts as nothing more than business.
  • Only Sane Man: In Chronicles.
  • Plot Armor: Pierre can totally be ran in circles, and filled with oodles of munitions until the cows come home, but Lara will be completely unable to kill him and merely ward him off once he's out of sight. He can only be properly defeated in his final battle - something that Anniversary doesn't even give him the honor of.
  • Too Dumb to Live: In Chronicles, but to a lesser extent than Larson.
  • Wrong Genre Savvy: In Anniversary, Pierre claims the 2nd piece of the Scion and escapes with Lara chasing after him. The Atlantean creatures by the tomb's entrance come to life and Pierre correctly guesses that stealing the artifact caused the revival. Pierre tosses the Scion to Lara and thinks the monsters will go after her because she has the item. Said monsters look to Lara, but then quickly turn their attention back to Pierre and stomp him to death.

    "The Kid" Jerome Johnson 

Once a small-time gang leader in Los Angeles, The Kid came under Jacqueline Natla's employment quite unwillingly. A failed carjack attempt of the businesswoman's limousine led to the elimination of the entire crew, barring Kid himself, who was spared because he could prove himself useful. Now working alongside the murderer of his blood brothers, The Kid begrudgingly carries out Natla's orders, which eventually brings him face to face with Lara Croft. Dies of a stab wound inflicted by Kold.

  • Alliterative Name: Jerome Johnson
  • Guns Akimbo: Dual wields a pair of uzis.
  • Impaled with Extreme Prejudice: And we mean extreme. When Kold stabs him in the gut in Anniversary, he does so with enough force to lift The Kid off the ground and send him flying across the room.
  • More Dakka: Uses the dual uzis, which, compared to Lara's dual pistols, have a much higher rate of fire.
  • Motor Mouth: According to his background information in Anniversary, although this doesn't really show up in the game itself. The Skateboard Kid from Tomb Raider I seems to have this trait, however.
  • No Name Given: Known only as Skateboard Kid in TR I.
  • You Killed My Mates: In Anniversary , he holds a grudge against Kold, who murdered The Kid's crew for attempting to carjack Natla's limousine. He avenges them when he manages to shoot Kold in the back, killing him and inadvertently saving Lara. He succumbs to a stab wound, inflicted by Kold, shortly after.
  • White Gangbangers: Gives off this vibe in Anniversary.

    "Kold" Kin Kade 

A large African-American henchman, this frighteningly vicious killer takes care of any threats with ease, and relishes in it. He was released into Jacqueline Natla's custody as her personal bodyguard, despite protests from the prison psychiatrist. Takes a lot of bullets from Lara, but eventually goes down after The Kid shoots him in the back.

  • Alliterative Name: Kin Kade
  • Karmic Death: In Anniversary. At one point Lara is prevented from progressing by both Kold and The Kid, and so is forced to engage them. This seems to go fairly well at first, but when The Kid is about to get a hit in, he's stabbed in the gut by Kold. Lara tries to fight him off, pumping about twenty bullets into his body, but is eventually overpowered. Just before Kold can manage to actually hurt our heroine, The Kid uses the last of his energy to shoot some more lead into Kold's back, which finally manages to kill him.
  • Made of Iron: Lara's bullets barely even seem to faze the guy.
  • No Name Given: Was only known as Bald Guy in TR1.
    • He's referred to as Mr. T in the game files.
  • Psycho for Hire: In Anniversary, Natla paid for his release from prison to hire him as her bodyguard.
  • Scary Black Man: In Anniversary, he's an extremely large, extremely strong black man (the chief henchman of the main villain), he speaks in a gravelly, threatening voice, and he likes to stab people with his extremely large knife.

    Doppelganger 
https://static.tvtropes.org/pmwiki/pub/images/tomb_raider_doppelganger_19.jpg
The Doppelganger in Underworld

A creature of supernatural origin that Lara Croft has encountered multiple times, though in different forms. The first Doppelganger was an Atlantean creation that could mimic Lara's movement flawlessly, essentially being a mirror image. Recognizing this crucial flaw, Lara tricked the creature into jumping into a lava pit, its blind mimicry leading to its death.

The Second Doppelganger, possessing great strength and speed, poses a far greater threat than the original Doppelganger ever could. Unlike the original, she has a humanesque appearance that is uncannily similar to that of the real Lara Croft. She carries out Natla's orders without question, but a desire to break away from the Atlantean Queen's control sometimes makes itself apparent. Most, if not all, of these tropes below apply to her.

  • A Day in the Limelight: Becomes a playable character in the Lara's Shadow DLC. Much glee was had.
  • Braids of Action: The Second Doppelganger in Underworld, instead of a ponytail like Lara
  • Disney Villain Death: Telekinetically thrown off a ledge by Amanda, with the implication being that she landed in the lethal eitr. Lara's Shadow reveals that she landed on a slab of land, which knocked her out long enough for Lara to prevent The End of the World as We Know It. She's soon back on her feet though.
  • Doppelgänger: Self-explanatory. She mostly resembles the Evil Knockoff variety. Apparently made for Amanda, Natla actually created the Doppelganger to have the means to kill Lara once she had opened the gate to the Midgard Serpent. In Lara's Shadow, she is once again given the order to kill Lara. Luckily, Lara manages to free the Doppelganger from Natla's will before she succeeds in doing so.
  • Emotionless Girl: As an artificially created being, this is almost par for the course.
  • Evil Redhead: In contrast to the brunette Lara, the Doppelganger's hair is red.
  • Evil Twin: In Tomb Raider I and Tomb Raider: Anniversary, Lara's Doppelganger has no skin. In Underworld, she gets better, blows up Lara's mansion, kicks her ass inside of her burning mansion, and kills Allister. Later, the Doppelganger gets her own game on Xbox Live.
  • Heel–Face Brainwashing: Toyed with and averted. At the end of Beneath the Ashes, Lara is seen using the Eitr Stone, an artifact that controls thralls, to order Doppelganger to kill Natla. In Lara's Shadow, the scene is extended, with Lara explicitly using the stone to give the Doppelganger her freedom, by ordering her to no longer follow orders. It just so happens Doppelganger's also now got an axe to grind against Natla.
  • Hell-Bent for Leather: She wears a tight black leather outfit that straddles the line between practical and provocative.
  • Kill and Replace: Subverted. In Lara's Shadow, the Doppelganger is explicitly ordered to kill Lara, but instead of replacing her afterwards, she must then kill herself too. Natla justifies this as not wanting to see Lara's face ever again.
  • Lightning Bruiser: The Doppelganger doesn't seem to favor guns, but possesses supernatural strength and speed to the extent that she handily manhandles Lara whenever the two fight.
  • Puzzle Boss: The original doppelganger had to be tricked into flinging herself into a pool of lava.
  • Suddenly Voiced: In Lara's Shadow, sounding almost identical to the real Lara. Also, just as snarky.
  • Supernatural Gold Eyes: The second Doppelganger has these, along with unnervingly white pupils.
  • When She Smiles: An odd example, since her default expression seems to be a very subtle smile. However, the smile that forms on her face as she watches Natla drown is certain to send shivers down your spine. It is undeniably creepy, but in a strange way, also beautiful, since it signifies the beginning of a free life.

    Marco Bartoli 

The main villain from Tomb Raider II. Bartoli is the son of the occultist Gianni Bartoli and the leader of Fiamma Nera, an Italian mafia organization/occult cult. He wishes to acquire the Dagger of Xian in order to use it to become a dragon.

  • Avenging the Villain: After Lara defeats the dragon Bartoli transforms into at the end of the game, a Post-Climax Confrontation ensues in which the remaining members of Fiamma Nera, including a heavily armed Giant Mook who seems to be their leader, storm Croft Manor to get revenge for their boss.
  • Bad Boss: He has no problems with punching his underling Fabio in the stomach... while Fabio is piloting an aircraft. This seems to be an Italian machismo thing (Marco is telling Fabio not to rely on his "gut" instinct) as the two are back on friendly terms just a few moments later.
  • Big Bad: Of Tomb Raider II, being the head of Fiamma Nera.
  • Cult: The leader of one, started by his father.
  • Dark Is Evil: He favors all-black suits.
  • Kick the Dog: He has no qualms about murdering the injured and defenceless Barkhang monk (who he'd previously had tortured for information, to boot). Also doubles as You Have Outlived Your Usefulness.
  • Red and Black and Evil All Over: Mostly wears black clothing with some red trims.
  • Red Eyes, Take Warning: Apparently the reason he wears Sunglasses at Night seems to be to hide his glowing red eyes; why he has this is never touched upon, though it might simply be a game engine limitation, as he doesn't have them in the opening CGI cutscene. They're also absent in the 2024 remaster.
  • Scaled Up: Turns into a dragon at the end of Tomb Raider II
  • Sinister Shades: In "regular" cutscenes his model apparently is wearing a pair of those, but due to extreme engine limitations, they could be as well a pair of googles. In the FMV cutscenes he doesn't have the glasses anymore.
  • Undying Loyalty: Bartoli's men are fanatically loyal to him, and the first one Lara encounters even kills himself with poison to avoid being interrogated.

    Tony 
A researcher from the research and mining company RX- Tech working for Dr. Mark Willard. Lara meets him in India and he appears to be a bit deranged right from the first meeting.

  • Damage-Sponge Boss: Compared with other bosses in III, fighting Tony is a very straightforward combat resolved by shooting him full of lead.
  • Evil Is Burning Hot: Fire and boiling water are his main weapons.
  • Hungry Jungle: He invokes it, describing the damaging influence the surrounding jungle can have on one's mind... and it might be the reason why he went eventually insane...
  • Inevitable Waterfall: Apparently had a rather nasty crash while escaping Lara - his raft lies at the bottom of Ganges right after a really high waterfall.
  • Mind over Matter: Shows briefly telekinetic powers.
  • Sinister Shades: Wears a pair of reflective glasses concealing his eyes.
  • Stationary Boss: He stands on the central platform in the chamber he's in, never stepping out of it. Somewhat justified, as he first boils the shallow water surrounding the platform.
  • With Great Power Comes Great Insanity: ...or it was the effect of the Infada Stone rather than the jungle.

    Puna 

A leader of a Cannibal Tribe from unspecified island somewhere near Borneo. He uses the powers of his shard of the meteorite to play god/high priest of his people.

  • Deflector Shields: The only time when he's not protected by one is when he casts lightings, thus shooting him is waste of bullets most of the time.
  • Egopolis: Temple of Puna.
  • Electric Black Guy: His only direct attack is a lighting bolt.
  • God Guise: A pretty convincing one, since he has access to real magic, while commanding a tribe of primitive natives.
  • Human Sacrifice: He's a cannibal, just like his tribe.
  • The Quiet One: He's the only boss in the game without a single spoken line, just screaming when killed.
  • Shock and Awe: His main weapons are lightings, which are absolutely lethal.
  • Stationary Boss: He never lifts from his throne. That doesn't make him any less dangerous.
  • Summon Magic: Can summon lizardmen as his guards, making fighting him even harder.

    Sophia Leigh 
A beauty obsessed head of a cosmetic company, doing shady business in the background and hiding even darker secrets.

  • Ascended Extra: She's the main villain of the Tomb Raider III: The Lost Artifact expansion.
  • Evil Counterpart: An understated one to Lara. Like our heroine, she's also a beautiful, wealthy, aristocratic young Englishwoman with a vested interest in the occult. But where Lara is a gunslinging adventurer willing to get her hands dirty, the vain Sophia is more in her element striking corporate deals from the comfort of her cushy office.
  • Faux Affably Evil: Tries to recruit Lara when they meet face-to-face in London, and has the grace to feign ignorance of the "experiments" haunting the sewers. But the mask slips a little when Lara tells her the ugly evidence is still out there.
  • Immortality: It's apparently impossible to kill her, at least as long as the source of her immortality exists.
  • Immune to Bullets: Being shot has zero effect on her, due to her immortality. Being electrocuted, though, seems sufficient to put her out of commission, at least until the expansion pack campaign. After Lara destroys the meteor core that's seemingly the source of her powers, she seems to die just like anyone else after being pumped full of lead.
  • Magic Staff: She's mounted the Eye of Isis atop a fancy staff, and with the crystal's power she is capable of doing some magical damage with it.
  • Not-So-Harmless Villain: For all her easy confidence, she's clearly not a conventional Action Girl. But that staff of hers has magical properties and she's a dangerous opponent when pushed to use its power.
  • Older Than They Look: She is supposed to look like she's in her late twenties or early thirties, while being at least a centenarian.
  • Puzzle Boss: Fighting her head on is impossible, as she's immortal.
  • Really 700 Years Old: It's implied she bought the Eye of Isis directly from Stephen Barr, a mid-19th century sailor. Even if not, there is enough evidence in the game to make her over 100 anyway.
  • Spell My Name With An S: Her name is pronounced so-FIE-uh, not so-FEE-uh. This is the original British pronunciation of the name Sophia, which has largely been replaced by the American pronunciation decades ago. Sophia's use of an outdated pronunciation gives away the fact that she is much older than she looks.
  • Vain Sorceress: A modern take on the trope. She's Really 700 Years Old beauty-obsessed owner of a cosmetics company and of a magic sceptre, powered by a neatly-carved piece of Magic Meteor. It's implied that she uses that sceptre to meddle with her company's experiments, and picks the best results for herself. She's described as "a woman who pays much attention to her looks" in the script.

    Dr. Mark Willard 

A scientist working for the research and mining corporation RX-Tech, heading up an excavation in the Antarctic. Dr. Willard starts as an Enigmatic Minion in Tomb Raider III, getting Lara enrolled on her search around the world for the pieces of the meteorite he needs for unspecified reasons. His role as a villain doesn't kick in until the final stage of the game, where he shows his true colors.

  • Affably Evil: He genuinely seems like a pleasant, friendly man when Lara first meets him. He even maintains this demeanour when explaining his motivations to Lara - though he quickly turns nasty when she objects.
  • Big Bad: Of Tomb Raider III, although this doesn't become clear until Lara has collected all the artefacts.
  • Body Horror: After his mutation, he looks like a giant spider with a long neck and human head attatched to it, all covered in can be interpreted as cancerous boils. There are also vestigal human limbs still attached in random places of the spider's body.
  • Damage-Sponge Boss: Once reaching his One-Winged Angel form, he survives absurd levels of punishment. To merely knock him unconscious for few second takes 10 rounds from Desert Eagle - enough to kill any other boss in the game. It takes 50 in total to kill him. Only the obligatory T. Rex from Crash Site level (which is a purely optional boss) comes close, and even that creature goes down faster than Willard.
  • Evilutionary Biologist: Is revealed as one, when he explains the true purpose of getting access to the meteorite and "speed things up" with the human genome.
  • From Nobody to Nightmare: By all accounts he was just a slightly eccentric scientist until his men uncovered the meteorite in Antarctica, causing him to decide to use it to mutate humanity For Science!.
  • For Science!: His motivation seems to be this - he never mentions profit, world conquest or things like that, but simply doing the whole shebang to check out few theories regarding biology.
  • Giant Spider: His One-Winged Angel form resembles one.
  • Kick Them While They Are Down: He flips a table onto Lara to knock her down, then steps on top of her on his way out.
  • Mad Scientist: Total disregard for human life? Checked. Doing things For Science!? Checked. Grandiose delusions? Also checked.
  • My Brain Is Big: After he mutates, his head is significantly bigger and probably (since the graphics are very limited) his brain is now semi-exposed.
  • Non-Idle Rich: The Lost Artifact shows he owns a huge castle estate in Scotland.
  • One-Hit Kill: He has two attacks, both of which will instantly kill Lara. One of them is a homing projectile that can't be dodged or avoided.
  • One-Winged Angel: He's mutated into a grotesque human/spider hybrid creature.
  • Treacherous Quest Giver: Yet another element in which he resembles Natla. He tricks Miss Croft into collecting all four pieces of the meteorite, only to take them by force once Lara stops being cooperative and ends up as the Big Bad of the whole story.
  • The Unintelligible: Because of his thick Scottish accent, his boss flat out tells him he can't understand a word he is saying to him over the radio. However, this may have been because of a poor connection or his team loudly mining in the background.
  • Villainous Underdog: Ultimately he's just a mid-level employee, so he has to be a Treacherous Quest Giver as, unlike Natla, Bartoli, or Eckhardt, he simply doesn't have the resources to assemble his desired McGuffin otherwise. He still manages to come this close to achieving his goals, thanks to all of Lara's hard work.

    Set 
An Egyptian god, trapped for millenias in a magic sarcophagus and accidentally released by Lara during her new adventure in Egypt. He quickly starts to unleash chaos over larger and larger areas, while the clocks are ticking to the turn of the millenium...

    Verdilet 
A demon/ghost trapped on an island somewhere close to Ireland.

  • Cannot Cross Running Water: First, he's trapped on the island. And even on the island, he ends up bargaining with Lara for Father Dunstan's life, forcing her to dry a small creek to set him free.
  • Cutscene Boss: Lara never faces him in combat, since the entire segment of the game happens when she's a teen.
  • Large Ham: He chews scenery like a pro.

    Pieter Van Eckhardt 

A 15th Century alchemist, Eckhardt is the founder of the Cabal order whose goal is to revive the Nephilim race from extinction and assume power over the world.

  • Alchemy Is Magic: Rather than being proto-chemistry, it appears to be bunch of magic rituals.
  • Artifact of Doom: Eckhardt's weapon of choice is the Sanglyph, a device that allows the wearer to manipulate energy in the form of lightning bolts and flames.
  • The Dragon: Surprising considering he appears to be the one running the show up until The Reveal.
  • Evil Old Folks: The leader of the Cabal, who is over 500 years old.
  • Four Eyes, Zero Soul: Shows utter contempt toward human life, be that heroes of the story or his own men.
  • In a Single Bound: For an old guy, he can seriously move around when he needs to.
  • Really 700 Years Old: Being an alchemist, Eckhardt has presumably managed to drastically slow down the effects of aging.
  • Serial Killer: The "Monstrum" killer loose on the streets of Paris.
  • Sinister Shades: A pair of dark teashades, in an outright nod toward the iconic pair of pink ones worn by Lara.
  • Touch of Death: Courtesy of the glove he wears.
  • Unwitting Pawn: Despite being the leader of his own order, it is actually Joachim Karel who is the one pulling his strings.
  • You Have Outlived Your Usefulness: What ultimately happens in the end with Boaz at his hands and then he himself gets this treatment from Karel.

    Marten Gunderson 

Gunderson is a member of Eckhardt's Cabal order, serving as Eckhardt's personal bodyguard. Very little is known about his background.

  • Harmless Villain: Doesn't actually deal with Lara or Kurtis himself, and is never fought as a boss in the game whatsoever.
  • Just You and Me and My GUARDS!: Essentially what happens in the Louvre art museum.
  • Not-So-Harmless Villain: When you consider that he is the one that essentially causes the deaths of both Kristina Boaz and Dr. Grant Muller.
  • The Unfought: While an antagonist of Angel of Darkness, you never get to fight him in combat.
  • What Happened to the Mouse?: Gunderson is last shown moments before the level Boaz Returns begins, walking away with Eckhardt, and is never seen or mentioned again.

    Kristina Boaz 

Boaz is a member of Eckhardt's Cabal order. She originates from Argentina, and becomes the Head of Corrective and Remedial Surgery in Prague.

    Joachim Karel 

Karel is a member of Eckhardt's Cabal order and his accomplice. He is the one who killed Werner Von Croy.

  • Big Bad: He's the real mastermind behind all the events of the game.
  • Final Boss: He and Eckhart are the final villains faced by the original Core Designs version of Lara.
  • Immortality: He's a living Nephilim, which would make him millenia old. He's also completely Immune to Bullets during the final battle.
  • The Man Behind the Man: Just when you thought that Eckhardt was the Big Bad.
  • Master of Illusion: During The Reveal, Karel magically transforms into Bouchard, Luddick, and Kurtis while casually talking to Lara.
  • Not Even Human: He's actually a Nephilim.
  • Remember the New Guy?: At the end of the game, Lara reacts as though she knows him, even though the two never meet in the game and he in fact barely appears at all until the end. This is an artifact of an early chapter of the game that ended up being cut for time in which the two meet and work together briefly.
  • The Unfought: While technically you do engage in a boss battle against Karel, you don't need to actually fight him, as you only need to reach a certain spot in the room in order to win.
  • We Can Rule Together: Karel gives Lara the opportunity to become part of his new order in the world.
  • White Hair, Black Heart: Notably after his transformation moment.

    Amanda Evert 

An old friend of Lara's, dating back to their student days, whom she occasionally bantered with, due to their differing viewpoints on social anthropology. Her life was tragically cut short however, when a malevolent entity appeared during an excavation and slaughtered the entire team of graduate students, barring Lara, who managed to escape. Eventually revealed to have survived, Amanda, embittered by the fact that she was left behind, is now a formidable adversary and often in pursuit of the same artifacts as Lara Croft.

  • Bad Powers, Bad People: The best way to describe her magic is to just call it "black". And she doesn't mind at all, apparently surviving drowning by turning for a pact with an Eldritch Abomination. By the end of Underworld she switches sides, but keeps her powers.
  • Big Bad: Of Legend. In Underworld she forms Big Bad Duumvirate with Natla... or so she's led to think.
  • Big Bad Duumvirate:
    • With Rutland in Legend.
    • With Natla in Underworld.
  • Black Magic: Functionally akin to Summon Magic in Legend, in which she's formed a bond with an otherworldly being of some kind that she can summon with the help of a strange stone. In the final battle she fuses with this being, but is defeated by Lara. The being vanishes, although in Underworld, Amanda demonstrates that the stone still has its uses, which now gives her Mind over Matter powers.
  • Deadpan Snarker: A rather bitchy take on it, but Amanda can dish it out just as good as Lara can.
    Lara: If pulling these artifacts always brings you here, what happens if I'm already here?
    Amanda: Maybe...you'll go to hell.
  • Enemy Mine: Briefly forms one with Lara in Underworld.
  • Eldritch Abomination: Her new best friend after Lara abandoned her to die.
  • Even Evil Has Loved Ones: Displays genuine grief when James Rutland dies of his wounds. And makes her even more pissed at Lara.
  • Evil Former Friend: She and Lara were very close. And then excavations in Peru happened.
  • Expy: She's basically a female, Perky Goth Werner Von Croy. Especially apparent by the end of Underworld.
  • Goth Girls Know Magic: Telekinetic-like abilities apparently come from wearing all those black clothes, heavy mascara and leather, since by Underworld she no longer can rely on the summoned entity.
  • Hell-Bent for Leather: Develops a fondness for this after her Start of Darkness.
  • Never Found the Body: Left only a shoe behind in the tomb, which Lara finds years later. Gee, I wonder what that means?
  • No One Could Survive That!: In Legend, we see her apparent death at the hand of crushing and drowning, yet, when Lara returns to the tomb where her friend's body supposedly lay, she only finds an unlaced shoe. Hmmm...
  • Perky Goth: Especially in Underworld, where her style is much more refined from almost punkish vibes present in Legend.
  • Power Incontinence: Expending too much of her dark powers in one go makes them burn out for a while.
  • Remember the New Guy?: Notably subverted, especially since Legend was very fond of this trope. Her entire backstory and characterisation is presented in the first game she shows up, including even a retrospective level, greatly lessening the problems with grasping who she is and what she wants.
  • Revenge Myopia: While she starts off already bitter over what happened in Peru, it's Lara's killing of Rutland that REALLY sets her off even though Lara was acting in self defense for the most part and Rutland's death in the crossfire was a genuine mistake.
  • Rival Turned Evil: Complete with bleach blonde hair.
  • Start of Darkness: Forming a bond with some ancient entity and being abandoned by her best friend may have made her a little sour.
  • Symbiotic Possession: Can merge with the entity she made a pact with. And apparently her dark style and attitude change are at least partially related with the link she shares with it.
  • Unwitting Pawn: In Underworld, Natla initially seems Amanda's prisoner, but is soon revealed to be running an elaborate Batman Gambit, in which Amanda and Lara are nothing more than Unwitting Pawns so that Natla can get her hands on an ancient Artifact of Doom.
  • Vengeance Feels Empty: By the end of the LAU trilogy, Amanda decides to leave Lara alone after coming to this conclusion.
  • Villainous Rescue: Pulls this off in Underworld, in which she saves Lara from her Doppelgänger, which kicks off their brief alliance. Despite her hatred of Lara, Amanda is willing to set it aside for the moment, knowing only Lara can prevent The End of the World as We Know It by defeating Natla.

    James William Rutland Jr. 
Main sponsor and Love Interest of Amanda Evert.

  • Battle Couple: Very briefly fights alongside Amanda. It doesn't end well for him.
  • Big Bad Duumvirate: He and Amanda are a couple. She provides plans, he handles finances.
  • Big Bad Wannabe: He's rather pathetic in person, but there is still a large group of mercs on his paycheck and to hide behind.
  • Cutscene Incompetence: He dies after taking a single blast from the Excalibur in a cutscene. He's not even present in the fight leading to said cutscene.
  • Eagleland: Extremely cocky, brash and full of himself WASP surrounded by armed goons. He never takes off his sunglasses. Amusingly, Legend was made by American-based Crystal Dynamics, so it can be considered a case of Take That Us.
  • I Didn't Mean to Kill Him: He's the only person Lara faced and didn't intend on killing in the entire franchise. His death was absolutely accidental.
  • Ivy League for Everyone: Justified, given his family connections. He finished Harvard.
  • Military Academy: He also graduated from West Point.
  • Old Money: Comes from a wealthy and influential family, with his father being a U.S. Senator.
  • Private Military Contractors: Has a small army of them, who make up the main Mooks that Lara faces throughout the game.
  • Sinister Shades: Part of his Eagleland image.
  • Smug Snake: He really thinks about himself as better and meaner than anyone else.
  • Spoiled Brat: Apparently his own family doesn't even know he's using their wealth to sponsor a small army of mercs.

    Shogo Takamoto 

A Yakuza boss who is in possession of the first piece of the Excalibur that Lara wants for herself.

  • Ain't Too Proud to Beg: According to Lara, he's not.
    Takamoto: Miss Croft, are you deaf?!
  • Damage-Sponge Boss: The only boss in the game that has to be faced in a straight up fight with no gimmicks added - just shoot him until he drops dead. Which means taking 3 full mags from an assault rifle on bare chest.
  • Dick Dastardly Stops to Cheat: He got in trouble with Lara for forging artifacts, even though it's mentioned in supplementary materials that he had actual relics for sale, too.
  • The Don: He's a Tokyo boss who specializes in black market trades.
  • Dying Curse: Snarls "Hell swallow you" at Lara before expiring.
  • Hot-Blooded: He loses his temper in no time when meeting Lara. Her aggressive way of doing business didn't help either.
  • It Belongs in a Museum: Referenced: Lara states to Zip and Alistair that the piece of Excalibur he owns was originally held by Waseda University until Takamoto arranged to have it stolen.
  • Noodle Incident: He and Lara met in the past and apparently it went just as bad as their current meeting.
  • Once Done, Never Forgotten: He's lost some face with the Yakuza for not trying to kill Lara after their first encounter.
  • Made of Iron: When he finally faces Lara, he does so with his chest bare. And the ability to take all her spare ammo for secondary weapon without dying.
  • Magic Staff: Takamoto's weapon of choice when facing Lara is an improvised magic staff, with a tip made out of his piece of Excalibur.
  • Rank Scales with Asskicking: He plays the role of the boss for Japanese level, making him more powerful than half of his soldiers combined.
  • Tattooed Crook: He's a crime boss with a huge piece that covers his torso and arms.
  • Yakuza: He's a boss of an unspecified outfit.


Alternative Title(s): Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider The Last Revelation, Tomb Raider Chronicles, Tomb Raider The Angel Of Darkness, Tomb Raider Legend, Tomb Raider Anniversary, Tomb Raider Underworld, Lara Croft And The Guardian Of Light, Tomb Raider III The Lost Artifact

Top