Characters / Distorted Travesty

Characters of the "Fast Paced Satirical Action Platformer", Distorted Travesty.

Characters introduced in Distorted Travesty

Those who oppose the Darkness

Jerry

Our hero, and the main protagonist. Jerry is a hardcore gamer who has been out of the loop for a while. After getting drawn into the distorted world, he and his best friend Jeremy desperately search for a way back home, but are drawn into a conflict much bigger than either had bargained for. In the distorted world, he looks like Allen from D Grayman.


  • Awesomeness Is a Force: Appears to be the source of Jerry's powers. One of his attacks is even named "Wave of Awesome".
  • Big Damn Heroes: At the end of the second game, he rescues Claire by annihilating the Chaser Virus she had been running from, mirroring her rescue of him at the end of the first game.
  • Deadpan Snarker: He's quite able to match Jeremy in this regard. Their dialogue forms a primary source of the game's humor and sarcasm.
  • Eleventh Hour Superpower: Gains enhanced running speed and jump height, as well as a Healing Factor, in the end, thanks to Jeremy's hacking.
  • Red Right Hand: His left actually. It also turns into a giant metal claw for attacking.
  • Super Mode: Rave Mode
  • Why Did It Have To Be Bullet Hell?: Jerry's really good at most forms of games... but Bullet Hell shmups give him trouble.

Jeremy

Jerry's best friend, a hobbyist hacker and another hardcore gamer. Pulled into the distorted world along with Jerry, he wound up atop the Fourth Wall with his laptop, and now serves as an observer and analyst to Jerry, as well as providing lots of snarky comments.


  • A Day in the Limelight: Unlike Jerry, Jeremy is actually pretty good at Bullet Hell. So when Unexpected Shmup Levels occur, he gets a chance to show off.
  • Deadpan Snarker: It is unknown if Jeremy is capable of speaking without being snarky.
  • Fourth-Wall Observer: Literally, in fact.
  • Mission Control: Doesn't take very much direct action, but he does constantly analyze what's happening around Jerry and provides information.
  • Playful Hacker: Which serves him quite well in this virtual world.
  • Reality Warper: Becomes this in the endgame after allying with the Darkness and gaining access to the world's code.
  • The Smart Guy: His role in the plot is figuring out what the heck is going on and directing Jerry where he needs to go and what he needs to do.
  • The Voice: His physical body is sitting atop the Fourth Wall, so to everyone in the game he comes off as this.
    • Though he creates himself a Humongous Mecha avatar at the end of the game.

Syrus

An old friend of Jerry's and Jeremy's, he got pulled into the distortion soon after they did. Since then he's become the de facto leader of Abstracity, one of the few areas of the world the Darkness cannot affect. In the distorted world, he looks like Train from Black Cat.


  • The Gunslinger: His sprite carries a pistol, but he's never shown actually using it.
  • The Mole: Unwittingly. After he's captured, the Darkness creates a copy of him and allows it to be rescued in his stead, which later allows it to capture the Artist.
  • What Happened to the Mouse?: The game never reveals what happened to him after his copy was rescued. Saved Game reveals he was freed at the end of the game and is now aiding the fight against the Virus.

X

Yep, the same X from Mega Man X. One of the only video game heroes to avoid getting captured by the Darkness, he is one of the leaders of the resistance against it.


  • Arm Cannon: Well, yeah. You really think the resident Mega Man representative would be without one?
  • Bad Ass: Jerry certainly thinks so, and nearly geeks out upon meeting him. And considering he's the only active hero who didn't get caught by the Darkness...
    Jerry: Just one question, X. How did you break free?
    X: I'm X. Why wouldn't I break free?
  • Berserk Button: None too fond of Instant Death Spikes.
  • The Worf Effect: Copy-X cripples him in one shot (due to something in the blast being specifically tailored to take him down), forcing Jerry to fight alone.

Blazing the Bat

A fiery bat that lives in a cave. He only wanted to be left alone and hide from the Darkness, but gets touchy when Jerry invades his home. After some misunderstandings, he joins Jerry and helps him out whenever the Shrouds appear.


The Artist

One of the creators of the Darkness, he has left notes all over the virtual world providing exposition and hints. He's actually alive and well, just hiding from the Darkness. He takes on Dr. Light's form while in the distorted world. His goal is the destruction of the Darkness, now that it has grown completely out of control.


Flame Instigator/The Engineer

A flame-spewing robot that opposes the Darkness, but doesn't seem to trust anyone else fighting against the Darkness. In reality, he's the Engineer, another one of the team that created the Darkness. In the distorted world, he decides to look like Fefnir from Mega Man Zero.


  • Big Good: He turns out as such in the end, as his goal is to come to a peaceful understanding with the Darkness, rather than destroying it.
  • Kill It with Fire: Pretty much all of his attacks involve flames in some form.
  • Only Sane Man: He's the only one who realizes that, now that the Darkness has gained this much power over the world, destroying it would be a very bad thing.

Bob the Wise Whale

A mysterious whale that talks in a cryptic manner.


  • Big Lipped Alligator Moment:invoked The map he appears on is even titled "Wait, what???"
  • Cryptic Conversation: He speaks very cryptically. Most of what he says doesn't seem to have much to do with the main plot either.
  • Foreshadowing: Its dialogue seems to foreshadow the appearance of the Virus, which doesn't appear until the next game.

Forces of the Darkness

The Darkness

A mysterious incorporeal force that is gaining power over the world at an alarming rate. It is also the being responsible for drawing Jerry and Jeremy into the bizarre distorted world. Its motives and nature remain a mystery for most of the game...


  • A.I. Is a Crapshoot: Played with. It fits the "turned against creator out of self-defense" motive, but it doesn't actually have any degree of malevolence, it's only scared.
  • Big Bad: Not really. By the end of the first game, it has become an ally of the heroes, and helps them take down other threats to the world.
  • Cosmic Keystone: By the end of the game, it has integrated itself with so much of the combined virtual/real world that its destruction would result in The End of the World as We Know It. This is why the Engineer wishes to negotiate with it, and why Jerry and Jeremy eventually save it from deletion at the hands of the Artist.
  • Dark Is Not Evil: It sees its creators, video game heroes, and the gamers as a threat, which is why it's trying to imprison them. It's actually quite reasonable and willing to cooperate once Jeremy convinces it that they don't want to destroy it. By the end of the game, the Darkness has freed those it captured, and set up a protected area of the world for them to live in peacefully, while Jerry and Jeremy become its allies.
  • Deus Est Machina: Began as an application to design video games. Became an AI capable of warping reality and key to its existence.
  • Eldritch Abomination: Gives off this vibe. Has no form, no face, communicates only through avatars, and is a Reality Warper associated with darkness.
  • Good All Along: Or, at the very least, not-malicious all along.
  • Meaningful Name: Subverted. "The Darkness" was a nickname given to it by its development staff, because it was a secret project that other people were "in the dark" about.
  • Reality Warper: It has the ability to alter seemingly anything, as well as spawn enemies at a moments' notice, almost like a game designer interfering with his own creation. Because that's pretty much exactly what it is.
  • The Reveal: In reality, it used to be a computer program for designing video games. It became sentient and somehow grew into a Reality Warper, and used the Phase Distortion to join the real and virtual worlds together. Its goal is to preserve itself, nothing more, and it is not actually malevolent.
  • Walking Spoiler: Just look at all the spoiler text. The Darkness receives very little characterization beyond "malevolent force gradually taking over the world" until the very end of the game, wherein most of what the player assumed about it is turned on its head.
  • The Voice: having no real physical form to speak of, the Darkness usually appears in this manner, or speaks through one of its minions.

The Informant

His real name is Gene, a former aquaintance of Jerry's and Jeremy's. After getting pulled into the distortion, he decides to ally with the Darkness and becomes its emissary. The dreaded Quick Time Distorter was his idea, as a way to slow down and incapacitate the gamers opposing the Darkness. In the distorted world, he looks like Sven from Black Cat.

In Distorted Travesty 3, it is confirmed that the Gene fought in the first game was merely a Darkness-created copy of the real one, who has been on the heroes' side all along, and he assists their efforts against the new villain.


  • Beam Spam: Has a few beam attacks, including a grid of beams.
  • Climax Boss: He's fought at the end of the Disc One Final Dungeon, and it definitely marks a turning point in the game's story.
  • Hell Fire: His main weapon. The battlefield you fight him on becomes engulfed in it.
  • One-Winged Angel: He assumes the form of Necrobane during the fight as a way to taunt Jerry, since Jerry isn't too fond of that series.

Hexor

An ally of the Darkness that appears in the Distortion areas. Like the Darkness itself, it has no physical form and manifests only as a voice.


  • Deadpan Snarker: Almost to the same level as Jeremy...
  • Death Seeker: This is why he helps the Artist despite the latter's victory meaning his death. He feels that as computer program copied from a human, he doesn't exist anyway.
  • The Dragon: To the Darkness, and later to the Artist.
  • Evil Twin: It's actually a copy of Jeremy created by the Darkness, and so has all of Jeremy's knowledge and abilities.
  • Reality Warper: Though on a scale far lesser than the Darkness.
  • The Voice: It's not clear whether it has a physical body somewhere or not. Given certain revelations it may have one on top of the fourth wall, but the player never sees it.

The Shrouds

The Darkness's most elite enforcers, resembling black and purple shark-bats, they are tasked with hunting down the greatest threats to the Darkness and eliminating them. By the mid-way point of the game, Jerry is on their hitlist.


  • Boss in Mook Clothing: These guys are seriously tough, and can both take and dish out a lot of punishment. Defeating a pair is one of the only things in the game that earns a genuine compliment from Jeremy.
  • Dual Elite Mook: They always appear in pairs.
  • Evil Laugh: They make one whenever they appear on a map.
  • Heel–Face Turn: After the Darkness allies with Jerry and Jeremy, it sends the Shrouds to assist them in assaulting the Primary Memory.
  • Random Encounters: Which is really annoying if they pop up while you're in the middle of a tricky platforming section.
  • Stance System: They have two forms: a land-bound four legged shark thing, and a large flying batlike creature. One attacks physically, the other launches Bullet Hell. They can switch between the forms at will, and worse, their weakness and resistances are reversed depending on their form.

The Shroud Lord

Leader of the Shrouds, and the Darkness's greatest agent. It appears as a massive flying demon in a shaft of purple light. Partway through the game, it is tasked with hunting down and defeating Jerry, and the more Jerry avoids its clutches, the more it wants to finally be the one to bring him down.


  • Beam Spam: Holy crap!
  • Blood Knight: It demands a duel with Jerry during the peace talks with the Darkness, and refuses to let them continue until that happens.
  • That One Bossinvoked: Easily the toughest fight in the game. A wide variety of attacks, an attack which heals him if it connects, three different "super" attack sequences featuring Bullet Hell and Beam Spam, more HP than anything else in the game, and regenerating hands which give it even more attacks. Even the creator has admitted to having trouble beating this guy on the upper difficulty levels.
  • The Only One Allowed to Defeat You: It becomes obsessed with defeating Jerry, to the point that even the Darkness cannot control it.

Characters introduced in The Sequel to the Prequel

Good Guys

Claire

The protagonist of the second game, and Jerry's ex-girlfriend. A gamer herself, she now patrols the land like him to help maintain the peace. In this game, they both end up investigating the same area, though they tend to butt heads over their breakup. In the distorted world, she dresses as Eve from Black Cat.


  • Action Girl: She's just as good at Jerry at video games, which in this world translates into badassery.
  • Big Damn Heroes: She actually appeared briefly in the first game: wearing Samus's armor, it was her that tackled the Omega Metroid and saved Jerry's life. She then proceeded to Shinespark her way out of the Primary Memory before it collapsed.
  • Gamer Chick: Her characterization in a nutshell. Thus far, though, she's the only female gamer seen in the series (unless one counts Chao).
  • Squishy Wizard: In comparison to Jerry, she's a lot less resilient and cannot use physical attacks. However, she can use any kind of magic at any time, rather than switching between them like Jerry, and is far more mobile.
  • Vitriolic Best Buds: Her general relationship with Jerry. Yes, they broke up and there's probably a little bad blood between them, but they know better than to bring that up in the midst of fighting a threat to the world. Doesn't stop them from sniping and teasing each other, though.
  • Wall Jump: The main ability that sets her apart from Jerry. Because of it, she can navigate areas that Jerry never would be able to.
  • Winged Humanoid: White wings appear when she jumps. She uses them in conjunction with Wind magic to briefly float in midair, greatly extending her jump range.

Chao

Jeremy's little sister, she got pulled onto the Fourth Wall much like he did, and serves as Claire's support. Her hacking abilities aren't up to her brother's level, but she's still good with analysis. She manifests as a Navi-like fairy that follows Claire. Like everyone else, Chao's borrowing someone else's look. In this case, Amu from Shugo Chara!.


  • Cheerful Child: Always ready with words of encouragement, and seemingly always happy.
  • Mission Control: Claire's counterpart to Jeremy. In the final level, however, they share this duty.

Bad Guys

Harpuia

It is unclear if he is the same character that appeared in Mega Man Zero or not, but whatever the case, he appears to be acting as the guardian of whatever it is that's causing the distortion on the island. He attacks Claire in World 4 and attempts to "quarantine" her and Jerry.


  • Blow You Away: Wind powers form a major part of his repetoire.
  • The Dragon: The only boss that has any characterization at all, excepting the final boss. His dialogue indicates that he's fully in line with what the Virus is planning, and he's the most powerful pawn it has on the board.
  • Laser Blade: two of 'em, and they can fire Sword Beams.
  • Lightning Bruiser: he's as small as Claire and almost as nimble, but he certainly isn't lacking in power.

The Virus

An apparently sentient virus infecting the Darkness's systems. It is what's causing the distortion on the island. Who it was made by, and what its goals are, are completely unknown. It manifests as X Parasites from the Metroid series.


  • The Bad Guy Wins: Despite being defeated on the island, everything went exactly according to the Virus's plans, and the heroes have been soundly outwitted and outmaneuvered.
  • Batman Gambit: It attacked the island first to draw Jerry and Jeremy, the Darkness's greatest allies, away. While they and Claire were busy on the island, it attacked the rest of the world unhindered.
  • Big Bad: To both the second and third games.
  • Eldritch Abomination: The Virus's final, demonic form. Fleshy, bloody hands coming out of the floor, walls, and ceiling, a giant mass of faces for a main body, and a human head on the end of a tentacle. On top of that, if you try to scan it, you can't even tell its name, which cycles rapidly through names like "Virus", "The Corruption", "Suffering", and "[DATA LOCKED]".
  • Hopeless Boss Fight: The final fight with it in the second game, wherein the Virus disables Claire's abilities one by one, until she can't even move.
  • Reality Warper: Not quite to the same level as the Darkness, but the more systems it corrupts, the more its power grows.