History Main / PlayerNudge

20th Aug '17 12:28:17 PM LongLiveHumour
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* At the end of the cutscenes that follow a very tough boss battle in the fangame ''VideoGame/PokemonUranium'', you're standing next to a Ranger who praises you thus:
-->"I can't believe it... you SAVED the day. I knew that you could SAVE us. ...Why am I shouting SAVE, you ask? Well... I just think it's good to SAVE things!"\\
Subtle.
20th Aug '17 7:59:45 AM Snipertoaster
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* Near the end of ''VideoGame/AbsoluteDespairGirls'', the player has to choose a door that Monaca is hiding behind. One will advance the game, the other two kill you. If you get it wrong, upon choosing to retry, Komaru and Toko will have a conversation that results in a flashback that drops an obvious hint as to which door is correct.
19th Jul '17 6:08:44 PM Adbot
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** Zig-zagged with the 'books' in ''Dawns''' predecessor, ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]''. It's played straight in that they're just subtle enough to point towards how to get the good ending without outright stating it, but also subverting the trope by being hidden themselves, and also not saying ''when'' they're needed. [[spoiler: They hint towards the three souls you need to equip when fighting the final boss, but they don't hint towards the ''when fighting the final boss'' part. [[note]]The red book could ''technically'' be hinting towards two different souls, but only one of them works. It still counts however, as the other, 'incorrect' soul can only be obtained ''once you're already on the Good Ending route anyway''.[[/note]]]]

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** Zig-zagged with the 'books' in ''Dawns''' predecessor, ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow ''[[Videogame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]''. It's played straight in that they're just subtle enough to point towards how to get the good ending without outright stating it, but also subverting the trope by being hidden themselves, and also not saying ''when'' they're needed. [[spoiler: They hint towards the three souls you need to equip when fighting the final boss, but they don't hint towards the ''when fighting the final boss'' part. [[note]]The red book could ''technically'' be hinting towards two different souls, but only one of them works. It still counts however, as the other, 'incorrect' soul can only be obtained ''once you're already on the Good Ending route anyway''.[[/note]]]]
19th Jul '17 6:08:25 PM Adbot
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** In ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.

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** In ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow ''[[Videogame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.
19th Jul '17 6:07:56 PM Adbot
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** In ''VideoGame/CastlevaniaDawnOfSorrow'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.
** Zig-zagged with the 'books' in ''VideoGame/CastlevaniaAriaOfSorrow'', It's played straight in that they're just subtle enough to point towards how to get the good ending without outright stating it, but also subverting the trope by being hidden themselves, and also not saying ''when'' they're needed. [[spoiler: They hint towards the three souls you need to equip when fighting the final boss, but they don't hint towards the ''when fighting the final boss'' part.]]

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** In ''VideoGame/CastlevaniaDawnOfSorrow'', ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'', if you do not equip a certain piece of equipment prior to entering a certain room, the DownerEnding ensues. Afterwards, a short scene appears with Julius and Genya outside the castle. Genya laments, saying: "I had assumed he would have equipped the talisman from Mina...". Cue FacePalm by the player.
** Zig-zagged with the 'books' in ''VideoGame/CastlevaniaAriaOfSorrow'', ''Dawns''' predecessor, ''[[VideoGame/Videogame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]''. It's played straight in that they're just subtle enough to point towards how to get the good ending without outright stating it, but also subverting the trope by being hidden themselves, and also not saying ''when'' they're needed. [[spoiler: They hint towards the three souls you need to equip when fighting the final boss, but they don't hint towards the ''when fighting the final boss'' part.]] [[note]]The red book could ''technically'' be hinting towards two different souls, but only one of them works. It still counts however, as the other, 'incorrect' soul can only be obtained ''once you're already on the Good Ending route anyway''.[[/note]]]]
19th Jul '17 5:59:38 PM Adbot
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* In one of the motorcycle levels in ''VideoGame/CrashBandicootNSaneTrilogy'', you can see [[MeaningfulBackgroundEvent a bird fly into a road sign.]] Hitting said road sign ''yourself'' is how the player enters the secret level, Hot Coco.
15th Jun '17 8:52:24 AM Prfnoff
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** The method for sparing Toriel (select the "Spare" option repeatedly, even though it doesn't seem to do anything at first) is a bit of a GuideDangIt, and most players will try the "get her health low enough that she becomes spareable" option first (as hinted by one of the Froggits in the Ruins). However, Toriel is programmed so that once her health gets below a certain amount, any attack after that will instantly kill her, in order to indicate to the player that she can't be spared in this manner. Also, using the only ACT command available ("Talk") repeatedly will result in the game flat-out stating that [=ACTing=] won't escalate the battle any further.
*** Also, if you run from Toriel and go back to bed, you'll get a message saying "Wake up, player name! You are the future of humans and monsters!", which is essentially the game telling you that you have to go through with the tutorial fight.
** If you beat the game on a Neutral run and spare Flowey at the end, he'll give you a hint on how to get the GoldenEnding.
** The first enemy that uses blue attacks explicitly says that he can only see moving things, in order to clue players in that blue attacks don't hurt them if they're not moving. (Sans also says this a screen or two before the fight, but it's an optional conversation that the player might miss.)
** Some of the Riverman (or Riverwoman?)'s lines when you ride on their boat are actually VERY cryptic hints about certain parts of the game (for instance, "Did you know spiders have a favourite food? It's spiders.") hints that you can [[spoiler:end the battle with Muffet instantly by using a Spider Donut or Spider Cider (obtained from the Spider Bake Sale in the ruins). The items are described as being made "by spiders, for spiders, of spiders!"]]
** If you keep getting hit by Papyrus's attacks after he turns your SOUL blue, he'll explicitly tell you to press Up to jump.

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** The method for sparing Toriel (select You can spare every monster you encounter by using ACT commands until the "Spare" option repeatedly, even though it doesn't seem to do anything at first) is a bit of a GuideDangIt, and most players will try the "get her health low enough that she becomes spareable" option first (as hinted by one of the Froggits in the Ruins). However, Toriel is programmed so that once her health gets below a certain amount, any attack after that will instantly kill her, in order to indicate to the player that she can't be spared in this manner. Also, proper BossBattle with Toriel, where using the only ACT command available ("Talk") repeatedly will result in the game flat-out stating that [=ACTing=] won't escalate the battle any further.
*** Also, if you run from Toriel and go back to bed, you'll get a message saying "Wake up, player name! You are the future of humans and monsters!", which is essentially the game telling you that you have to go through with the tutorial fight.
** If you beat the game on a Neutral run and spare Flowey at the end, he'll give you a hint on how to get the GoldenEnding.
** The first enemy that uses blue attacks explicitly says that he can only see moving things, in order to clue players in that blue attacks don't hurt them if they're not moving. (Sans also says this a screen or two before the fight, but it's an optional conversation that the player might miss.)
** Some of the Riverman (or Riverwoman?)'s lines when you ride on their boat are actually VERY cryptic hints about certain parts of the game (for instance, "Did you know spiders have a favourite food? It's spiders.") hints that you can [[spoiler:end the battle with Muffet instantly by using a Spider Donut or Spider Cider (obtained from the Spider Bake Sale in the ruins). The items are described as being made "by spiders, for spiders, of spiders!"]]
** If you keep getting hit by Papyrus's attacks after he turns your SOUL blue, he'll explicitly [[HeKnowsAboutTimedHits tell you to press Up to jump.jump]].



** If you embrace VideoGameCrueltyPotential and [[spoiler:complete ''two'' KillEmAll runs]], then [[spoiler:the Fallen Child]] will tell you that "Another path would be better suited", which might be a vital hint in the incredibly unlikely circumstance that you've done this without ever figuring out the game rewards {{Pacifist Run}}s. Far more likely, if still not ''that'' likely, is that you've seen the GoldenEnding once already and this leads you into seeing [[spoiler:the corrupted version that you unlocked after completing the first KillEmAll run]].
20th May '17 7:51:57 PM treehugger0369
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* In ''String Theory 2'', if you're taking too long on a level, one of the characters will say something casually like "I feel like we have to do this in the right order" or "If only there was a way to stop me from rolling" to clue you in on how to solve it.
23rd Apr '17 5:23:50 PM nombretomado
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* The [[Franchise/TalesSeries Tales Of]] games sometimes use the skits to give hints either on what the player should do next (or outright tell you) or about any sidequest they have the opportunity to do at that moment.

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* The [[Franchise/TalesSeries Tales Of]] ''VideoGame/TalesOf'' games sometimes use the skits to give hints either on what the player should do next (or outright tell you) or about any sidequest they have the opportunity to do at that moment.
7th Mar '17 5:28:15 AM CaliburnAbsoluteEX
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* If you get stuck for a while in Telltale's ''VideoGame/SamAndMax}}'' games, someone (usually Max) will mutter a vague hint or two about your next move.

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* If you get stuck for a while in Telltale's ''VideoGame/SamAndMax}}'' ''VideoGame/SamAndMax'' games, someone (usually Max) will mutter a vague hint or two about your next move.
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