History Main / PlayerNudge

13th Apr '16 10:45:24 PM MarsJenkar
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Contrast, [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.

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Contrast, [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis. For a subtle hint ''before'' the encounter in question, see {{Antepiece}}.
11th Apr '16 3:27:44 PM CaptainCrawdad
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* ''VideoGame/BatmanArkhamAsylum'',
** Every time you die, you get a game over screen with a hint about the section you died in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.

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* ''VideoGame/BatmanArkhamAsylum'',
**
''VideoGame/BatmanArkhamAsylum'': Every time you die, you get a game over screen with a hint about the section you died in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.
in.
11th Apr '16 3:27:00 PM CaptainCrawdad
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* Every time you die in ''VideoGame/BatmanArkhamAsylum'', you get a game over screen with a hint about the section you died in.

to:

* ''VideoGame/BatmanArkhamAsylum'',
**
Every time you die in ''VideoGame/BatmanArkhamAsylum'', die, you get a game over screen with a hint about the section you died in.in.
** The only time Riddler gives you a riddle that you need to solve to continue the game, he'll eventually start feeding you increasingly obvious clues as to what the answer is. If this happens, however, he'll mutter about the validity of your "world's greatest detective" reputation.
29th Mar '16 10:02:16 AM res20stupid
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Added DiffLines:

* ''VideoGame/BlazBlueContinuumShift'' has this twice - a line of dialog usually during the game which hints at a choice or action the player has to make or a special segment that plays after each character's bad endings called 'Help Me, Professor Kokonoe' which breaks the Fourth Wall and give even more blatant hints on getting the True End of the route, although she often just hints at what you have to do (telling Ragna that he should listen to Rachel and [[spoiler: win the battle against her]] or telling Makoto to avoid [[spoiler: fighting [[MindRape Relius]]]]). She also blatantly tells the player that, unlike the last game, [[GuideDangIt they don't need to intentionally lose in some fights to get the good ending]].
12th Oct '15 9:48:59 AM DeisTheAlcano
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Contrast, [[CaptainObvious naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.

to:

Contrast, [[CaptainObvious [[InvertedTrope naturally]], with GuideDangIt. Compare HintSystem, NoticeThis.



* In ''VideoGame/DevilSurvivor'', if you pick [[DownerEnding Yuzu's Route]],, you end up fighting [[spoiler:Loki]], who chastises you for picking the "easy route" and not taking into account Naoya's suggestions to open up to the other people inside the lockdown. This is done so that lazier players realise that to open up the other MultipleEndings, they need to stop and talk to the other characters instead of simply zooming through the game. And if you [[spoiler:let Haru die the one time the game doesn't instantly give you a Game Over for it]] despite the forewarning, the game ''does not stop'' reminding you that this was a bad idea.

to:

* In ''VideoGame/DevilSurvivor'', if you pick [[DownerEnding Yuzu's Route]],, Route]], you end up fighting [[spoiler:Loki]], who chastises you for picking the "easy route" and not taking into account Naoya's suggestions to open up to the other people inside the lockdown. This is done so that lazier players realise that to open up the other MultipleEndings, they need to stop and talk to the other characters instead of simply zooming through the game. And if you [[spoiler:let Haru die the one time the game doesn't instantly give you a Game Over for it]] despite the forewarning, the game ''does not stop'' reminding you that this was a bad idea.
26th Sep '15 2:46:13 PM Berrenta
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* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[TheDevTeamThinksOfEverything did their homework]], and let you [[TakeThatScrappy throw it at the boss]] ForMassiveDamage.

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* ''VideoGame/SonicAdventure2'' has [[StopHelpingMe Omochao]] giving more and more obvious hints every time you respawn against a boss. Sega [[TheDevTeamThinksOfEverything [[DevelopersForesight did their homework]], and let you [[TakeThatScrappy throw it at the boss]] ForMassiveDamage.for massive damage.
21st Sep '15 2:14:37 PM dsollen
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Added DiffLines:

* One of the earliest examples is in ''[[VideoGame/SuperMarioBros1 Super Mario Brothers]]''. The dev team was afraid the audience would confuse the [[PowerUp mushrooms]] for something hostile and avoid them. To prevent this they structured the first level so that it was nearly impossible to avoid the mushroom after it was spawned, ensuring the players would see it was not harmful when it struck them.
26th Aug '15 10:30:37 AM Praenomen
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* In ''VideoGame/MakaiKingdom'', getting any ending other than the good ending will give you a hint telling you how to avoid that ending. It's also the only [[Creator/{{Nippon Ichi}} Nippon Ichi]] game that does that, the rest going into GuideDangIt territory at times.

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* In ''VideoGame/MakaiKingdom'', getting any ending other than the good ending will give you a hint telling you how to avoid that ending. It's also the only [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi game that does that, the rest going into GuideDangIt territory at times.
26th Aug '15 6:24:38 AM Ominae
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* In ''VideoGame/MakaiKingdom'', getting any ending other than the good ending will give you a hint telling you how to avoid that ending. It's also the only NipponIchi game that does that, the rest going into GuideDangIt territory at times.

to:

* In ''VideoGame/MakaiKingdom'', getting any ending other than the good ending will give you a hint telling you how to avoid that ending. It's also the only NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] game that does that, the rest going into GuideDangIt territory at times.
25th Jul '15 6:41:20 PM ais523
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Added DiffLines:

* ''VideoGame/AdvanceWars'' (and some of its sequels) will give you an outline of a strategy to beat a map if you surrender on it. (Later games in the series made this a menu option instead, complete with amusing and often [[BreakingTheFourthWall fourth-wall-breaking]] dialogue.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayerNudge