Video Game: Super Princess Peach

Super Princess Peach is a Nintendo DS platform game spun off from the popular Super Mario Bros. franchise. Though Peach has had playable appearances dating back to Super Mario Bros. 2, this is the first game where she takes up the starring role.

In a reversal of the typical Mario tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

Tropes found in Super Princess Peach:

  • Aborted Arc: There is abundant info about Perry's past in the game. Nothing comes of it at all.
  • Adjective Noun Fred: "Super Princess Peach"
  • Ass Kicks You: Peach's version of the downhill slide technique that originated from Mario 3 and Super Mario World.
  • Badass Princess
  • Badass in Distress: Mario and Luigi. They only keep their Distressed Dude status for one game.
  • Baleful Polymorph: The main detail of Perry's backstory.
  • Bragging Rights Reward: Endless Vibe, the most powerful ability in the game, allows you to use vibes at will without ever draining your vibe meter. The only problem? You don't get it until you've achieved 100% Completion — in other words, after you've already done everything there is to do in the game.
  • Breaking the Fourth Wall: After Bowser gets the Vibe septer at the beginning of the game, he notices that his co-hort left the doors open, and tells the player to close them using the touch screen!
  • Butt Monkey: Luigi, more than usual. Bowser and Peach herself don't remember his name and call him the man in green. (She is rather happy to see him, though.) Even the game text can't address him by name.
  • Coconut Spite: Rather spiteful Coconuts in Wavy Beach detach from their trees and drop on Peach when she walks under them.
  • Continuity Nod: Many subtle elements of the game are very reminiscent of their equivalents in Yoshi's Island — the inflating advice blocks, several of the graphic tiles, the action-freezing cut scenes (like waiting for a beanstalk to grow), and even the eerily similar appearance of the Koopa Troopas.
    • There is also the appearance of the Turnip in the end-of-level goal roulette. It only rewards one coin when you get it though.
  • Critical Annoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease it's so annoying that you'll immediately regenerate health just to stop it.
  • A Day in the Limelight: After 20 years of sitting on the sidelines, waiting to be rescued, playing the girl, and witnessing Mario's other Co-Stars hit it big, Peach finally gets her big break.
  • Death Is a Slap on the Wrist: The game has no lives, though dying sends you back to the world map, and getting back to where you were can be an annoyance. You keep all the Toads and items you found before you died, however.
  • Dinosaurs Are Dragons: Blizzaurus, the boss of Gleam Glacier, is an ice-breathing dragon.
  • Does This Remind You of Anything?: There's the name "Vibe Scepter"... wonder what sort of batteries it uses?
    • The end of the game even states that the Vibe Scepter might be able to be found in the player's house and could make their mom "laugh happily".
  • Dummied Out: Everyone's favorite Quirky Miniboss Squad, the Koopalings, were meant to appear in this game between Mario & Luigi: Superstar Saga and New Super Mario Bros. Wii. Even more interestingly, Morton's and Roy's shells were meant to be recolored green for this game, predating most of their shells getting recolored for the latter game.
  • Easy Levels, Hard Bosses: Unusually for a game set in the Marioverse, the bosses are the only part of the game that present any real challenge.
  • Elemental Powers: Peach can use different powers based on her emotions due to the influence from the Vibe Scepter.
  • Elite Mooks: Of a sort. Due to everything on Vibe Island being emotionally unbalanced, you have superfast Goombas, charging Paratroopas, and Boos that approach when you look their way in addition to the regular line-up of Mario series Mooks.
  • Empathic Weapon: Perry the Parasol.
  • Enemy Summoner: Army Hammer Bro.
  • Extreme Omnivore: Perry can swallow any enemy Peach can pick up whole. Doing so restores some vibe.
    • Eating Elite Mooks tends to recharge more vibe, as the Elite Mooks in question having their own Vibe powering them.
  • Free-Fall Fight: Hoo, the second boss, in his second phase.
  • Game-Breaking Bug: At the start of level 2-4, there is a vertical autoscrolling section where Peach has to climb up ladders. If she climbs up the second to last ladder, but doesn't move anywhere, the screen will leave her behind, but not far enough to where she'll be forced to start over again. Instead Peach will just stand on the ladder off the bottom of the screen. If you press down to climb down the ladder Peach is standing on, she loses all of her hearts and dies instantly.
  • Gender Flip: In this spinoff, Peach is the heroine trying to save Mario from Bowser.
  • Getting Crap Past the Radar: Everything about the Vibe Scepter, but particularly that it "may be found in your house" and could be responsible for Your Mom's "laughing" a lot. Nintendo... were you even aware the radar existed when you wrote that?
  • Grievous Harm with a Body: Perry is a living umbrella. Peach hits enemies with him. She can also toss Koopa shells and other enemies.
  • Ground Pound: The Poundbrella ability.
  • Hearts Are Health: You start out with three, but the increments in terms of taking any kind of damage are done in halves, so right off the bat, you have six hit points instead of three. Big Hearts restore one full heart and small ones only half a heart.
  • Heart Container: You actually have to buy these in the Shop. Tough Coffee is the Heart Container item and increases Peach's Life Meter by half a heart each time you buy one.
  • Home Run Hitter: How Peach eventually finishes Bowser.
  • Lampshade Hanging:
    Peach (end of level): "That was easy!"
  • Let's Get Dangerous: Thanks to the Vibe Scepter, the Mushroom Kingdom was thrown into chaos, and to make matters worse, Mario and Luigi have been captured by Bowser. Peach doesn't take it well, storms out of the castle, and mows down Bowser's entire army with her umbrella to get the bros back.
  • Mana Meter: The vibe meter.
  • Metal Slime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's Starfy.
  • Money for Nothing: Once you've purchased all the upgrades, music, and whatnot, all those coins become useless.
  • Mood-Swinger: A game mechanic.
  • Non-Lethal Bottomless Pits: Falling down a Bottomless Pit causes Peach to respawn in the same room with half a heart missing.
  • Ocular Gushers: Peach in "Sadness" mode.
  • One-Hit-Point Wonder: Not during the actual game, but during the special stylus challenges in the boss levels and some of the minigames. Get hit once and you'll have to start it all over again.
  • Parasol of Pain
  • Parasol of Prettiness
  • Parasol Parachute: Once purchased, anyway.
  • Psychoactive Powers: The Vibes.
  • Repetitive Name: In the Japanese version, Hoo's name is Mōri. Mori means forest. Therefore, the Japanese name of Hoo's Wood is Mōri no Mori.
  • Royals Who Actually Do Something: Along with Super Mario Bros. 2 and Super Mario 3D World, this is one of the few games with Peach as a heroine rather than a Damsel in Distress.
  • Self-Imposed Challenge: A common way of counteracting the game's easiness is to avoid buying Heart upgrades, or any upgrades whatsoever. Avoiding using the regain health vibe entirely also helps bring the game closer to standard Mario difficulty.
    • Then there's the Mario Playstyle Challenge, in which the only permitted methods of attack against regular enemies are the Goomba Stomp and kicking Koopa shells. No upgrades purchased. Avoid using Vibes whenever possible.
  • Swiss Army Tears: Peach's tears can make plants grow for her to climb, make her run fast, make water wheels go round and defeat the bad guys.
  • Took a Level in Badass: Peach, compared to her usual Damsel in Distress role in most Mario platformers.
  • True Final Boss: You can't face off against Bowser until you rescue all 126 hidden Toads and Luigi.
  • Useless Useful Stealth: The game instructs players that when they come across a "Calm" enemy (always found sleeping) to walk (Hold L/R while you move) so Peach doesn't wake them up and they attack. That's a good idea, except for one thing: Peach gets hurt anytime she touches an enemy regardless of what they're doing, so it's impossible to make use any practical use of this mechanic. You can't sneak past any sleeping enemy directly in your way. You have no choice but to wake up the enemy and fight or avoid them. Adding insult to injury (literally), getting hit wakes the sleeping enemies up anyway.
  • Variable Mix: Depending on Peach's mood, the background music will either raise or lower in pitch and tempo.
  • Video Game Settings
  • Was Once a Man: Perry.
  • Wingding Eyes: Peach gets fire in her eyes when in "Anger" mode.
  • Would Hit a Girl: This is the first time Bowser and Peach fought in platforming combat. The Koopa King pulls no punches on the princess, and treats Peach no differently as if it were Mario fighting him.