Lots of games are hard. Some of those are Nintendo Hard, and some games are simply impossible. And, every now and then, the dev team takes notice and decide to give the player a little help. These would be situations in which the Devs actually try to subvert Guide Dang It. For example: let's say The Hero MUST use the Sword of Plot Advancement on the Final Boss in order to avoid Gameplay and Story Segregation. Simple enough, right? However, some players won't catch on, and instead use the Infinity+1 Sword on their final duel with the Big Bad, prompting a Curb-Stomp Battle by That One Boss as a result. The players instantly cry out "BULLSHIT!!" and get ready to start over... Oh, wait? That is not the Game Over screen? Wait, why is the screen showing the spirit of The Obi-Wan now? What does he mean, I was supposed to use the Excalibur against the boss... Aaahhh, crap. Pay note that in order to qualify as Player Nudge it must be something that the player would otherwise easily miss. Telling the player to stock up on Fire Spells because the opponents on The Maze are all weak to it does not count because it will become obvious in a matter of seconds (or at least hopefully). To qualify, it needs to be something that will make you go "Oooh, snap. I should have done that instead," preferably after you get a Nonstandard Game Over. Contrast, naturally, with Guide Dang It. Compare Hint System, Notice This.