Video Game: Kartia: The Word of Fate
Kartia: The Word Of Fate
was an RPG for the PlayStation released in 1998.
The main action of the storyline was split into two volumes. You could play as either the Free Knight, Toxa Classico; or the Shrine Warrior, Lacryma Christi. Toxa is a young man who is looking for someone to protect (hence the title "Free Knight"), whereas Lacryma is duty-bound to her role as a Shrine Warrior. Their paths will both intertwine as they go about their adventures...
Gameplay was fairly similar to most other Turn-Based Strategy
games. What made it unique was that you used Kartia, a kind of blank card, to do everything: heal your characters, create new weapons and armor, and cast offensive magic, all determined by a grammar system where the effect is determined by what ideographs are placed on each card
. Each character has their own weapon and armor levels ranging from E to A; this dictated what they could equip. Combat also heavily revolves around "Phantoms", various Mooks
that your characters create to do your fighting for you.
It's not the best game ever, but it's worth a look.
Tropes present in this work: