A 3DS game created by Namco Bandai and released in April 2014, Disney Magical world is a "life sim", along the lines of the Animal Crossing series. At first glance, one would assume it is an expy of said series, its main mode is very similar, but it has numerous things that set it apart.Instead of being invited to a town that in desperate need of your help to gain popularity and residence, the player character is invited to an almost Disneyland-like setting. A series of circumstances involving various Disney characters introducing themselves, and the befriending a king lead to you owning a cafe, and receiving a wand from Yen Sid. instead of just the hub world, numerous mini-worlds based on Disney franchises (ala Kingdom Hearts) can be visited.After receiving the right equipment, missions begin to crop up. Ghosts appear, causing trouble for Disney characters and being the enemies of quests, Balls can be attended, gardens can be grown, and so on as one gets stickers from achievements that allow them to do more in the game.
This game provides examples of:
Adaptation Personality Change: Pete, for a guy who caused Mickey so much trouble over the years, in this game he seems more like a slightly rough Big Fun. Donald also seems extremely mellow compared to his other appearances.
Apathetic Citizens: you get a feeling that most of the townsfolk you talk to only see the ghosts as annoying bullies rather than the outright threats they are, or simply don't seem to care. Subverted in that Yen Sid and a few other people see the danger they pose and send you. Magic doesn't come to everyone, and Yen Sid is kind enough to make you weapons.
Fetch Quest: Like many before it, the people in Castleton will continuously ask for you to retrieve things for them. Some of these items, like jewel bubbles caught from fish, are justified because some of the areas you need to fish for them are ghost-infested. Others, like crops they can grow themselves, or items that can be bought from McDuck's, are not.
Food Porn: The dishes you can make for the café are deliciously detailed, to the point that if one got creative they could possibly make real-life equivalents, barring a few.
Getting Crap Past the Radar: Goofy at some point will tell you to go get some denim leaves to fix a hole in the seat of his pants. He will ask that you not to look and mention that he feels a breeze coming on.
Gotta Catch Them All: The game encourages you to unlock as many stickers as possible, which is needed to unlock new lands, features, favors, and dungeons. You can also collect cards, clothes, wands, and furniture.
Guide Dang It: The sticker book tells you flat out that there are secret themes but you are very unlikely to figure out that these secret themes are simply the bigger and better items in a set(ie, the Royal set instead of the Oasis set for Aladdin). Just as bad are the medals you need to make secret wands and some furniture items which only tells you that you get them from your cafe, but doesn't tell you that you need the secret themes to get them.
Hammerspace: Your character's inventory. You can hold all kinds of minerals, articles of clothing, recipe ingredients, wands, cloth, seeds, and pieces of furniture in your inventory, as long as you don't have more than 99 of a single item. No explanation is given as to why and how you can do this.
The Mentor: Similar to his depiction in Kingdom Hearts, Yen Sid appears in a tower, and gives you information regarding the ghosts that have begun to pop up and how to stop them. Furthermore he gives you your first weapon and can make others, combining this trope with The Blacksmith.
Non-Standard Character Design: The King of Castleton. While all the other human characters are either from the Disney canon or have the standard Mii body type, The King has a very enlarged head the same size as his body with tiny eyes and a large, almost comically oversized mustache.
Not-So-Harmless Villain: The Ghosts, who, while mostly being mean-spirited pranksters and troublemakers, have the ability to perform pretty cruel acts. These include stealing Jafar's lamp with the possible intention to open it, cutting down trees and destroying the homes of Cinderella's animal friends, and attacking the White Rabbit.
One-Hit Kill: The Thwakka ghosts in Alice's world can charge up their hammers and perform an attack that instantly depletes all of your hearts, regardless of your quest clothes or current health. The attack is slow and easy to dodge, but unfortunately the Bonus episode of Alice's world likes to place several of them in very narrow corridors.
Our Ghosts Are Different: The ghosts in this game are dangerous troublemakers that can take forms to suit the Disney world they're in. Ghosts in Aladdin's world, for example can appear as desert creatures, or dragon-like genies, while some in Wonderland appear as strange hopping jester monsters, and moles.
Palette Swap: Several enemies get powerful re-skins after you get to certain points in their respective worlds. Strangely, Underground Monkey ghosts are less common (barring a few exceptions) due to notable differences and new attacks the stronger variants have.
The Boss Ghosts of all the different worlds get differently named variants in the Bonus episodes.
Pińata Enemy: The Kleptotrap monsters. They tend to drop the Showtime powerup (allowing unlimited use of magic for a short time), a fair amount of coins, and occasionally craftable materials upon defeat.
Roar Before Beating: Strong Ghosts make the movements like they are doing this when they first spot you, but strangely no sound comes out when they do.
Shout-Out: There are several items and other things that allude to Disney works that couldn't exactly make it in, as well as several similarities to other series.
When Yen Sid gives you the wand, he says "Do not be afraid" to many this feels heavily reminiscent of the tutorial to Kingdom Hearts, in which a voice constantly tells Sora not to be afraid, and offers a wand as a weapon.
The Big Bad Wolf appears on a wanted poster you can get for a western-themed café.
The cards are essentially collectible shout-outs, as are many costumes and furniture. ranging from posters from Mickey's old cartoons to character art for individuals who didn't get in (like Oogie Boogie and The Queen of Hearts), to props.
Guiltea's main appearance and main attacks are lifted from the Mad Tea Party attraction at various Disney Theme Parks, especially from the Walt Disney World version, where the ghost within the pot replaces the Doormouse.
Tsundere: A waitress in the pirate hangout of the DLC level constantly holds something against Jack Sparrow, stating multiple times that she will smack him across the face, when Jack is taken by a very dangerous ghost, she breaks down and desperately asks if he's alright. After he's saved she reveals that Jack once let her see his compass, which pointed at him when she had it.
Wake-Up Call Boss: Queen Pokey, the final boss ghost of Cinderella's World, who is the first boss ghost to take a lot of hits to defeat, and whose attacks follow you around the boss room.
Wholesome Crossdresser: There is no limit to what you can wear in this game, as there isn't all that much difference or limitations between genders for the player character. This essentially means that a boy can wear a frilly ballroom gown or belly dancer outfit, and still get compliments from the people and Disney characters in Castleton.
This also applies to the Manager and the Helper (who can be changed into a male or female Mii of your choice) in your café. You can dress them up in anything from Tinkerbell outfits to princess gowns, with the Helper having to serve tables in the costume that you give them, and you will hear not a single word of complaint from either of them.
You Have Researched Breathing: You need to collect a certain number of collectable cards, present them to the King of Castleton, and watch the demonstration given by his Chancellor in order to learn how to do basic things like waving, saluting, jumping in place, or blowing a kiss.