Be the bad guy.Super Mario Land 3: Wario Land
is the third game in the Super Mario Land
series, as well as the first in the Wario Land
series, released in 1994 on the Game Boy
. Being the first in a new series, it is very different from the Mario Land
games, though it still retains some elements of the franchise (which its successors would soon disavow
Since Wario is basically a Villain Protagonist
, the game has no real noble goal - instead, the game is based around Wario trying to get a lot of money in order to buy a huge castle and make Mario jealous. There are Multiple Endings
based around how much money the player accrued over the course of the game, something rather new at the time.
The gameplay, again, is markedly different from the original Mario
titles, since Wario is much more combat-orientated. He can do a shoulder charge to defeat enemies, pick them up and toss them around, and use various power-up hats
to either attack enemies in new ways or explore the levels.
The game is available for the Nintendo 3DS
This game provides examples of:
- Advancing Wall of Doom: The first level of Stove Canyon has a moving wall of instant death lava.
- After Boss Recovery: Money literally rains from the sky once a boss is beaten, as do hearts in one instance.
- Artifact Title: The game has no ties to the previous two Super Mario Land titles, aside from Mario and Wario's old castle appearing in one of the endings.
- A Load of Bull: Beefne. Amusingly fitting, he imitates some of Wario's trademark abilities.
- Background Boss: The genies, though Wario can jump behind them.
- Betting Mini-Game: At the end of each level, you have the option of playing a game in which you pick one of two buckets. One has a moneybag which doubles the coins you got in the level, and the other has a 10 ton weight which cuts your coins in half. You can pick up to three times. The Virtual Boy version also has this... with the option of going for 3x coins (one of two buckets are correct), 6x (one of three) or 10x (one of four) with your coins cut in half if you pick the wrong bucket (with a spider in it.)
- Bonus Boss: Hinyari, located in Sherbet Land.
- Broken Bridge: Some levels change wherever a particular level is beaten; for example, the tide rises in Rice Beach replacing quicksand with water pools and revealing the first Treasure; defeating a certain miniboss in Teapot Mountain causes the floating "teapot lid" island to crash down into the mountain.
- The Cameo: Mario makes a surprise cameo in the ending, where he flies by in a helicopter and snatches away a giant statue of Princess Peach from Wario.
- Cartoon Bomb: They have wings and try to latch onto your head.
- Cast From Money: Wario can draw a heavy 10-worth coin and throw it at enemies, then pick it back afterwards. It's also the fee required to open the exit door of most levels.
- Classic Cheat Code: Pause, press select 16 times, hold B, and go nuts. The only downside is that you have to wait a whole minute while your 999 coins are slowly added to your treasury at the end of the level.
- Collision Damage: Zig-zagged. Wario can stun or kill most enemies just by bumping into them, without harming himself. However, most of these enemies either have spiky protection or carry sharp weapons, which do harm Wario if he touches them. The trick is to attack them from an unprotected side (usually from behind or below).
- Continuing Is Painful: If you were to lose all your lives (as if!), you'd lose some of your treasures and get to retrieve them again.
- Deface of the Moon: In the Golden Ending.
- Early-Installment Weirdness: Compared to future games, this one is much more linear and has a lot of Mario elements (lives, shrinking down when hit, powerups from blocks, etc.).
- Everything's Better with Penguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. Also, the Penkoons are half penguin, half raccoon hybrids.
- Flight: Possible with the Jet cap.
- Fluffy the Terrible: Bobo, the S.S. Teacup's guard.
- Food Theme Naming: The worlds - Rice Beach, Mount Teapot, Stove Canyon, S.S. Tea Cup, Parsley Woods, and Syrup Castle.
- Gangplank Galleon: The S.S. Teacup.
- Genie in a Bottle: Played straight.
- Giant Space Flea from Nowhere: The final boss, a genie. Granted, the genie is being controlled by the actual Big Bad, Captain Syrup, but there's no reference to it in the game or manual before that point, so its appearance is a bit of a surprise.
- Hat of Power: All the power-ups are hats in this game.
- Hyperactive Metabolism: Garlic serves to make you big if you're small, or give you a Bull Cap if you're already big.
- Indy Escape: Common in this game.
- Invincibility Power-Up: The Starman, unsurprisingly.
- Jet Pack: Or rather jet hat.
- Kill It with Fire: The Dragon Helmet.
- Lethal Lava Land: Stove Canyon.
- Locomotive Level: Two fixed scrolling ones.
- MacGuffin Delivery Service/Yank the Dog's Chain: Wario destroys Castle Syrup to reveal the Golden Peach statue, only for Mario to appear and snatch it right then and there. He even cries afterwards. Poor guy.
- Minecart Madness: One of the levels in Stove Canyon. A level in Parsley Woods is very similar.
- Multiple Endings
- Nice Hat: These serve as power-ups. Like wearing a fire breathing mechanical dragon and a jet engine shaped like a duck on your head?
- Nigh-Invulnerability: Even when it's downplayed, it's worth noting that the only things that can actually hurt Wario are sharp enemies and fire/plasma-based substances.
- Nintendo Hard: The first world is harder than the entirety of Super Mario Land 2.
- One-Hit Kill: Here and here alone.
- Orcus on His Throne: Captain Syrup serves this function here.
- Outside Ride: In the train levels.
- Palmtree Panic: Rice Beach.
- Samus Is a Girl: The story in the manual mentions that Captain Syrup is "known the world over for being a really rotten and ruthless guy".
- Skippable Boss: Again, Hinyari, as there's a door in his arena.
- Slippy-Slidey Ice World: Sherbet Land.
- Stepping-Stone Sword: Used to get a secret exit that leads to Sherbet Land.
- Sub Boss: The Knight mini-boss from Syrup Castle.
- Suspicious Videogame Generosity: There's always a power up right before the boss door.
- Timed Mission: The timer is usually long enough so as to not be a bother, though.
- Time Keeps On Ticking: Done in the pre-final boss cutscene.
- The Very Definitely Final Dungeon: Syrup Castle. Nothing subtle about that giant skull at all.
- Traintop Battle: Done in several levels.
- Underground Level: Rice Beach, Stove Canyon, and Sherbet Land all have bits of this.
- Under the Sea: Bits of Sherbet Land and S.S. Teacup count.
- Video Game Cruelty Potential: you can throw any of the smaller Mooks underneath a "Pouncer" or into a lightning bolt, and you'll get 10x the coins for your trouble.
- Wake-Up Call Boss: The very first boss, a spiked Koopa. Not only is he a generally tough boss with multiple attacks and overpowered attack methods, but he just happens to also be the most difficult boss in the entire game (that includes the final boss as well). The fact that the level was aggravating didn't help things either.