"Hey, where am I?"
Usually coupled with an island and much larger than the First Town
, this is usually just where the characters are going to Get on the Boat
to the next continent. Otherwise expect a fishing village and a beach, perhaps with a floating fish monster
that's preventing ships from sailing. If the boat doesn't leave fast enough to get wrecked at sea, the Port Town suffers this fate instead.
Often the Port Town will only let you Get on the Boat
after doing a quest
, usually as a way to assure the game you're ready
to move ahead to an area where you might not be able to backtrack to. If the Port Town is host to an unsavory or criminal subdistrict filled with smugglers, privateers and pirates, this is the Not-So-Safe Harbor
- The titular Port Town from F-Zero, servicing as a port for space travel on Earth.
- Pirates of the Caribbean:
- Vermilion City, Olivine City, Slateport City (even has port in its name), Gateon Port, and Canalave City from the Pokémon series. Castelia City is a mix between this and Hub City.
- In the Dragon Quest series:
- Summers in Earthbound.
- Izoold and Palmacosta in Tales of Symphonia.
- Venezia in Tales of Phantasia.
- Capua Nor and its sister town Capua Torim in Tales of Vesperia, along with Nordopolica to a lesser extent..
- Kalay and Tolbi in Golden Sun.
- Those two are just inland cities that own ports. For REAL port towns, check Lalivero, Alhafra, and Champa.
- And in Dark Dawn, there's Belinsk, Port Rago, Champa again (what's left of it, anyway) and Tonfon.
- Pravoka in Final Fantasy I.
- South Figaro (pictured), Nikeah, and Albrook in Final Fantasy VI.
- Port Junon and Costa Del Sol in Final Fantasy VII.
- A few in Final Fantasy VIII; you can dock the garden at Fisherman's Horizon, and the Ragnarok at the airport in Esthar. Balamb and Dollet are more traditional Port Towns, but you cannot pilot boats to and from there and in the case of Dollet, the town is entirely optional once you finish your mission there. You can rent cars from both locations, however.
- Lindblum in Final Fantasy IX, and it's also an airship port town.
- Luca in Final Fantasy X.
- Selbina and Mhaura in Final Fantasy XI. Selbina only goes to Mhaura, but Mhaura swaps trips between Selbina and Aht Urhgan.
- Balfonheim in Final Fantasy XII.
- Port Sarim, Rellekka and Catherby in Runescape. Port Phasmatys also, although it's a combination of Port Town and Ghost Town.
- Saith in Lunar: The Silver Star.
- Mactan Base, Cadiz Base and Planet Toledo from Freelancer are like staging areas within missions.
- Highcliff in Neverwinter Nights 2.
- Cyrum kingdom in Grandia II.
- Saraband in Shining Force III, the whole town is actually a boat.
- Port Zala and (to a lesser extent) Kolton from Infinite Undiscovery.
- About eight different towns in World of Warcraft, including one of the Alliance capital cities. The port area of the island Darnassus is treated as a separate zone, but since it's built around a teleporter that takes you straight into the city the division is somewhat arbitrary.
- Talos Island, Independence Port and Striga Island in City of Heroes. Port Oakes in City of Villains.
- Solde in Valkyrie Profile 2 Silmeria.
- The port of Badon in Fire Emblem: Blazing Sword (the first one released in the US and Europe).
- All of them in Skies of Arcadia.
- Bloodstone in Fable II.
- Rogueport, which is also the Hub Level of Paper Mario: The Thousand-Year Door.
- Mario & Luigi: Dream Team has Wakeport.
- Larapool of Quest 64.
- Rhappala in Breath of Fire III. You don't get a boat on your first visit, though.
- Talewok in Aidyn Chronicles: The First Mage.
- Beloveno from Albion is the largest settlement in the entire game. The large port takes up 25% of the map. The rest is a maze of buildings. If you didn't use the map for instant travel in the first town, you will use it here.
- One in each Guild Wars campaign: Lion's Arch in Prophecies, Kaineng Center in Factions, and Kamadan in Nightfall. If you purchase more than one campaign, you can travel between them using these cities.
- Jolly Roger's Lagoon from Banjo-Tooie is definitely this.
- The Elder Scrolls IV: Oblivion has Anvil as the main seaport, although the Imperial City has a river-based dock as well. You don't really travel anywhere from them in the unmodded version, although a few mods have you start the game by getting off a boat in Anvil.
- Skyrim has Solitude and Windhelm as well (Dawnstar was one according to previous lore, but by its appearance has been retconned or for unexplained reasons degenerated to a port village).
- Due to ash storms and a certain monster-spawning volcano, The Elder Scrolls III: Morrowind features many cities that hug the coast of Vvardenfell like Vivec, Ebonheart, and most of Zafirbel Bay and Bitter Coast. Seyda Neen is both one of these and the First Town
- Brimloch Roon in Wizards And Warriors.
- In Ragnarok Online, there's Izlude, Alberta and Hugel. Izlude and Hugel have your normal seaports as well as airship ports.
- All towns in Quest for Glory V; seeing as this installment of the series is based in a Fantasy Counterpart to Greece, this is justified seeing as all towns are close to water and have to live off of fishing.
- Kirkwall in Dragon Age II is one of these, though it's also the Adventure Town since the entire plot of the game is focused on the city and the area around it.
- South Cape◊ from Illusion of Gaia. The hometown of the Kid Hero, it's where the game first starts. Ironically, you end up going north and travelling by land when you leave, instead of taking a boat.
- Queynos and Freeport in Everquest. They also count as First Town for human characters.
- The place where the title character works as a barmaid in the song "Brandy (You're a Fine Girl)" by The Looking Glass. ("There's a port/On a western bay/And it serves/A hundred ships a day...")