The third game in the Wario Land
series, released in 2000 for the Game Boy Color
While Wario is riding in his airplane over some forest its engine randomly explodes, causing him to crash in the middle of said woods. While looking through the first cave he sees for help he finds a music box just lying about, only to be warped inside when he picks it up. There he wakes up and meets the Mysterious Figure, who tells him about how the Figure’s powers had been taken from it and put in five music boxes scattered around, promising to help Wario return to his world if he returns these music boxes to the Mysterious Figure. Wario agrees and immediately sets off in search for them.Wario Land 3
borrows a lot of its gameplay from Wario Land II
—being impossible to kill, using enemy attacks as abilities, and sharing a lot of the normal abilities. However, Wario Land 3 takes an even less linear route: Instead of challenging you to reach the end of each level, some of which have alternate routes, Wario Land 3
challenges you to find the four keys and chests of every level. However, the vast majority of chests (and levels) are inaccessible at the beginning, forcing you to collect treasures to unlock more. Thus, Wario Land 3 is less about figuring out how to beat levels and more about exploring through levels, searching for treasures you can collect.
Tropes featured in this game: