Characters / Tomb Raider

A list of characters and tropes from the Tomb Raider series. For characters from the 2013 Continuity Reboot, see this page.

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    Lara Croft (General)

A British archaeologist who has a knack for descending into trap-ridled tombs and ruins, and loves every bit of it. Armed with her wits and her trusty dual pistols, Lara uncovers secrets across the globe, stopping at nothing to get what she wants.

Two continuity reboots have led to three radically different Laras. Here are the tropes that each Lara generally possesses:

  • Action Girl: Provides the page image, and for a damn good reason. She is practically the Trope Codifier for video game protagonists who fall under this trope. At the height of her popularity, she was probably both the best recognized, and the most popular video game character originating in the western hemisphere. And her gender has never really been a matter of suspicion (a common problem in earlier, sprite-based characters). Given that all of her adventures have involved her shooting enormous amounts of ammunition at similarly enormous enemies, she's the Action Girl many would most readily identify.
  • Adventurer Archaeologist: In fairness, when she gets into these kinds of situations, she's usually chasing far more powerful enemies seeking artifacts. Both the movies and games occasionally had a Big Bad wanting to abuse some mystical power- in other words, Lara Croft isn't so concerned about preserving the ancient ruins because she's in a race against time to keep some villain from using a powerful artifact with horrendous consequences.
  • Badass Bookworm: Especially in the 2013 reboot, where she begins as an Adorkable Hollywood Nerd. Background documents you find even state that Sam has to drag her away from her books to get her to go out clubbing, and she's more interested in exploring libraries and historical sites than hitting the local hot spots. By the end of the game she's also a Broken Bird One Woman Army capable of mowing down Mooks and undead samurai warriors by the hundreds.
  • Bare Your Midriff: Just look at the image!
  • Beauty Is Never Tarnished: Although this doesn't mean she's free of some nasty mishaps.
    • Slightly averted in both Legend and Anniversary, where Lara will get smudged if she rolls around a few too many times. Averted to a greater degree in Underworld.
    • The 2013 reboot averts this much harder, with Lara near permanently covered in dirt, mud and god knows what else, though the rain does seem to wash most of it off. An even more blatant aversion of this is the unlockable Hunter skin, which coats her in a thick layer of mud, allowing her to blend in with the environment easily.
  • Bond One-Liner: Some examples:
    Mook: For some people, like yourself, we get a special bonus!
    Lara: I'm flattered.
    Mook: I mean, I could even retire early from you!
    Lara: Then you'd might like to mind the bell.
    Mook gets thrown off the rooftop from a swinging bell
    Lara: Happy retirement.
  • Boobs of Steel: Lara's signature trait, especially in the early games. More recent titles have made her more realistic, but she's still very well endowed.
  • Bottomless Magazines: In almost all of the games, Lara's basic pistols have infinite ammo and never have to reload. Her other guns, while having limited ammo, never needs a fresh magazine. The harpoon gun, grenade launcher, rocket launcher, and crossbow all need to be reloaded. Not to mention that all gunmen enemies Lara faces also have infinite ammo.
    • In Legend, the infinite-ammo pistols have a set magazine size, but the slow-mo flip attack overrides this, allowing her to fire non-stop until she lands.
    • Although averted in the 2013 reboot, where she has ammo limits on her guns.
  • Braids of Action: Provides the trope image. It wasn't added until the later games because of graphical limitations.
  • Buxom Is Better: For the first few years of the franchise, Lara got more busty with each new installment. During her creation, the Lead graphic artist Toby Gard accidentally increased the breasts' dimensions of Lara by 150 percent. After seeing the increase, the rest of the creative team argued to keep the change.
    • This trope does not apply to the more recent Tomb Raider games, in which Lara has more realistic proportions.
  • Cool Bike
  • Deadpan Snarker: Although downplayed in comparison to the other games in the 2013 reboot.
  • Determinator: Especially noticeable in the 2013 reboot, where she is wounded several times, but keeps going because she thinks only she can help her friends and crew get away alive.
  • Fingerless Gloves: Frequently wears these.
  • Gainaxing: To varying degrees, being the most prominent in Angel of Darkness. The subsequent games, developed by Crystal Dynamics, dialled this back to more realistic degrees.
  • Guns Akimbo: Her signature weapon is a pair of akimbo pistols. In the first two titles she used to shoot them with remarkable timing, such that the two shots sounded just like one. In following titles of the series the two shots are slightly offset. She also automatically aims both weapons independently in target rich environments.
  • Ms. Fanservice: Lara Croft is known as a fanservice machine by many video gamers and she is literally a sex symbol (one of earliest example) of the videogame industry. Well, she does fit with her tanktop wear, nice legs and (in)famous breasts (without forget all her alternate outfit, from Little Black Dress to bikini). Coupled with this is the fact that she is mostly viewed from behind during the game (partly as a necessity of the game mechanics), and it's not hard to imagine what many gamers of the male persuasion would be thinking about when playing the game. Plus, many magazine and advertisement feature her partially nude, in bikinis, and in revealing cocktail dresses.
    • Downplayed Trope significantly by the 2013 reboot. While Lara is certainly still a quite beautiful young woman, she is much more realistically proportioned than in the previous installments.
  • Parental Abandonment: Her parents disown her in the original continuity, both of them go missing in the second continuity (and are eventually revealed to be dead), and Lara's father was murdered by Trinity, who made it look like suicide in the third.
  • Stripperiffic: Lara's outfits have always showed just a little too much skin to be practical. The first Lara had this in some promotional images, but was not all that present in the games themselves, in which her most revealing outfit was a midriff-revealing tank top and her trademark shorts (justified; considering she wears this while exploring the humid climate of the South Pacific). Second Lara, however, sports an evening gown with Absolute Cleavage and later does an Action Dress Rip with it.
    • Third Lara intentionally averts this.
  • Tank-Top Tomboy: Her original outfit was more of a sleeveless muscle shirt, but over the years, it's become more like a tank top in design.
  • Tomboyish Ponytail: In Tomb Raider: Legend, she trades her iconic braid for a fashionable, yet practical ponytail.
  • Who Wears Short Shorts?: Wears these in her most iconic outfit.

And here are the tropes each of Lara's iterations feature:

    First Lara 
Core Design continuity (TR I, TR II, TR III, The Last Revelation, Chronicles, The Angel of Darkness)

  • Abusive Parents / Parental Abandonment: Her parents disowned her when she went against their expectations of her and became an archaeologist. However, they still arrive at her estate to pay their respects in Chronicles, when she is thought to have died in Egypt. (This is not outright stated in the game, but a storyboard in the Special Features section confirms this).
  • Anti-Hero: She's a hero overall, but she isn't exactly a noble person; In the first game (and the remake), Lara is willing to kill people who got in her way when she tried to claim the Scion pieces and slaughters animals (though they do attack her). In the second game, Lara kills even more animals, though every human she kills are a part of a dangerous italian mafia. Game three has Lara appear incredibly selfish and greedy; she attacks a tribe and their leader for their artifact, breaks into a U.S. government facility to steal their artifact, attacks security guards in a museum when she broke in to steal an item for someone, and when she tries to escape from Antarctica, she runs into a helicopter pilot and gladly shoots him dead to steal his helicopter so she could escape. Granted, Lara does prevent the artifacts she hunts down from being misused by people who want to use the artifacts for a more evil purpose, but her methods are very immoral at best.
    • Fans began complaining about this after a while, especially in later games (and spin-off merchandise) that began to depict her more as a spy with a licence to kill than an archaeologist. For example, The Angel of Darkness actually requires that Lara kill security guards in order to proceed through a level, even though there is no indication of any of them actually being more than just employees of a legitimate organization. The novel The Bronze Man, told in first person, has Lara ruminating about all the men she has killed, including recalling one time killing someone while kissing him. She also attempts to kill the titular character for no apparent reason than he is seen looking at sexually explicit images.
      • Later reboots have attempted to undo this damage. Lara is still a killer, but, particularly in the 2013 game, pains are taken to have Lara only kill when necessary and the seriousness of her actions is interwoven into the storyline.
  • Arranged Marriage: Managed to get out of one in her backstory - her parents hoped that she'd marry an earl. Obviously, things didn't go to plan.
  • Bare Your Midriff: Her outfit when exploring the South Pacific Islands, and when exploring Nevada.
  • Belligerent Sexual Tension: With Kurtis, especially when he disarms her in the Louvre.
  • Beware the Nice Ones: She has a close circle of friends and is even civil to her enemies, for the most part. She will still seriously mess you up.
  • Boisterous Bruiser
  • British Stuffiness: In II and III, mainly due to Judith Gibbins' voiceover.
  • Broken Bird: In AoD. Being buried alive for an indeterminate amount of time and coming to believe that she was Left for Dead weren't kind to her.
  • Clear My Name: in Angel of Darkness.
  • Cool Shades: sometimes sports these in cutscenes of ''Angel of Darkness"
  • Face Death with Dignity: "Good to see you again... Werner." Ultimately subverted, as she survives, but it takes a game for that to be revealed.
  • Fantastically Indifferent: In just one example, as a teen, she barely bats an eyelid at encountering monstrous demons in Ireland, although she is somewhat fearful of the Hanging Demon.
    • She does, however, freak out a little when Bouchard dies in mysterious circumstances in Angel of Darkness.
    What the hell's going on around here?
  • Girlish Pigtails: As a teenager.
  • Jerk with a Heart of Gold
  • Made of Iron: Capable of surviving attacks of varying degrees in-game, and, in-story, she survives being buried alive for who knows how long.
  • No-One Could Survive That
  • Rebellious Princess: Born to rich aristocracy in Britain and was even set up in an Arranged Marriage. When she survived a plane crash in the Himalayas at quite a young age, the experience inspired her love of adventuring and tomb raiding. Now thoroughly disinterested in her former aristocratic lifestyle, even breaking off her arranged marriage, her parents consequently disown her as she now desires to become an archaeologist against their wishes.
  • She's Got Legs: She wears hot pants in many games. The third-person perspective often allows players to spend many an hour staring at them.
    • At the end of Tomb Raider II, she is wearing a very short bathrobe.
  • Spirited Young Lady: As a teen.
  • The Quiet One: Lara speaks a grand total of 3 scenes in Tomb Raider II and they're very brief (not counting her voice used for the tutorial section). 90% of the game has her completely quiet.
  • The Stoic: Mostly in TR II and III.
  • Took a Level in Jerkass: Due to what she went through between The Last Revelation and Angel of Darkness.
    • Lara's jerkass attitude is made much more apparent in Chronicles, to which her friends during the storytelling noted how Lara took a not so diplomatic approach to situations.
  • Training from Hell: Under Von Croy's tutelage. Amongst other things, he makes her navigate her way through death traps at the age of 16. Lara seems to take it in stride, however.
  • Unexplained Recovery: How she survived her apparent "death" at the end of Last Revelation is never explained or even mentioned in Angel of Darkness thanks to Executive Meddling. The series' overarcing story essentially takes it for granted that Never Found the Body means She's Just Hiding.
  • Unresolved Sexual Tension: With Kurtis.
  • Vocal Evolution: Thanks to three different voice actresses, Lara went from a higher-pitched voice in the first game (Shelley Blond) to a lower, huskier one in II and III (Judith Gibbins), and finally reverting to higher for Last Revelation and Chronicles (Jonell Elliott).

    Second Lara 
Crystal Dynamics Continuity Reboot #1 (Legend, Anniversary, Underworld)

  • Bare Your Midriff: Her default outfit in Legend, and one of her jungle outfits in Underworld.
  • Beware the Nice Ones
  • Broken Bird: At the age of nine, Lara's mother was snatched from her by an otherworldly portal, leaving her to track back all the way to civilisation on her own. Years later, her father vanishes, courtesy of Natla, as we find out in Underworld with remains turning up that can not be identified. Despite all her snarking, this girl has gone through a lot.
  • Bunny-Ears Lawyer
  • Cool Sword: Reassembles and eventually wields Excalibur in Legend.
  • Daddy's Girl: She was very close to both of her parents and having lost them relatively early on in life has made a lasting impact on her lifestyle and goals.
  • Dark and Troubled Past
  • Drop the Hammer: Wields Thor's hammer in Underworld.
  • Exposed to the Elements: Averted and played straight in Legend. The first time around, Lara will dress in clothes appropriate for the location's weather. However, when replaying a level, it is possible to select any of the outfits you've unlocked. Which often leads to Lara exploring the Himalaya in a cocktail dress that's been ripped open. More or less averted in Underworld; the available outfits tend to be appropriate for her destinations most of the time, albeit swimming around in a skimpy swimsuit in the Arctic sea must've been rather... chilly.
  • It Gets Easier: Implied. Killing just one person is a huge deal in Anniversary. By Legends, she's gunning down mercenary armies by the hundreds.
  • Omniglot: Described as being "fluent in a dozen languages" in Anniversary, demonstrating at least basic fluency in both Russian and Japanese. Underworld reveals she's also very knowledgeable on ancient languages that are no longer spoken, being able to decipher old runes withe relative ease.
  • Out, Damned Spot!: Has this reaction after realising she's killed Larson.
  • Parental Abandonment: Richard Croft disappeared in Cambodia (later revealed to have been killed by Natla), while Amelia Croft got pulled into the Underworld and turned into a zombie.
  • She's Got Legs: And given that she's rather fond of booty shorts, she's probably aware of it too.
  • These Hands Have Killed: Present in Anniversary, where this becomes a brief theme at the end, when Lara is forced to kill Larson and cannot stop staring at her hands in guilt afterwards, complete with imaginary blood. At the end of the game, Lara more or less seems to have come to terms with this fact.
  • Thinking Out Loud: Has a tendency to do this in Underworld.
  • Unresolved Sexual Tension: Has this with Larson in spades in Anniversary.

    Third Lara 

    Supporting Characters 

Winston Smith

  • Accidental Nightmare Fuel: While he was clearly designed to be the comic relief, a lot of players were unintentionally creeped out due to the fact that he wordlessly follows Lara around at a slow but implacable shuffle, and makes weird noises that continue to dog your steps even if you find a way to get rid of him.
  • Adaptational Attractiveness: In the original continuity he appeared to be in his eighties; in the films he was played by then-fortysomething Chris Barrie, who's never been without his share of Fangirls. (Though since he was renamed "Hillary" it's arguable as to whether he can really be considered the same character, though the two serve identical functions.)
    • And in the games after the first continuity reboot: he was aged down by a good couple of decades, and appears as a very well-preserved man in his late fifties or early sixties from Legend onward.
  • Battle Butler: Parodied in the training levels for the second and third games. He's doddering and elderly, but still dutifully dresses up in camouflage and allows Lara to take pot-shots at him as part of her assault course training.
  • Butt Monkey: To the fandom (a fan-favourite Good Bad Bug allowed you to lock him in a walk-in freezer to stop him following you around Lara's Mansion) and also to Lara herself, judging by the ridiculous training she makes him help her with.
  • Hell Is That Noise: In the second game's training levels, he follows you around Lara's Mansion with a tray of tea things, which jangle and clatter constantly due to his unsteady hands. Even locking him in the freezer (see Butt Monkey, above) didn't stop the disembodied noise from following you throughout the level. The latter scenario could actually qualify as Nightmare Fuel.
  • Name's the Same: As the hero of Orwell's dystopian nightmare Nineteen Eighty-Four. Have fun trying to figure out what the creators were implying about Winston's life with that little Easter egg...
  • Parental Substitute: In the original continuity he seemed to be one to Lara, particularly in Chronicles - her parents are shown leaving her funeral, but it's Winston who goes back to the house with her friends to comfort and reminisce with them. The same games mention that as a child she stayed with Winston and his wife at their home in Ireland during school holidays, rather than being with her parents, suggesting the rift between the Crofts and their daughter, and Winston's informal parenting of her, extends long back before her rebellion as a young adult.
  • Servile Snarker: Becomes one in the films and, to a lesser extent, the first continuity reboot.
  • Team Dad: In the first continuity reboot he seems to be one to Lara, Zip and Alister.
  • Undying Loyalty: Makes the most appearances of any supporting protagonist in the series, and just generally puts up with Lara no matter what.
  • The Voiceless: Only speaks from Chronicles onward, adding to his slightly creepy aspect in his first couple of appearances, where he simply grunts and wheezes as he follows Lara around.

Werner Von Croy

  • Big Bad: Subverted. At first, he appears to be one in The Last Revelation... until Set gets loose.
  • Demonic Possession: Is influenced and sometimes directly possessed by Set throughout most of The Last Revelation.
  • Four Eyes, Zero Soul: Seems to be played straight at first, but it turns out he isn't such a bad guy after all.
  • Greed: His lust for fame and fortune nearly does him in during the prologue in The Last Revelation. Fast forward to the present day and we see that he hasn't learned his lesson.
  • Heel–Face Revolving Door: Becomes antagonistic towards Lara after being Left for Dead in Cambodia during The Last Revelation. As the two of them cross paths during their time in Egypt in the present day, he acts hostile towards her and orders his bodyguards to kill her. By the end of the game, he realizes what he had done while Set had possessed him and he makes an attempt to save Lara from the collapsing tomb. He then stages a grand search and rescue to find her hopefully alive.
  • Jerk with a Heart of Gold: Despite coming off as very blunt and crass at times during young Lara's trip with him in Cambodia, he has the girl's safety and interest at heart. This becomes more apparent towards the end of The Last Revelation where despite his hostile feelings towards her for most of the game, he really wanted to see her alive and well after things went to hell when Set was let loose.
  • Killed Off for Real: During the opening cutscene of Angel of Darkness
  • Left for Dead: Lara was reluctantly forced to leave him behind in a cave-in. Years later, it turned out he survived, albeit with a permanent leg injury.
  • The Mentor: Was one to Lara and most likely inspired her to further go down the path of an archaeologist.
  • Mentor Occupational Hazard: It takes a while to kick in, but when Angel of Darkness rolls around and it's time for someone to be Stuffed into the Fridge, Von Croy's number is up.
  • Nice Hat: He is never seen without his white hat.
  • Poirot Speak

Kurtis Trent

Zip and Alister Fletcher

Although not as inclined to venture out into the world, these two lads accompany Lara on her journeys via headset and can provide a wealth of information, should she require it. They are not shy of commenting on some of Lara's riskier behaviour, but are genuinely fond of her and support her in her endeavors. In Underworld, Alister dies when he, while trying to escape the burning mansion, unwittingly steps into the line of fire of Lara's Doppelgänger.

  • Adaptational Attractiveness: Zip, between the original continuity and first reboot. In Chronicles what little we see of him (he's mostly voice-over) shows him to be short and scrawny, with quite a high-pitched voice. Starting from Legend, he's got a much deeper voice and is, if not tall, at least the same height as the other male characters, not to mention hugely muscled and prominently tattooed.
  • Black Best Friend: Zip to Lara and Alister.
  • Decomposite Character: Though the character of Bryce from the films may seem to be a composite of Zip and Alister, in fact he predates Alister's entry into the series. It may even be that Alister was introduced into the games to incorporate some of Bryce's qualities that weren't already covered in Zip's character.
  • Distressed Dudes: Happens in Legend. The boys are ambushed by Rutland's mercenaries, prompting Lara to quickly make her way out of the tomb she'd been exploring and take out the mercenaries like the Badass she is.
  • Killed Off for Real: Alister.
  • Mission Control: Primarily Zip, but Alister regularly pitches in as well.
  • Mr. Exposition: The both of them, arguably.
  • Mr. Fanservice: See Zip's Adaptational Attractiveness, above; he arguably inherits this role from Kurtis after the continuity reboot.
  • Non-Action Guys
  • Odd Couple
  • Plucky Comic Relief: Zip is definitely this in Chronicles. It's toned back considerably in the first reboot, but this trait is still evident, along with Alister.
  • Real Men Cook: Crystal Dynamics!Zip is actually an extremely talented chef.
  • Remember the New Guy: Alister is a new character introduced in Legend, but series regulars Lara, Winston and Zip act like he's been there all along. Justified to a great extent by the fact that it's a continuity reboot rather than a sequel.
  • Salt and Pepper
  • Sensitive Guy and Manly Man: Alister's sensitive guy to Zip's manly man.
  • Vitriolic Best Buds: The pair bicker constantly, but it's obvious from Zip's reaction to Alister's death that they were actually very close.

Anaya Imanu

An old friend of Lara's, she unwittingly sets off the events of Legend when providing Lara with a crucial tidbit of information. Grounded in reality, she prefers to think about the future, rather than dwell on past events.


The Guardian of Light, and second player character in the game Lara Croft and the Guardian of Light. Totec battled the god Xolotl eons ago, and managed to seal him away using an artifact called the mirror of smoke. In the present, both are once again unleashed when Lara is strongarmed by criminals into locating the mirror, inadvertently starting Totec and Xolotl's war over again.

  • Fish Out of Temporal Water: He catches on fairly quickly, though.
  • Huge Guy, Tiny Girl: Lara's not particularly small, but he's much taller than her.
  • Politically Incorrect Hero: Makes a few comments about Lara being a woman, however is willing to accept her help. In Aztec Mythology, Xipe Totec was said to be the creator of war, and human sacrifice was practiced in his honor (Totec himself having flayed his own skin to feed humanity).


Jacqueline Natla

Originally posing as a mysterious, yet powerful businesswoman, Jacqueline Natla is one of Lara Croft's more frequent enemies. Intimidatingly intelligent and capable of things far beyond that of any normal human, Natla, as an opponent, is never to be underestimated. Fond of playing people like puppets and hatching plans that inevitably lead to The End of the World as We Know It. Also particularily resistant to dying.

  • American Accents: Natla in the original Tomb Raider had a deep Texan accent, but it was dropped for a more subtle and mysterious sounding accent in the Anniversary remake.
  • Back from the Dead: In Underworld.
  • Big Bad: Of TR I and the first Continuity Reboot as a whole.
  • Cain and Abel: In Anniversary, its mentioned that Qualopec, Tihocan, and Natla are siblings; with Natla (Cain) attempting to overthrow her brothers (both Abel).
  • Cool Crown: Wears this along with her ceremonial robes in Anniversary. Too bad it's not exactly lava-proof.
  • Evil Is Burning Hot
  • Evil Plan: In TR I, she intends to cause a kind of artificial evolution, by releasing her deadly mutants and see what kind of species survive in the long run. In Anniversary she instead hopes to start "The Seventh Age", but what that is remains vague at best, and would most likely lead to The End of the World as We Know It. In Underworld, her backup plan after Lara destroyed the Scion happened to be using Jormungandr to mess up the tectonic plates and flood the world with deadly eitr.
  • Evilutionary Biologist: Mostly in the original game, where she explicitly wants to "jumpstart" survival of the fittest by flooding the world with Atlantean monsters.
  • Femme Fatalons: Has these in her reimagining, a first clue that there's more to her than meets the eye.
  • Flaming Hair: Has this after her plunge into the lava in Anniversary.
  • Flight
  • For Science!: Her original motivation in TR I.
  • Genre Blindness: Suffers from this at the end of Anniversary, claiming that "sooner or later", Lara'll run out of bullets. Logically, there's nothing wrong with that statement, but this is a videogame and Lara is practically the poster girl for Bottomless Magazines.
  • Grey Delisle: In Anniversary and Underworld.
  • Immortality
  • Impossibly-Low Neckline: Has this on her ceremonial robes in Anniversary.
  • Living Forever Is Awesome
  • Not So Different: In Anniversary, she attempts to pull this on Lara in the final boss fight, but to no avail.
  • Omnicidal Maniac: More or less in TR I, but definitely in Anniversary and Underworld. See Evil Plan above.
  • Playing with Fire
  • Rapunzel Hair: In Anniversary; it gets burned off in Lava. She has shorter hair in Underworld.
  • Really 700 Years Old
  • Rich Bitch
  • Sealed Evil in a Can: Or a magic crystal, if you're playing Anniversary.
  • Statuesque Stunner: Although a specific height is never given, she's shown to be at least a head taller than Lara in Underworld, while barefoot.
  • The Perfectionist: Described as a "demanding perfectionist" in her role of CEO.
  • Treacherous Quest Giver
  • We Can Rule Together: Offers Lara a position as a ruler beside her, citing that it "takes three to rule". Predictably, Lara refuses.
  • Winged Humanoid: Seems to have a different pair of wings each game, some more fancy than others.

Larson Conway

One of Natla's mercenaries, Larson Conway has crossed paths with Lara Croft on more than one occasion. In the Crystal Dynamics continuity, he does display a genuine fondness for Lara, despite their often conflicting interests, and is rather reluctant to actually hurt her. Later, he mistakenly provokes Lara into shooting him when he claims she's not the kind of person to kill the people that stand in her way. His death has a profound effect on Lara, being her first human kill.

  • Affably Evil / Anti-Villain: His portrayal in Anniversary. He won't go out of his way to hurt or kill Lara unless he has no choice as shown in the quick time events. He even speaks to her as if they were friends. In one scene, he actually shoves one of his own allies out of the way and misses his shot when Lara was escaping, practically saving her life.
  • All Men Are Perverts: In Chronicles.
  • Butt Monkey: In the original continuity, especially so in Chronicles.
  • Composite Character: The Larson in Anniversary is a combination of elements from the Cowboy and the original Larson.
  • Dumb Muscle: In the original continuity.
  • Enemy Rising Behind: He really should have listened to Lara in Chronicles.
  • Groin Attack: Lara gives him a hefty knee to the balls in Chronicles after he gets a bit too touchy-feely while searching her.
  • Made of Iron: In his first gun fight with Lara, he winds up with gunshot wounds to his right arm and left leg, but you wouldn't know it with the way he was threatening her. Chronologically prior to that in Chronicles, he survives being picked up and violently thrown by animate gargoyles. And in Anniversary, he takes several gunshots to the chest before dying.
  • Those Two Bad Guys: With Pierre.
  • Too Dumb to Live: In Chronicles.
  • Unresolved Sexual Tension: Has lots of this with Lara in Anniversary.
  • Wrong Genre Savvy: In Chronicles:
    Lara: Larson, behind you!
    Larson: I may be a dumbass, but I ain't fallin' for that again!
    Larson: (mockingly) Behind you! Behind you! (gets launched across the courtyard)
  • You Wouldn't Shoot Me: Didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.

Pierre DuPont

A French archaeologist that, despite presenting himself as legit, is more of a glorified treasure hunter. Recently having come under the employment of Jacqueline Natla, Pierre DuPont finds himself opposite the infamous Lara Croft once more, this time, in pursuit of the same artifact as he. In Anniversary, although he briefly manages to take a hold of the artifact, the guardian centaurs prevent him from escaping and kill him shortly thereafter.

  • Bald of Evil: In Anniversary.
  • Beard of Evil: Both versions of him sport goatees.
  • Butt Monkey: In Chronicles, although not quite to the same extent as Larson.
  • Combat Pragmatist
  • Cowardly Boss: In the original, Pierre would repeatedly show up, fight Lara, then retreat behind a pillar and disappear, until the Tomb of Tihocan level, where he is killed.
  • Deadpan Snarker
  • Dirty Coward
  • French Jerk
  • Guns Akimbo: Dual wields magnum pistols against Lara.
  • Ironic Echo: In Anniversary, Lara quips that her "instincts" managed to get her a piece of the Scion, which causes Pierre to only be able to retort with "touche". When Lara is surprised that the 2nd piece of the Scion is not in the tomb of Tihocan, Pierre sneaks up behind her at gunpoint with said artifact in hand and states that "instincts can be expensive".
  • Karmic Death: In Anniversary. Blocked by the unleashed centaurs, he, in a moment of cowardice, throws the piece of the Scion to Lara, in the hope that their attention will be diverted towards her instead. Unfortunately for him, they stomp him into the ground, before going after Lara.
  • Made of Iron: In TR 1 and Chronicles, he is able to survive multiple gunshot wounds. See also No-One Could Survive That below.
  • No-One Could Survive That: In Chronicles, he falls into a chasm that, in gameplay, will kill Lara. He clearly survives, as this segment of the game is set prior to the first game.
  • Offscreen Teleportation: Was known to do this in TR I, in which he would walk behind a pillar and vanish into thin air. This quirk of his returns in Anniversary, albeit in cutscene, where his voice echoes throughout the room while continuously changing in volume. Lara is visibly confused as she struggles to locate him.
  • Only in It for the Money: Explicitly stated in Anniversary. He regards the retrieval of ancient artifacts as nothing more than business.
  • Only Sane Man: In Chronicles.
  • Too Dumb to Live: In Chronicles, but to a lesser extent than Larson.
  • Wrong Genre Savvy: In Anniversary, Pierre claims the 2nd piece of the Scion and escapes with Lara chasing after him. The Atlantean creatures by the tomb's entrance come to life and Pierre correctly guesses that stealing the artifact caused the revival. Pierre tosses the Scion to Lara and thinks the monsters will go after her because she has the item. Said monsters look to Lara, but then quickly turn their attention back to Pierre and stomp him to death.

"The Kid" Jerome Johnson

Once a small-time gang leader in Los Angeles, The Kid came under Jacqueline Natla's employment quite unwillingly. A failed carjack attempt of the businesswoman's limousine led to the elimination of the entire crew, barring Kid himself, who was spared because he could prove himself useful. Now working alongside the murderer of his blood brothers, The Kid begrudgingly carries out Natla's orders, which eventually brings him face to face with Lara Croft. Dies of a stab wound inflicted by Kold.

  • Alliterative Name: Jerome Johnson
  • Guns Akimbo
  • Impaled with Extreme Prejudice: And we mean extreme. When Kold stabs him in the gut in Anniversary, he does so with enough force to lift The Kid off the ground and send him flying across the room.
  • Informed Attribute
    • Motor Mouth: According to his background information in Anniversary, although this doesn't really show up in the game itself. The Skateboard Kid from Tomb Raider I seems to have this trait, however.
  • More Dakka: Uses the dual uzis, which, compared to Lara's dual pistols, have a much higher rate of fire.
  • No Name Given: Known only as Skateboard Kid in TR I.
  • Those Three Bad Guys: With the Cowboy and Bald Guy in TR I.
  • You Killed My Mates: In Anniversary , he holds a grudge against Kold, who murdered The Kid's crew for attempting to carjack Natla's limousine. He avenges them when he manages to shoot Kold in the back, killing him and inadvertently saving Lara. He succumbs to a stab wound, inflicted by Kold, shortly after.
  • White Gang-Bangers: Gives off this vibe in Anniversary.

"Kold" Kin Kade

A large African-American henchman, this frighteningly vicious killer takes care of any threats with ease, and relishes in it. He was released into Jacqueline Natla's custody as her personal bodyguard, despite protests from the prison psychiatrist. Takes a lot of bullets from Lara, but eventually goes down after The Kid shoots him in the back.

  • Alliterative Name: Kin Kade
  • Karmic Death: In Anniversary. At one point Lara is prevented from progressing by both Kold and The Kid, and so is forced to engage them. This seems to go fairly well at first, but when The Kid is about to get a hit in, he's stabbed in the gut by Kold. Lara tries to fight him off, pumping about twenty bullets into his body, but is eventually overpowered. Just before Kold can manage to actually hurt our heroine, The Kid uses the last of his energy to shoot some more lead into Kold's back, which finally manages to kill him.
  • Knife Nut: Trades in his shotgun for a combat knife in Anniversary.
  • Made of Iron: Lara's bullets barely even seem to faze the guy.
  • No Name Given: Was only known as Bald Guy in TR I.
  • Psycho for Hire
  • Scary Black Man: He's an extremely large, extremely strong black man (the chief henchman of the main villain), he speaks in a gravelly, threatening voice, and he likes to stab people with his extremely large knife.
  • Those Three Bad Guys: With the Cowboy and Skateboard Kid in TR I. He's fleshed out a bit more in Anniversary, where he actually has a background.


A creature of supernatural origin that Lara Croft has encountered multiple times, though in different forms. The first Doppelganger was an Atlantean creation that could mimic Lara's movement flawlessly, essentially being a mirror image. Recognising this crucial flaw, Lara tricked the creature into jumping into a lava pit, its blind mimicry leading to its death.

The second Doppelganger, possessing great strength and speed, poses a far greater threat than the original Doppelganger ever could. Unlike the original, she has a humanesque appearance that is uncannily similar to that of the real Lara Croft. She carries out Natla's orders without question, but a desire to break away from the Atlantean Queen's control sometimes makes itself apparent. Most, if not all, of these tropes below apply to her.

  • A Level in the Limelight: Becomes a playable character in Lara's Shadow. Much glee was had.
  • Braids of Action
  • Disney Villain Death: Telekinetically thrown off a ledge by Amanda, with the implication being that she landed in the lethal eitr. Lara's Shadow reveals that she landed on a slab of land, which knocked her out long enough for Lara to prevent The End of the World as We Know It. She's soon back on her feet though.
  • Doppelgänger: Self-explanatory. She mostly resembles the Evil Knockoff variety. Apparently made for Amanda, Natla actually created the Doppelganger to have the means to kill Lara once she had opened the gate to the Midgard Serpent. In Lara's Shadow, she is once again given the order to kill Lara. Luckily, Lara manages to free the Doppelganger from Natla's will before she succeeds in doing so.
  • Emotionless Girl: As an artificially created being, this is almost par for the course.
  • Supernatural Gold Eyes: The second Doppelganger has these, along with unnervingly white pupils.
  • Evil Redhead
  • Evil Twin: In Tomb Raider and Tomb Raider Anniversary, Lara's Doppelganger has no skin. In Underworld, she gets better, blows up Lara's mansion, kicks her ass inside of her burning mansion, and kills Allister. Later, the Doppelganger gets her own game on Xbox Live.
  • Fingerless Gloves
  • Heel–Face Brainwashing: Toyed with and averted. At the end of Beneath the Ashes, Lara is seen using the Eitr Stone, an artifact that controls thralls, to order Doppelganger to kill Natla. In Lara's Shadow, the scene is extended, with Lara explicitly using the stone to give the Doppelganger her freedom, by ordering her to no longer follow orders. It just so happens Doppelganger's also now got an axe to grind against Natla.
  • Kill and Replace: Subverted. In Lara's Shadow, the Doppelganger is explicitly ordered to kill Lara, but instead of replacing her afterwards, she must then kill herself too. Natla justifies this as not wanting to see Lara's face ever again.
  • Puzzle Boss: The original doppelganger had to be tricked into flinging herself into a pool of lava.
  • The Voiceless
  • When She Smiles: An odd example, since her default expression seems to be a very subtle smile. However, the smile that forms on her face as she watches Natla drown is certain to send shivers down your spine. It is undeniably creepy, but in a strange way, also beautiful, since it signifies the beginning of a free life.

Marco Bartoli

Dr. Mark Willard


Pieter Van Eckhardt

A 15th Century alchemist, Eckhardt is the founder of the Cabal order whose goal is to revive the Nephilim race from extinction and assume power over the world.

Marten Gunderson

Gunderson is a member of Eckhardt's Cabal order, serving as Eckhardt's personal bodyguard. Very little is known about his background.

Kristina Boaz

Boaz is a member of Eckhardt's Cabal order. She originates from Argentina, and becomes the Head of Corrective and Remedial Surgery in Prague.

Joachim Karel

Karel is a member of Eckhardt's Cabal order and his accomplice. He is the one who killed Werner Von Croy.

Amanda Evert

An old friend of Lara's, dating back to their student days, whom she occasionally bantered with, due to their differing viewpoints on social anthropology. Her life was tragically cut short however, when a malevolent entity appeared during an excavation and slaughtered the entire team of graduate students, barring Lara, who managed to escape. Eventually revealed to have survived, Amanda, embittered by the fact that she was left behind, is now a formidable adversary and often in pursuit of the same artifacts as Lara Croft.

  • Big Bad: Of Legend, arguably.
  • Black Magic: Functionally akin to Summon Magic in Legend, in which she's formed a bond with an otherworldly being of some kind that she can summon with the help of a strange stone. In the final battle she fuses with this being, but is defeated by Lara. The being vanishes, although in Underworld, Amanda demonstrates that the stone still has its uses, which now gives her Mind over Matter powers.
  • Enemy Mine: Briefly forms one with Lara in Underworld.
  • Even Evil Has Loved Ones: Displays genuine grief when James Rutland dies of his wounds.
  • Hell-Bent for Leather: Develops a fondness for this after her Start of Darkness.
  • Never Found the Body: Left only a shoe behind in the tomb, which Lara finds years later. Gee, I wonder what that means?
  • No-One Could Survive That: In Legend, we see her apparent death at the hand of crushing and drowning, yet, when Lara returns to the tomb where her friend's body supposedly lay, she only finds an unlaced shoe. Hmmm...
  • Perky Goth
  • Rival Turned Evil: Complete with bleach blonde hair.
  • Start of Darkness: Forming a bond with some ancient entity and being abandoned by her best friend may have made her a little sour.
  • Unwitting Pawn: In Underworld, Natla initially seems Amanda's prisoner, but is soon revealed to be running an elaborate Batman Gambit, in which Amanda and Lara are nothing more than unwitting pawns so that Natla can get her hands on an ancient Artifact of Doom.
  • Villainous Rescue: Pulls this off in Underworld, in which she saves Lara from her Doppelgänger, which kicks off their brief alliance. Despite her hatred of Lara, Amanda is willing to set it aside for the moment, knowing only Lara can prevent The End of the World as We Know It by defeating Natla.


An Aztec God associated with Death and Decay, Xolotl sought to plunge the world into darkness, but was opposed by Totec. Millenia later, both were once again free to roam the Earth, with Xolotl again seeking to destroy the world.