Video Game / Wario Land: Super Mario Land 3
Be the bad guy.

Wario Land: Super Mario Land 3 (Super Mario Land 3: Wario Land in Japan) is the third game in the Super Mario Land series, as well as the first in the Wario Land series, released in 1994 on the Game Boy. Being the first in a new series, it is very different from the Mario Land games, though it still retains some elements of the franchise (which its successors would soon disavow).

Since Wario is basically a Villain Protagonist (indeed, the game is often cited as the first from Nintendo to feature one), the game has no real noble goal - instead, the game is based around Wario trying to get a lot of money in order to buy a huge castle and make Mario jealous. His main plan to do this? Steal a giant statue of Princess Peach that had been previously stolen by a group of pirates, and sell it back to its rightful owners. There are Multiple Endings based around how much money the player accrued over the course of the game, something rather new at the time.

The gameplay, again, is markedly different from the original Mario titles, since Wario is much more combat-orientated. He can do a shoulder charge to defeat enemies, pick them up and toss them around, and use various power-up hats to either attack enemies in new ways or explore the levels.

The game is available for the Nintendo 3DS Virtual Console.

This game provides examples of:

  • Advancing Wall of Doom: The first level of Stove Canyon has a moving wall of instant death lava.
  • After Boss Recovery: Money literally rains from the sky once a boss is beaten, as do hearts in one instance. Also, if you happened to take damage and are small, you will be returned to your normal size.
  • Artifact Title: The game has no ties to the previous two Super Mario Land titles, aside from Mario and Wario's old castle appearing in one of the endings.
  • A Load of Bull: Beefne. Amusingly fitting, he imitates some of Wario's trademark abilities.
  • Background Boss: The genies, though Wario can jump behind them.
  • Betting Mini-Game: At the end of each level, you have the option of playing a game in which you pick one of two buckets. One has a moneybag which doubles the coins you got in the level, and the other has a 10 ton weight which cuts your coins in half. You can pick up to three times. The Virtual Boy version also has this... with the option of going for 3x coins (one of two buckets are correct), 6x (one of three) or 10x (one of four) with your coins cut in half if you pick the wrong bucket (with a spider in it.)
  • Black and Grey Morality: Unlike the later examples in the series, Wario represents the black side.
  • Bonus Boss: Hinyari, located in Sherbet Land.
  • Broken Bridge: Some levels change wherever a particular level is beaten; for example, the tide rises in Rice Beach replacing quicksand with water pools and revealing the first Treasure; defeating a certain miniboss in Mt. Teapot causes the floating "teapot lid" island to crash down into the mountain, destroying one of the levels completely and replacing it with the boss level.
  • The Cameo: Mario makes a surprise cameo in the ending, where he flies by in a helicopter and snatches away the giant Princess Peach statue from Wario.
  • Cartoon Bomb: They have wings and try to latch onto your head.
  • Cast from Money: Wario can draw a heavy 10-worth coin and throw it at enemies, then pick it back afterwards. It's also the fee required to open the exit door of most levels.
  • Classic Cheat Code: Pause, press select 16 times, hold B, and go nuts. The only downside is that you have to wait a whole minute while your 999 coins are slowly added to your treasury at the end of the level.
  • Collision Damage: Zig-zagged. Wario can stun or kill most enemies just by bumping into them, without harming himself. However, most of these enemies either have spiky protection or carry sharp weapons, which do harm Wario if he touches them. The trick is to attack them from an unprotected side (usually from behind or below).
  • Continuing Is Painful: If you were to lose all your lives (as if!), you'd lose some of your treasures and get to retrieve them again.
  • Deface of the Moon: In the Golden Ending Wario pays Captain Syrup's genie to create a planet with his face on it.
  • Downer Ending: If Wario gathered a meager amount of coins, he has to live in a hollowed tree-trunk or worse, a birdhouse.
  • Early Installment Weirdness: Compared to future games, this one is much more linear and has a lot of Mario elements (lives, shrinking down when hit, powerups from blocks, etc.).
  • Earn Your Bad Ending: Getting the worst ending is a challenge in itself as you really have to try to avoid collecting coins.
  • Everything's Better with Penguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. Also, the Penkoons are half penguin, half raccoon (or tanuki) hybrids.
  • Flight: Possible with the Jet Pot.
  • Fluffy the Terrible: Bobo, the SS Tea Cup's guard.
  • Food Theme Naming: The worlds - Rice Beach, Mt. Teapot, Sherbet Land, Stove Canyon, SS Tea Cup, Parsley Woods, and Syrup Castle.
  • Gangplank Galleon: The SS Tea Cup.
  • Genie in a Bottle: Played straight.
  • Giant Space Flea from Nowhere: The final boss, a genie. Granted, the genie is being controlled by the actual Big Bad, Captain Syrup, but there's no reference to it in the game or manual before that point, so its appearance is a bit of a surprise.
  • Hat of Power: All the power-ups are hats in this game.
  • Hyperactive Metabolism: The Garlic Bottle serves to turn Small Wario into Wario and Wario into Bull Wario.
  • Indy Escape: Common in this game.
  • Invincibility Power-Up: The Starman, unsurprisingly.
  • Jet Pack: Or rather jet hat.
  • Kill It with Fire: Dragon Wario.
  • Lethal Lava Land: Stove Canyon.
  • Locomotive Level: Two fixed scrolling ones.
  • The Lost Woods: Parsley Woods.
  • MacGuffin Delivery Service: Wario destroys Castle Syrup to reveal the Golden Peach statue, only for Mario to appear and snatch it right then and there.
  • Minecart Madness: One of the levels in Stove Canyon. A level in Parsley Woods is very similar.
  • Multiple Endings: Wario Land introduced a then-new mechanic for the series where the number of coins you collect will determine the quality of the epilogue. Getting the lower two endings requires you to avoid coins like the plague.
    • 6 Money Bags: Planetoid (Requirements: 99,999 Total Coins, all 15 Treasures and 40 Courses cleared)
    • 5 Money Bags: Castle
    • 4 Money Bags: Pagoda
    • 3 Money Bags: Log Cabin
    • 2 Money Bags: Tree Trunk
    • 1 Money Bag: Birdhouse
  • Nice Hat: These serve as power-ups. Like wearing a fire breathing mechanical dragon and a jet engine shaped like a duck on your head?
  • Nigh-Invulnerability: Even when it's downplayed, it's worth noting that the only things that can actually hurt Wario are sharp enemies and fire/plasma-based substances.
  • Nintendo Hard: The first world is harder than the entirety of Super Mario Land 2.
  • One-Hit Kill: Here and here alone.
  • Orcus on His Throne: Captain Syrup serves this function here.
  • Outside Ride: In the train levels.
  • Palmtree Panic: Rice Beach.
  • Playing with Fire: Dragon Wario spews flames that can break blocks and roast enemies.
  • Point of No Return: Subverted. After passing the SS Tea Cup, You're shot into the Parsley woods and can't go back to the previous levels, until you find a way to drain the lake about three stages in.
  • Power-Up Food: The game parodies the traditional Mario method of power ups by having Wario eat comically oversized heads of Garlic, which give him his hat powers.
  • Samus Is a Girl: The story in the manual mentions that Captain Syrup is "known the world over for being a really rotten and ruthless guy".
  • Skippable Boss: Again, Hinyari, as there's a door in his arena.
  • Slippy-Slidey Ice World: Sherbet Land.
  • Songs in the Key of Panic: Like the rest of the Mario series, the music speeds up when the timer drops below 100 seconds. Unlike them however, it climbs up a half-step.
  • Stepping-Stone Sword: Used to get a secret exit that leads to Sherbet Land.
  • Sub Boss: The Knight mini-boss from Syrup Castle.
  • Super Strength: Wario is already a powerful guy, but the Bull Pot makes him even stronger. He can break solid blocks in one blow and can perform earth-shaking Ground Pounds.
  • Suspicious Videogame Generosity: There's always a power up right before the boss door.
  • Timed Mission: The timer is usually long enough so as to not be a bother, though.
  • Time Keeps On Ticking: Done in the pre-final boss cutscene.
  • The Very Definitely Final Dungeon: Syrup Castle. Nothing subtle about that giant skull at all.
  • Traintop Battle: Done in several levels.
  • Underground Level: Rice Beach, Stove Canyon, and Sherbet Land all have bits of this.
  • Under the Sea: Bits of Sherbet Land and SS Tea Cup count.
  • Video Game Cruelty Potential: You can throw any of the smaller Mooks underneath a "Pouncer" or into a lightning bolt, and you'll get 10x the coins for your trouble.
  • Video Game Flight: Jet Wario. Thanks to a programming quirk, you can pretty much fly forever.
  • Villain Protagonist: The game lets you know right from the box and the commercials that you're the bad guy in this game. You're not saving anyone. The world isn't in any danger. Heck, the pirates you're going after don't really do anything except get in your way. It's all about you and your own selfish self interest. Feels pretty good.
  • Wake-Up Call Boss: The very first boss, a spiked Koopa. Not only is he a generally tough boss with multiple attacks and overpowered attack methods, but he just happens to also be the most difficult boss in the entire game (that includes the final boss as well). The fact that the level was aggravating didn't help things either.

Alternative Title(s): Wario Land 1, Super Mario Land 3