This page is for the first game in the Tomb Raider series. For the series as a whole, go here.
The first game in the Tomb Raider series was created by a team of just six people, and was released for Sega Saturn, Playstation and PC (and Mac
The story follows Lara Croft's first adventure, setting off to find the Atlantean Scion
for a business woman who turns out to be an ancient god, and bearer of one third of said artifact.
The game contains examples of:
- A Winner Is You: The pyramid explodes, Lara sails away, a couple of seconds of credits rolling in silence, then back to the title screen.
- Behind the Black: Pierre will shoot at Lara forever and take an infinite number of bullets, until he is offscreen, at which point he escapes.
- Block Puzzle
- Cave Behind the Falls
- Characterization Marches On: Lara's personality resembles more of a cheeky girl-next-door type here.
- Cowboy: One of Natla's henchmen.
- Deep South: Larson
- Direct Continuous Levels: Individual levels do this, but chapters involve a transition to a different location. There's still a stats screen at the end of each level, but the transition otherwise appears smooth.
- Down the Drain: The Cistern is arguably a subversion, being one of the more fun and interesting levels in the game.
- Everything's Better with Dinosaurs
- Invisible Grid
- MacGuffin Delivery Service
- Mayincatec: The City of Vilcabamba is based on the real-life last outpost of the Inca. It contains a gold idol modelled on a Tumi, a ceremonial knife used in sacrifices.
- Misplaced Wildlife: Gorillas in Greece.
- Missing the Good Stuff: "Right, now I'd better take off these wet clothes!" Then the level ends.
- Nuclear Option: The initial nuclear test activates some device within the desert. It unlocks and reveals a person in suspended animation.
- No Flow in CGI: The reason Lara has no ponytail outside of FMVs.
- Scary Black Man
- Shout Out: The Ark of the Covenant in Lara's home.
- Trope Codifier: Popularized a lot of the tropes used in 3D Action Adventure games, and is likely the Trope Maker for some.
- Womb Level: The Atlantis levels have walls of pulsating flesh and tissue mixed with tons of lava.
Tomb Raider was later re-released on PC as Tomb Raider: Gold
, and contained four extra levels known as Unfinished Business. The first two detail a return to the locations visited previously in Egypt, while the second two are an extended ending to the original Tomb Raider story, where Lara must escape from the exploding pyramid.Unfinished Business
contains examples of:
- A Winner Is You
- Death Trap: While obviously a staple of the Tomb Raider series, Unfinished Business contains a section where the player has three routes to take, two safe, one deadly. This death trap is very difficult to escape, and doing so is the key to obtaining a secret.
- It's All Upstairs From Here: Atlantean Stronghold: You start at the top, plummet to the bottom, then spend the rest of the level climbing back to the top...so you can fall all the way down to the bottom again to reach the exit.
- Living Statue: The cat statues can turn into panthers. This trait would later become a staple of the Gold expansion games.
- Expansion Pack
- Nintendo Hard