—One of Wario's several in-game taunts fromWario World
Wario World is a 3-D platforming game for the Nintendo GameCube. It was developed by Treasure.The game, of course, stars Wario, the famous Anti-Hero from the Mario franchise, who has been getting hisowngames since his first appearance as a villain in Super Mario Land 2: 6 Golden Coins. Although Wario World is technically not an entry in the Wario Land series, its plot has the same fuel: Wario's endless greed.The plot is as follows: Wario steals a black jewel that had been sealed away a long time ago by a group of small, elf-like creatures called Spritelings. However, it turns out that the black jewel is evil, and thus, chaos ensues. The black jewel proceeds to destroy Wario's castle, create his own bizarre, warped world in its place, turn Wario's treasure into monsters, and imprison the Spritelings inside boxes. It's up to Wario to rescue the Spritelings, get his treasure back, and destroy the evil black jewel once and for all.The main objective of each level is to collect red diamonds, which are located inside underground puzzle rooms spread throughout the level. Once Wario has enough red diamonds, he can remove the Stone Doohickeynote Yes, that is their real name. sitting atop the door to the level's boss. After beating the boss, Wario can move on to the next level.There are four worlds, all of which consist of two levels and a world boss. When Wario clears a world, he gets a key. After getting all four keys, he can open the chest in which the Black Jewel sleeps.
Badass: Wario was at the height of his badassery in this game. Wario can not only punch out hordes of monsters that are larger than he is, he can pick them up, throw them, spin them around, and piledrive them while delivering one-liners such as "Get outta here!" and "Have a rotten day!" This includes the massive dinosaur who acts as the first world's boss. Yeah. Wario can piledrive a freaking dinosaur.
Boss Arena Idiocy: The lava underneath Red-Brief J's arena and the spikes around Dino-mighty's.
Brown Note: The Winter Windster has an attack where its eyes turn red. Wario must look away, or the Windster will dissolve into Wario's esophagus and inflate him like a balloon. He will then start to float toward the spikes on the sides of the arena. This attack can be aborted by shaking the analog stick left and right.
Bubbly Clouds: The sky sublevels that exist beneath steel trapdoors.
Death Is a Slap on the Wrist: The punishment for dying is nothing more than having to pay a small sum of coins, after which you continue right where you left off, even if it's during a boss fight. The only way to actually lose is to not have enough coins to continue. However, losing is unlikely, because coins are everywhere.
Degraded Boss: SandWorm, the boss of Greenhorn Ruins, reappears in Pecan Sands. However, he is not the level's boss, has less Hit Points, and Wario is not even required to defeat him.
Dem Bones: Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels. Captain Skull also counts.
Mirror Boss: All of Red-Brief J's attacks except for his fireball cannon are similar to one of Wario's attacks.
Mook Maker: Many levels have weird white and blue bulbs that constantly spawn monsters.
Money Spider: Enemies spawn coins after being killed. This is justified by the fact that the enemies are actually Wario's treasure converted into monsters by the Black Jewel.
Monster Clown: The generic clown enemies in Wonky Circus, as well as the level's boss, Clown-A-Round.
Multiple Endings: At the end of the game, the Spritelings repay Wario for his deeds by rebuilding his castle. The quality of the castle is determined by how many Spritelings he rescued. There are a total of 40.
Greenfist, the first level's boss. Although most of his body is, in fact, green, his fists are not.
SandWorm, the second level's boss. Based on the arena and its appearance, it's closer to an antlion than an actual Sand Worm.
Non-Lethal Bottomless Pits: Falling into a bottomless pit takes Wario to Unithorn's Lair, where a bunch of ghostly horned creatures called Unithorns lurk. The Unithorns will try to steal Wario's coins as long as he's down there, so he has to break crates until he finds the spring to return to the level.
Obviously Evil: The Black Jewel. Seriously, who in their right mind would steal that thing?
One-Man Army: Many of the monsters in this game are larger than Wario is, but that doesn't stop him from being able to take them down by the hundreds.
Orcus on His Throne: The Black Jewel just sits inside the giant chest in Treasure Square until Wario gets the four boss keys and opens it.
Orifice Invasion: Fail to avoid looking at the Winter Windster when its eyes glow red, and it will fly into Wario's mouth and inflate him like a balloon.
Plot Coupon: The red diamonds, as well as the boss keys.
Reality Warper: The entire game takes place inside a world created by the Black Jewel. After Wario opens the big chest where the jewel awaits, he flat-out destroys Treasure Square, leaving only the backdrop and a giant white glyph which acts as the arena for the final battle.
Respawn On The Spot: As long as you have enough coins, you can continue right where you left off after dying.
Rhino Rampage: The Unithorns are basically floating ghost rhino heads that chomp you, shake you around throw you about if you fall down a hole.
Ring Out Boss: To damage Red-Brief J, Wario must wait for him to perform his dash attack, then when he is flailing about on the edge of the arena, ground pound to shake the arena and knock him into the lava.
Sand Worm: The boss of Greenhorn Ruins is literally called SandWorm.
Sealed Evil in a Can: The Black Jewel was originally sealed away by the Spritelings. Not only that, but after it is released and wreaks havoc upon Wario's castle and creates its world, it seals itself away in a treasure chest which Wario needs the four boss keys to open.
Shell Game: An element present in the battle with the Mean Emcee. After hitting him a few times, he hides under one of three cups. After he hides, the three cups will shuffle around.note The less health the boss has, the faster the cups shuffle. The player must then punch the cup that he is hiding under. If the wrong cup is chosen, enemies come out instead.
Red-Brief J's dash attack leaves him prone to being shaken off the edge into the lava. Since Red-Brief J is one of the few bosses that Wario cannot damage directly, if he didn't use this attack, he'd be invincible.
Ironsider is defeated by punching out the Giant Hands of Doom he summons and throwing them at him.
Throw The Mook At Them: The Angler Mangler miniboss is completely invulnerable save for its lure, which dangles out of reach. Thr trick is to wait for it to summon a Barrel Buster mook, stun it, and do a Spinning Piledriver under the lure, which sends it flying up, hitting the lure.
Underground Monkey: The recurring enemies of the game look different depending on the level. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.
Unique Enemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
Unstoppable Rage: Greenfist goes into this after being punched a few times. It lasts a few seconds, then he goes back to normal.
Visual Pun: The bunny-shaped springboards, or in other words, spring rabbits.