History VideoGame / SuperPrincessPeach

18th Jan '18 9:28:15 PM cherrycore1213
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18th Jan '18 9:28:08 PM cherrycore1213
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* BigBallOfViolence: While using the Anger vibe, you can double tap the left or right keys and Peach will dash towards that direction and will trap any enemy she touches in one of these.
14th Jan '18 2:11:28 PM nombretomado
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* MetalSlime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's [[TheLegendaryStarfy Starfy]].

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* MetalSlime: There's an easy-to-miss recurring enemy that shows up in several levels and exists largely to be difficult to defeat (and thus add to your glossary) before it escapes. Oddly enough, it's [[TheLegendaryStarfy [[VideoGame/TheLegendaryStarfy Starfy]].
29th Dec '17 11:38:25 AM rjd1922
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In a [[GenderFlip reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

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In a [[GenderFlip [[SwappedRoles reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.
29th Dec '17 11:37:16 AM CorahsUncle
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In a [[SwitchedRoles reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

to:

In a [[SwitchedRoles [[GenderFlip reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.



* AndIMustScream: [[spoiler:Perry during his backstory right after he's turned into a parasol. After he managed to wriggle free of the evil wizard, he spends days trying to scream for help to any passerby on the road, just barely getting the attention of a wandering merchant ... who then decides to try to sell Perry, instead]].

to:

* AndIMustScream: [[spoiler:Perry during his backstory right after he's turned into a parasol. After he managed to wriggle free of the evil wizard, he spends days trying to scream for help to any passerby on the road, just barely getting the attention of a wandering merchant ... who then decides to try to sell Perry, instead]]. instead.]]
29th Dec '17 11:35:56 AM rjd1922
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In a [[RoleReversal reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

to:

In a [[RoleReversal [[SwitchedRoles reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.
29th Dec '17 11:35:46 AM rjd1922
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In a [[InvertedTrope reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.

to:

In a [[InvertedTrope [[RoleReversal reversal]] of the typical ''[[Franchise/SuperMarioBros Mario]]'' tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness, and calm) that will help her solve some of the puzzles.



* AmericanKirbyIsHardcore: {{Downplayed|Trope}}: while all box arts show Peach with a cute girly title, [[https://www.mariowiki.com/File:Super_Princess_Peach_boxart.jpg the Japanese cover]] has bubbles showing her four emotions while the international cover (seen above) replaces them with a bubble showing Mario tied up by the Army Hammer Bro.

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* AmericanKirbyIsHardcore: {{Downplayed|Trope}}: while all box arts show Peach with a cute girly title, The [[https://www.youtube.com/watch?v=xoPB-ONk3hw Japanese commercial]] for ''VideoGame/SuperPrincessPeach is a short and sweet montage that shows Princess Peach's emotion-based powers to a catchy song. The [[https://www.youtube.com/watch?v=0Bhb6wXYSOY American one]] shows a group of princess soldiers going through boot camp while heavy military fanfare plays in the background, and the emotions are instead touted as being "elements" that must be mastered. Of course, the only one they actually show is the one that involves anger and fire. This game's western-region boxart is a {{downplayed|trope}} example, in which the only part that differs from the Japanese cover (aside from the logo, and Peach's face taking up three-fourths of the box for some reason) is what's in the bubbles surrounding Peach. [[http://www.mariowiki.com/File:Super_Princess_Peach_boxart.com/images/thumb/d/dd/Superpeach.jpg/120px-Superpeach.jpg the Japanese cover]] has bubbles showing her four emotions while the international cover (seen above) replaces them with America and Europe]] gets a bubble showing featuring [[DistressedDude Mario all tied up by up,]] staring angrily at the Army Hammer Bro.Bro. leader, while [[http://www.mariowiki.com/images/thumb/d/d5/Super_Princess_Peach_boxart.jpg/120px-Super_Princess_Peach_boxart.jpg Japan]] gets four bubbles featuring each of Peach's emotion-based abilities.
29th Dec '17 11:31:46 AM rjd1922
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Added DiffLines:

* AmericanKirbyIsHardcore: {{Downplayed|Trope}}: while all box arts show Peach with a cute girly title, [[https://www.mariowiki.com/File:Super_Princess_Peach_boxart.jpg the Japanese cover]] has bubbles showing her four emotions while the international cover (seen above) replaces them with a bubble showing Mario tied up by the Army Hammer Bro.
26th Dec '17 9:28:08 PM MasterofGalaxies4628
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* AdvancingWallOfDoom: Several levels feature a wall of Boos wearing blindfolds that rush towards Peach, the only way to outrun them is by using sadness-induced SuperSpeed.

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* AdvancingWallOfDoom: Several levels feature a wall of Boos wearing blindfolds that rush move towards Peach, Peach. In some instances, the only way to outrun them is by using sadness-induced SuperSpeed.



** '''[[VideoGame/SuperMarioBros2 Turnip]]''': 1 coin.
** '''Mushroom:''' 10 coins.
** '''Flower:''' 30 coins.
** '''Star:''' 50 coins. Sometimes, the Star will turn into a literal '''Peach''', giving Peach [[LuckySeven 777]] coins.
* BigBallOfViolence: While in the angry vibe. You can double tap the left or right keys and Peach will dash towards that direction and will trap any enemy she touches in one of these.

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** '''[[VideoGame/SuperMarioBros2 Turnip]]''': [[VideoGame/SuperMarioBros2 Turnip]]: 1 coin.
** '''Mushroom:''' Mushroom: 10 coins.
** '''Flower:''' Flower: 30 coins.
** '''Star:''' Star: 50 coins. Sometimes, the Star will turn into a literal '''Peach''', Peach, giving Peach the princess [[LuckySeven 777]] coins.
* BigBallOfViolence: While in using the angry vibe. You Anger vibe, you can double tap the left or right keys and Peach will dash towards that direction and will trap any enemy she touches in one of these.



** There is also the appearance of the [[VideoGame/SuperMarioBros2 Turnip]] in the end-of-level goal roulette. It only awards one coin when you get it though.

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** There is also the appearance of the [[VideoGame/SuperMarioBros2 Turnip]] in the end-of-level goal roulette. It only awards one coin when you get it it, though.



* CriticalAnnoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease it's so annoying that you'll immediately regenerate health just to stop it.

to:

* CriticalAnnoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease -- it's so annoying that you'll immediately regenerate health just to stop it.



* DeadlyGas: Some areas in Fury Volcano are enveloped in a thick smoke. Standing in the smoke hurts Peach gradually unless she uses the Joy Vibe to blow it away, though the smoke will slowly build up again.

to:

* DeadlyGas: Some areas in Fury Volcano are enveloped in a thick smoke. Standing in the smoke hurts Peach gradually unless she uses the Joy Vibe to blow a certain amount of it away, though the smoke will slowly build up again.



* HornsOfVillainy: The Army Hammer Bro's design includes two small horns sticking out of his helmet, something other Hammer Bros do not have.



* LawOfChromaticSuperiority: Army Hammer Bro, the leader of all the others, is the only Hammer Bro with black armor.



* SpinOff: As mentioned above, this game borrows many visual elements from the ''VideoGame/YoshisIsland'' series. It was probably meant as this for that series had it not become a StillbornFranchise.



* SwordOfPlotAdvancement: While it may not have been intended this way, the [[ParasolParachute Floatbrella]] ability is this in practice. One of the trapped Toads ([[GottaCatchThemAll all of which you must find and free]] before being allowed to fight the FinalBoss) in Bowser's Villa is at the end of a series of rooms where you must periodically imitate the pose of the statues in a room to avoid being sucked into the mouth of a giant background Thwomp and sent back to the start of the room. No points for guessing what the pose in question for one of the rooms is.



* UselessUsefulStealth: The game instructs players that when they come across a "Calm" enemy (always found [[CatchingSomeZs sleeping]]) to walk (hold L/R while you move) so Peach doesn't wake them up and they attack. That's a good idea, except for one thing: Peach ''[[CollisionDamage gets hurt]]'' ''anytime'' she touches an enemy regardless of what they're doing, so it's impossible to make use any practical use of this mechanic. You can't sneak past any sleeping enemy directly in your way. You have no choice but to wake up the enemy and fight or avoid them. Adding insult to injury (literally), getting hit wakes the sleeping enemies up anyway.

to:

* UselessUsefulStealth: The game instructs players that when they come across a "Calm" enemy (always found [[CatchingSomeZs sleeping]]) to walk (hold L/R while you move) so Peach doesn't wake them up and they attack. That's a good idea, except for one thing: Peach ''[[CollisionDamage gets hurt]]'' ''anytime'' she touches an enemy regardless of what they're doing, so it's impossible to make use any practical use of this mechanic. You can't sneak past any sleeping enemy directly in your way. You have no choice but to wake up the enemy and fight or avoid them. Adding insult to injury (literally), getting hit wakes the sleeping enemies up anyway. About the best thing you can get out of this mechanic is the ability to sneak attack enemies before they attack you.



** For a minor character example, the Army Hammer Bro never makes another appearance despite being the commander of the Koopa Troop's most elite fighters and thus probably the single highest-ranked {{mook}} in Bowser's army.



* WouldHitAGirl: This is the first time Bowser and Peach fought in platforming combat. The Koopa King pulls no punches on the princess, and treats Peach just as if it were Mario fighting him.

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* WouldHitAGirl: This is the first time Bowser and Peach fought fight in platforming combat. The Koopa King pulls no punches on the princess, and treats Peach just as if it were Mario fighting him.
14th Nov '17 8:34:51 AM Spanks
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* TentacleRope: Gooper Blooper can grab Peach and throw her into the air, where she gets damaged upon landing. It also has another attack wheresimply grabs her and squeezes the life out of her until she breaks free, which is quite easy to do. They're not hard to avoid, as they are easily telegraphed.

to:

* TentacleRope: Gooper Blooper can grab Peach and throw her into the air, where she gets damaged upon landing. It also has another attack wheresimply where it grabs her and squeezes the life out of her until she breaks free, which is quite easy to do. They're not hard to avoid, avoid attacks, as they are easily telegraphed.
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