History Franchise / TombRaider

9th Jul '17 11:55:03 PM jormis29
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* ''Lara Croft, Tomb Raider: The Amulet of Power''
* ''Lara Croft, Tomb Raider: The Lost Cult''
* ''Lara Croft, Tomb Raider: The Man of Bronze''

'''Literature set after the 2013 reboot'''
* ''Tomb Raider: The Ten Thousand Immortals''
* ''Lara Croft and the Blade of Gwynnever''

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* ''Lara Croft, Tomb Raider: The Amulet of Power''
Power'' (2003)
* ''Lara Croft, Tomb Raider: The Lost Cult''
Cult'' (2004)
* ''Lara Croft, Tomb Raider: The Man of Bronze''

'''Literature set after the 2013 reboot'''
Bronze'' (2004)

'''Literature'''
* ''Tomb Raider: The Ten Thousand Immortals''
Immortals'' (2014) -- set after the 2013 reboot
* ''Lara Croft and the Blade of Gwynnever''
Gwynnever'' (2016) -- stand-alone story
9th Jul '17 11:38:26 PM jormis29
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* ''Tomb Raider Journeys'' (2001-2003)

'''Creator/DarkHorseComics:'''
* ''Tomb Raider'' (2014-2015) -- set between the 2013 reboot and its sequel.
* ''Lara Croft and the Frozen Omen'' (2015-2016)


Added DiffLines:

'''Literature set after The Last Revelation'''
* ''Lara Croft, Tomb Raider: The Amulet of Power''
* ''Lara Croft, Tomb Raider: The Lost Cult''
* ''Lara Croft, Tomb Raider: The Man of Bronze''

'''Literature set after the 2013 reboot'''
* ''Tomb Raider: The Ten Thousand Immortals''
* ''Lara Croft and the Blade of Gwynnever''
9th Jul '17 3:39:12 PM jormis29
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** ''Film/LaraCroftTombRaiderTheCradleOfLife'' (2003)

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** ''Film/LaraCroftTombRaiderTheCradleOfLife'' (2003)[[/index]]''Film/LaraCroftTombRaiderTheCradleOfLife'' [[index]](2003)
9th Jul '17 3:37:32 PM jormis29
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20th Jun '17 3:59:10 PM ADrago
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** ''[[VideoGames/TombRaiderIII TR3]]'': After she crashes the quad bike in Nevada, guards disarm her and imprison her, obviously without weapons. This version is particularly cruel because it also strips the player of all ammo (not just the weapons), and even medipacks, except for a single small one. This is why choosing Nevada as the penultimate section of the game is either a horrible or foolish decision. It is considered a really tough SelfImposedChallenge, since some weapons will be [[LostForever gone for good]] if Nevada is played last.

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** ''[[VideoGames/TombRaiderIII TR3]]'': After she crashes the quad bike in Nevada, guards disarm her and imprison her, obviously without weapons. This version is particularly cruel because it also strips the player of all ammo (not just the weapons), and even medipacks, except for a single small one. This is why choosing Nevada as the penultimate section of the game is either a horrible or foolish decision. It is considered a really tough SelfImposedChallenge, since some weapons will be [[LostForever gone for good]] good if Nevada is played last.
17th Jun '17 7:58:47 PM nombretomado
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* DownloadableContent: A considerable amount of DLC for ''Underworld'' was exclusive to the Xbox360, including two new levels and several outfits. [=PlayStation=] loyalists, especially those who had supported the franchise from the very beginning, were ''not'' pleased.

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* DownloadableContent: A considerable amount of DLC for ''Underworld'' was exclusive to the Xbox360, UsefulNotes/XBox360, including two new levels and several outfits. [=PlayStation=] loyalists, especially those who had supported the franchise from the very beginning, were ''not'' pleased.
15th Jun '17 7:33:50 AM Jan_z_Michal
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* FemmeFatalons: ([[spoiler: Natla.]])

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* FemmeFatalons: ([[spoiler: [[spoiler: Natla.]])]]



* NintendoHard: The first two games are fair outside of a few sections, but from ''Franchise/TombRaider III'' onwards (until ''Legend'') the series took no prisoners. ''Anniversary'' also has its moments, although their nature makes this a partial overlap with {{Game Breaking Bug}}s.
** The trap-filled corridors in the Egyptian levels of ''Anniversary'' are probably the most extreme example in the later games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be tricky to get right.

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* NintendoHard: The first two games are fair outside of a few sections, but from ''Franchise/TombRaider III'' ''VideoGames/TombRaiderIII'' onwards (until ''Legend'') ''[[VideoGames/TombRaiderLegend Legend]]'') the series took no prisoners. ''Anniversary'' ''[[VideoGames/TombRaiderAnniversary Anniversary]]'' also has its moments, although their nature makes this a partial overlap with {{Game Breaking Bug}}s.
** The trap-filled corridors in the Egyptian levels of ''Anniversary'' ''[[VideoGames/TombRaiderAnniversary Anniversary]]'' are probably the most extreme example in the later Crystal Dynamics' games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be tricky to get right.



** The first level in ''Franchise/TombRaider II'' is notable for being ''incredibly'' difficult for an opening level, especially if you're new to the series. About halfway through the level, the game simply decides to throw as many spiked walls, spike pits, and blade traps at Lara as possible. Then there's the Golden Dragon secret... The first level in the next game is even harder (and first-time players will miss no fewer than 2 secrets just sliding down the first slope at the beginning), but then again, so is the rest of that game.

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** The first level in ''Franchise/TombRaider II'' ''VideoGames/TombRaiderII'' is notable for being ''incredibly'' difficult for an opening level, especially if you're new to the series. About halfway through the level, the game simply decides to throw as many spiked walls, spike pits, and blade traps at Lara as possible. Then there's the Golden Dragon secret... The first level in [[VideoGames/TombRaiderIII the next game game]] is even harder '''even harder''' (and first-time players will miss no fewer than 2 secrets just sliding down the first slope at the beginning), but then again, so is the rest of that game.



** ''TR1'': Natla's henchmen disarm Lara before taking the Scion, and she has to go through Natla's mines to regain them one-by-one.
** ''TR2'': She loses them in the Offshore Diving Rig.
** ''TR3'': After she crashes the quad bike in Nevada, guards disarm her and imprison her, obviously without weapons. This version is particularly cruel because it also strips the player of all ammo (not just the weapons), and even medipacks, except for a single small one. This is why choosing Nevada as the penultimate section of the game is either a horrible or foolish decision.
** ''TR4'': Young Lara in Cambodia. In order to escape the wild boars, she needs to lure them towards Von Croy, who can kill them with his knife.
** ''TR5'': This game has 3 segments where Lara loses her guns. First is a brief time in the Submarine, when Lara is locked up by Yarofev. Second, all the Ireland levels involve Young Lara, who cannot attack at all except during cutscenes with plot-related items. Finally, while trying to escape with the Iris, Lara comes across an X-ray room that activates machine-gun turrets if metal is detected; she has to leave her gun on a tray near the beginning of the level, go through without a weapon, disable the scanner, and then shoot a fire extinguisher down the hall to finish.
** ''TRAOD'': For some reason Lara starts the game without any weapons, possibly because the dogs rip her backpack off her during the first cutscene. She picks up a weapon in a shack on the rooftops, but it doesn't come with any ammo, so it's useless until a few levels in. Later, there's the famous scene in the Louvre where Kurtis disarms Lara: turns out he also stole all her weapons.

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** ''TR1'': ''[[VideoGames/TombRaider TR1]]'': Natla's henchmen disarm Lara before taking the Scion, and she has to go through Natla's mines to regain them one-by-one.
** ''TR2'': ''[[VideoGames/TombRaiderII TR2]]'': She loses them in the Offshore Diving Rig.
Rig after being captured.
** ''TR3'': ''[[VideoGames/TombRaiderIII TR3]]'': After she crashes the quad bike in Nevada, guards disarm her and imprison her, obviously without weapons. This version is particularly cruel because it also strips the player of all ammo (not just the weapons), and even medipacks, except for a single small one. This is why choosing Nevada as the penultimate section of the game is either a horrible or foolish decision.
decision. It is considered a really tough SelfImposedChallenge, since some weapons will be [[LostForever gone for good]] if Nevada is played last.
** ''TR4'': ''[[VideoGames/TombRaiderTheLastRevelation TR4]]'': Young Lara in Cambodia. In order to escape the wild boars, she needs to lure them towards Von Croy, who can kill them with his knife.
** ''TR5'': ''[[VideoGames/TombRaiderChronicles TR5]]'': This game has 3 segments where Lara loses her guns. First is a brief time in the Submarine, when Lara is locked up by Yarofev. Second, all the Ireland levels involve Young Lara, who cannot attack at all except during cutscenes with plot-related items. Finally, while trying to escape with the Iris, Lara comes across an X-ray room that activates machine-gun turrets if metal is detected; she has to leave her gun on a tray near the beginning of the level, go through without a weapon, disable the scanner, and then shoot a fire extinguisher down the hall to finish.
** ''TRAOD'': ''[[VideoGame/TombRaiderTheAngelOfDarkness TRAOD]]'': For some reason Lara starts the game without any weapons, possibly because the dogs rip her backpack off her during the first cutscene. She picks up a weapon in a shack on the rooftops, but it doesn't come with any ammo, so it's useless until a few levels in. Later, there's the famous scene in the Louvre where Kurtis disarms Lara: turns out he also stole all her weapons.
15th Jun '17 7:26:00 AM Jan_z_Michal
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* ActionDressRip: Happens in ''Legend''.

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* ActionDressRip: Happens in ''Legend''.''[[VideoGame/TombRaiderLegend Legend]]'' and subverted in ''[[VideoGame/TombRaiderChronicles Chronicles]]'', where Lara does elaborate acrobatics while wearing a fancy dress and then simply change clothes.



* ActionizedSequel: ''Tomb Raider II'' still had a healthy amount of puzzles to solve, but the game also had a much stronger emphasis on combat compared to the first game (enemies with greater range of movement, more guns to find, etc). By the halfway point of the game, ammo for the more powerful guns become plentiful to find and the very first level has a ''grenade launcher'' if you claim all of the level's secrets. The third game cranked up the combat further while all games after that toned it down a bit.

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* ActionizedSequel: ''Tomb Raider II'' ''VideoGame/TombRaiderII'' still had a healthy amount of puzzles to solve, but the game also had a much stronger emphasis on combat compared to the first game (enemies with greater range of movement, more guns to find, etc). By the halfway point of the game, ammo for the more powerful guns become plentiful to find and the very first level has a ''grenade launcher'' if you claim all of the level's secrets. The third game cranked up the combat further while all games after that toned it down a bit.



* AlternateContinuity: The Crystal Dynamics games are set in a completely different continuity to the Core Design games. Same for the movie and the comic book series. The Square Enix game is set in yet ''another'' alternate continuity. Into exactly what continuities the assorted [[GaidenGame gaiden games]] fall is up for debate. There are also comic books, films, books and animated series - all of them set in different continuity, often mutually exclussive.
** Currently two are running so far; the Second Crystal Dynamics series is getting a sequel in ''Rise of the Tomb Raider'', and the first Crystal Dynamic's series is getting a followup ([[GaidenGame sort of]]) in ''Lara Croft and the Temple of Osiris''.
* UsefulNotes/AmericanAccents: In the original ''Tomb Raider'', Natla has a Texan accent, Larson has a hillbilly accent, and The Kid's accent makes him sound like he is from New Jersey. In the ''Anniversary'' remake, Natla loses her accent and becomes more refined and almost mysterious. Larson's accent changes to Texan. For both of these characters, the changes are either due to a different vision from the developers or hiring new voice actors.

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* AlternateContinuity: The Crystal Dynamics games are set in a completely different continuity to the Core Design games. Same for the movie and the comic book series.series (and there are ''three'' different continuities for comics, too). The Square Enix game is set in yet ''another'' alternate continuity. Into exactly what continuities the assorted [[GaidenGame gaiden games]] fall is up for debate. There are also comic books, films, books and animated series - all of them set in different continuity, often mutually exclussive.
** Currently For a while, two are game continuities were running so far; alongside; the Second Crystal Dynamics series is getting has a sequel in ''Rise of the Tomb Raider'', ''VideoGame/RiseOfTheTombRaider'', and the first Crystal Dynamic's series is got getting a followup ([[GaidenGame sort of]]) in ''Lara Croft and the Temple of Osiris''.
* UsefulNotes/AmericanAccents: In the original ''Tomb Raider'', ''VideoGame/TombRaider'', Natla has a Texan accent, Larson has a hillbilly accent, and The Kid's accent makes him sound like he is from New Jersey. In the ''Anniversary'' ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' remake, Natla loses her accent and becomes more refined and almost mysterious. Larson's accent changes to Texan. For both of these characters, the changes are either due to a different vision from the developers or hiring new voice actors.



* AndYourRewardIsClothes: Used very often in ''Legend'', ''Anniversary'', and ''Underworld''. All three games have at least one outfit that is a ShoutOut to a past game. ''Anniversary'' even has one where Lara is rendered in less polygons to reflect her model from the first game, pointy breasts and all, which made it very jarring and hilarious to see her interact with normal rendered characters in a cutscene.

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* AndYourRewardIsClothes: Used very often in ''Legend'', ''Anniversary'', ''[[VideoGame/TombRaiderLegend Legend]]'', ''[[VideoGame/TombRaiderAnniversary Anniversary]]'', and ''Underworld''.''[[VideoGame/TombRaiderUnderworld Underworld]]'' as a reward for collecting secrets. All three games have at least one outfit that is a ShoutOut to a past game. ''Anniversary'' even has one where Lara is rendered in less polygons to reflect her model from the first game, pointy breasts and all, which made it very jarring and hilarious to see her interact with normal rendered characters in a cutscene.



* {{Area 51}}: Lara ends up here in ''Tomb Raider III''.

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* {{Area 51}}: Lara ends up here in ''Tomb Raider III''.''VideoGame/TombRaiderIII''.



* AssholeVictim: [[spoiler:Sergei Mikhailov]] in ''Chronicles'', [[spoiler:Louis Bouchard]] and [[spoiler:Grant Muller]] in ''Angel of Darkness''.
* AwesomeButImpractical: The grenade launcher in ''Tomb Raider II'' is very powerful, but it fires at a slow trajectory and unless your enemies run at you in a straight line, you'll miss your shots and have to endure a long reload time. The weapon also lacks SplashDamage. ''Tomb Raider III'' has the grenade launcher shots fall to the ground a lot faster and roll along it unless it hits an enemy.

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* AssholeVictim: [[spoiler:Sergei Mikhailov]] in ''Chronicles'', ''[[VideoGame/TombRaiderChronicles Chronicles]]'', [[spoiler:Louis Bouchard]] and [[spoiler:Grant Muller]] in ''Angel of Darkness''.
* AwesomeButImpractical: The grenade launcher in ''Tomb Raider II'' ''VideoGame/TombRaiderII'' is very powerful, but it fires at a slow trajectory and unless your enemies run at you in a straight line, you'll miss your shots and have to endure a long reload time. The weapon also lacks SplashDamage. ''Tomb Raider III'' has the grenade launcher shots fall to the ground a lot faster and roll along it unless it hits an enemy.



* BearsAreBadNews: Rise has some that are the only living things in the game that can be hit by a poison arrow and live.

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* BearsAreBadNews: Rise [[VideoGame/RiseOfTheTombRaider Rise]] has some that are the only living things in the game that can be survive a hit by a poison arrow arrow.
** Subverted in the [[VideoGame/TombRaider first game]]
and live.[[VideoGame/TombRaiderAnniversary Anniversary]], where bears are one of the weakest enemies and exist only in first two opening levels. They easily pale in comparison with not only raptors, but also other animals from further levels.



* SuddenSequelDeathSyndrome: [[spoiler:Von Croy]] returns in ''Angel of Darkness'', only to be brutally killed off in the game's intro.

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* SuddenSequelDeathSyndrome: [[spoiler:Von Croy]] returns in ''Angel ''[[VideoGame/TombRaiderTheAngelOfDarkness Angel of Darkness'', Darkness]]'', only to be brutally killed off in the game's intro.



* TookALevelInJerkass: Lara in ''Angel of Darkness'', [[JustifiedTrope justified]] [[CharacterDevelopment given what she had to go through]] at the end of ''The Last Revelation''.

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* TookALevelInJerkass: Lara in ''Angel ''[[VideoGame/TombRaiderTheAngelOfDarkness Angel of Darkness'', Darkness]]'', [[JustifiedTrope justified]] [[CharacterDevelopment given what she had to go through]] at the end of ''The ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation''.Revelation]]''.



* TheUnfought: Gunderson in ''The Angel of Darkness''.

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* TheUnfought: Gunderson in ''The ''[[VideoGames/TombRaiderTheAngelOfDarkness The Angel of Darkness''.Darkness]]''.
14th Jun '17 4:22:25 PM Saveelich
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14th Jun '17 4:17:44 PM Saveelich
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* ''Film/{{Tomb Raider|2018}}'' reboot (2018)

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* ''Film/{{Tomb Raider|2018}}'' reboot (2018)
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.TombRaider