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Video Game: Tokyo Xtreme Racer
A series of racing games by Genki, known also in Japan as Shutokou Battle and dating to the SNES days, although few of the earlier games made it to the United States. It got more notice when the Sega Dreamcast versions came stateside. (Genki also developed the first Wangan Midnight console games.)

The main feature of the game is its free roaming environment (not introduced until the first Dreamcast game) and the "SP" system, in which both your car and the opponent's car have life bars that go down when either car is ahead or hits a wall/civilian traffic.

List of the games in the series (note that localized releases are listed by their English titles):
  • Drift King Shutokou Battle '94 (Super Famicom, Japan-only)
  • Drift King Shutokou Battle 2 (Super Famicom, Japan-only)
  • Highway 2000 (Saturn, known as Wangan Dead Heat in Japan)
  • Tokyo Highway Battle (PlayStation, known as Shutokou Battle: Drift King in Japan)
  • Shutokou Battle '97 (Saturn, Japan-only)
  • Shutokou Battle R (PlayStation, Japan-only)
  • Tokyo Xtreme Racer (Dreamcast)
  • Tokyo Xtreme Racer 2 (Dreamcast)
  • Tokyo Xtreme Racer Zero (PlayStation 2)
  • Tokyo Xtreme Racer 3 (PlayStation 2)
  • Tokyo Xtreme Racer: Drift (PlayStation 2, part of spinoff series Kaido Battle)
  • Tokyo Xtreme Racer: Drift 2 (PlayStation 2, also part of Kaido Battle)
  • Street Supremacy (PSP, known as Shutokou Battle: Edge of Control in Japan)
  • Import Tuner Challenge (Xbox 360, known as Shutokou Battle X in Japan)

The Tokyo Xtreme Racer series contains examples of the following:

  • Boss Game: Kaido Battle series as well as Racing Battle: C1 Grand Prix.
    • Also applies to Drift King titles where Keiichi Tsuchiya is the Big Bad of these games.
  • Boss Rush: In later parts of every Shutokou Battle games, especially against Nagoya bosses in TXR 3.
  • Cap: On your speed; TXR0 caps you at 430 km/h / 267 mph, and TXR3 to 370 km/h / 230 mph.
  • Cultural Translation: The North American version converts all measurements to U.S. measurements, even though the game is set in Japan. Also see the Race Lift example below.
  • Easy-Mode Mockery: Some games have an "easy" life meter option in which you only lose SP for trailing (as opposed to losing SP for trailing as well as hitting stuff). However, using this option reduces the amount of currency won from battles.
  • Four Is Death: In the first TXR game, there are two racing teams whose name starts in "Four" (Four Devas and Four Devils), consisting of four members each. In TXR0 and Import Tuner Challenge, the number for the final boss is "400", connecting the number "4" to the unlucky and demonic number.
  • Game-Breaking Bug / Unwinnable by Mistake: Due to an error involving converting currency, one opponent in Tokyo Xtreme Racer 3 requires you to have more money than is permitted. And she's one of the 599 opponents you need to defeat to challenge the Final Boss. As a result of this hard lesson learned, every subsequent localization of any Shutokou Battle / Kaido Battle game leaves the currency as is.
  • Guide Dang It: Many of the requirements to summon and/or be able to challenge "Wanderer" opponents. In TXR3, some of the opponents' requirements are hinted at in their profiles, but for many others, as well as those in other games, you may as well hit up a guide.
  • Heroic RROD: In TXR3, driving for too long without stopping occasionally in the parking areas results in drastically reduced engine performance (from water and oil temps overheating). Driving for too long in a single night will also wear down your tires and make the car less responsive to steering inputs, and have less grip overall.
  • In-Universe Game Clock: The Shutokou Battle games have in-game clocks that are tied to the system clock and are used for some events, such as Wanderers that only appear at a particular time. However, this is subverted due to...
  • Life Meter: The SP gauge system.
  • Mirror Boss: In Tokyo Xtreme Racer 3, the Final Boss is a ghost copy of your own car.
  • Quirky Mini Boss Squad: Thirteen Devils, Zodiacs and Kingdom Twelve.
    • In the first Dreamcast game, there are Four Devas and Four Devils.
  • Race Lift: Many characters in TXR0 had their names changed from Japanese names to Western names. The result: Tokyo's highway racing scene is comprised mostly of Westerners.
  • Rain of Blood: In TXR3, if you race Blood Hound in the rain, the rain turns into blood.
  • The Rival: For Kaido Battle series, it's Gran Turismo series, except you're on the tracks instead of mountain roads.
    • Racing Battle: C1 Grand Prix also shares this.
    • The earlier Shutokou Battle games prior to TXR series have in common with Ridge Racer games at that time.
  • Shout-Out:
    • The top two members of Rotary Revolution are brothers and drive a white RX-7 FC and yellow RX-7 FD. Which makes sense as the cover car that can be used at the start is an AE 86.
    • The Final Boss of Tokyo Xtreme Racer Zero and Import Tuner Challenge is a dark blue Fairlady Z S30 with insane horsepower and manaical handling.
      • Averted in Drift 2 where one of the regular rivals use this type of car with reduced performance.
    • Most of the "cheat names" you can enter at the start of your career in Kaido Battle 3/TXR:Drift 2 are names of various Initial D characters.
    • Red Devil's red R34 makes reference to the various mobile suits piloted by Char Aznable. In some games, he simply sticks a Commander Zaku's horn on the hood. In Street Supremacy, he models it after Char's Z'Gok E. The variant you can unlock for purchase has the Z'Gok E's standard steel blue paint.
  • Terrible Trio:
    • The Rook, The Bishop, The Knight.
    • Yeti Fang, Reign Supreme, Forever Knights.
  • True Final Boss: In Drift 2, when you defeated the Blackout (Forever Knights in the Japanese version), the Emotional King (final boss) in Hokkaido area of the game, the game isn't completed yet. Ground Zero is waiting for you in Hakone where you have started off, while it's stormy there.
  • Wide Open Sandbox: When you're not racing opponents, you're more or less free to drive around the city with impunity, unless you're playing a game with water and oil temperature as gameplay mechanics, and even then a quick pit stop will remedy that.
  • You All Look Familiar: It is a coincidence that both Daytona USA 2001 and the TXR games are developed by Genki.
    • Even cars in Daytona USA 2001 do resemble Japanese cars. For example, the Red Cat resembles a mix of Honda NSX and Mitsubishi GTO, while Hornet resembles more like a Nissan Skyline GT-R.

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alternative title(s): Tokyo Xtreme Racer; Tokyo Highway Battle
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