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WarioWare: Get It Together! is a video game in the WarioWare series developed by Intelligent Systems and published by Nintendo for the Nintendo Switch in 2021.

Wario and friends have finished work on their latest game and are excited to see their hard work complete. However, when Wario attempts to try it out, the handheld system he's playing on suddenly starts to glitch out, and sucks them all in, scattering them across the game's world. Worse yet, the game has been invaded by game bugs that are corrupting everything. Wario manages to find a few of his friends shortly after entering, and they all set off to reunite with the others and expel the bugs from the game in hopes of finding a way out.

Compared to previous WarioWare games, which often took advantage of the unique features of the systems they were designed for, Get It Together! takes a more back-to-basics approach with its controls, with the microgames being controlled using the Control Stick on the controller, with all four face buttons being action buttons with the same function. While the controls are familiar, however, the way in which the player interacts with the microgames is very different. Instead of each microgame having its own dedicated control scheme, players take control of Wario and his friends inside each minigame. Each character has their own control scheme and special abilities, and players must acquaint themselves with each character's controls in order to clear each microgame. Each stage requires the player to create a crew of at least three characters, and the game will automatically rotate between the player's chosen crew members between each microgame.

Get it Together! introduces the ability to play microgames in a two-player cooperative mode. Each player can choose their own preferred crew members and work together with their partner to clear. The game also features the Variety Pack, which includes a series of game modes, many of which allow for competitive multiplayer between up to four players. There's also an online mode called the Wario Cup, which allows players to take part in weekly challenges to go for a high score while playing microgames with set conditions, then compare their score to other players around the world.


WarioWare: Get it Together! contains the following tropes:

  • Aborted Arc: While the story mode stages have introductory cutscenes setting up the premise of each stage, these premises don't actually get resolved with an end cutscene. Winning the boss game just results in the characters defeating the bug that plagued the level.
  • Advancing Wall of Doom:
    • Potty Pursuit, the final regular boss microgame, has a wall of mucus that follows behind the player as they enter the cave. The player has to keep ahead of it in order to avoid failure.
    • Daily Grind has a wall of Sales Rivals that slowly follows the players at at all times. Contact with them does not actually kill your character, but it does automatically push them forward, and causes the player to lose any Contracts they come into contact with.
  • Affectionate Parody: The Friendless Battle mode is one for Super Smash Bros. Ultimate's World of Light. You have to fight a Multi-Mook Melee of all the game's playable characters, much like the Puppet Fighters, while a Musical Pastiche of "Lifelight" plays. The title screen in particular echoes the mode's opening cutscene: the possessed characters are seen in a barren wasteland, with Pyoro taking the role of Kirby as the last survivor.
  • Animal Motif: The three Challenge Towers all have images of gorillas on the inside of the elevator doors.
  • Animation Bump: While the animation in the prerendered cutscenes is of a similar quality to previous games, the animations of the playable characters are noticeably higher quality.
  • Annoying Pop-Up Ad: The "Pop-Up Patrol" microgame involves removing ad windows so a nebulous user can use a social media website.
  • Anti-Frustration Features:
    • The Play-o-pedia has you pick the size and members of the crew you want to use when you select a microgame to play. If you play a microgame with one particular crew selection, then pick another microgame afterwards, the game will ask you if you want to use the same crew setup again.
    • There are microgames where a character can get damaged and be knocked out of the microgame. This isn’t automatically a failure state in some microgames though, in such games if you accomplish the objective and then get hurt it still counts as a success.
  • Anti Poop-Socking: The Prezzy emporium only sells five individual Prezzies at a time, which restock after two real-time hours. You can also get Prezzies from the Cluckade machines, but these are randomized.
  • Art-Style Clash: The microgames all have different art styles as usual. However, the playable characters always remain the same. Oddly, the microgame "Basically Water Polo" averts this, with objects and NPC goalies in a very similar art style to the playable characters.
  • Ascended Glitch: In-universe, After Wario and his friends beat the final bug, Wario decides to leave it alone, since it messed everything up in his level, which he believes made it perfect.
  • Background Music Override: Penny's Mix feature's Penny's Song playing uninterrupted for the entire duration of the stage, replacing the usual music for all the microgames featured within.
  • Battle Boomerang: Mona's main ability of choice is a boomerang that can be controlled. She stops moving whenever she throws it, which is the only way for her to come to a stop, but in turn, the boomerang can't stop either. The player can change its direction with the Control Stick, and the action button will make it instantly return to her.
  • Bird-Poop Gag: Drop Zone from Kat and Ana's set challenges the player to avoid bird poop that rains down from some birds perched atop a power line.
  • Blackout Basement: Hit the Switch from Mona's set takes place in a pitch black room where you can't see your character, but you can still see the effects from your character's actions. The objective is to hit the light switch to turn the lights on.
  • Bonus Stage: When you replay a stage after having cleared it for the first time, clearing each Boss Stage will award you with a Bonus Stage where you move around as your current character and collect coins that rain down from the top of the screen, which will be added to your current total. Each stage has a unique type of bonus stage with different layouts.
  • Book Ends: Wario is the first character you play as, and he's also the character you play as to finish off the True Final Boss.
  • Boring, but Practical:
    • Young Cricket is one of the first characters you unlock, and he can't do much besides walk left and right and jump. That said, he has simple controls that make most microgames simple to beat with him.
    • Dr. Crygor moves around the screen by slowly swimming around, being able to attack with his head as he moves around. He can't do anything particularly fancy, but his controls are fairly simple and he can get the job done relatively easily in most microgames.
  • Bouncing Battler: Kat and Ana constantly bounce up and down uncontrollably. They can attack certain targets by hitting them from above or below.
  • The Bus Came Back: The intro cutscene for Mona's stage features her Pig, Elephant, and Monkey friends, all of whom had stopped appearing after Smooth Moves.
  • Call-Back: Jimmy T's microgame set has a set of dancing figures in the background reacting to your performance. When a boss stage is called, they dance in the exact same way as the figures in level 3 of Wario Dance Company from Smooth Moves.
  • Comedic Underwear Exposure: The box art shows Wario ripping his pants while forced into a split, revealing his Goofy Print Underwear.
  • Computer Virus: The main antagonists of the game are game bugs that have infected Wario's game and are making a mess of the game's world. It's later revealed that Wario himself accidentally programmed them in.
  • Console Cameo: Joy-Con controllers appear as platforms the characters stand on in the intermission sequences of 9-Volt's Nintendo Classics stage.
  • "Could Have Avoided This!" Plot: The entire plot could have been averted had Wario told someone about the bugs he accidentally allowed in the game BEFORE he began beta testing it in front of them. Needless to say, nobody let Wario live this moment of incompetence down, not even the more forgiving members of Wario's crew.
  • Creative Closing Credits: The credits feature every playable character in the game, and each credit can be knocked off the screen. Doing so to every single one of them completes one of the missions.
  • Dash Attack: Jimmy's primary means of mobility is launching himself forward, which can also damage certain obstacles. The player can use the Control Stick to aim in the direction they want to go, and press an action button to launch him.
  • Deadly Disc: 18-Volt's attack has him throw CDs that appear from his head. The attack can be aimed in any direction by pressing where you want him to aim on the Control Stick.
  • Death Glare: All of the present cast glares at Wario just before chasing him after it's revealed that Wario's poor programming skills are what caused the Game Bugs they've spent the game defeating.
  • Defeat Means Playable: Pyoro is revealed to be the final playable character after he is defeated in the final Showdown stage.
  • Demoted to Extra: Fronk is the only microgame host from Gold who does not become a playable character in this game.
  • Denial of Diagonal Attack:
    • Many characters have attacks that can only be fired in specific directions. Wario, Dribble, Spitz, Kat, and Ana can only attack horizontally, 9-Volt and Mike can only attack vertically, but none of their attacks can move diagonally.
    • This is inverted with Pyoro. Much like his original game, his tongue attack can only be aimed diagonally.
  • Difficult, but Awesome: Penny has one of the most complicated control schemes of any character, being able to switch between "mobile" and "stationary" modes, and requiring the player to move the Control Stick in the opposite direction they want to go. In return, her water hose is one of the best attacks in the game, with the best rate of fire and the largest hitbox. On the other hand, these same perks can also make it very easy to accidentally hit things you don't want to hit in certain microgames.
  • Disc-One Final Boss: The Wario Bug, who seems like a traditional final boss for the series due to taking on the image of Wario, being the biggest Game Bug, his stage having the traditional Wario-themed microgames of final stages past, and him throwing curveballs by attacking your characters during the in-between periods between games. After this level, it seems like the story is wrapped up nicely, with the bugs being (mostly) destroyed and everyone returning to the real world. Then it turns out three members of Wario's entourage are still missing, and you have to play five more stages before reaching the real ending.
  • Double Play: Some Wario Cup events have the player controlling two copies of the same character simultaneously, as if playing in co-op.
  • Drop the Washtub: Failing the microgame "Hide-and-Go-Ninja" results in the player character getting knocked out by a falling washtub.
  • Escort Mission: One microgame from 9-Volt's set is based on Super Metroid. Samus enters her Morph Ball form, and the player must move her toward one of the doors on either side of the room, either by pushing her or by breaking the rocks in the level so she rolls toward them.
  • Eternal Engine: Dr. Crygor's High Tech stage. The stage's storyline takes place in his factory where he is assembling a series of dancing robots, and all of the microgames are themed around different types of machines and technology.
  • Everyone Has Standards:
    • As shown in the introduction to his microgame set, even Orbulon, who is in the middle of "absorbing all of Earth's culture", refuses to take anything from Wario's house.
    • Not even the more forgiving members of the cast are willing to overlook Wario failing to inform them of the game bugs before they were trapped in the game.
  • Face Fault: Mona inverts the trope by falling backwards when she discovers that her pets were trashing her room behind her back in her stage's intro cutscene.
    Mona: Really!?
  • Final-Exam Boss: The final Showdown is a boss battle that spans the length of an entire stage, with one phase, each roughly the length of a typical microgame, dedicated to every playable character you've unlocked so far, and each designed around each character's unique abilities.
  • Fishing Minigame: Reel It In tasks the player with helping a fisherman reel in a fish on his line. Most characters can accomplish this by pushing the rod in his hands upward.
  • Foreshadowing: The True Final Boss secretly being Pyoro is hinted at by having the gang climb a beanstalk, beans being Pyoro's Trademark Favorite Food, and the poop creature summoned to fight Dribble being bird-shaped. Dribble and Spitz' level also has the trademark flying beans from Pyoro's games in the background.
  • Furry Reminder: To remind everyone that he is a cat, one of Spitz' idle animation has him use his bazooka as a scratching post, while his failure animation has him claw it furiously.
  • Game-Breaking Bug: The main villains present an In-Universe example, as they tear at Wario's game with their powers, so Wario has to defeat them to cleanse his game.
  • Giant Hands of Doom:
    • The giant Wario face in Friendless Battle has a pair of giant hands that he moves around as the game goes on. While the hands cannot directly harm anyone, they can push characters around, potentially putting you into trouble if he pushes you into an enemy.
    • The Wario Bug has a giant pair of hands, and will sometimes try to crush your character with one of them between microgames. You have to dodge it in order to avoid losing a life.
  • Goofy Print Underwear: The box art shows Wario splitting his pants, revealing underwear with a W pattern.
  • Goomba Stomp: Young Cricket, Kat, Ana, and Master Mantis can attack certain targets by jumping on top of them.
  • Ground Pound: Lulu can attack by quickly slamming down on targets below her by pressing down on the Control Stick while flying.
  • Hypno Pendulum: The "Sleep Clinic" microgame has the goal of hypnotizing Wario with a pocket watch (or, in the 3rd level, a banana bunch).
  • Interface Spoiler: Double Subverted. The crew selection screen shows 13 characters, you get 3 in the first level, and one more in each subsequent level except the final one. This lets you tell how many levels are left. Then, once you defeat Bug Wario and return to the real world, the crew notices Red, Master Mantis, and Lulu are still trapped in the game world, and return to save them. This reveals that the game was actually lying to you about how many characters there were, because the interface changes to accommodate more characters... five of them, to be exact, even though you only need to rescue three people, hinting that there's just a tiny bit more to do after saving the prisoners.
  • It's the Journey That Counts: After defeating the True Final Boss, Wario asks where the treasure is. He's horrified when told there's no monetary reward of any kind at the end. Master Mantis suggests the adventure was the real treasure... which doesn't comfort Wario at all. The player gets a reward at least, because said boss joins them as the last playable character to be unlocked.
  • "I Want" Song: Penny's Song explains how she wants to become the world's best "singer-scientist", and how she'll always get back up after her mistakes.
  • Jet Pack: Wario suddenly finds one on his back while he's in the game world. It gives him the ability to fly around the screen.
  • Killer Yo-Yo: 9-Volt's attack has him fire his yo-yo in a straight line upwards. It acts as a boomerang, going as high as possible before returning to him, and stops him in place momentarily as long as it's out.
  • Level Ate: Ashley's stage is themed entirely around Food. The stage's plot involves her turning attacking mandrakes into delicious treats, the intermission screen is atop her dinner table where large doughnuts are eaten after clearing microgames, and all of the microgames in her set feature some type of food.
  • Level in Boss Clothing: The True Final Boss is fought similar to the game's microgames in its arena, with each round of the fight being its own "microgame". It even has a boss stage in the Wario/Pyoro duel, which is an untimed Rush Boss.
  • Life Meter: Friendless Battle is the one mode in the game where you have a life bar and can take multiple hits, rather than immediately getting KO'd by contact with any harmful objects. A small portion of your health is restored every time you defeat a boss character.
  • Meat-O-Vision: Ashley's intro shows her hungry enough that her vision of Red briefly morphs into a hamburger.
  • Medium Blending: The cutscenes that take place in the "real world" use the series' typical cartoony artstyle juxtaposed with real places as background art.
  • Mirror Match: Every hundreth enemy in Friendless Battle is a copy of the character that you are playing as.
  • Mythology Gag: One of Dribble's unlockable pictures shows his cab flying past the planets from Crazy Galaxy, an April Fools' Day joke from the Nintendo Badge Arcade about a fake game starring an older incarnation of Ashley.
  • My Rules Are Not Your Rules: In the final level, the Mega Bug will attack the player character directly inbetween microgames every now and then.
  • Nostalgia Level: 9-Volt's stage contains references to previous Nintendo games as usual. One particular microgame is based on WarioWare: Twisted!, displaying one of the microgames from that game on a Game Boy Advance. You have to use your character to tilt the GBA in the right direction to clear the microgame.
  • Old-Fashioned Fruit Stomping: In the boss game Great Juice, your character has to stomp or press down on a bunch of grapes to help a watchful farmer make grape juice.
  • One-Hit-Point Wonder: Contact with any harmful objects within a microgame will instantly KO your character, costing you a life if you fail to meet the microgame's objective. This is taken further in the final Showdown, where you only get one life, and it's game over if you fail a single phase of the boss fight.
  • Pipe Maze: One microgame shares its name with this trope. The player is shown a series of pipes that tangle around each other, and they have to enter the one that will lead them to a diamond at the top of the screen.
  • Projectile Pocketing: Since various characters are reliant on projectiles (particularly 18-Volt since he cannot move), shooting collectibles will tally them up and contribute to microgame goals. The trope is taken the extra mile and inverted occasionally—shooting certain objects that you must take collectibles to will deliver the items from your person to that object.
  • Promoted to Playable: While select characters such as Ashley were playable in past games via minigames, most of the cast were non playable hosts in the story modes of past games. That changes in this game, where instead of you directly completing the microgames, you get to control the main cast themselves to complete them, each with their own special abilities.
  • Required Party Member: You are locked into using the level's host as part of your party on your first time playing through the level. For characters without their own set of microgames, they are forced into the party either during the Intro stage or as the first character in the Remixes and the Towers. Penny also gets a level exclusive to her that no other character is allowed to play.
  • Retcon: The Gamer minigame implied 5-Volt's inexplicably terrifying presence was just 9-Volt's sleep-deprived perception of his mother. This game states 5-Volt has out of body experiences and she uses that ability to keep an eye on 9-Volt and make sure he isn't staying up past his bedtime.
  • Rock–Paper–Scissors: The Anything Goes stage has a microgame where Wario flies toward the screen with his hand in one of the three rock-paper-scissors hand poses. The player has to rotate a wheel with the three poses on it so that the pose that will win against him is on top by the time he reaches them.
  • Sequential Boss: The Showdown stage consists of seventeen phases, one for each of the playable characters you've unlocked up to that point. The first sixteen phases are roughly the length of an average microgame, but the final phase with Wario is longer.
  • Shell Game: Feast Your Eyes on This presents the player with up to three different food items on plates, which are then covered by cloches and shuffled around. The player will then be allowed to try and pick whichever cloche they think is covering the item that the game asks for.
  • Snakes Are Sinister: In Sayonara Snakes, the player has to scare away snakes that are in a tree, while not hitting any of the other creatures.
  • Solo Sequence: In contrast to the rest of the stages in story mode, Penny's Mix only features Penny as the sole playable character in the stage, as she travels to and through the game world in order to meet up with the others.
  • Space Zone: Certain levels of Daily Grind take place on the moon. Due to the low gravity, your characters move much more slowly than usual.
  • Spikes of Doom: Missing Remote from Mona's set challenges the players to grab the remote from within a small maze while avoiding thumbtacks stuck to certain surfaces. Contact with any of these will result in a failure.
  • The Spiny: Certain Sales Rivals in Daily Grind have spikes on their heads. Contact with them will KO your character, so avoid them.
  • Splitting Pants: The box art depicts Wario with his legs split between two Joy Con controllers, splitting his pants and exposing his underwear emblazoned with his W emblem.
  • Super-Deformed: The entire main cast becomes chibified as a result of being sucked into the game world in the opening cutscene.
  • Throw It In!: invokedIn-universe example. After defeating the Mega Bug, Wario lets it live in the Anything Goes stage as he enjoyed the stage theme that its Wario Bug transformation brought.
  • Tractor Beam: Orbulon's ship fires a beam below him when he presses the attack button. The beam can be used to suck certain objects into the ship, and to pick up and move certain other objects.
  • Trailers Always Spoil: Prior to the game's release, the Japanese website showed off screenshots of several title screens related to the game's multiplayer modes, which ended up giving away the fact that Penny appears in the game, and that she, Pyoro and Red are playable characters, which was kept vague prior.
  • Trial-and-Error Gameplay: Each character has some Prezzies they like and some they don't, and while some are logical (Wario loves garlic and money), some don't make much sense (Mona, for some strange reason, loves being given random unidentified hairs). Mostly you have to just pick randomly and hope for the best. Thankfully, once you give a character a Prezzie their reaction is recorded, so you only have to guess once.
  • True Final Boss: This is the first game to have one after the "main" story. The fight with Pyoro is its own stage that uses every character.
  • Truck Driver's Gear Change: Penny's Image Song, being a pop song, modulates slightly up in pitch just before the end.
  • Unexpected Gameplay Change: A bit of a meta example - the final stage is a boss battle that spans the length of an entire stage.
  • Unexpectedly Realistic Gameplay: Penny's water cannon acts like real water. Need to move a dog's tongue to make it drink water? Just pour it directly into his mouth. Cooling down some hot food? A stream of water will do the trick. Something's on fire? Put it out. The game even has a few missions that reward you for doing this.
  • Unintentionally Unwinnable: It's entirely possible to get stuck in the second stage of 9-Volt's Boss Stage if you're playing as 18-Volt, with no way out besides killing yourself by either falling in a pit or waiting for the time limit to reach zero.
  • Variable Mix:
    • A handful of microgames have alternative themes for winning or losing: "Wanted", "Mermaid Tears", "Mystifying Mirror", and "Unlock Me" have winning themes, while "Defend the Flowers" and "Sort It Out" have losing themes.
    • Whenever you mess up in the stage Penny's Mix, its song (aptly titled Penny's Song) will change to reflect this, with the instruments becoming distorted and off-key and/or playing alternate, less uplifting note progressions. Also, much like "Tomorrow Hill", there are alternate lyrics for your failures — "even when she aims for the high note" becomes "even when she lands on a flat note", for example.
  • "Wanted!" Poster: The first stage has a microgame called Wanted in which the player has to pick from one of three outlaw Wario look-a-likes, depending on whichever one matches the face shown on a wanted poster in the background.
  • Weakened by the Light: The Vampire Arose from the Fantasy set features a vampire cowering in pain from an open window letting in sunlight. The player has to close the window to cover the room in darkness to protect him.
  • We Cannot Go On Without You: In two-player mode, certain microgames require both players to survive in order to clear them. If one player is defeated, the microgame will end in failure, even if the other player survived.
  • Womb Level: The microgame Tummy Trouble takes place inside Wario's stomach, where different sharp objects are poking him and giving him a tummyache. You have to remove the objects in order to clear the game.
  • Your Princess Is in Another Castle!: The game seems like it's wrapping up and is about to end after the crew defeats the Wario Bug...until the cast realizes they've yet to rescue a few people.

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