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YMMV: Tomb Raider
  • Acceptable Targets: Being a UK-developed game, the main villain and all but one of her henchmen are loud, brash Americans. The other is a Frenchman who keeps running away. This was rectified in Core's later instalments, as Lara is shown to have allies of American and French nationalities.
  • Alas, Poor Scrappy: Alister.
    • Also, in the comics, Chase Carver.
  • Alternate Character Interpretation: The debate over Lara's effect on female video game characters will probably never be settled. Some say she was a pioneer in an era when female main characters (especially in action games) were exceedingly rare. Others say she did more harm than good through her over-sexualization.
    • There's also several interpretations of the character of Lara herself, and whether she's borderline sociopath with no respect for the places she raids, or if she's just a Jerk with a Heart of Gold and Anti-Hero.
    • Regardless, her sexuality was often a talking point during the development of many games, typically balancing between making her more real/less archetypical and retaining her iconic nature as well as characteristic sexuality. This tended to show up in the marketing as well where on one hand, models were hired to portray Lara in real life (a precursor to modern cosplay sponsoring and such) and yet despite being little more than well... models to stand next to booths, they were often given actual training in Lara-esque skills. Conversely, her contemporary (Samus Aran) has done the reverse - she started off as a masked mercenary of indeterminate origin and gender and has, over time, become more and more sexualized with emphasis on that fact. Whatever Lara's effect, certainly there was one and if it was not solely her fault, then it was her generation and the next generation of characters that she helped lead the way for.
      • It may have been a marketing gimmick, but it never actually came up within the games themselves. Lara's iconic blue tank top and khaki shorts are actually a pretty reasonable clothing choice for an outdoorswoman in arid or tropical climates.
  • Base Breaker: Kurtis Trent from Angel of Darkness, and, to a lesser extent, Alister Fletcher from the first Crystal Dynamics reboot.
  • Broken Base: The fanbase was incredibly divided upon the release of Angel of Darkness. Then Legend was released. The fanbase has never been the same since. More recently, the fandom has become very divided over the second reboot.
  • Complete Monster: Pieter Van Eckhardt and Father Mathias. See the pages for details.
  • Crowning Music of Awesome: Pick a game; soundtracks are the one thing that remains consistently brilliant throughout the series.
  • Designated Hero: A criticism of the later games on the PS1 is that Lara turns into this, with the enemies in the games including not just the usual criminals and animals that stand in her way, but also police officers and security guards.
  • Dork Age: Definitely had one, but where it was varies a lot from person to person.
  • Draco in Leather Pants: Larson, specifically the new and improved "sexy" Larson from Anniversary.
  • Ensemble Darkhorse: Kurtis Trent, despite being a Base Breaker, has a lot of fans. Lara's Doppelganger became very popular with the fanbase after Underworld.
    • Janice from Angel of Darkness is surprisingly popular for a minor character.
  • Escapist Character: Lara is one of the most recognizable video game female character examples.
  • Estrogen Brigade: Kurtis Trent, and more recently Larson in Anniversary.
  • Even Better Sequel: If any other game than the first will be pointed out by fans as the best in the franchise, it will be most likely TR IV.
  • Evil Is Sexy: Doppelganger is more into tight leather than Lara is, although apparently not enough for Zip to tell them apart. Also, Amanda Evert really seems into black leather.
  • Fair for Its Day: Cracked for one, in its discussion of the slip of the mouse that led to her enlarged breasts and subsequent sexualized marketing campaign, takes this stance. Pointing out that before Lara, the majority of women in games were either hostages or nonexistent, they mention that Lara is strong, independently wealthy, beautiful, smart and great at what she does, and has shown that a female-driven game could sell, and if it took an overinflated chest to start blazing that trail, maybe that's just the way it is.
  • Fan-Preferred Couple: Would you believe Lara/Doppleganger? At least it's the one that acquires most fanart.
  • Fandom Berserk Button: Referring to Lara as "Laura" is a pretty good way to annoy any Tomb Raider fan.
    • Likewise, insisting that every game in the franchise is set within the same continuity (there are in fact three separate ones within the "main" series due to two reboots) is likely to irritate quite a few fans. Even more so if you try to bring the movie and the comics into it. Note that this has not stopped even some fans from insisting that they're all part of the same continuity.
    • Better don't mention existence of the Gaiden Game.
  • Fandom Rivalry: Core Design fans versus Crystal Dynamics fans versus Crystal Dynamics 2nd reboot fans. That is all.
  • First Installment Wins: Ask a casual player what they remember about Tomb Raider. It'll be the T. Rex.
  • Fridge Brilliance: How can snow be so deep in the caves at the beginning of the first game? If the bats are any indication, the cave levels are filled with guano.
  • Foe Yay:
  • Genius Bonus: The Scion in Anniversary resembles the Antikythera Mechanism, but with triad look instead of quad.
  • Hell Is That Noise:
    • The creepy, raspy breathing of the mummies and Atlanteans from the first game, and, by extension, the horrible, high-pitched shrieks they emit when attacking Lara.
    • The deep groaning noises the Abomination makes.
    • Also from the first game, the noises the various animals make - usually while offscreen and aren't yet attacking Lara - can be this thanks to their sudden nature.
    • In the PC version the Atlantis levels are accompanied by a heartbeat sound effect, and muffled roaring sounds.
    • The rattling and moaning of Winston in Tomb Raider III. This troper always shut him in the freezer so he wouldn't scare her.
    • The eerie ambient background soundtracks used in the early games can be this - especially the unbelievably creepy one heard prominently in the Tomb Raider II level "Floating Islands".
    • Tomb Raider and Tomb Raider II also feature this ambient Heartbeat Soundtrack, which can be more than a little disturbing to some.
    • The mummies in The Last Revelation make unpleasant groans that sound an awful lot like they're vomiting.
  • Internet Backdraft: Be warned about going into a forum and stating which continuity you prefer, and, by extension, which Lara you prefer.
  • Les Yay: The closest Lara ever came to having a consistent love interest in her Top Cow comic book was Sara Pezzini.
  • Memetic Mutation: "If I had a coconut for every time some lunatic said something like that..."
  • Misblamed: Despite what some may say otherwise, Core Design are not entirely to blame for the failure of Angel of Darkness.
  • Most Annoying Sound:
    • "Ah-ha!"
    • "No."
  • Narm: Lara's drowning animation in TR III. Once the Oxygen Meter hits the bottom, she promptly goes into a random spastic flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a spastic flailing drowning scene. A drama queen to the end.
    • Some of the dialogue.
    "Your perception of good timing is...bad!"
  • Narm Charm: Again, some of the dialogue.
  • Nightmare Fuel: Anything involving the Atlanteans. Especially in the first game.
  • Player Punch:
    • Von Croy's death at the beginning of Angel of Darkness. From the same game, there's also the apparent demise of Kurtis.
    • The ending of The Last Revelation. Of course, Lara turns out to have survived, but the ending, especially at the time the game was released, comes as a huge shock.
    • The death of Alister in Underworld, not to mention Amelia Croft's fate.
  • Porting Disaster: The PC version has no event music (although it came with a few unique ambient themes), although later versions fixed this problem.
    • The PS2 and Wii ports of Underworld. The developers really didn't care at all.
  • Ron the Death Eater: Laura herself gets this a lot. Fanworks tend to be a lot more liberal with the Alternate Character Interpretation mentioned above, many of them choosing the "borderline sociopath" option or even worse interpretations. (Evil versions of Laura tend to be far more common than good ones in this area.)
  • Seinfeld Is Unfunny: As with many games from this era, it's easy to take for granted just how revolutionary a game like this was back in 1996, and how it influenced numerous adventure games afterwards.
    • She's also frequently seen as little more than a sexist fantasy, not knowing that Lara was a huge step forward in strong, female leads in video games. For some idea of just where female characters were in gaming at the time, consider that Duke Nukem 3D was released in the same year.
  • Sequelitis: Depending on who you ask, you can get few conflicting answers:
  • Spiritual Licensee: Relic Hunter.
  • That One Boss:
    • Third ledge above the lava, "Great Pyramid", Anniversary.
    • The One-Winged Angel form of Kristina Boaz from Angel of Darkness. The controls are a bit messed up, and the game gives you no hint about what the hell you're supposed to do. Made worse by the fact that you have to fight the two hardest bosses in the game Boaz and Proto with Kurtis, who is only armed with a wimpy pistol and a few clips of ammo. Lara has all the nice weapons and tons of ammo, but doesn't really need it.
    • Then there's Dr. Willard. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a homing One-Hit Kill.
  • They Changed It, Now It Sucks: Several fans of the Core Design games were not happy with Crystal Dynamics' Continuity Reboot and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the second Continuity Reboot.
    • The classic series went through some shades of the trope; The first game was all about the tombs, but the second game introduced a few levels that were set in modern areas, like the opera house and the oil rig, and the fans didn't like Lara exploring anything that wasn't a tomb. The third game had even more levels set in cities and other areas where people inhabited, causing some fans to dub the game as "City Raider".
  • They Wasted a Perfectly Good Plot: A common consensus amongst fans is that while Angel Of Darkness was a train wreck in terms of gameplay, the storyline and atmosphere were some of the best in the series.
  • Urban Legend of Zelda: One of the most notorious. Straight from the first game, fans spread a rumor that there was a code that could make Lara naked. Uh, no. As much as fans might depict her, not in the actual game.
    • Although it started out as a rumor, it's been defictionalized with several patches. These patches go from the very first game, to the 1st reboot and even the 2nd reboot. Yeah...

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