Distorted Travesty is a "Fast Paced Satirical Action Platformer" made in Game Maker by Dark Yoshi (aka. Zephyr Burst). It follows the story of two gamers with no clear goals in life. These two are Jerry, the most hardcore of hardcore gamers, and Jeremy, who partakes in some light hacking and playing jokes. You control Jerry, while Jeremy sits on the fourth wall and gives you aid throughout the game.One day, when they break into the Integrated Electronics Factory to teach its CEO about the greatness of Jerry's favorite game, a mysterious entity known as The Darkness comes and steals him away to another world, one which is composed of all the games the two have played since their youth. Their only hope of returning home is to collect the Seven Magical Flavored Muffins throughout the world and use them to defeat The Darkness once and for all, lest they miss a new episode of the best series ever. The game was completed on November 5, 2010.A short sequel, Distorted Travesty 2: The Sequel To The Prequel was released on April 7, 2011, and can be downloaded from the same site. In it, you play as Claire, Jerry's ex. Both Jerry and Jeremy make appearances in the game as well.A third entry in the series, Saved Game, is currently in development, though the final version is unlikely to be released anytime soon.note Current release date: "sometime 2014" This entry in the series revolves around Jerry and Claire, chronicling their struggle to save the Darkness and defeat the Virus introduced at the end of Distorted Travesty 2. Jeremy and his sister, Chao, return to provide help, guidance and (in Jeremy's case) snarky comments. A demo showcasing the first portion of the game was released on March 25, 2012.You can download the trilogy here. But be warned, they ain'teasy.
Advancing Wall of Doom: Two of them, both created by Hexor. The first one is in Distortion, the second in Distortion WTF.
And of course the multiple advancing instakill spike walls in levels that would already qualify as Platform Hell without the extra time pressure.
A.I. Is a Crapshoot: Played with. Once you figure out that The Darkness is nothing more than a video game maker, you begin to think this, but then you find out that it's only trying to protect itself. Once a greater threat appears, it actively helps you defeat it, since it would be protecting itself.
Alt Text: A variation. If you're playing in Windowed Mode, the window title is used for short comments from the author about each room.
Always Accurate Attack: The Aero Scanner's Hit Scan laser will always hit you if there isn't a wall or object in the way.note As with most attacks, you can dash through it to avoid taking damage, though.
Apocalyptic Log: The Artist's notes scattered in the Black Rock Fortress seem to be this at first.
Back Tracking: Certain items in some areas become obtainable after learning a new technique improving your mobility.
Bacon Addiction: The final muffin is bacon flavored, which Jerry calls the best muffin to ever exist.
Bait-and-Switch Boss: In the Maverick Factory, you see Zero standing before you in the third map. Jerry, however, doesn't want to fight him. Just then, a giant robot comes and squishes him, so you get to fight it instead.
Breaking the Fourth Wall: Plenty of times. In the tutorial level, Jeremy complains about text boxes blocking his view, for starters.
Briar Patching: After The Darkness adapted to Jerry's Bullet Hell weakness by giving many bosses bullet hell abilities, Jeremy tries to do this.
Bullet Hell: Many of the later bosses, as well as the Unexpected Shmup Levels.
Especially the Shroud Lord once it gets down to its final life bar. This screenshot◊ speaks for itself.note The only videos on Youtube of this boss being defeated are in easy mode. Let that sink in for a moment.
Fridge Brilliance:invoked Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it!
Classic Video Game Screw Yous: The game basically celebrates them, revelling in throwing increasingly elaborate and longer sequences of pits, advancing walls and tricky jumps for minutes at a time between checkpoints.
Corridor Cubby Hole Run: Most rooms in the Secured Data Segment are this. There are various objects in the background which flash different colors. In order to avoid taking a very large amount of damage, you must get into a colored zone which matches the color the objects are currently flashing.
Crossing The Streams: When The Artist makes himself invincible, the only way to stop him is to enter Rave Mode during the boss fight. Jeremy notes that you'll only get one shot at this (not that it's hard to kill The Artist once you activate it).
Disproportionate Retribution: You break into a company and cause thousands of dollars in property damage, all because its CEO said your favorite video game sucked.
Doing in the Wizard : The Darkness isn't a living being, it's a program designed to make video games.
Double Jump: Averted. Instead, you get an ability that creates a block for you to jump off of in order to increase your jumping height.
...Then later played straight, however, as there is a fire spell with this effect.
Down in the Dumps: Not the most literal example, but all the Distortion worlds are supposed to be this. They're more or less a location for worlds which don't have the Muffins in them.
Dummied Out: The Conjure spell, which originally let you summon allies to your side to help you out.
Dungeon Shop: There's a Yoshi that runs one in the Black Rock Fortress. Lampshaded in that his name is given as "Convenient Store Yoshi".
Earn Your Happy Ending: Jerry and Jeremy fight an uphill battle against The Darkness for pretty much the entire game.
Easy-Mode Mockery: Jerry calls easy mode "Wussy mode" after beating the boss of Dark Depths, and there's even two extra game over messages you can get if you play on easy mode, both of which mock the player for being on easy mode.
You could always try the game on an easier difficulty... oh no, wait, you can't.
Enemy Scan: You can do this at any time by clicking on an enemy.
Escape Rope: Jerry eventually gains the ability to teleport to the world map from inside a dungeon, though at some points it doesn't work (and when the Shrouds start appearing, they can also block Jerry's ability to teleport if the Shroud Threat Level is high enough.)
Evil Counterpart: Hexor to Jeremy, who supports the final boss similarly to how Jeremy supports Jerry.
Evil Twin: The Darkness can copy the data of anything it scans and create a near-perfect replica. In particular, Hexor is a copy of Jeremy.
Guide Dang It: A chest in Black Rock Fortress, which requires you to use an in-game glitch to get. To get it, you have to use Earth Shift to create a stone block on the floating platform next to the moving platform. After that, jump on the moving platform, and run into the block you created underneath it. Since the platform moves according to time and not variable checking, it'll move down eventually and let you get the chest.
Also the method for dealing with the Ultimate Phalanx for the first time, if you don't pay too much attention to Jeremy's comments.
Harder Than Hard: Distorted mode. The game even warns you that it's completely unfair.
It's so difficult that even Dark Yoshi himself had severe difficulty beating its final boss!
Healing Factor: There are healing spells and MP regenerates, but they eat MP so take a long time to recharge. Made all the more boring when you realise checkpoints don't restore HP and MP so you have to hang around save rooms for minutes at a time to fully heal.
Idiot Ball: Trusting The Artist with the muffins before the Shroud Lord fight, for both Jerry and especially Jeremy. Not only was he the one who gave them the idea to destroy The Darkness in the first place, but they also figured out that he was corrupt as hell. At least we got the most epic final boss ever out of it, though.
Inner Monologue: At the end of the game, Jerry has one. But then it's quickly subverted when Jeremy says he sucks at monologues.
Interface Screw: Hexor messes up a lot of things in the final level and boss fight to deter you.
Much prior to that, he screws up the Distortion Windows section, booting full-screen players into windowed mode, moving the window around on your screen, and rotating the game.
It Makes Sense in Context: At the beginning of the Veiled Detritus stage, Jerry asks why they stopped here, and Jeremy replies that "There is a Muffin here." He also warns you that the Darkness is looking for the Muffin as well.
Noob Cave: The IEF, which also serves as the game's tutorial level.
Noodle Incident: At the beginning of the game, Jerry talks about a time when Jeremy's teleportation transformed him into a girl, and Jeremy did something to him because female Jerry was hot.
No Warping Zone: Several times in the story, you cannot warp out to the world map because the Shrouds or the Darkness blocked this function..
No Peripheral Vision: At the end of Dark Depths, The Informant and another antagonist talk, and the other antagonist initially can't see Jerry standing behind The Informant, as if the world was two-dimensional - which, given they are in a videogame, might as well be the case.
Numerical Hard: The only difference between Beginner (easy) and Veteran (normal) difficulties, at least during boss fights, is the amount of damage you take and dish out. Somewhat averted for Distorted, though, which both increases the damage you take and adds back some content that was removed from the normal game because it was just plain unfair.
One-Hit Kill: The instant death spikes which start at Metropolis and appear throughout the rest of the game.
One Steve Limit: Averted though never drawn attention to. The main characters are Jerry and Jeremy, and you will confuse the two early in the game.
The Only One Allowed to Defeat You/Blood Knight: The Shroud Lord. Before you fight it, The Darkness says that it's absolutely obsessed with defeating Jerry, and must be defeated before The Darkness can come to a peaceful solution with Jeremy.
Painting the Medium: Due to the different coloring text boxes have, you can generally tell whether or not someone is a good guy or bad guy pretty effortlessly. Jerry even uses this fact once.
Jeremy: What would he want them for? He's not even with the darkness.
Flame Instigator: How would you know?
Jeremy: Your text box isn't red.
Palette Swap: Parodied. One of the enemies is called a "Palette Swap Sentinel". Jeremy also expresses his hatred of palette swaps if you scan certain enemies.
Press X to Not Die: Played for Laughs and used word for word; everyone drops what they're doing and rushes to stop the Quick Time Distorter once they see a single quicktime event. The quicktime events themselves are subverted (they don't really kill you; you can take as long as you want), and parodied (like being used for jumping across a small gap or climbing up stairs).
Puzzle Boss: The initial fight with the Ultimate Phalanx. Jerry tells you that you should just quit the fight, and he's right. You have to get yourself killed and reload to before the fight, and then try to leave the stage.
Reality-Breaking Paradox: How the Artist intends to destroy the Darkness: cause a divide by zero error. Jerry remarks on how strange it is that dividing by zero will actuallydestroy the world in this case.
This is also used as a build-up to the Wham Episode prior to entering Distortion Reckoning.
Some Dexterity Required: For crippling certain enemies or casting spells in rapid sequence to master certain segments or obtain powerups. No annoying combos, though.
Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
For further explanation, there's the three basic buttons for moving and ducking, an up button for examining and opening things, a button for jumping and dashing, a button for standard attacks, two buttons for physical and spiritual techs, two buttons for cycling between elements, a pause button, a button for cycling through the spell list for your current element and a button for activating Rave Mode. That's more buttons then you can map on a 360 controller.
Stalked by the Bell: A variation of this: The chance for the Shrouds to appear increases over time, so if you run through rooms quickly with only few deaths (or if you reload instead of retrying), you have to deal with them less often.
Talking Is a Free Action: Lampshaded heavily, parodied, and invoked in the cutscene prior to the Arrghus battle, where Jeremy purposefully keeps talking so that the boss won't attack, and also goes off on a tangent to chat about Jerry's preference in video game genres while doing so. It's also Deconstructed for humor: Jerry, and by extension the player, keeps getting distracted by the textboxes, which of course impairs his skills, and he has to repeatedly remind people of that fact during hard platforming sections.
Turns Red: Although often not visible, most bosses tend to start off pretty easy. After you do enough damage their attacks get more threatening, or they gain whole new ones. Happens multiple times, in some cases.
Unblockable Attack: Those red "death rings" in the last few dungeons, as well as the element surges of the colour wheels, cannot be nullified by dashing.
What Could Have Been: Dark Yoshi stated that he wanted the worlds to work similarly to how they did in their original games (Like being able to use the Goomba Stomp in the Mario worlds), but he had trouble programming many of these aspects.
What Happened to the Mouse?: If the Syrus that Jerry and Jeremy rescued from Black Rock Fortress was a clone...what happened to the real Syrus?
The third game reveals that He was freed, much like everyone else the Darkness captured, and is now working on taking down the virus.
Downer Ending: The Virus is assaulting the entire world, Claire has lost all her abilities, and the same will soon happen to Jerry. Jeremy and Jerry are about ready to give up, until Claire encourages them to keep fighting.
Brutal Bonus Level: After completing the the normal blue gate of a given world, a new red gate will appear. Everything beyond this gate is far more difficult than that of the normal gate.
Early Game Hell: The early game is more difficult than that of its predecessors, thanks in no small part to the absence of weapons for the first few chapters of the game and the loss of the dash until Gate 3.
Heroic Sacrifice: It is not realized until Gate 4 that The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well
Living Shadow: Played around with in Extra Gate C. While enemy shadows are just plain shadows, Claire's shadow and the shadows of traps and switches act just like their solid counterparts, meaning even if you don't get hit by the trap itself, if a trap shadow hits your shadow, you still take damage. The flames also shift your shadow based on the angle, which is necessary for solving various puzzles.
Inverted with the Wall Master in map 3, whose physical(?) body doesn't hurt you, but it's shadow does. This gets very annoying VERY FAST especially if you had trouble speeding through the previous maps out of careful timing.
Darkmoar subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.
Random Encounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to turn the random encounters off. This doesn't make avoiding battle too much easier though, but it's at least an improvement to Jerry.
RPG Elements: They're back, but more subdued than in the first game — Skill Points obtained from enemies can only be used to make specific, minor improvements, and there are fewer collectibles.
Sequel Difficulty Spike: Far fewer mistakes are allowed than in the previous games. Couple this with the fact that Jerry and Claire have smaller arsenals than their previous appearances, and Distorted Travesty 3 might just be the toughest game in the trilogy.
The game also doesn't hand out healing stations at the start of every room.
Wall Jump: Unlike the DT 2, the wall jump mechanic is exclusive to Gate 4.
You Have Researched Breathing: You start the game unable to do anything except duck after the Virus locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.