Video Game / Mega Man X3

Mega Man X3 is the third entry in the Mega Man X series, released on the Super Nintendo Entertainment System on December 1995 in Japan, January 1996 in North America, and July 1996 in Europe. It was later ported to the PlayStation, Sega Saturn, and PC with animated cut-scenes added in.

In the year 21XX, the Maverick epidemic has been neutralized thanks to the efforts of a Reploid scientist named Dr. Doppler, who has found a way to remove the glitch in Reploids that can cause them go berserk and turn on their human creators. Thankful for the Maverick cure, many advanced reploids choose to join Dr. Doppler in founding Doppler Town, a utopia for reploids to live in peace without the fear of losing control.

After just a few months the Mavericks who had been supposedly been neutralized begin to riot, with the realization that it is Dr. Doppler who is masterminding the new revolt. With no other choice, X and Zero must both band together to stop Dr. Doppler and his new Maverick revolution. However, X and Zero realize that there may be more to Dr. Doppler's plot than meets the eye...

The Mavericks of Mega Man X3 are:

Tropes featured in Mega Man X3:

  • A.I. Breaker: Blizzard Buffalo seems to be afraid of X's crotch, and can be manipulated into turning away from him if you partially jump over him.
    • A bit of Fridge Brilliance seems he wasn't designed to be able to look up. If you're in the air when he turns around, he can't see you. It would seem, in addition, that his AI has no object permanence.
    • Neon Tiger will Wall Jump every time you hit him with the Spinning Blade. Hit him once, turn around and fire. Repeat until you have one dead tiger. This was certainly intentional.
    • Toxic Seahorse will try to Goomba Stomp when shot by a Frost Shield. Dash away then fire another Frost Shield. His Mercy Invincibility is long enough that he can attack briefly, though.
  • A Load of Bull: Blizzard Buffalo.
  • Anti-Frustration Features: Zero is available as a backup character to help alleviate the games grueling difficulty, as he has his own separate (and higher) health bar from X, can charge up his powershot buster shot to two levels, and he has his own distinct and deadly Z-Saber move. The only downside is that "dying" as him kepts you from playing as him for the rest of the game.
  • Artificial Stupidity: The bosses will reset their attack patterns after being hit with their weakness. Even if you don't aim for their weakness, many of them don't have an awesome strategy aside from going from one direction to another and ramming the wall.
  • Avenging the Villain: Gravity Beetle joined Doppler's army because X killed his brother, Boomer Kuwanger.
  • Axe Crazy: Crush Crawfish, even before he officially went Maverick.
  • Back from the Dead: Vile has been revived by Dr. Doppler as Vile MK-2.
  • Big Damn Heroes: At the end of the game, either Zero or Doppler will arrive to destroy Sigma's viral form.
  • Bittersweet Ending: The games ending has shades of this; Sigma is defeated and seemingly killed for good by Dr. Doppler's antivirus, but Doppler had to perform a Heroic Sacrifice in order to ensure it worked. The US ending also states that Zero has the potential to become a threat, and that one day in the future, X will have to destroy him.
    • Downer Ending: Mega Man X4 (and later X5) makes it this retroactively; We find out in X4 that despite his efforts, Dr. Doppler's antivirus is useless against the Sigma Virus in the long run, the latter finding a way to overcome it, and that Sigma didn't even need to infect others to incite a war, but instead pull strings and turn the Reploids against each other. Doppler's efforts and Heroic Sacrifice in X3 was all for nothing. And X5 proved that Zero definitely has the potential to become a threat and that X would have to step up and fight him (thankfully, X doesn't destroy him, although Sigma is more than eager to fill in for that part).
  • Bonus Boss: Vile can be fought early in Volt Catfish's stage, this is required for X to get the Infinity+1 Sword.
  • Brainwashed and Crazy: Dr. Doppler by the Sigma Virus, as well as many of the reploids in Doppler's army.
  • Call Back: If you look closely at the background of Gravity Beetle's level you'll see an airship of the exact same model as the one you fought Storm Eagle on top of sitting on a runway.
  • Combining Mecha: If Bit and Byte are not defeated in the Maverick stages, they'll return in the Doppler stages combined as the Godkarmachine O Inary.
  • Cutscene Power to the Max: In the PS1 ports opening cutscene, we can see X shoot down two Bee Bladers (and later a Utoboros miniboss from Launch Octopus' stage) with a single charge shot, and summon both of his armors from the previous two games on a whim, in addition to Zero slicing Vile in half with one swipe of his Z-Saber.
    • Blast Hornet's cutscene also shows he has command over a Kill Sat that decimates an entire city into smoldering rubble. In-game, he has no such attack at his disposal.
    • Gravity Beetle's black hole abilities and mobility are also shown to be much more destructive and faster in his intro cutscene than whats shown in-game.
  • Dub-Induced Plot Hole: An infamous one, almost as bad as Mega Man 7's American Kirby Is Hard Core ending change. X wonders about his fate, and the narrator says his fate has already been decided: "To save mankind, he must destroy Zero." The original Japanese says that X and Zero will fight at some point, but no indication it's to the death. Luckily Mega Man X4 backpedals this to a mere conflict so the fight in Mega Man X5 makes more sense.
    • Ironically, the US version was true after all, since the backstory of the Mega Man Zero series reveals that Zero's body was engineered into Omega, a horrific weapon of mass destruction that nearly wiped out all life on earth.
  • Double Jump: X's leg upgrades allow him to dash straight up, in additional to forward in the air. The leg chip takes this a step further, allowing X to dash twice in the air, effectively giving him a triple jump!
  • Face–Heel Turn: Blast Hornet was second in command of Zero's Maverick Hunter unit before he went Maverick, Gravity Beetle defects from the Maverick Hunters after X killed his brother, Boomer Kuwanger, in Mega Man X
  • Funny Background Event: During Volt Catfish's animated opening sequence a robot very similar to Auto from the Mega Man (Classic) series can be seen watching TV in the background.
  • Giant Enemy Crawfish: Crush Crawfish.
  • Golden Super Mode: If X neglects to gain any of the individual armor chip upgrades, he can gain the golden armor chip during the final levels, which give him the powers of all of them, as well as a shiny golden makeover.
  • Ground Pound: The charged Triad Thunder does this.
  • Healing Factor: The ability granted by X's head chip upgrade, although it only works while X is standing still.
  • Heroic Sacrifice: If Zero has been incapacitated before the end of the game, Dr. Doppler will sacrifice himself to upload the vaccine program into Sigma, destroying them both.
  • Hijacked by Ganon: Just like in Mega Man X2, Sigma has been pulling the strings the whole time. Unlike that game, where he was also a Giant Space Flea from Nowhere, in this one his presence is pretty clearly hinted at as soon as the first cutscene involving Dr. Doppler (which happens after you defeat two of the Mavericks), and then outright stated by Dr. Cain once you've cleared all eight Mavericks.
  • Infinity+1 Sword: Zero's Beam Saber.
  • Japanese Beetle Brothers: Gravity Beetle (a rhinoceros beetle) is the brother of Boomer Kuwanger (a stag beetle).
  • Loads and Loads of Loading: The Sega Saturn port got hit bad with this. Every single time the game needs to load, whether its loading a cutscene or loading a level, it lasts intervals of 30 seconds. The PS1 and PC ports have comparatively shorter loading times in contrast, and loading was eradicated altogether in the X Collection port.
  • Lost Forever: If you let Zero die at any time during the game, or skip or defeat Vile MK-2 in Volt Catfish's stage with any weapon other than his weakness, X will no longer be able to get the Beam Saber through conventional gameplay. It's possible to manipulate the password system to enable the saber and Vile however.
    • If X gets any one of the individual armor upgrade chips, he cannot get the Hyper Chip that gives him all the chip powers. Again, manipulating the password system can still enable up to three of the upgrade chips.
  • Multiple Endings: There's two different endings depending on whether you kept Zero alive or not.
  • Oddball in the Series: Whereas the other games in the series were developed by Capcom alone, this one was mostly handled by Minakuchi Engineering, with Capcom only being responsible for the story, character designs and general structure of the game.
  • Panthera Awesome: Neon Tiger.
  • Promoted to Playable: Zero can be called on to take X's place in a level, except against bosses (with one exception).
  • Psycho Electric Catfish: Volt Catfish
  • Rhino Rampage: Tunnel Rhino.
  • Spread Shot: Ray Splasher is of the Spray Burst variant.
  • Updated Re-release: The PlayStation, Saturn, PC version featured animated cut-scenes, enhanced music, and a save feature. All of this comes at the expense of loading times, which was eradicated in its inclusion of the Mega Man X Collection.
  • Utility Weapon:
  • The Virus: It's finally revealed that Sigma's true form is that of a computer virus that can force reploids to go Maverick against their will.