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** The treasures. You only need to collect 48 of them to reach the final boss. Collecting all 100 gives you a bonus end screen
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** The treasures. You only need to collect 48 of them to reach the final boss. Collecting all 100 gives you a bonus end screenscreen and unlocks the Time Attack mode.
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* GottaCatchThemAll:
** The treasures. You only need to collect 48 of them to reach the final boss. Collecting all 100 gives you a bonus end screen
** The Music Coins, of which there are 8 in each level. They are entirely optional.
** The treasures. You only need to collect 48 of them to reach the final boss. Collecting all 100 gives you a bonus end screen
** The Music Coins, of which there are 8 in each level. They are entirely optional.
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* DevelopersForesight: When you collect the upgrade that lets you carry heavy enemies, the game will only tell you to revisit ''E7: Forest of Fear'' if A) it's available, and B) you got the gray treasure in E5 The Warped Void.
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* DevelopersForesight: When you collect the upgrade that lets you carry heavy enemies, the game will only tell you to revisit ''E7: Forest of Fear'' if A) it's available, and B) you got the gray treasure in E5 ''E5: The Warped Void.Void''.
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''Wario Land 3'' (subtitled ''The Mysterious Music Box'' in Japan) is the third game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), released in 2000 for the UsefulNotes/GameBoyColor.
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''Wario Land 3'' (subtitled ''The Mysterious Music Box'' in Japan) is the third game in the ''VideoGame/WarioLand'' series (not counting ''VideoGame/VirtualBoyWarioLand''), released in 2000 for the UsefulNotes/GameBoyColor.
Platform/GameBoyColor.
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* DevelopersForesight: When you collect the upgrade that lets you carry heavy enemies, the game will only tell you to revisit ''E7: Forest of Fear'' if A) it's available, and B) you got the gray treasure in E5 The Warped Void.
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* ThemeNaming: All 25 levels are named by the formula of "Direction - Number - Subtitle", unlike the conventional separation into "courses" or "stories" from prior ''Wario Land'' games. For example, ''W4: A Town in Chaos'' is the fourth available level on the western side of Music Box World which takes place in a small town.
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* AquaticMook: Pufferflounders, Tadpounces and Octopinches (the latter transform into Octopushes after grabbing a certain treasure).
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* MeaningfulName: [[DubNameChange Localized names for regular mooks]] in a nutshell. Doughnuteers carry donuts on their forks. Applebys drop apples from their holes. Brrr Bears launch ice from their mouths to freeze Wario and make him slide. Tadpounces are typical tadpoles jumping out of the water. Octopinches are little octopus-like enemies that later transform into bigger Octopushes - which are capable of charging at Wario and sending him to the nearest wall upon hitting him, etc.
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* TheSpiny: An interesting take in the form of Prickly Platforms. Normally, Wario can't touch them or even ground pound them from the top. The solution? Use the enhanced ground pound in their vicinity - they leap up and retract spikes, allowing Wario to stand on them safely and reach higher areas.
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* TeruTeruBozu: The [[ExactlyWhatItSaysOnTheTin Teruteru]] enemies, who appear in ''N3: The Vast Plain" and ''W5: Beneath the Waves''.
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak N1: Out Of The Woods]]" are used throughout the game, including the title screen.
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak N1: Out Of The Woods]]" are used throughout the game, including the title screen.
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* TeruTeruBozu: The [[ExactlyWhatItSaysOnTheTin Teruteru]] enemies, who appear in ''N3: The Vast Plain" Plain'' and ''W5: Beneath the Waves''.
* ThemeAndVariationsSoundtrack: Many variations of"[[https://www.''[[https://www.youtube.com/watch?v=gJzbFrym7ak N1: Out Of The Woods]]" Woods]]'' are used throughout the game, including the title screen.
* ThemeAndVariationsSoundtrack: Many variations of
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* DeliberatelyMonochrome: The large hill that leads Wario from North to West side of the Music Box World. Collecting specific Crayons colors the respective parts on the transition screen. If all 7 Crayons are collected, the hill in question gets colored on the overworld map, as well as 3 courses of Golf mini-game become unlocked.
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* DeliberatelyMonochrome: The large hill that leads Wario from North to West side of the Music Box World. Collecting specific Crayons colors the respective parts on the transition screen. If all 7 Crayons are collected, the hill in question gets colored on the overworld map, as well as 3 courses of Golf mini-game Mini-Golf game become unlocked.
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* HelpfulMook: You often need to use the enemies to get some treasures, mainly by using their attacks to get certain abilities (such as being set on fire).
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* HelpfulMook: You often need to use the enemies to get some treasures, mainly by using their attacks to get certain abilities (such as being set on fire).fire thanks to Burn-bots).
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* InformedEquipment: None of the powerups have any effect on Wario's visual appearance when collected.
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* InformedEquipment: None of the powerups Power-ups have any effect on Wario's visual appearance when collected.
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** Robo-Mouse - which is encountered only in certain areas of ''N2: The Peaceful Village'' and ''E1: The Stagnant Swamp''. If it grabs Wario, it warps him out of the room.
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** Robo-Mouse - which is encountered only in certain areas of ''N2: The Peaceful Village'' and ''E1: The Stagnant Swamp''. If It can't be harmed either way; if it grabs touches Wario, it warps him out of the room.
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* {{Minigame}}: There is a minigolf game you have to beat many times to make a block move to access certain treasures.
* {{Metroidvania}}: Certain treasures obtained give you powerups in order to access new areas in previous levels. For instance: The Super Jump Slam Overalls found in ''W2: The Volcano's Base'' let you stomp on a frog with a platform on its head in ''N1: Out of the Woods''.
* {{Metroidvania}}: Certain treasures obtained give you powerups in order to access new areas in previous levels. For instance: The Super Jump Slam Overalls found in ''W2: The Volcano's Base'' let you stomp on a frog with a platform on its head in ''N1: Out of the Woods''.
* {{Metroidvania}}: Certain treasures obtained give you powerups in order to access new areas in previous levels. For instance: The Super Jump Slam Overalls found in ''W2: The Volcano's Base'' let you stomp on a frog with a platform on its head in ''N1: Out of the Woods''.
* {{Minigame}}: There is a Mini-Golf game you have to beat many times to make a block move to access certain treasures.
* {{Minigame}}: There is a Mini-Golf game you have to beat many times to make a block move to access certain treasures.
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** Brrr Bear = Yukimaru
** Fire Robota = Flame (Kitsune)
** Fire Robota = Flame (Kitsune)
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** Brrr Aisubea/Brrr Bear = Yukimaru
** FireRobota Robota/Burn-bot = Flame (Kitsune)
** Fire
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** Omodonmeka = D-Bat
** Haridama = Sawfish
** Haridama = Sawfish
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** Omodonmeka Omodonmeka/Grab-bot = D-Bat
**Haridama Haridama/Pufferflounder = Sawfish
**
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* UniqueEnemy: The Red Lump in ''N2: The Peaceful Village'', the pink-and-blue umbrella Para-Goom in ''W4: A Town in Chaos'', and the red Omodonmeka in ''E5: The Warped Void'', all of which there is only one in the entire game (With said Para-Goom also appearing in the tutorial videos for certain moves).
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* UniqueEnemy: The Red Lump in ''N2: The Peaceful Village'', the pink-and-blue umbrella Para-Goom in ''W4: A Town in Chaos'', and the red Omodonmeka in ''E5: The Warped Void'', all of which there is only one in the entire game (With said Para-Goom also appearing in the tutorial videos cutscenes for certain moves).
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** A room with longer minigolf courses, unlocked after collecting all 7 Crayon treasures.
** An extra course in the aforementioned minigolf game after collecting all 8 Musical Coins in all 25 levels.
** An extra course in the aforementioned minigolf game after collecting all 8 Musical Coins in all 25 levels.
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** A room with longer minigolf Mini-Golf courses, unlocked after collecting all 7 Crayon treasures.
** An extra course in the aforementionedminigolf Mini-Golf game after collecting all 8 Musical Coins in all 25 levels.
** An extra course in the aforementioned
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* BombardierMook: Applebys - red monsters in patches of dirt - drop apples from above to turn Wario into Fat Wario.
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* CollisionDamage: Unlike in ''Wario Land II'', Wario doesn't get penalized with Coins if he touches the enemies in certain scenarios - he only gets knocked back.
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* ContrastingSequelSetting: Wario is transported inside the magical music box, [[VideoGame/WarioLandII instead of exploring outskirts of his own castle and beyond]].
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* FlyingSeafoodSpecial: Tadpounces jump out of the water in ''N2: The Peaceful Village'' and ''S2: The Big Bridge''. If Wario touches them, he'll roll backwards.
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* TheGoomba: Spearheads and Para-Gooms replace Pirate Gooms from previous ''Wario Land'' games.
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* InstructiveLevelDesign: Complimented by cutscenes showing the after-effects of certain Treasures (for example, Rust Spray makes metal blocks fragile and breakable, Night Vision Goggles light up a certain room in ''N6: Sea Turtle Rocks'', etc.), as well as showing Power-up effects that help Wario explore new paths.
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* KungFuProofMook:
** Among the "enemies" that can't be taken out with Wario's shoulder bash or ground pound are Prickly Platforms - basically Spinies reimagined as platforms. Enhanced Ground Pound is all it takes to make them leap up, giving Wario a safe place to stand on and additional height.
** Robo-Mouse - which is encountered only in certain areas of ''N2: The Peaceful Village'' and ''E1: The Stagnant Swamp''. If it grabs Wario, it warps him out of the room.
** Among the "enemies" that can't be taken out with Wario's shoulder bash or ground pound are Prickly Platforms - basically Spinies reimagined as platforms. Enhanced Ground Pound is all it takes to make them leap up, giving Wario a safe place to stand on and additional height.
** Robo-Mouse - which is encountered only in certain areas of ''N2: The Peaceful Village'' and ''E1: The Stagnant Swamp''. If it grabs Wario, it warps him out of the room.
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* MacGuffin: 5 Music Boxes required to release the hidden figure.
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* MechaMooks: Tentatively-named Burn-bots, Spear-bots, Grab-bots, Beam-bots, Hammer-bots and Robo-Mouse.
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* PowerUp: 10 out of 100 available treasures enhance Wario's abilities. All of them are mandarory to expand his moveset and open new paths.
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* TemporaryPlatform: Disappearing-reappearing clouds in ''S6: Above the Clouds''.
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* UnnaturallyLoopingLocation: The cave area right below Wario's starting position in ''N6: Sea Turtle Rocks''. To grab both the Green key and corresponding treasure, Wario has to repeatedly roll through the pipes in certain directions.
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* AbsurdlySpaciousSewer: Averted. The sewer underneath the town in N2: The Peaceful Village is just one room.
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* AbsurdlySpaciousSewer: Averted. The sewer underneath the town in N2: ''N2: The Peaceful Village Village'' is just one room.
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* FatBastard: Brrr Bears who try to freeze Wario solid have bellies that bounce when they walk.
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* FatBastard: FatBastard:
** Brrr Bears - polar bears who try to freeze Wario solid have bellies that bounce when theywalk.walk.
** Wario himself upon becoming Fat Wario. In this state, he can demolish certain blocks and crush enemies, but his jumping and speed are toned down for its duration.
** Brrr Bears - polar bears who try to freeze Wario solid have bellies that bounce when they
** Wario himself upon becoming Fat Wario. In this state, he can demolish certain blocks and crush enemies, but his jumping and speed are toned down for its duration.
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* PostEndGameContent: A rare case of "played with" trope. If the player decides to collect only mandatory Treasures along with 5 Music Boxes ''and'' fight the final boss, then the remaining optional Treasures become this. Corresponding locations become marked on the overworld map. [[spoiler:Despite being clearly defeated, the hidden figure continues to guide Wario as if nothing happened.]]
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* PostEndGameContent: A rare case of "played with" trope. If the player decides to collect only mandatory Treasures along with 5 Music Boxes ''and'' fight the final boss, then the remaining optional Treasures become this. Corresponding locations become marked on the overworld map. [[spoiler:Despite being clearly defeated, [[StoryOverwrite the hidden figure continues to guide Wario as if nothing happened.happened]].]]
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* {{Backtracking}}: The crucial aspect of ''Wario Land 3''. Despite having only 25 levels, each of these levels can be revisited ''at least'' 4 times in order to collect every single Treasure.
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%%* BuildLikeAnEgyptian: ''W1: Desert Ruins''.
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* DeathIsASlapOnTheWrist: The only point in the game where you can die is [[spoiler:during the final boss fight against Rudy]]. Your penalty for it? A Game Over screen and being sent back to the map so you can simply try it again.
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* DeathIsASlapOnTheWrist: The only point in the game where you can die is [[spoiler:during the final boss fight against Rudy]]. Your penalty for it? A Game Over ''Game Over'' screen and being sent back to the map so you can simply try it again.
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* GameBreakingBug: {{Downplayed|Trope}} with a glitch that can occur in "W3: The Pool of Rain" (it won't ruin the whole game, but it'll force you to reset); for some reason, if you play the game on an emulator and use save states, you won't able to climb all the way up the beanstalk into another area once it pops up. Resetting the game and not using save states before you finish the level remedies it, thankfully.
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* GameBreakingBug: {{Downplayed|Trope}} with a glitch that can occur in "W3: ''W3: The Pool of Rain" Rain'' (it won't ruin the whole game, but it'll force you to reset); for some reason, if you play the game on an emulator and use save states, you won't able to climb all the way up the beanstalk into another area once it pops up. Resetting the game and not using save states before you finish the level remedies it, thankfully.
* JourneyToTheSky: Collecting the Blue treasure of ''S3: Tower of Revival'' continues Wario's ascent by unlocking ''S6: Above the Clouds''.
* NiceDayDeadlyNight: ''N2: The Peaceful Village'' has shades of this. By day, Wario encounters Doughnuteers (mooks that feed Wario donuts and transform him into Fat Wario) at the starting area - and the whole level is accompanied by cheerful music. By night, Zombies replace Doughnuteers - and the music shifts into haunting tune.
* NiceJobBreakingItHero: [[spoiler:Your goal of delivering the five music boxes to the hidden figure. It turns out he's a monster clown who took over the world and turned the townsfolk into the monsters who acted as your enemies. They were really just trying to stop you from reviving him.]]
* NiceJobBreakingItHero: [[spoiler:Your goal of delivering the five music boxes to the hidden figure. It turns out he's a monster clown who took over the world and turned the townsfolk into the monsters who acted as your enemies. They were really just trying to stop you from reviving him.]]
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* NiceJobBreakingItHero: [[spoiler:Your goal of delivering the five music boxes to the hidden figure. It turns out he's a monster clown who took over the world and turned the townsfolk into the monsters who acted as your enemies. They were really just trying to stop you from reviving him.]]
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* PlotCouponThatDoesSomething: The treasures that give Wario new abilities.
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* ReachingTowardsTheAudience: In this case, to form a "W" with his hand.
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* RainbowMotif: 7 out of 100 available treasures reference this in the form of Crayons (which are completely optional). Crayons with specific colors add respective shades to the transition screen between North and West sides of Music Box World.
* ReachingTowardsTheAudience: In this case, to form a "W" withhis Wario's hand.
* ReachingTowardsTheAudience: In this case, to form a "W" with
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* SchizophrenicDifficulty: To an extent. While a lot of the harder treasures are most likely to be encountered near the end, the game has rather bumpy difficulty near the middle. Most notably in terms of bosses: The first boss, Doll Boy, is much harder than most bosses, and the third boss, Wolfenboss, is harder than any other boss in the game -- including the final boss.
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* SchizophrenicDifficulty: To an extent. While a lot of the harder treasures are most likely to be encountered near the end, the game has rather bumpy difficulty near the middle. Most notably in terms of bosses: The first boss, Doll Boy, is much harder than most bosses, and the third boss, Wolfenboss, is harder than any other boss in the game -- including the final boss.battle.
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* TheNightThatNeverEnds: Initially, the East side of the Music Box World has this. After collecting two halves of the Sun Medallion, the daylight returns.
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* PostEndGameContent: A rare case of "played with" trope. If the player decides to collect only mandatory Treasures along with 5 Music Boxes ''and'' fight the final boss, then the remaining optional Treasures become this. Corresponding locations become marked on the overworld map. [[spoiler:Despite being clearly defeated, the hidden figure continues to guide Wario as if nothing happened.]]
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* AbsurdlySpaciousSewer: Averted. The sewer underneath the town in N2 The Peaceful Village is just one room.
to:
* AbsurdlySpaciousSewer: Averted. The sewer underneath the town in N2 N2: The Peaceful Village is just one room.
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* AlwaysNight: The East side, [[spoiler:at least until you collect the two halves of the Sun Medallion]].
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* AlwaysNight: The East side, side of the Music Box World, [[spoiler:at least until you collect the two halves of the Sun Medallion]].
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* BigBoosHaunt: E3 Castle of Illusions, N2 The Peaceful Village (at night), and E7 The Forest of Fear.
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* BigBoosHaunt: E3 ''E3: Castle of Illusions, N2 Illusions'', ''N2: The Peaceful Village Village'' (at night), and E7 ''E7: The Forest of Fear.Fear''.
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* BonusLevel: The Forest of Fear, The Warped Void, and Above the Clouds are totally optional levels; players will only enter them if they go out of their way to find non-story treasures in the main game. Fittingly, most of their included treasures only affect each other; this is most notable in the Forest of Fear--the Gray Treasure (a Compact Mirror) unlocks The Warped Void, and every other item from the Forest opens new paths in that level. This is the ''only'' level in the game with this feature.
to:
* BonusLevel: ''E7: The Forest of Fear, Fear'', ''E5: The Warped Void, Void'', and ''S6: Above the Clouds Clouds'' are totally optional levels; players will only enter them if they go out of their way to find non-story treasures in the main game. Fittingly, most of their included treasures only affect each other; this is most notable in the Forest of Fear--the Fear - the Gray Treasure (a Compact Mirror) unlocks The Warped Void, and every other item from the Forest opens new paths in that level. This is the ''only'' level in the game with this feature.
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* BubblegloopSwamp: E1 The Stagnant Swamp is a swamp area with a decrepit [[GangplankGalleon sunken ship]]. Its become infested with critters and home to two different bosses (The only level in the game to feature this).
%%* BuildLikeAnEgyptian: W1 Desert Ruins.
%%* BuildLikeAnEgyptian: W1 Desert Ruins.
to:
* BubblegloopSwamp: E1 ''E1: The Stagnant Swamp Swamp'' is a swamp area with a decrepit [[GangplankGalleon sunken ship]]. Its become infested with critters and home to two different bosses (The only level in the game to feature this).
%%* BuildLikeAnEgyptian:W1 ''W1: Desert Ruins.Ruins''.
%%* BuildLikeAnEgyptian:
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* ColorCodedForYourConvenience: Each level has four chests that serve as objectives, as well as four keys to unlock the chests, colored gray, red, green, and blue. You'll also occasionally find coins in those colors that are worth 10 coins each -- whichever color coin you find is whichever chest you're closest to, making navigation a bit easier.
* ConsoleCameo: One of the treasures in The Big Bridge is based on a Toys/PokemonPikachu.
* ConsoleCameo: One of the treasures in The Big Bridge is based on a Toys/PokemonPikachu.
to:
* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
** Each level has four chests that serve as objectives, as well as four keys to unlock the chests, colored gray, red, green, and blue. You'll also occasionally find coins in those colors that are worth 10 coins each-- - whichever color coin you find is whichever chest you're closest to, making navigation a bit easier.
** A completely optional level ''E5: The Warped Void'' has backgrounds marked in respective colors for each treasure chest.
* ConsoleCameo: One of the treasures in ''S2: The BigBridge Bridge'' is based on a Toys/PokemonPikachu.
** Each level has four chests that serve as objectives, as well as four keys to unlock the chests, colored gray, red, green, and blue. You'll also occasionally find coins in those colors that are worth 10 coins each
** A completely optional level ''E5: The Warped Void'' has backgrounds marked in respective colors for each treasure chest.
* ConsoleCameo: One of the treasures in ''S2: The Big
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* CutscenePowerToTheMax: Treasures can only be used to automatically change or unlock new levels; so, sadly, Wario cannot use that axe he found in N1 Out of the Woods to attack enemies.
to:
* CutscenePowerToTheMax: Treasures can only be used to automatically change or unlock new levels; so, sadly, Wario cannot use that axe he found in N1 N1: Out of the Woods to attack enemies.
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* DeathMountain: W2 The Volcano's Base is a mountainous area with lots of caves and a minecart track. S4 The Steep Canyon has also has shades of this, being a large ravine with a watery current at the bottom.
* EldritchLocation: E5 The Warped Void takes place in a weird dimension with portals that send Wario to different places.
* EldritchLocation: E5 The Warped Void takes place in a weird dimension with portals that send Wario to different places.
to:
* DeathMountain: W2 ''W2: The Volcano's Base Base'' is a mountainous area with lots of caves and a minecart track. S4 ''S4: The Steep Canyon Canyon'' has also has shades of this, being a large ravine with a watery current at the bottom.
* DeliberatelyMonochrome: The large hill that leads Wario from North to West side of the Music Box World. Collecting specific Crayons colors the respective parts on the transition screen. If all 7 Crayons are collected, the hill in question gets colored on the overworld map, as well as 3 courses of Golf mini-game become unlocked.
* EldritchLocation:E5 ''E5: The Warped Void Void'' takes place in a weird dimension with portals that send Wario to different places.
* DeliberatelyMonochrome: The large hill that leads Wario from North to West side of the Music Box World. Collecting specific Crayons colors the respective parts on the transition screen. If all 7 Crayons are collected, the hill in question gets colored on the overworld map, as well as 3 courses of Golf mini-game become unlocked.
* EldritchLocation:
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* GameBreakingBug: {{Downplayed|Trope}} with a glitch that can occur in "The Pool of Rain" (it won't ruin the whole game, but it'll force you to reset); for some reason, if you play the game on an emulator and use save states, you won't able to climb all the way up the beanstalk into another area once it pops up. Resetting the game and not using save states before you finish the level remedies it, thankfully.
to:
* GameBreakingBug: {{Downplayed|Trope}} with a glitch that can occur in "The "W3: The Pool of Rain" (it won't ruin the whole game, but it'll force you to reset); for some reason, if you play the game on an emulator and use save states, you won't able to climb all the way up the beanstalk into another area once it pops up. Resetting the game and not using save states before you finish the level remedies it, thankfully.
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** These appear in W1 Desert Ruins[[note]]during the day only; they and the quicksand are gone at night[[/note]] and S4 The Steep Canyon. They reach out in an attempt to grab Wario and pull him into the quicksand/rapids.
to:
** These appear in W1 ''W1: Desert Ruins[[note]]during Ruins''[[note]]during the day only; they and the quicksand are gone at night[[/note]] and S4 ''S4: The Steep Canyon.Canyon''. They reach out in an attempt to grab Wario and pull him into the quicksand/rapids.
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* GreenHillZone: Though N1 Out of the Woods might count in the aspect of being a simple first level, it falls more into the realm of TheLostWoods. N3 The Vast Plain and S1 The Grasslands are much straighter examples, taking place in grassy flatlands.
to:
* GreenHillZone: Though N1 ''N1: Out of the Woods Woods'' might count in the aspect of being a simple first level, it falls more into the realm of TheLostWoods. N3 ''N3: The Vast Plain Plain'' and S1 ''S1: The Grasslands Grasslands'' are much straighter examples, taking place in grassy flatlands.
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* GuideDangIt: While few of the treasures are that hard to figure out, some of the Musical Coins can be well hidden. The worst example is one in S1 The Grasslands. It is way up on a platform above the screen -- and thus [[BehindTheBlack invisible until you reach it]] -- which is above a cliff over the Blue Chest. So, not only do you have to jump off a Spearhead to reach to top of a seemingly empty cliff, you also have to find a rather small hole to jump through upward to reach the platform, which is only reachable by throwing another Spearhead onto the cliff and jumping off the thrown enemy to reach the hidden area.
to:
* GuideDangIt: While few of the treasures are that hard to figure out, some of the Musical Coins can be well hidden. The worst example is one in S1 ''S1: The Grasslands.Grasslands''. It is way up on a platform above the screen -- and thus [[BehindTheBlack invisible until you reach it]] -- which is above a cliff over the Blue Chest. So, not only do you have to jump off a Spearhead to reach to top of a seemingly empty cliff, you also have to find a rather small hole to jump through upward to reach the platform, which is only reachable by throwing another Spearhead onto the cliff and jumping off the thrown enemy to reach the hidden area.
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* HellHotel: W4 A Town in Chaos.
* HumanSnowball: An ability Wario can gain in E2 The Frigid Sea. It can be used to break Snowman Blocks.
* HumanSnowball: An ability Wario can gain in E2 The Frigid Sea. It can be used to break Snowman Blocks.
to:
* HellHotel: W4 ''W4: A Town in Chaos.
Chaos''.
* HumanSnowball: An ability Wario can gain inE2 ''E2: The Frigid Sea.Sea''. It can be used to break Snowman Blocks.
* HumanSnowball: An ability Wario can gain in
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* InterfaceScrew: Wario can become dizzy if hit by an orange bird in S1 The Grasslands.
* LethalLavaLand: S5 Cave of Flames. W6 The West Crater and E6 The East Crater could arguably count as well.
* LevelInTheClouds: S6 Above the Clouds takes place on top of the Tower Of Revival and takes Wario into well...the clouds. After collecting a certain treasure, Wario can climb the clouds and enter the Moon itself.
* LethalLavaLand: S5 Cave of Flames. W6 The West Crater and E6 The East Crater could arguably count as well.
* LevelInTheClouds: S6 Above the Clouds takes place on top of the Tower Of Revival and takes Wario into well...the clouds. After collecting a certain treasure, Wario can climb the clouds and enter the Moon itself.
to:
* InterfaceScrew: Wario can become dizzy if hit by an orange bird in S1 ''S1: The Grasslands.
Grasslands''.
* LethalLavaLand:S5 ''S5: Cave of Flames. W6 Flames''. ''W6: The West Crater Crater'' and E6 ''E6: The East Crater Crater'' could arguably count as well.
* LevelInTheClouds:S6 ''S6: Above the Clouds Clouds'' takes place on top of the ''S3: Tower Of Revival of Revival'' and takes Wario into well...into... well... the clouds. After collecting a certain treasure, Wario can climb the clouds and enter the Moon itself.
* LethalLavaLand:
* LevelInTheClouds:
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* TheLostWoods: N1 Out of the Woods and E7 Forest of Fear. The former is definitely more friendly than the latter, which is also a BigBoosHaunt.
to:
* TheLostWoods: N1 ''N1: Out of the Woods Woods'' and E7 ''E7: Forest of Fear.Fear''. The former is definitely more friendly than the latter, which is also a BigBoosHaunt.
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* MalevolentArchitecture: Most notably E7 Forest of Fear, which is full of spikes.
to:
* MalevolentArchitecture: Most notably E7 ''E7: Forest of Fear, Fear'', which is full of spikes.
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* {{Metroidvania}}: Certain treasures obtained give you powerups in order to access new areas in previous levels. For instance: The Super Jump Slam Overalls found in The Volcano's Base let you stomp on a frog with a platform on its head in Out of the Woods.
to:
* {{Metroidvania}}: Certain treasures obtained give you powerups in order to access new areas in previous levels. For instance: The Super Jump Slam Overalls found in ''W2: The Volcano's Base Base'' let you stomp on a frog with a platform on its head in ''N1: Out of the Woods.Woods''.
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* NotSoInvincibleAfterAll: [[spoiler:The final boss can kill Wario by grabbing him.]]
to:
* NotSoInvincibleAfterAll: [[spoiler:The final boss can kill "kill" Wario by grabbing him.]]
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* PalmtreePanic: N4 Bank of the Wild River, N5 The Tidal Coast, and N6 Sea Turtle Rocks.
to:
* PalmtreePanic: N4 ''N4: Bank of the Wild River, N5 River'', ''N5: The Tidal Coast, Coast'', and N6 ''N6: Sea Turtle Rocks.Rocks''.
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* RiverOfInsanity: N4 Bank Of The Wild River and S4, The Steep Canyon.
* RuinsForRuinsSake: W1 Desert Ruins.
* RuinsForRuinsSake: W1 Desert Ruins.
to:
* RiverOfInsanity: N4 ''N4: Bank Of The of the Wild River River'' and S4, ''S4: The Steep Canyon.
Canyon''.
* RuinsForRuinsSake:W1 ''W1: Desert Ruins.Ruins''.
* RuinsForRuinsSake:
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* SecretLevel: Arguably Above the Clouds, The Warped Void, and Forest of Fear, since it's unlikely you'll find these levels before beating the game.
* ShiftingSandLand: W1 Desert Ruins.
* SinisterSentientSun: In The Vast Plains and The Colossal Hole lives Taiyō, a small but mean sun enemy that flies around the sky during daytime, trying to set Wario on fire. Its name even means "Sun" in Japanese.
* SlidingScaleOfLinearityVsOpenness: Around level 4. Though the game starts out rather linear, treasure and level choices gradually widen as the game goes on.
* SlippySlideyIceWorld: E2 The Frigid Sea.
* ShiftingSandLand: W1 Desert Ruins.
* SinisterSentientSun: In The Vast Plains and The Colossal Hole lives Taiyō, a small but mean sun enemy that flies around the sky during daytime, trying to set Wario on fire. Its name even means "Sun" in Japanese.
* SlidingScaleOfLinearityVsOpenness: Around level 4. Though the game starts out rather linear, treasure and level choices gradually widen as the game goes on.
* SlippySlideyIceWorld: E2 The Frigid Sea.
to:
* SecretLevel: Arguably ''S6: Above the Clouds, Clouds'', ''E5: The Warped Void, Void'', and ''E7: Forest of Fear, Fear'', since it's unlikely you'll find these levels before beating the game.
* ShiftingSandLand:W1 ''W1: Desert Ruins.
Ruins''.
* SinisterSentientSun: In ''N3: The VastPlains Plain'' and ''E4: The Colossal Hole Hole'' lives Taiyō, a small but mean sun enemy that flies around the sky during daytime, trying to set Wario on fire. Its name even means "Sun" in Japanese.
* SlidingScaleOfLinearityVsOpenness: Around the fourth mandatory level4.- ''W1: Desert Ruins''. Though the game starts out rather linear, treasure and level choices gradually widen as the game goes on.
* SlippySlideyIceWorld:E2 ''E2: The Frigid Sea.Sea''.
* ShiftingSandLand:
* SinisterSentientSun: In ''N3: The Vast
* SlidingScaleOfLinearityVsOpenness: Around the fourth mandatory level
* SlippySlideyIceWorld:
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* TeruTeruBozu: The [[ExactlyWhatItSaysOnTheTin Teruteru]] enemies, who appear in "The Vast Plain" and "Beneath the Waves".
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]" are used throughout the game, including the title screen.
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]" are used throughout the game, including the title screen.
to:
* TeruTeruBozu: The [[ExactlyWhatItSaysOnTheTin Teruteru]] enemies, who appear in "The ''N3: The Vast Plain" and "Beneath ''W5: Beneath the Waves".
Waves''.
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak N1: Out Of The Woods]]" are used throughout the game, including the title screen.
* ThemeAndVariationsSoundtrack: Many variations of "[[https://www.youtube.com/watch?v=gJzbFrym7ak N1: Out Of The Woods]]" are used throughout the game, including the title screen.
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* TripToTheMoonPlot: Wario can travel to the Moon in the level S6 ''Above The Clouds'', where he can enter it through a doorway and collect the treasure inside.
* UndergroundLevel: E4 The Colossal Hole, N6 Sea Turtle Rock, W6 The West Crater, and E6 The East Crater. S5 Cave of Flames is this mixed with Lethal Lava Land.
* UnderTheSea: W5 Beneath the Waves.
* UndergroundLevel: E4 The Colossal Hole, N6 Sea Turtle Rock, W6 The West Crater, and E6 The East Crater. S5 Cave of Flames is this mixed with Lethal Lava Land.
* UnderTheSea: W5 Beneath the Waves.
to:
* TripToTheMoonPlot: Wario can travel to the Moon in the level S6 ''Above ''S6: Above The Clouds'', where he can enter it through a doorway and collect the treasure inside.
* UndergroundLevel:E4 ''E4: The Colossal Hole, N6 Hole'', ''N6: Sea Turtle Rock, W6 Rock'', ''W6: The West Crater, Crater'', and E6 ''E6: The East Crater. S5 Crater''. ''S5: Cave of Flames Flames'' is this mixed with Lethal Lava Land.
* UnderTheSea:W5 ''W5: Beneath the Waves.Waves''.
* UndergroundLevel:
* UnderTheSea:
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* UnitsNotToScale: On the map screen, The Colossal Hole and the volcano crater appear to be several times larger than most other landmarks, such as The Big Bridge. When you go inside the levels, however, the opposite happens.
* UniqueEnemy: The Red Lump in The Peaceful Village, the pink-and-blue umbrella Para-Goom in A Town in Chaos, and the red Omodonmeka in The Warped Void, all of which there is only one in the entire game (With said Para-Goom also appearing in the tutorial videos for certain moves).
* UniqueEnemy: The Red Lump in The Peaceful Village, the pink-and-blue umbrella Para-Goom in A Town in Chaos, and the red Omodonmeka in The Warped Void, all of which there is only one in the entire game (With said Para-Goom also appearing in the tutorial videos for certain moves).
to:
* UnitsNotToScale: On the map screen, ''E4: The Colossal Hole Hole'' and the volcano crater appear to be several times larger than most other landmarks, such as ''S2: The Big Bridge.Bridge''. When you go inside the levels, however, the opposite happens.
* UniqueEnemy: The Red Lump in ''N2: The PeacefulVillage, Village'', the pink-and-blue umbrella Para-Goom in ''W4: A Town in Chaos, Chaos'', and the red Omodonmeka in ''E5: The Warped Void, Void'', all of which there is only one in the entire game (With said Para-Goom also appearing in the tutorial videos for certain moves).
* UniqueEnemy: The Red Lump in ''N2: The Peaceful
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** A room with longer minigolf courses, unlocked after collecting all 7 crayon treasures.
to:
** A room with longer minigolf courses, unlocked after collecting all 7 crayon Crayon treasures.
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* VampiresHateGarlic: Wario loses his Vampire Wario transformation if he touches the hanging cloves of garlic in the Forest of Fear.
* VideoGameCrueltyPotential: Not even a potential, but a guarantee: The game's programmed so that all sprites literally explode when opening a chest. Well, to get to the Red Chest in E1 The Stagnant Swamp, you have to ride a turtle to get to the chest, and he's pretty much guaranteed to stay there when you open it, [[WhatTheHellHero meaning you pretty much have to blow up the poor turtle who took the time to help you get there in the first place.]]
* WhereItAllBegan: The last of the five music boxes is hidden in N1 Out of the Woods, the very first level. [[spoiler:And the FinalBoss fight takes place in The Temple, the starting point for Wario's quest.]]
* VideoGameCrueltyPotential: Not even a potential, but a guarantee: The game's programmed so that all sprites literally explode when opening a chest. Well, to get to the Red Chest in E1 The Stagnant Swamp, you have to ride a turtle to get to the chest, and he's pretty much guaranteed to stay there when you open it, [[WhatTheHellHero meaning you pretty much have to blow up the poor turtle who took the time to help you get there in the first place.]]
* WhereItAllBegan: The last of the five music boxes is hidden in N1 Out of the Woods, the very first level. [[spoiler:And the FinalBoss fight takes place in The Temple, the starting point for Wario's quest.]]
to:
* VampiresHateGarlic: Wario loses his Vampire Wario transformation if he touches the hanging cloves of garlic in the ''E7: Forest of Fear.
Fear''.
* VideoGameCrueltyPotential: Not even a potential, but a guarantee: The game's programmed so that all sprites literally explode when opening a chest. Well, to get to the Red Chest inE1 ''E1: The Stagnant Swamp, Swamp'', you have to ride a turtle to get to the chest, and he's pretty much guaranteed to stay there when you open it, [[WhatTheHellHero meaning you pretty much have to blow up the poor turtle who took the time to help you get there in the first place.]]
* WhereItAllBegan: The last of the five music boxes is hidden inN1 ''N1: Out of the Woods, Woods'', the very first level. [[spoiler:And the FinalBoss fight takes place in The Temple, the starting point for Wario's quest.]]
* VideoGameCrueltyPotential: Not even a potential, but a guarantee: The game's programmed so that all sprites literally explode when opening a chest. Well, to get to the Red Chest in
* WhereItAllBegan: The last of the five music boxes is hidden in
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* ArtworkAndGameGraphicsSegregation:
** Wario is depicted in official artwork with his usual yellow hat and shirt and purple overalls. In-game, however, he wears black overalls over white clothes due to palette limitations. The sole exception is his close-up on the results screen, which features him in his typical color scheme.
** The official art for Vampire Wario shows him with yellow sclerae and black pupils; his sprite, meanwhile, depicts him with black sclerae and yellow pupils.
** Wario is depicted in official artwork with his usual yellow hat and shirt and purple overalls. In-game, however, he wears black overalls over white clothes due to palette limitations. The sole exception is his close-up on the results screen, which features him in his typical color scheme.
** The official art for Vampire Wario shows him with yellow sclerae and black pupils; his sprite, meanwhile, depicts him with black sclerae and yellow pupils.
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* EvilLaugh: The final boss, if he [[spoiler:grabs Wario, killing him.]]
to:
* EvilLaugh: The final boss, if he [[spoiler:grabs Wario, killing him.crushing him to death.]]
Changed line(s) 58 (click to see context) from:
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario, just to name a few.
to:
** Wario himself also goes through this when hit by certain enemies. Almost all of the transformations from the previous game return, plus a few new ones. Among the possibilities are Fat Wario, Snowball Snowman Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario, just to name a few.
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Added DiffLines:
* HalfTheManHeUsedToBe: One mook can split Wario in half ''vertically''. However, because Wario is [[spoiler:mostly]] invincible, it's little more than a minor inconvenience.
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** [[TimeTrial Time Attack]], after beating the game and collecting all 100 treasures.
to:
** [[TimeTrial Time Attack]], after beating the game and collecting all 100 treasures. In this mode, your goal is to collect the four keys and reach a level exit as quickly as possible.
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* TrappedInAnotherWorld: Wario gets transported inside the music box.
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Changed line(s) 58 (click to see context) from:
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.
to:
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.Wario, just to name a few.
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Baleful Polymorph was renamed per TRS
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* BalefulPolymorph:
** [[spoiler:The entire population of the music box world was turned into the monsters Wario beats up throughout the game by the hidden figure.]]
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.
** [[spoiler:The entire population of the music box world was turned into the monsters Wario beats up throughout the game by the hidden figure.]]
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.
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* ForcedTransformation:
** [[spoiler:The entire population of the music box world was turned into the monsters Wario beats up throughout the game by the hidden figure.]]
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.
** [[spoiler:The entire population of the music box world was turned into the monsters Wario beats up throughout the game by the hidden figure.]]
** Wario himself also goes through this when hit by certain enemies. Among the possibilities are Fat Wario, Snowball Wario, Bouncy Wario, Vampire Wario, Zombie Wario, and Flat Wario.
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Added DiffLines:
* ContrastingSequelAntagonist: [[spoiler:Rudy]] to Captain Syrup from the first two ''Wario Land'' games. The latter was a human pirate queen who was affably evil at best and just a greedy selfish brat at worse. The former, on the other hand, is a terrifying eldritch being who has terrorized and enslaved an entire world.
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* EvilLaugh: The final boss, if he [[spoiler:grabs Wario, killing him.]]
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** This is also [[spoiler:Rudy]]'s preferred method of combat during the final boss fight.
to:
** This is also [[spoiler:Rudy]]'s [[spoiler:The Hidden Figure/Rudy]]'s preferred method of combat during the final boss fight.
Added DiffLines:
* NotSoInvincibleAfterAll: [[spoiler:The final boss can kill Wario by grabbing him.]]
Added DiffLines:
** The final boss would be invulnerable if he kept trying to grab Wario [[spoiler:(Which is the only thing in the ''entire game'' that can kill him)]] instead of trying to punch him.
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* LostWoods: N1 Out of the Woods and E7 Forest of Fear. The former is definitely more friendly than the latter, which is also a BigBoosHaunt.
to:
* LostWoods: TheLostWoods: N1 Out of the Woods and E7 Forest of Fear. The former is definitely more friendly than the latter, which is also a BigBoosHaunt.
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* AsianFoxSpirit: Wolfenboss, a flying fox in a sorcerer's robe who attacks with magic. His Japanese name is Kezune, a corruption of Kitsune.
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* {{Kitsune}}: Wolfenboss, a flying fox in a sorcerer's robe who attacks with magic. His Japanese name is Kezune, a corruption of Kitsune.
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Changed line(s) 49,50 (click to see context) from:
* DeathMountain: W2 The Volcano's Base.
* EldritchLocation: E5 The Warped Void.
* EldritchLocation: E5 The Warped Void.
to:
* DeathMountain: W2 The Volcano's Base.
Base is a mountainous area with lots of caves and a minecart track. S4 The Steep Canyon has also has shades of this, being a large ravine with a watery current at the bottom.
* EldritchLocation: E5 The WarpedVoid.Void takes place in a weird dimension with portals that send Wario to different places.
* EldritchLocation: E5 The Warped
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* TripToTheMoonPlot: Wario can travel to the Moon in the level S6 ''Above The Clouds'', where he can enter it through a doorway and collect the treasure inside.
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* GreenHillZone: Though N1 Out of the Woods might count, N3 The Vast Plain is probably a better example.
* GroundPound: Possible once you get the Lead Overalls.
* GroundPound: Possible once you get the Lead Overalls.
to:
* GreenHillZone: Though N1 Out of the Woods might count, count in the aspect of being a simple first level, it falls more into the realm of TheLostWoods. N3 The Vast Plain is probably a better example.
and S1 The Grasslands are much straighter examples, taking place in grassy flatlands.
* GroundPound: Possible once you get the Lead Overalls. The Steel Overalls strengthen the Ground Pound, allowing Wario to create tremors.
* GroundPound: Possible once you get the Lead Overalls. The Steel Overalls strengthen the Ground Pound, allowing Wario to create tremors.