Video Game / The Division

http://static.tvtropes.org/pmwiki/pub/images/tom_clancys_the_division_wallpaper.jpg
Welcome to the quarantine zone.

"When society falls, we rise."

The Division is a Massively Multiplayer Online Role-Playing Game open-world Third-Person Shooter under the Tom Clancy brand (such as Ghost Recon and Splinter Cell, though it should be noted that Clancy himself was not involved directly in the game) by Ubisoft Massive, announced at E3 2013. Released on Playstation 4, Xbox One, and PC on March 8th, 2016.

In the year 2001, the American government carried out a secret simulation designed to test how well federal services could cope with a bio-terrorism attack on home soil. The results of "Operation Darkwinter" revealed that America was far more vulnerable than previously thought, predicting a complete societal collapse within five days. This led to the creation of "Directive 51" as a safeguard against a real Darkwinter scenario, secretly signed and put into effect by the President in 2007.note 

Years later, in the near-future, a deadly virus is unleashed within New York City and soon pushes civilised society to the breaking point. The Strategic Homeland Division, otherwise known as the SHD or simply "The Division", calls to action a number of highly-trained, self-supported sleeper agents situated all across America. Their duty is to investigate and contain the crisis at all costs before it can spread any further.

The Division involves an interesting gameplay mix of Watch_Dogs (user interface), Ghost Recon (tactical, squad-based mechanics and cover playing a significant role in gameplay), and Borderlands (RPG Elements, Skill Scores and Perks and Incredibly Durable Enemies). The game also introduces "Snowdrop", a new proprietary engine that Ubisoft will use for The Eighth Generation of Console Video Games. Ubisoft revealed the game through a seven-minute trailer, consisting of nothing but gameplay and improvised dialogue from demonstrators.

A promotional tie-in movie series is streamed online done in cooperation with Youtube and Rocketjump.

There are plans for a live-action movie, which is currently in pre-production.


The Division provides examples of:

  • Adam Smith Hates Your Guts:
    • Vendor prices are very high starting out, and loot doesn't sell anywhere near their buy price. Thankfully, there are other ways to obtain loot, turning the Vendors more into a way to fill out one or two pieces of gear that you haven't had good loot drops on lately.
    • The Recalibration Station upgrade lets players re-roll a piece of gear's bonuses. However, every use of it on the same item causes the next re-roll on that item to cost more.
  • The All-Seeing A.I.: Played straight in some instances and averted in others. Enemies will not notice you immediately and can take a few seconds to spot you, and even in combat they don't magically know your exact location at all times, and in cover-rich areas it's possible to sneak behind them while they're busy firing at your last known location. At the same time, they can see perfectly fine through obstructions such as fog and smoke which block your own line of sight.
  • Alternate History: The American government made plans to covertly insert operatives in 2007, after the signing of Directive 51, throughout the country in case of a terror attack that can cause the collapse of the US after the results of a terror attack simulation in 2001 showed the possibility of the collapse of American society.
  • Always a Bigger Fish: The "Enemy Factions" Trailer presents the four factions of New York this way: the Rioters/Looters preying on the weak unarmed survivors, the Rikers (former inmates of Rikers Island Correctional Facility) indiscriminately killing Looters and law enforcement alike, followed by the Cleaners cornering a single Riker and buring him alive, culminating with a Last Man Battalion fireteam swiftly wiping out a Cleaner crew with cold precision.... which the trailer ends with a montage of The Division themselves ploughing through all of the above.
  • And Your Reward Is Clothes: Tons of clothes. Enemies will sometimes drop clothing. Civilians often give you clothing for giving them food, drinks, or med kits. You can loot clothing from dresser drawers inside homes and apartments throughout the city. Two Security Wing expansions are dedicated to giving you clothing, via the Procurement Team which rewards you with one free item every 12 hours, and the Supply Line Vendor where you can buy them. Gathering all intel for specific categories also gives you clothes. There's even Promotional codes, U-Play Club rewards, pre-order bonuses, season pass rewards and DLC for clothes. Just because NYC is in the middle of a crisis doesn't mean you can't rescue it in style.
  • Anti-Frustration Features: Once you unlock the Canine Unit upgrade in the base, completing all of the side activities in a district will reveal all of the undiscovered collectibles in that district, meaning you won't have to comb every square inch of New York City if you want to find all of them.
    • In combat, the player can tell that a marksman-class enemy is aiming at them when they see a bright, distracting light shining their way. The shine is created by the reflection of light off the outer lens of the marksman's rifle scope, and is meant to alert the player to the massive amount of damage they're about to receive if they don't take cover soon. This is, however, taken to somewhat silly levels when the player sees light reflecting off a sniper's lens in areas completely without light, such as a dark garage or a snowstorm.
  • Apocalyptic Log: Throughout the game, you'll find many collectibles which detail scenes that happened in the days leading up to the Dollar Flu as well as plenty of reports from all four enemy factions.
  • Augmented Reality: What the Division uses is of the Spatial variety.
  • The Bad Guy Wins: Keener manages to escape from the Agent and the JTF, taking with him all the research and materials he needs to create more viruses like Green Poison.
  • Big Applesauce: The setting of the game.
  • Bittersweet Ending: The 2nd Wave Division Agents bring back some stability to NYC, and Dr. Kandel has a significant research collection on Green Poison to share with governmental agencies to begin working on ways to combat the outbreak. But the perpetrator of the Green Poison/Dollar Flu, Gordon Amherst, is dead by his own hand as part of his Omnicidal Maniac plan to kill off most of humanity rather than brought to justice. And Aaron Keener and the remaining Rogue 1st Wave have Amherst virus manufacturing equipment, and is still holding Vitaly Tchernenko hostage, with plans of forcing Tchernenko into possibly making a brand new viral outbreak and be the sole holder of the cure to that as a means of threatening the world to obtain power for himself. And he's trying to convince the 2nd Wave to also turn Rogue and join him.
  • Brand X: The game utilizes a lot of this to avoid otherwise referencing real-life brands, because trying to get deals for all the real-world brands on display in Manhattan would have cost as much as the rest of the game's AAA budget combined. As noted below, this is even applied to government agencies (presumably on the idea of No Celebrities Were Harmed) - CERA stands in for FEMA and even the New York Fire Department is called "FNYC" instead of "FDNY".
    • Notably averted for the Turtle Bay safehouse: it's an Ubisoft office.
  • Co-Op Multiplayer: Present in the "regular" areas of the map where you can progress the campaign, and in the Dark Zones, to an extent.
  • Coming-Out Story: Two of the Phones you can find are under a section called "Out," which has a survivor of the outbreak leave a message to her mother that they're gay and that they may not get a chance to tell them being stuck in the city. The second part is from the person's mother telling them they support their life choice.
  • Competitive Multiplayer: The primary purpose of the Dark Zones, where Agents are free to fight one another.
  • The Computer Is a Cheating Bastard:
    • Elite class enemies, and named/gold rank enemies are capable of removing and throwing back any Sticky Bomb that a player lands on them, much faster than a standard enemy. That's not the cheating part. What is the cheating part, is when the Gold rank enemies are able to Catch and Return them instantly occasionally. Thankfully, this is less true for quick fired Sticky Bombs (double tap the assigned button for the skill), and the Proximity Mod, which will detonate on impact with an enemy.
    • In the Daily Mission mode, one mission will be assigned as "Challenging". Grenadiers in that mode gain throwing arms that would be the envy of football quarterbacks, baseball outfielders, and Olympic throwing sport athletes everywhere. They turn grenades into guided missiles, which they will throw precisely at your position from a football field's length away, far further than you're capable of.
    • While we're on the subject of abilities and grenades, enemies are not beholden to the same cooldowns and ability durations as you are. Destroy an enemy combat engineer's turret? They'll just put a new one up in a few seconds. And theirs last until it's destroyed by you or you're dead, waiting for a revive or respawn. Grenadiers, especially higher ranked ones, can just spam them constantly.
    • Rogue Division Agents (the NPC enemy type, not Rogue Players), are capable of hacking some of your own abilities, and turning them on you and others. It's terrifying if its something like an ally's Dragon's Breath flame thrower turret, and having it begins firing on any friendly agent hiding in cover next to it. Making this example worse, while the owning player can still manually cancel an active ability, even if it's been taken over by a Rogue Agent, the Turret skill also has a Master mod that causes it to explode like a grenade when it's manually shutdown, which is still active in those situations, damaging nearby agents. Player Agents, are completely incapable of taking over any other Agents' skills like that.
  • Costume Porn: There's an incredibly large wardrobe of surprisingly fashionable attire that you can equip your Agent with, most of which is purely cosmetic.
  • Crapsack World: Society collapses within the first few days of the outbreak, leaving many cities like New York City post-apocalyptic wastelands.
  • Crazy-Prepared: Directive 51 serves as this.
  • Cruel Mercy: In the Live Action tie-in mini series Agent Origins, "Ashes" episode. The Division Agent featured is an FDNY firefighter who finds his apartment building under attack by the Cleanersnote  He fights off two of their flamethrower-wielding members, shooting one dead and knocking the second (who has a flamethrower) into a pile of exposed and body bagged corpses, cracking the guy's gasmask lens in the process. The fireman/agent, despite his rage at what the Cleaners have done, just walks away from the panicking murderer, leaving his attacker to deal with his fellow Cleaners.
  • Crusading Widower: Joe Ferro, leader of the Cleaners enemy faction, lost his wife to the smallpox outbreak.
  • Cyber Punk: Bits of this such as the hi-tech wristwatch-like devices players can use to access their weapons and gadgets, as well as the whole Augmented Reality aesthetic.
  • Damager, Healer, Tank: While there's some cross-role play between the three trees, especially as they get further along with Talents and Skill Mod unlocks, they generally fall into these categories.
    • Medical fulfills the standard role of a "Cleric" in a traditional MMORPG, providing healing, buffing, and debuff removal abilities.
    • Techs fulfill the role of Rogue, Mages, and Debuffer that Damagers usually are. Amongst their skills are high damage, Area of Effect abilities, debuff and Damage Over Time modifications (I.E. making turning their explosive abilities into tear gas or flash bang effects, or into incendiary grenades), deploying a "pet" turret, and flat bonuses to damage and critical hit.
    • Security fulfills the role of "Tank", though less in the way of "Draws the enmity/aggro of enemies to themselves" and more in the way of "Provides damage reduction/nullification for themselves and others". The other major feature of the role is self-sustain, via Heal on hit/kill, or when their ballistic shield is hit and generating ammo for themselves.
  • Deep Cover Agent: All of the Division Agents are a heroic version of this, secretly planted in all walks of life all over the United States in case a catastrophic emergency that threatens the survival of the United States occurs. The various trailers show one agent who's a paramedic, another who's an FDNY firefighter, a third who shares an apartment with her slacker boyfriend and his conspiracy-but friend (and saves them from an armed looter), and a man whose wife and daughter are shocked to discover the automatic weapons and high-tech communications gear he keeps in the closet. Each of them are activated with the Second Wave, and express frustration that they weren't activated sooner, as perhaps the First Wave might have succeeded before things got so bad if only it had enough manpower. In-game, the player assumes the role of a "Second Wave" agent activated to provide further assistance as the "First Wave" were killed or went MIA.
  • Does This Remind You of Anything?:
    • Division Agents are given the authority to do "whatever is necessary" to restore order where they are deployed, including the "elimination" of all threats to their mission. A power which is very similar to a certain other Tom Clancy game series' "Fifth Freedom".
    • The full name of the Division, is "Strategic Homeland Division" or SHD for short. A name and acronym extremely similar to another group of highly trained and equipped agents that belong to the "Strategic Homeland Intervention, Enforcement and Logistics Division".
  • Down in the Dumps: In effect, almost the entire game takes place in a trash dump, since it's been weeks at least since any garbage scows left Manhattan. Besides, the sanitation workers have better things to do...
  • Dystopia: Things certainly look bleak, as local law enforcement can't even hold off stragglers following societal collapse. The prologue also shows that the virus affected all countries aside from America.
  • Elite Mooks: Come in three King Mook varieties, all of which have the same health as regular enemies, but use Body Armor as Hit Points to significantly increase their durability; purple-tier "Veteran" enemies have 1.5 times their health as armor, gold-tier "Elites" have 3 times their health as body armor and do much higher damage than regular enemies, and named Boss In Mooks Clothing enemies that have 5 times their health as armor and can therefore survive several times as much damage as normal enemies.
    • The game also has a number of "specialist" enemies with special abilities that generally only show up as Veteran or Elites; the Cleaners have engineers that can deploy turrets, the Rikers have lieutenants with 50% more health/armor that throw flashbangs and fight with SMGs, and the Last Man Battalion has turret-deploying combat engineers, health station-deploying combat medics, and white-phosphorus grenade-tossing squad leaders.
  • Equal-Opportunity Evil: The Rioter and Rikers factions have a variety of different voice sets consisting of White, Black, and Latino voices (though the actual character models all appear to be light-skinned, although it's hard to tell since they're all wearing face-concealing masks). The Cleaners are all Brooklyn Rage types, while the LMB also seems multiracial but uses a single neutral vocal set.
  • Even Evil Has Standards:
    • The volunteer JTF Officer manning the Flatiron District safehouse is actually the Don of the local Mafia. However, despite being a criminal himself, he cannot abide by the Rikers' unnecessarily violent actions.
    • An audio file shows a Last Man Battalion mercenary considering leaving the organization due to the LMB's willingness to murder civilians.
  • Evil Counterpart: The Last Man Battalion are essentially this to the Joint Task Force, being a trained military force that has essentially the same goals as the JTF, but willing to use much more ruthless means to achieve it. They're by far the most dangerous faction active within quarantined New York, and even have their own Division Agents.
  • Evil vs. Evil: If the factions aren't fighting you, they're fighting each other. For example, if you break up an arms deal, the Rioters and Rikers will turn on each other.
  • Fanboy: The JTF agent in the Hell's Kitchen safehouse gushes over how much of a badass the Agent is.
  • Face–Heel Turn:
    • Any Agent who turns on their team in the Dark Zone is this, especially if they're wanting to keep whatever loot they find all to themselves. It lasts for as long as you're in the Dark Zone after turning on your team.
    • Aaron Keener and his "First Wave" Division agents went rogue after being abandoned by the chain-of-command, allying themselves with the Last Man Battalion and attempting to acquire the technology behind the viral outbreak in a bid for power.
  • Faceless Mooks: Every enemy in the game wears some form of face-concealing headwear, whether in the form of scarves and hoodies for the Rioters, balaclavas for the Rikers and LMB, or full-on hazmat suits for the Cleaners. This is obviously to save on having to model different faces for the enemies; in fact if you look closely you'll see that every enemy type of the same class has the same face.
  • Fake Difficulty: The game is somewhat notorious for this.
    • Elite-level shotgunners, LMG, and grenadiers are this. They don't use any different tactics from their lower difficulty versions. But because they now have extremely high health, and damage and resistance to being staggered from damage, and in the case of grenadiers the ability to spam their grenades constantly, they become a nightmare to deal with, especially in small spaces. Missions like Warren Gate Powerplant, Lexington Armory, and Russian Consulate are much harder because of these reasons
    • Falcon Lost. There's a reason why it's loathed by the player base, and why the preferred legitimate strategy is for players to bunker down into an area where APC can't shoot them. Combine the danger of high health Enemy Rushes, with an APC that puts anyone it hits in it's area of effect into "Downed" Status and bleeding out. Now add on the fact that APC, unlike the UH-60 Blackhawk helicopter that Colonel Bliss uses in main game, is immune to any damage from the player, minus the C4 charges which are occasionally dropped by enemies and must be run directly to the APC. Which is also guarded by two .50 cal auto-turrets, and can only be shut down very briefly.
  • Fun with Acronyms: Par for the course of a Tom Clancy title.
    • ISAC, the personal assistant AI used by Agents to give them updates and alerts stands for "Intelligent System Analytic Computer".
    • ECHO stands for "Evidence Correlation Holographic Overlay system". In compiles together a collection of recordings to display a holographic still image with sounds, and highlighted people and object to provide information to Division Agents.
    • SHD, stands for "Strategic Homeland Division". When referring to the tech (the smart watch, the HUD contact lenses, the various equipment that make up the skills that Division Agents use, ISAC, etc), it's often referred to as "Shade Tech".
  • Genre Shift: Unlike previous Tom Clancy video game titles, The Division is more of an action shooter rather than a tactical shooter. Enemies generally require several bullets to bring down, compared to just a couple of shots in most other Tom Clancy games, and headshots generally only do about 50% or so extra damage instead of being an instant kill. The game also has RPG-like elements similar to Borderlands, with the player and enemies having levels, and enemies that are significantly higher-level than your character can require a very large amount of damage to bring down. Like Borderlands, the game even has loot drops and uses the classic Diablo white/green/blue/purple/orange color scheme to denote item rarity.
  • Giant Mook: The Heavies used by the various enemy factions, who are nearly 7 feet tall, heavily armored, and equipped with heavy weapons. The Rioter Heavy Gunners are only slightly larger than normal, while the Cleaners, Rikers, and LMB versions of Heavies are all a good foot taller than their comrades.
  • Government Agency of Fiction: The Strategic Homeland Division. Also CERA or the Catastrophic Emergency Management Agency as the fictional counterpart to FEMA.
  • Government Conspiracy: Played with. In real life, "Directive 51" has been feared as a tool for the suspension of democracy and there's a real dread that the agencies used by it could pose a threat to liberty. That agency would be, y'know, the one you're working for here. The Division in practice ends up being anything but villainous in purpose - it really is there to help keep everything from falling apart entirely. And really, the main thrust of the plot is that, under the all-encompassing stress of a true pandemic like Green Poison, even a huge, powerful government group like the Division simply can't avoid suffering heavy splintering and compromising of its power. They're still human and are as vulnerable as everyone else.
  • Hazmat Suit: The Hazmat Suit, available in the Hazmat Gear Set, increases the player's overall resistance to viral contamination when equipped.
  • Heavily Armored Mook: Heavies are tough enough to soak multiple mags from most automatic weapons, though this is usually because most Heavies are also purple or gold rank mini-bosses. The Heavies of the LMB, which is the only faction that fields Heavies as regular troops rather than mini-bosses, only have about twice as much health compared to regular soldiers and can be brought down with about a full mag or so of assault rifle fire (though the trade-off is that you'll be facing a lot more of them).
  • Incredibly Durable Enemies: In the beginning of the game, regular enemies take about 5-7 torso shots to kill, which is consistent with most other action shooters such as the F.E.A.R. or Killzone series. After around level 10, though, even basic enemies will require over half a full magazine of assault rifle fire to kill, with Elite Mooks requiring a full mag or two, bosses taking several dozen bullets to kill, and Giant Mook bosses withstanding up to 200 rounds of assault rifle fire before dropping. And that's on normal difficulty. By Level 25-30, basic LMB soldiers can take up to a full 30 round mag of assault rifle fire to bring down.
  • In-Name-Only: The "Tom Clancy" moniker is simply a placeholder, since the man himself is no longer among the living with The Division. Qualifies as Author Existence Failure now. While Ubisoft likely added the "Tom Clancy" name to give the game some brand recognition, Clancy's game company, Ubisoft Red Storm, is one of the developers making the game.
  • Insistent Terminology:
    • Unlike Borderlands and Destiny, which are totally honest about copying Diablo/World of Warcraft to the point of openly using the same gameplay terminology, The Division insists on using its own terminology for well-known loot-game elements. Rares are now "Superiors", Legendaries are now "High-End" (though they still use the same color scheme as every other loot game), and now Raids are "Incursions".
    • In-universe the desperate dispossessed civilians not attached to any rebel group and just trying to survive are not "refugees", they're "looters".
  • Item Crafting: Doing missions from JTF district heads give you blueprints for gear you can craft with the appropriate level for the zone you get them in.
  • Kill It with Fire: The Cleaners, who believe in containing the virus by burning people with flamethrowers. You can do the same thing with fire grenades.
  • Limit Break: "Signature Skills". Long cool down, short duration abilities, that give you and your nearby teammates a huge buff that can turn any battle in your favor when activated at the right moment.
  • Made of Iron: Bosses, Giant Mooks, Elite Mooks, and even regular enemies that are several levels higher than you can all soak very large amounts of bullets before going down. Bosses in particular can anywhere from several dozen bullets, up to almost a couple hundred bullets (for the Giant Mook bosses), to bring down.
  • Mirror Boss: The rogue "First Wave" Division agents have access to the same special equipment and deployables as you do (mostly turrets, seeker mines, EMP grenades, and the ability to "hack" your own deployables and turn them against you), and will use them when you fight them. Besides the named bosses fought in the campaign, you also rarely face them as Elite Mooks in the Dark Zone and Challenging Mode.
  • Monumental Damage: A given, what with the setting and all. Some of the unfortunate landmarks include Madison Square Garden, the UN Building and Grand Central Terminal.
  • Mythical Motifs: The Division's emblem features The Phoenix as its symbol, and some of the best gear in game is purchased via blueprints or directly from vendors with "Phoenix Credits".
  • Mythology Gag: Inside the Base of Operations, at Faye Lau's desk you can spot Sam Fisher's iconic trifocal lens multi-vision goggles.
  • On-Site Procurement: Due to the nature of how Division agents operate, most of their agents are forced to acquire some of their gear through non-official means (e.g. purchased via black market/bartering, looted from dead hostiles).
  • The Plague: "Green Poison", a genetically engineered strain of the smallpox virus, that was spread via the exchange of currency on Black Fridaynote . Medical intel gained from completing the main story medical branch missions reveal it's been genetically modified with about a half dozen other virus strains, including H1N1, Swine Flu, Ebola, Dengue and others to not only worsen it's effects and increase the likelihood of it spreading, but also makes it extremely hard to develop a vaccine due to it being able to mutate rapidly.
  • Police Are Useless: As seen in the trailers, the NYPD can't hold out on its own against the rioters, let alone the Cleaners or Rikers. Justified in that the cops have likely lost a lot of men to the Dollar Flu even before the riots broke out, and that the collapse of the US has contributed to a lack of police presence in the state (And most likely throughout the country).
  • Pretty Little Headshots: As the game doesn't do much realistic damage modeling on characters, this trope naturally comes into effect. Moreover, elite enemies can take multiple headshots before going down, and will be none the worse for wear until beaten.
  • Properly Paranoid: The US Government foresaw the possibility of US bank notes becoming a vector for disease and formed Directive 51 as a response. Years later, the exact scenario they feared occurs.
  • Quarantine With Extreme Prejudice:
    • The JTF, Last Man Battalion, and "First Wave" Division agents attempted this during the early days of the outbreak in NYC in the central area, but it didn't hold on and they were forced to abandon guarding them, leaving some of their weapons and vehicles behind. The area is now walled off and known as the Dark Zone.
    • New York City as a whole has been quarantined, with all entrances and Exits blocked by the JTF.
  • Ragtag Bunch of Misfits: Due to the amount of casualties the JTF has suffered, it now consists of the remnants of the NYPD and FDNY, the New York Army National Guard, at least a few Marines, and any volunteers who have stepped up. The various volunteer officers who run the safe houses and provide Agents with a Sit Rep on their districts are "interesting" to say the least.
    • The Flatiron Safe House is run by The Don of the local mafia, who's taken issue with the Rikers harming people under his protection.
    • Time Square is run by a Straw Nihilist who refuses to ever thank you, and only state "facts" and mention about your actions having "consequences".
    • Tenderloin is run by an extremely allergetic officer who also goes on and on about New Age hippie crap. Go figure, it's also the district housing the Cleaners' main base.
    • Hudson Yard is run by a method actor who participated in secret agent tv shows, who also just loves to offer helpful advice on how you should act as an agent, and is using his location and resources to recruit new actors. Yes, in the middle of a crisis.
    • Ironically the support officer in Midtown East, the final region of the game, behaves like an actual military officer.
  • Randomly Generated Levels: The Underground Expansion adds in randomly generated levels.
  • Redshirt Army: The JTF is overwhelmed, outmanned, and outgunned, necessitating Division agents having to save them all the time. They can put up a good fight, but your intervention will dramatically improve their odds of survival.
  • RPG Elements: Players will gain experience from downing opponents.
  • Ruins of the Modern Age: Manhattan is represented as a mild example of this trope. The city is largely intact and its people is still around, but almost everything shows signs of abandonment and decay.
  • Scenery Gorn: Manhattan. The streets are littered with broken down cars, bodies are strewn everywhere, buildings are in varying states of disrepair, and that's not even getting into the Dark Zone. From the moment you arrive, it's made very clear that things have gone seriously wrong.
  • Screw the Money, I Have Rules!: Audio files show Bliss eventually turning against the rich Wall Street executives that hired him to protect their interests, pointing out how silly it was to risk the lives of his men to protect empty and useless buildings as New York crumbles all around them. Instead, he decides to retask them to trying to maintain order in the city. Too bad he takes it a bit too far.
  • Sentry Gun: One of the many gadgets at an agent's disposal, a small foldable sub-machinegun that tracks and fires on enemies within its line of sight. It can be upgraded for different situations. Certain enemies, such as LMB engineers also deploy sentry guns to use against you and the LMB on the whole tend to fortify their bases with up-scaled cannon-caliber versions that act as obstacles for the player.
  • Sequel Hook: Even with all of the criminal gangs defeated and New York on the road back to recovery, Keener escapes with the research and materials he needs to manufacture a new Green Poison, and promises that he will use it to create a new world order with himself at the top.
  • Shown Their Work: The developers took a lot of time to realistically portray New York City's landscape. Here's the comparison between real-life New York and the game. It's a bit scaled-down, with the sidewalks and streets especially being much narrower than their real-life counterparts, but is still a fantastic rendition of the Midtown Manhattan street plan.
  • Skill Scores and Perks: All Agents can choose one of three class specializations, as well as advance through a separate skill tree. Further more, because Skill, Talents, and Perks are unlocked via restoring and making additions to the Base of Operations rather than leveling, players can swap skills and talents (and thus roles) at any time
  • The Social Darwinist: Many of the villains have this as their world-view.
    • LaRae Barrett, the leader of the Rikers, has this with a strong dose of Eat the Rich, viewing the outbreak as an opportunity for the strong to rise up and take what's coming to them, now that the cops are no longer around to stop them.
    • The man responsible for the outbreak, Dr. Gordon Amherst, wants to jumpstart natural selection and wipe out 90% of the human race, with whoever survives having been deemed "fit to live" by his virus.
    • The closest thing the game has to a main villain, Division Agent Aaron Keener, also views the outbreak as a chance for the strong to survive and thrive, hence why he goes rogue, steals Amherst's technology, and makes a bid for ultimate power.
  • Super Hero Origin: A three part ECHO file series shows a man realizing that he's survived attacks from rioters, Green Poison, and many other things that would normally kill a man, and start to believe that he has superpowers. He then decides to put his theory to the test by leaping off of a skyscraper. The final ECHO in the series show that the man survived, and contemplates with his girlfriend on how to handle this discovery. What is extremely telling is that this final ECHO file is titled "Origin".
  • Third-Person Shooter: Third Person Cover-Based Shooter to be more exact. While players with sniper scope attached to their gun can use the Aim button then push the Zoom in button to switch to first person scope view, the rest of the game is played in Third person view.
  • 20 Minutes into the Future: It's unclear exactly when the game is taking place; no dates are given. The guns in the game are all modern weapons, but the Division's "special" tech (which largely makes up your abilities) is somewhat more advanced that current cutting-edge military technology (with highly miniaturized drone weaponry and projected holography for the maps being the big super-tech points).
  • Video Game Cruelty Potential: In the Dark Zone, it is possible to attack other Agents to steal their loot. You can also shoot random civilians and even stray dogs in the Beta without any real punishment, though helping civilians gives you XP and item rewards. In the final game you can't harm civilians, though they can still get gunned down by enemies.
    • The former has only gotten more extreme as time has gone on, players have leveled up and patches have been added. Now there are entire teams of high-level Rogue Agents infesting the DZ, killing every other player they come across and taking their stuff. It's reached the point where most players either ignore the DZ entirely (since they simply can't stay alive long enough to level up to where they can defend themselves, because of Rogues and massively buffed-up DZ enemies after the 1.3 patch), or become Rogues themselves.
  • Villain Ball: Bliss grabs this hard and with no apparent reason at the end of the game. He got clean away from the Division/JTF assault on the UN, but returns to attack the victorious JTF forces. A new speech added in version 1.2 tries to rectify this, by having him come back to rally his remaining troops to take back the UN even after the battle is all but lost.
  • Waxing Lyrical: One of the ways the host of "Wouldn't You Know It" starts a show is with "Heard about Houston? Heard about Detroit? Heard about Pittsburgh, PA?"
  • Well-Intentioned Extremist:
    • The Cleaners want to control the spread of the virus, just like the titular Division, but they go about it by torching people alive.
    • The Last Man Battalion is a group of mercenaries originally contracted to the Department Of Homeland Security who believe the only way to save New York is with an iron fist, no matter the cost.
  • What Happened to the Mouse?: The fates of the subjects of the many audio and ECHO recordings you collect is left unclear. However, considering the nature of the setting, it most likely wasn't good.
  • Wretched Hive: The Dark Zone is basically this. It's so bad that even the Last Man Battalion can't keep it under control!

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheDivision