Videogame: Disney Magical World
A 3DS game created by Namco Bandai and released in April 2014, Disney Magical World (Disney Magic Castle: My Happy Life in Japan) is a "life sim", along the lines of the Animal Crossing series. At first glance, one would assume it is an expy of said series, its main mode is very similar, but it has numerous things that set it apart.Instead of being invited to a town that in desperate need of your help to gain popularity and residence, the player character is invited to an almost Disneyland-like setting. A series of circumstances involving various Disney characters introducing themselves, and the befriending a king lead to you owning a cafe, and receiving a wand from Yen Sid. instead of just the hub world, numerous mini-worlds based on Disney franchises (ala Kingdom Hearts) can be visited.After receiving the right equipment, missions begin to crop up. Ghosts appear, causing trouble for Disney characters and being the enemies of quests. Balls can be attended, gardens can be grown, and so on as one gets stickers from achievements that allow them to do more in the game.A sequel for the game is currently set to be released in Japan in November 5th 2015Needs Wiki Magic Love
This game provides examples of:
- Animal Talk: While Marie talked in The Aristocats, she talks to the player by meowing or purring.
- Adaptation Personality Change: Pete, for a guy who caused Mickey so much trouble over the years, in this game he seems more like a slightly rough Big Fun. Donald also seems extremely mellow compared to his other appearances.
- And Your Reward Is Clothes: Acquiring clothes for dress-up is a large part of the game, though you're more likely to get the plans and materials for clothes as a reward rather than the clothes themselves.
- Apathetic Citizens: you get a feeling that most of the townsfolk you talk to only see the ghosts as annoying bullies rather than the outright threats they are, or simply don't seem to care. Subverted in that Yen Sid and a few other people see the danger they pose and send you. Magic doesn't come to everyone, and Yen Sid is kind enough to make you weapons.
- Attack of the 50-Foot Whatever: Final Boss Ghosts in general are extremely large, and can somewhat cross this with Everything Trying to Kill You in terms of the forms they take.
- Badass in Distress: Jack Sparrow in the Pirates DLC gets dragged under by the boss ghost of his world.
- Bragging Rights Reward: The best quest clothes and wands, as they can only be made after you complete all the episodes. By then, they're more likely to be used in the dungeon or in the extra-hard bonus episodes.
- Call Back: Most of it is in the Pirates DLC, where numerous mentions of aspects from the movies are made, like Barbossa's undead crew, the East India Trading Company, and so on.
- Catchphrase: Jack Sparrow likes to say "savvy?" a lot when talking to you. some characters also seem to have this as voice overs due to limited voice clips.
- Cool Shades: Drillthrills has these.
- Common Eye Colors
- Cute Kitten: Marie from The Aristocats who you can get as DLC
- Black Eyes of Evil: This is a trait shared by all ghosts.
- Supernatural Gold Eyes: Powerful Ghosts, wreathed in purple flames, sometimes flash creepy, ringed, gold eyes when they materialize and you get close enough.
- Degraded Boss: Some ghosts, Like Drillthrill, and Flaptrap.
- Downloadable Content: Some Disney characters such as Marie, Jack Sparrow and Aurora can only show up in you're area if you purchase them.
- The Dev Team Thinks of Everything: If your character is wearing a dress with a full-length skirt such as a ballgown, they will hitch the skirt up with their hands as they run.
- Drop the Hammer: Wakka and Thwakka ghosts.
- Everything's Better with Rainbows: Very rare items often have rainbow palettes, such as Legendary Sorcerer's Medals, Rainbow Clovers, and Rainbow Honey.
- Everything's Better with Samurai: For about a week around New Years', when Mickey and Minnie appear they're dressed in traditional Japanese outfits. A set of Japanese clothing and furniture, including samurai armor, was also released at that time.
- Fetch Quest: Like many before it, the people in Castleton will continuously ask for you to retrieve things for them. Some of these items, like jewel bubbles caught from fish, are justified because some of the areas you need to fish for them are ghost-infested. Others, like crops they can grow themselves, or items that can be bought from McDuck's, are not.
- Food Porn: The dishes you can make for the café are deliciously detailed, to the point that if one got creative they could possibly make real-life equivalents, barring a few.
- Getting Crap Past the Radar: Goofy at some point will tell you to go get some denim leaves to fix a hole in the seat of his pants. He will ask that you not to look and mention that he feels a breeze coming on.
- The Ghost: Disney characters that appear in the game can often refer to related characters that don't. The most blatant is the Queen of Hearts, who is referenced in several Wonderland quests but is never actually seen.
- The Goomba: Spooklets, as well as their tougher Palette Swaps.
- Gotta Catch Them All: The game encourages you to unlock as many stickers as possible, which is needed to unlock new lands, features, favors, and dungeons. You can also collect cards, clothes, wands, and furniture.
- Guide Dang It: The sticker book tells you flat out that there are secret themes but you are very unlikely to figure out that these secret themes are simply the bigger and better items in a set(ie, the Royal set instead of the Oasis set for Aladdin). Just as bad are the medals you need to make secret wands and some furniture items which only tells you that you get them from your cafe, but doesn't tell you that you need the secret themes to get them.
- Just as bad is growing a Big Ol' Sunflower for the first time (which also awards a sticker). Most of the rare plant seeds that need to be harvested from other plants in a chain, like Royal Milkberries from Crown Milkberries, are self-explanatory. Big Ol' Sunflowers are harvested from a rose chain. No in-game hints are given for this.
- Hammerspace: Your character's inventory. You can hold all kinds of minerals, articles of clothing, recipe ingredients, wands, cloth, seeds, and pieces of furniture in your inventory, as long as you don't have more than 99 of a single item. No explanation is given as to why and how you can do this.
- Heroic Mime: Your player character never says a word, communicating with other Disney characters through various hand gestures and nodding/shaking of the head.
- Impractically Fancy Outfit: The Heart King's Quest Robe and Heart Queen's Quest Dress. Both outfits give the best HP boost when doing quests in Alice's world.
- An Interior Designer Is You: Early on, you become the manager of the local cafe with the ability to decorate it. Later you're given your own living space on a second story which you can also decorate.
- Just One More Level: You will run into this trope very frequently in the dungeon levels.
- Kicking Ass in All Her Finery: The fancier quest clothes include many Pimped-Out Dresses.
- Kleptomaniac Hero: Every loose object lying around Castleton (and Agrabah, and Wonderland, and the Hundred Acre Wood, and...pretty much everywhere else) is yours for the taking.
- Luck-Based Mission: How the fishing minigames work. You hook a fish, and it burps up a random item for you before swimming away. That item can be a rare jewel bubble or one of the random collectible items you find in great numbers around the quest areas.
- The Mentor: Similar to his depiction in Kingdom Hearts, Yen Sid appears in a tower, and gives you information regarding the ghosts that have begun to pop up and how to stop them. Furthermore he gives you your first weapon and can make others, combining this trope with The Blacksmith.
- Non-Standard Character Design: The King of Castleton. While all the other human characters are either from the Disney canon or have the standard Mii body type, The King has a very enlarged head the same size as his body with tiny eyes and a large, almost comically oversized mustache.
- Not-So-Harmless Villain: The Ghosts, who, while mostly being mean-spirited pranksters and troublemakers, have the ability to perform pretty cruel acts. These include stealing Jafar's lamp with the possible intention to open it, cutting down trees and destroying the homes of Cinderella's animal friends, and attacking the White Rabbit.
- One-Hit Kill: The Thwakka ghosts in Alice's world can charge up their hammers and perform an attack that instantly depletes all of your hearts, regardless of your quest clothes or current health. The attack is slow and easy to dodge, but unfortunately the Bonus episode of Alice's world likes to place several of them in very narrow corridors.
- Our Ghosts Are Different: The ghosts in this game, which are more like poltergeists, are dangerous troublemakers that can take forms to suit the Disney world they're in. Ghosts in Aladdin's world, for example can appear as desert creatures, or dragon-like genies, while some in Wonderland appear as strange hopping jester monsters, and moles.
- Palette Swap: Several enemies get powerful re-skins after you get to certain points in their respective worlds. Strangely, Underground Monkey ghosts are less common (barring a few exceptions) due to notable differences and new attacks the stronger variants have.
- The Boss Ghosts of all the different worlds get differently named variants in the Bonus episodes.
- Pimped-Out Dress: Many of the clothing options, including the Cinderella ballgowns, the various princess costumes, and the more elaborate quest clothes.
- Pińata Enemy: The Kleptotrap ghosts. They tend to drop the Showtime powerup (allowing unlimited use of magic for a short time), a fair amount of coins, and occasionally craftable materials upon defeat. Possible lampshade hanging in that they look like gift boxes.
- Punny Name: Letta the sentient flying envelope, Cameron the sentient camera, and Miss Teri, the shopkeeper of a shop that sells sparkles and magic charms.
- Roar Before Beating: Strong Ghosts make the movements like they are doing this when they first spot you, but strangely no sound comes out when they do.
- Save Scumming:
- Want to make sure you keep your rare seeds when you harvest your crops? Since whether or not you get a seed is determined randomly from the moment you harvest the plant (with Bounty Seeds increasing the yield), saving in front of the portal to the Hundred Acre Wood and soft-resetting until you get the desired results makes it easy to farm rarer seeds like Fortune Herb seeds and Starfall Radish seeds.
- This trick also works with the items sold at McDuck's, as their stock randomly changes every half-day (or until you walk in the door and save your game). Thankfully, they can and do sell furniture that can only be crafted with jewel bubbles, sparing you some of the headache. It costs more to buy ready-made furniture at McDuck's than it does to create it yourself at Chip and Dale's workshop, though, so watch your coins.
- Shout-Out: There are several items and other things that allude to Disney works that couldn't exactly make it in, as well as several similarities to other series.
- When Yen Sid gives you the wand, he says "Do not be afraid" to many this feels heavily reminiscent of the tutorial to Kingdom Hearts, in which a voice constantly tells Sora not to be afraid, and offers a wand as a weapon.
- The Big Bad Wolf appears on a wanted poster you can get for a western-themed café.
- Yen Sid's Tower is very reminiscent of his tower from Kingdom Hearts.
- The cards are essentially collectible shout-outs, as are many costumes and furniture. ranging from posters from Mickey's old cartoons to character art for individuals who didn't get in (like Oogie Boogie and The Queen of Hearts), to props.
- Guiltea's main appearance and main attacks are lifted from the Mad Tea Party attraction at various Disney Theme Parks, especially from the Walt Disney World version, where the ghost within the pot replaces the Doormouse.
- One of the potential requests the cafe manager can ask you to fulfill is called "Light It Up, Up, Up!"
- Supernatural Is Purple: Particularly powerful ghosts have purple, fire-like auras surrounding them.
- Tsundere: A waitress in the pirate hangout of the DLC level constantly holds something against Jack Sparrow, stating multiple times that she will smack him across the face, when Jack is taken by a very dangerous ghost, she breaks down and desperately asks if he's alright. After he's saved she reveals that Jack once let her see his compass, which pointed at him when she had it.
- Unexpected Gameplay Change: One would not expect a dungeon-crawling feature to be present in a life sim of Disney.
- Virtual Paper Doll: Recipes can be acquired for clothing your Mii can wear, which can be made by delivering the right ingredients to Daisy's boutique. You can even get stickers for putting together a complete outfit (an "Ace Ensemble"). Since you can make the Café Manager and Helper wear the same clothes, this applies to them as well.
- Visual Pun: Cameron the living camera has insect-like wings and is decorated with a ladybug pattern; he is literally a shutterbug.
- Wake-Up Call Boss: Queen Pokey, the final boss ghost of Cinderella's World, who is the first boss ghost to take a lot of hits to defeat, and whose attacks follow you around the boss room.
- Wholesome Crossdresser: There is no limit to what you can wear in this game, as there isn't all that much difference or limitations between genders for the player character. This essentially means that a boy can wear a frilly ballroom gown or belly dancer outfit, and still get compliments from the people and Disney characters in Castleton.
- This also applies to the Manager and the Helper (who can be changed into a male or female Mii of your choice) in your café. You can dress them up in anything from Tinkerbell outfits to princess gowns, with the Helper having to serve tables in the costume that you give them, and you will hear not a single word of complaint from either of them.
- X Meets Y: Disney Theme Parks meets Animal Crossing.
- You Have Researched Breathing: You need to gather a certain number of collectible cards, present them to the King of Castleton, and watch the demonstration given by his Chancellor in order to learn how to do basic things like waving, saluting, jumping in place, or blowing a kiss.
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