There are several distinct types of Multiplayer modes in Video Games
. This trope is a Sister Trope
of Meta Multiplayer
, Co-Op Multiplayer
and Massively Multiplayer
See also Misbegotten Multiplayer Mode
, where multiplayer modes are featured in games that are really designed for single-player, and Sliding Scale of Cooperation vs. Competition
, on how competitive and cooperative elements can be mixed in the same game.
Players directly compete against each other (Player Versus Player
) and possibly characters controlled by the CPU. May organize players into teams. Usually the main feature of Fighting Games
, sports games, Racing Games
, party games, puzzle games, and anything online, though a single-player (or co-op) "main game" may be available as well.
When the game is only designed for one player against another. Modes may be provided where additional players can play alongside a comrade, but if one person plays against another it would not be considered two teams of one.
The second player takes control of enemies and has no objectives other than to hurt the first player, who plays exactly as in single-player mode.
Red Versus Blue
2 equivalent teams with the same capabilities and objective play against one another. These teams may be comprised of only one player, but teams scale naturally. Teams are often (but not necessarily) distinguished by looking identical except for being colored either Red and Blue (although note different, asymmetric types of 2-team multiplayer may use these to distinguish teams as well).
Attack and Defense
Two teams have different objectives.
- First Person Shooters:
- Escort The VIP(s):
- Assault with the Bomb (The opposing team has to get an object into the other team's base (and possibly arm it) after which time the other team may or may not have time to stop it before it explodes):
- Capture Their Flag:
- 1 Flag in Halo.
- World of Tanks - Assault Matches - a single base to defend or capture depending on the side you are playing.
- Capture Their Points:
Commander and Fighters
One player on a team interacts in the game in a diferent fashion from the rest, eg. a Commander with a Real-Time Strategy
view of the battlefield while the rest of the team fights in a First-Person Shooter
3 or 4 sided
The playfield is set up for no more than 4 players, eg. each player gets a corner of the playfield. Most commonly seen in the days of the N64 when systems could have no more than 4 players at any one time. If there are three players/teams, one team is visibly absent.
1 vs. 3
One player/team must fight another team of 2 or 3 other teams/players. The game is balanced so the single player is in a position of power.
There are 3 distinct and different classes/teams. Difficult to balance and rarely seen outside the Half-Life mod Pirates, Vikings and Knights.
- Aliens vs. Predator (vs. Human Marines)
- For Honor
The game has as many competing groups as the player count permits.
Player Versus Everyone
Every player plays against every other player.
King of the Hill:
- Halo series
- Metroid Prime Hunters
- Be A Man, Beat The Man:
- Halo series (Juggernaut)
- Metroid Prime Hunters (Prime Hunter)
Players can cooperate in their own sets of groups in any permutation allowed by the player limit.