History Main / PlayerNudge

24th Jul '16 10:10:03 AM billybobfred
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* In ''VideoGame/KingdomOfLoathing'', a puzzle requires you to enter the [[ClassicCheatCode Konami Code]]. If you fail, the game prompts you to '''VideoGame/{{con|tra}}'''cen'''[[VideoGame/{{Contra}} tra]]'''te a little harder. Similarly, dying against the Tower guardians gives the player five increasingly blatant hints on the key item to use against them. This can [[AnnoyingVideoGameHelper get annoying]] if the only reason you failed to use the item is [[SelfImposedChallenge because that damn Black Cat keeps batting it out of your hands]].

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* ''VideoGame/KingdomOfLoathing'':
**
In ''VideoGame/KingdomOfLoathing'', the old version of the [[TheVeryDefinitelyFinalDungeon Sorceress's Tower]], a puzzle requires required you to enter the [[ClassicCheatCode Konami Code]]. If you fail, the game prompts prompted you to '''VideoGame/{{con|tra}}'''cen'''[[VideoGame/{{Contra}} tra]]'''te a little harder. Similarly, dying against the Tower guardians gives gave the player five increasingly blatant hints on the key item to use against them.
** In the new version, after passing the entrance competition, you're joined by [[ExpositionFairy a floating skull named Frank]], who tells you the safest (but not fastest) way to get through the Hedge Maze, and then gives you hints on how to beat the new (not random) Tower guardians if you lose to
them. This can [[AnnoyingVideoGameHelper get annoying]] if If you then lose to the only reason Sorceress's "''actual'' true form", he'll explain about the Wand of Nagamar, and help you failed to use find it in the item is [[SelfImposedChallenge because that damn Black Cat keeps batting it out of your hands]].Misspelled Cemetary.
4th Jul '16 1:01:38 AM Morgenthaler
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Oh, wait? That is not the GameOver screen? Wait, why is the screen showing the spirit of TheObiWan now? What does he mean, I was supposed to use the [[SwordOfPlotAdvancement Excalibur]] against the boss... Aaahhh, crap.

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Oh, wait? That is not the GameOver screen? Wait, why is the screen showing the spirit of TheObiWan the mentor now? What does he mean, I was supposed to use the [[SwordOfPlotAdvancement Excalibur]] against the boss... Aaahhh, crap.
30th Jun '16 11:07:33 AM erforce
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* In ''VideoGame/CastlevaniaDawnOfSorrow'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.
* ''VideoGame/CastlevaniaOrderOfEcclesia'', if you don't rescue all the villagers, you get the bad ending halfway through the game. This bad ending pans over all the villagers you failed to rescue, although since only the room they're in is shown and some of them are in hidden rooms behind breakable walls, it's largely up to player to remember where exactly they ran into rooms with such a design.

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* ''Franchise/{{Castlevania}}''
**
In ''VideoGame/CastlevaniaDawnOfSorrow'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.
* ** ''VideoGame/CastlevaniaOrderOfEcclesia'', if you don't rescue all the villagers, you get the bad ending halfway through the game. This bad ending pans over all the villagers you failed to rescue, although since only the room they're in is shown and some of them are in hidden rooms behind breakable walls, it's largely up to player to remember where exactly they ran into rooms with such a design.



* There's one mission early in ''VideoGame/ModernWarfare 2'' where you are supposed to jump into a humvee in a convoy. If you don't catch the none-too-subtle hint (the humvee pulls up in front of you and the Afghan trooper inside opens the door for you), you get sniped as you try to run across the bridge, and the NonstandardGameOver will tell you that it'll be safer if you stay with the convoy.

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* There's one mission early in ''VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' where you are supposed to jump into a humvee in a convoy. If you don't catch the none-too-subtle hint (the humvee pulls up in front of you and the Afghan trooper inside opens the door for you), you get sniped as you try to run across the bridge, and the NonstandardGameOver will tell you that it'll be safer if you stay with the convoy.



* If you get stuck for a while in Telltale's ''{{Sam and Max}}'' games, someone (usually Max) will mutter a vague hint or two about your next move.

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* If you get stuck for a while in Telltale's ''{{Sam and Max}}'' ''VideoGame/SamAndMax}}'' games, someone (usually Max) will mutter a vague hint or two about your next move.



* ''VideoGame/MetroidPrime'''s hint system basically highlights the room you should be heading towards if you take too long to reach it, usually with a clumsy GameplayAndStoryIntegration computer analysis.
** ''Super {{Metroid}}'' had two encounters with a RidiculouslyCuteCritter that taught special moves. The ostrich-like Dachora showed the Shinespark (a ChargedAttack involving the Speed Booster) and the Etecoons, the WallJump.

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* ''Franchise/{{Metroid}}''
**
''VideoGame/MetroidPrime'''s hint system basically highlights the room you should be heading towards if you take too long to reach it, usually with a clumsy GameplayAndStoryIntegration computer analysis.
** ''Super {{Metroid}}'' ''Videogame/SuperMetroid'' had two encounters with a RidiculouslyCuteCritter that taught special moves. The ostrich-like Dachora showed the Shinespark (a ChargedAttack involving the Speed Booster) and the Etecoons, the WallJump.
30th Jun '16 11:02:34 AM longWriter
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* In ''VideoGame/KingdomOfLoathing'', a puzzle requires you to enter the [[ClassicCheatCode Konami Code]]. If you fail, the game prompts you to '''VideoGame/{{con|tra}}'''cen'''[[VideoGame/{{Contra}} tra]]'''te a little harder. Similarly, dying against the Tower guardians gives the player five increasingly blatant hints on the key item to use against them. This can [[StopHelpingMe get annoying]] if the only reason you failed to use the item is [[SelfImposedChallenge because that damn Black Cat keeps batting it out of your hands]].

to:

* In ''VideoGame/KingdomOfLoathing'', a puzzle requires you to enter the [[ClassicCheatCode Konami Code]]. If you fail, the game prompts you to '''VideoGame/{{con|tra}}'''cen'''[[VideoGame/{{Contra}} tra]]'''te a little harder. Similarly, dying against the Tower guardians gives the player five increasingly blatant hints on the key item to use against them. This can [[StopHelpingMe [[AnnoyingVideoGameHelper get annoying]] if the only reason you failed to use the item is [[SelfImposedChallenge because that damn Black Cat keeps batting it out of your hands]].



* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[DevelopersForesight did their homework]], and let you [[TakeThatScrappy throw it at the boss]] for massive damage.

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* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe [[AnnoyingVideoGameHelper Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[DevelopersForesight did their homework]], and let you [[TakeThatScrappy throw it at the boss]] for massive damage.
13th Apr '16 10:45:24 PM MarsJenkar
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Contrast, [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.

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Contrast, [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis. For a subtle hint ''before'' the encounter in question, see {{Antepiece}}.
11th Apr '16 3:27:44 PM CaptainCrawdad
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* ''VideoGame/BatmanArkhamAsylum'',
** Every time you die, you get a game over screen with a hint about the section you died in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.

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* ''VideoGame/BatmanArkhamAsylum'',
**
''VideoGame/BatmanArkhamAsylum'': Every time you die, you get a game over screen with a hint about the section you died in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.
in.
11th Apr '16 3:27:00 PM CaptainCrawdad
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* Every time you die in ''VideoGame/BatmanArkhamAsylum'', you get a game over screen with a hint about the section you died in.

to:

* ''VideoGame/BatmanArkhamAsylum'',
**
Every time you die in ''VideoGame/BatmanArkhamAsylum'', die, you get a game over screen with a hint about the section you died in.in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.
29th Mar '16 10:02:16 AM res20stupid
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Added DiffLines:

* ''VideoGame/BlazBlueContinuumShift'' has this twice - a line of dialog usually during the game which hints at a choice or action the player has to make or a special segment that plays after each character's bad endings called 'Help Me, Professor Kokonoe' which breaks the Fourth Wall and give even more blatant hints on getting the True End of the route, although she often just hints at what you have to do (telling Ragna that he should listen to Rachel and [[spoiler: win the battle against her]] or telling Makoto to avoid [[spoiler: fighting [[MindRape Relius]]]]). She also blatantly tells the player that, unlike the last game, [[GuideDangIt they don't need to intentionally lose in some fights to get the good ending]].
12th Oct '15 9:48:59 AM DeisTheAlcano
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Contrast, [[CaptainObvious naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.

to:

Contrast, [[CaptainObvious [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.



* In ''VideoGame/DevilSurvivor'', if you pick [[DownerEnding Yuzu's Route]],, you end up fighting [[spoiler:Loki]], who chastises you for picking the "easy route" and not taking into account Naoya's suggestions to open up to the other people inside the lockdown. This is done so that lazier players realise that to open up the other MultipleEndings, they need to stop and talk to the other characters instead of simply zooming through the game. And if you [[spoiler:let Haru die the one time the game doesn't instantly give you a Game Over for it]] despite the forewarning, the game ''does not stop'' reminding you that this was a bad idea.

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* In ''VideoGame/DevilSurvivor'', if you pick [[DownerEnding Yuzu's Route]],, Route]], you end up fighting [[spoiler:Loki]], who chastises you for picking the "easy route" and not taking into account Naoya's suggestions to open up to the other people inside the lockdown. This is done so that lazier players realise that to open up the other MultipleEndings, they need to stop and talk to the other characters instead of simply zooming through the game. And if you [[spoiler:let Haru die the one time the game doesn't instantly give you a Game Over for it]] despite the forewarning, the game ''does not stop'' reminding you that this was a bad idea.
26th Sep '15 2:46:13 PM Berrenta
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* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[TheDevTeamThinksOfEverything did their homework]], and let you [[TakeThatScrappy throw it at the boss]] ForMassiveDamage.

to:

* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[TheDevTeamThinksOfEverything [[DevelopersForesight did their homework]], and let you [[TakeThatScrappy throw it at the boss]] ForMassiveDamage.for massive damage.
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