YMMV / Tomb Raider

  • Acceptable Targets: Being a UK-developed game, the main villain and all but one of her henchmen are loud, brash Americans. The other is a Frenchman who keeps running away. This was rectified in Core's later instalments, as Lara is shown to have allies of American and French nationalities.
  • Alas, Poor Scrappy:
    • Alister death.
    • Also, in the comics, Chase Carver.
  • Alternate Character Interpretation: The debate over Lara's effect on female video game characters will probably never be settled. Some say she was a pioneer in an era when female main characters (especially in action games) were exceedingly rare. Others say she did more harm than good through her over-sexualization.
    • There's also several interpretations of the character of Lara herself, and whether she's borderline sociopath with no respect for the places she raids, or if she's just a Jerk with a Heart of Gold and Anti-Hero.
    • Regardless, her sexuality was often a talking point during the development of many games, typically balancing between making her more real/less archetypical and retaining her iconic nature as well as characteristic sexuality. This tended to show up in the marketing as well where on one hand, models were hired to portray Lara in real life (a precursor to modern cosplay sponsoring and such) and yet despite being little more than well... models to stand next to booths, they were often given actual training in Lara-esque skills. Conversely, her contemporary (Samus Aran) has done the reverse - she started off as a masked mercenary of indeterminate origin and gender and has, over time, become more and more sexualized with emphasis on that fact. Whatever Lara's effect, certainly there was one and if it was not solely her fault, then it was her generation and the next generation of characters that she helped lead the way for.
      • It may have been a marketing gimmick, but it never actually came up within the games themselves. Lara's iconic blue tank top and khaki shorts are actually a pretty reasonable clothing choice for an outdoorswoman in arid or tropical climates.
  • Base-Breaking Character: The character's influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.
  • Best Known for the Fanservice: A lot of people play the game through on all difficulty levels and get all the trophies-just to unlock the bikini costumes, and to angle the camera to get the best view of Lara's ass.
  • Broken Base: The fanbase was incredibly divided upon the release of Angel of Darkness. Then Legend was released. The fanbase has never been the same since. More recently, the fandom has become very divided over the second reboot.
  • Complete Monster: Pieter Van Eckhardt; Jacqueline Natla (twice); Father Mathias. See the pages for details.
  • Crowning Music of Awesome: Has the own page.
  • Designated Hero: A criticism of the later games on the PS1 is that Lara turns into this, with the enemies in the games including not just the usual criminals and animals that stand in her way, but also police officers and security guards.
  • Dork Age: Definitely had one, but where it was varies a lot from person to person.
  • Escapist Character: Lara is one of the most recognizable video game female character examples.
  • Even Better Sequel: If any other game than the first will be pointed out by fans as the best in the franchise, it will be most likely TR IV.
  • Evil Is Sexy: Doppelganger is more into tight leather than Lara is, although apparently not enough for Zip to tell them apart. Also, Amanda Evert really seems into black leather.
  • Fair for Its Day: Cracked for one, in its discussion of the slip of the mouse that led to her enlarged breasts and subsequent sexualized marketing campaign, takes this stance. Pointing out that before Lara, the majority of women in games were either hostages or nonexistent, they mention that Lara is strong, independently wealthy, beautiful, smart and great at what she does, and has shown that a female-driven game could sell, and if it took an overinflated chest to start blazing that trail, maybe that's just the way it is.
  • Fan-Preferred Couple:
    • Would you believe Lara/Doppleganger? At least it's the one that acquires most fanart.
    • There's quite a bit of Lara/Kurtis and Lara/Amanda as well.
    • And now Lara/Sam.
    • Some fans ship Larson/Pierre, mainly due to their interactions in Chronicles.
  • Fandom Berserk Button: Referring to Lara as "Laura" is a pretty good way to annoy any Tomb Raider fan.
    • Likewise, insisting that every game in the franchise is set within the same continuity (there are in fact three separate ones within the "main" series due to two reboots) is likely to irritate quite a few fans. Even more so if you try to bring the movie and the comics into it. Note that this has not stopped even some fans from insisting that they're all part of the same continuity.
    • Better don't mention existence of the Gaiden Game.
  • Fandom Rivalry: Core Design fans versus Crystal Dynamics fans versus Crystal Dynamics 2nd reboot fans. That is all.
  • First Installment Wins: Ask a casual player what they remember about Tomb Raider. It'll be the T. Rex.
  • Fridge Brilliance: How can snow be so deep in the caves at the beginning of the first game? If the bats are any indication, the cave levels are filled with guano.
  • Foe Yay:
  • Hell Is That Noise:
    • The creepy, raspy breathing of the mummies and Atlanteans from the first game, and, by extension, the horrible, high-pitched shrieks they emit when attacking Lara.
    • The deep groaning noises the Abomination makes.
    • Also from the first game, the noises the various animals make - usually while offscreen and aren't yet attacking Lara - can be this thanks to their sudden nature.
    • If you wait long enough in areas with wolves in without startling them into attacking, they will get up and make this...odd growling sound that seems like it belongs more to a hyena or a jackal.
    • In the PC version the Atlantis levels are accompanied by a heartbeat sound effect, and muffled roaring sounds.
    • Tomb Raider and Tomb Raider II also feature this ambient Heartbeat Soundtrack, which can be more than a little disturbing to some.
  • Internet Backdraft: Be warned about going into a forum and stating which continuity you prefer, and, by extension, which Lara you prefer.
  • Les Yay:
    • The closest Lara ever came to having a consistent love interest in her Top Cow comic book was Sara Pezzini.
    • The Flanderized Plucky Comic Relief versions of Larson and Pierre, seen in Chronicles, are inseperable for the first two levels, and Pierre inexplicably offers to buy Larson a milkshake.
    • The Crystal Dynamics trilogy is rife with Les Yay, mostly of the Foe Yay variety. Lara and Amanda particularly come across as having had a really bitter breakup in Underworld.
    • Lara and Sam in the 2013 reboot. With Roth as a surrogate father figure and Jonah a surrogate big brother and Alex a Dogged Nice Guy that Lara didn't even know about, Lara doesn't have any male as a solid Love Interest, so her subtext-laden Romantic Two-Girl Friendship with Sam doesn't require too much glancing through Shipping Goggles. It doesn't help that it's noted in game that Lara is more interested in studying than meeting guys
  • Most Annoying Sound:
    • "Ah-ha!"
    • "No."
  • Narm: In the original 1996 game, it was pretty hard to take Natla and her goons seriously when they all have hilariously stereotypical accents. This was downplayed in the remake.
  • Narm Charm: Again, some of the dialogue.
  • Porting Disaster: The PC version has no event music (although it came with a few unique ambient themes), although later versions fixed this problem.
  • Ron the Death Eater: Lara herself gets this a lot. Fanworks tend to be a lot more liberal with the Alternate Character Interpretation mentioned above, many of them choosing the "borderline sociopath" option or even worse interpretations. (Evil versions of Lara tend to be far more common than good ones in this area.)
  • Seinfeld Is Unfunny: As with many games from this era, it's easy to take for granted just how revolutionary a game like this was back in 1996, and how it influenced numerous adventure games afterwards.
    • She's also frequently seen as little more than a sexist fantasy, not knowing that Lara was a huge step forward in strong, female leads in video games. For some idea of just where female characters were in gaming at the time, consider that Duke Nukem 3D was released in the same year.
  • Sequelitis: Depending on who you ask, you can get few conflicting answers:
  • Spiritual Licensee: Relic Hunter.
  • They Changed It, Now It Sucks: Several fans of the Core Design games were not happy with Crystal Dynamics' Continuity Reboot and the subsequent drastic changes to Lara's personality and backstory. In addition, some feel this way about the second Continuity Reboot.
    • The classic series went through some shades of the trope; The first game was all about the tombs, but the second game introduced a few levels that were set in modern areas, like the opera house and the oil rig, and the fans didn't like Lara exploring anything that wasn't a tomb. The third game had even more levels set in cities and other areas where people inhabited, causing some fans to dub the game as "City Raider".
  • Urban Legend of Zelda: One of the most notorious. Straight from the first game, fans spread a rumor that there was a code that could make Lara naked. Uh, no. As much as fans might depict her, not in the actual game.
    • Although it started out as a rumor, it's been defictionalized with several patches. These patches go from the very first game, to the 1st reboot and even the 2nd reboot. Yeah...

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TombRaider