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5th Feb: Echo Chamber Season 1 blooper reel on Youtube here
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In a RPG and just arrived at a castle
Hayley:(Reads the giant sign above the door) "Roodpart? What does that mean?"
Jeff:"It is probably some mystical ancient..."
Hayley and Jeff immediately fall through a trap door
The Trapdoor is an easily activated door in the floor of the Supervillain Lair, activated by a convenient switch or lever. Though a favorite of the Diabolical Mastermind, it might also be installed in the office of a Corrupt Corporate Executive. Somehow the hero (or minion who has disappointed the Big Bad) will always be sitting or standing exactly where the trap door opens, where it will usually lead to the Death Trap. If generous, the trap door will include a slide, otherwise it's just a drop.
And somehow, the seams around the trap are always invisible before it opens and after it closes. This is easier to do in animation, of course, unless it's given away by a Conspicuously Light Patch.
Mostly spoofed these days, often with a pun so old it creaks; "Nice of you to drop in!" Also often subverted by Trap Door Fail - having the would-be victim end up standing next to the trapdoor when it opens.
Not to be confused with the series about one of these working in reverse.
Examples
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Anime & Manga
- Used straight/spoofed in The Castle of Cagliostro, where the count just happens to have a trap door right underneath where Lupin stands in Clarisse's chamber.
- Besides this one, the Count's castle is rife with secret passages and trap doors, including one that's an actual trap in the main entrance hall: It's even hooked up to a fake bust that spits out pictures, Polaroid style, of whomever it drops into the dungeon. Later, when Lupin sets fire to some stuff in the castle's basement, we can see smoke pouring out of all kinds of danged places, some of which seem to indicate the presence of even more chutes and trap doors.
- Spoofed by Excel Saga where it is in fact the Running Gag. Excel is "trapdoor'ed" almost constantly by her employer, Lord Il Palazzo, as punishment for being, well, herself. In one episode, the trap door is implemented as a form of transcontinental transportation.
- Yes! Pretty Cure 5 uses this whenever the Nightmare Group wants to get rid of someone. They come back, though.
- Used straight by Desler/Dessklok in Uchuu Senkan Yamato.
- In Yu-Gi-Oh!, when Bandit Keith confronts Pegasus at gunpoint (in the dub, he merely points at Pegasus) in a last-ditch effort to get revenge. Pegasus nonchalantly opens a Trap Door that dumps Keith into the ocean. In the manga, he uses his MacGuffin to WELD THE GUN to Keith's hand, and have Keith shoot himself. (Keith in the anime, even in the original Japanese, survives the fall.)
- Bleach anime #159. Trap doors open up under Renji Abarai and Dondochakka Bilstin, sending them into an arena where they confront the Espada Szayel Aporro Granz.
- Hanaukyo Maid Tai La Verite. In episode 5 Ikyo Suzuki uses one to send Ryuuka down the garbage chute.
Comicbooks
- In Tintin in America, gangster Bobby Smiles presses a button with his foot to make Tintin fall through the floor and into a room with some Knockout Gas.
- Later, when Tintin is being given a tour of a meatpacking plant, Smiles arranges for him to lean against a trick guardrail, in the hopes of turning him into Human Resources.
- In King Ottokar's Sceptre, Tintin is involuntarily ejected from a private plane by the pilot opening a trap door underneath his seat.
- Scrooge McDuck, of Disney ducks fame, has one of these in his office. He uses it quite often, be it to get rid of inconvenient salesmen or even of his own relatives.
- Exactly where people end up changes between stories, or even within the story. On one occasion, the first person dropped landed outside on a mattress with a sign "And stay out!" next to it. The second landed in a bramble-bush. "I warned you!"
- In one of the stories of The Life and Times of Scrooge McDuck Companion, Scrooge uses a stage trapdoor to drop Donald out of his dream so he can have some private dream time with Glittering Goldie.
- Wolverine: in the one-shot special "The Jungle Adventure"(written by Walt Simonson, pencilled by Mike Mignola), Wolverine falls through a trap-door while investigating a high-tech lab in the Savage Land, run by Apocalypse who provides the lampshade: "Greetings, Wolverine. You'll forgive me, but I'm required by law to say this, how nice of you to drop in so unexpectedly."
Film
Literature
- L. Frank Baum used this trope a few times in his Oz books. For instance, Tik-Tok in Oz features a trapdoor used by the Big Bad over a hole so deep it goes to the other side of the world. Rinkitink in Oz contains a subversion, where the villain opens a trap door under one of the heroes, but, unknown to the villain, the hero has an artifact that protects him from harm, so he floats over the gap instead of falling through.
- Ruth Plumly Thompson used trapdoors frequently in her continuation of the Oz series. One notable example is in The Silver Princess in Oz.
- The Muppet Wizard of Oz has the Wizard use a trapdoor to send the heroes out of his throneroom. The Muppet characters all fall through, but Dorothy is standing in the wrong place, and has to be asked to jump.
- Also used in the stage version of Wicked; saying more would spoil.
- Used by Dickens in Oliver Twist. Mr and Mrs Bumble go to meet Monks in a derelict warehouse overhanging a river. After their conversation Monks reveals that they'd been sitting on a trapdoor over the millrace. "I could have let you down quietly enough when you were seated over it, if that had been my game." He didn't, but he'd clearly planned for the possibility.
- In Robert E. Howard's "The Slithering Shadow," Conan the Barbarian runs from soldiers into a woman's room. She uses this on him.
- In Live and Let Die, one of Mr. Big's men has a trap door in his fish warehouse over a shark enclosure that he gets Felix Leiter to fall through - later on, he does so himself in a fight with Bond. The basic elements of this scene are used in the movie Licence to Kill.
Live-Action TV
- Spoofed in Doctor Who and the Curse of Fatal Death, when the Master accidentally falls down the same trap door three times. The journey back up takes three hundred and twelve years apiece, though he re-appears mere moments later due to Time Travel.
- Get Smart: Affectionately parodied in a scene where Maxwell Smart and 99 are breaking into the villain's lair.
Smart (picking the lock): "We'll be alright as long as this door isn't connected to a...to a..."
99: "To a what, Max?"
They fall through a trapdoor, which drops them into two chairs directly in front of the villain.
Smart: "Trapdoor."
Villain: "Mr Smart, nice of you to..."
- The Merchant Banker in Monty Python's Flying Circus gets rid of a charity collector this way (but keeps his collecting tin).
- Used as the gimmick for the game show Russian Roulette, where contestants are eliminated by dropping through the door they're required to stand on (although, as the show's name suggests, whether or not a contestant is eliminated is a random process). To make the gimmick's usage even more Anvilicious, there's a lever to activate the Trap Door in front of each player, essentially forcing them to eliminate themselves in this manner.
- And here I thought what made it Anvilicious was the fact that the platform was designed to look like the chamber of a revolver, with the six contestants as the "bullets".
- One Saturday Night Live parody commercial was for a trap-door company. It began with scenes of malfunctioning trap-doors, complete with the voiceover, "Don't you hate it when this happens to you?"
- Played straight in the second season The Man From UNCLE episode "The Bat Cave Affair".
- The Grand Master in MI High has one in his office for disposing of annoying underlings. It's not clear exactly what happens to those who fall through it, but the offscreen voice of one victim was heard complaining that it was uncomfortably warm in the cellar.
- GSN's Russian Roulette. Guess what happens when someone pulls the lever and the Drop Zone light lands on yours?
- The "Sock It To Me" bits on Rowan and Martin's Laugh-In frequently showed a character (usually Judy Carne) falling through a trap door.
- Spoofed in this
segment from That Mitchell and Webb Look where the architect working for the Evil Genius has built the trap door compliant to safety requirements. That is, with a red light, an announcement warning to clear the area, and yellow signs. The guy in the chair escapes.
"Trap door? Is there a trap door?"
Newspaper Comics
- Dogbert has used a desk-activated Trap Door to dispose of at least one disgruntled employee.
Videogames
- The use of a trap door goes all the way back to Interactive Fiction text adventures of the late 1970s and early 1980s, including Zork/Dungeon that slams behind the player if the step down through it.
- Ryu Hayabusa is constantly punked by such pitfalls in the Ninja Gaiden games for the NES.
- Both played straight and inverted in Chrono Trigger. First, Crono and team are dropped down at least one trap door. Later in the game, Crono and team are the ones who force a villain down a trapdoor (in his own lair, no less). This becomes a running gag, as the protagonists use this against the same villain again, and can use this against mooks at several points in the game.
- In Les Manley in: Search for the King, the boss will drop you down a Trap Door if you try to steal the keys while he's watching, and you can Have a Nice Death.
- The Mill levels in Donkey Kong Country 3 feature trapdoors which buckle open when jumped upon. Sometimes these are locked and the monkeys have to unlock them first before proceeding trough them.
- Subverted by Leon Kennedy in Resident Evil 4 where the villain pulls this on him; if the player successfully Presses X To Not Die, he flings a Grappling Hook into the shaft wall to break his fall, stating that he "Won't fall for this old trick!" ...Leon, are you telling us that since Resident Evil 2 you've seriously fallen victim to this so many times that you've taken preventative measures?
- The Sceptre of Lord British is being guarded by all three of the Shadowlords and a demon in their earthly fortress of Shadowkeep in Ultima V. Getting around that in bad enough. However, in addition, there are trap doors in the floor all around the sceptre itself; which leads to a lava pit and an instant Total Party Kill. If you're paying attention, you might notice the small dot in the floor that is usually only present for secret doors in the walls.
- There's a Trap Door in Castle Oztroja that you'll find when playing Final Fantasy XI. It's right in front of a locked door that has a two switches in front of it. One opens the door, the other springs the trap. It changes randomly each game day. It's possible to hit the switch and run away before you fall down, but if you don't know that, this can be annoying(Or deadly, if you're low enough in level).
- A variation of this is present in Overlord II, in which the Villain Protagonist proceeds to magically activate a hole underneath the Too Dumb to Live civilians who add unreasonable demands to their notifications of rebellions in his village (borrowing the Minions, becoming Mayor of a town of his, borrowing his mistress, taking his Evil Chancellor in as a pet) and dumps them into the sea of Lava at the bottom of his Netherworld.
- In the SNES adaptation of Prince of Persia, Jaffar drops you down a trap door after the Boss Rush in the penultimate level.
- In Paper Mario, this happens a couple of times.
- The first time is in the Koopa Bros. Fortress. When you enter one room, you (the player, not Mario) see the trap door being installed under a question block. Yes, you have to hit it. It drops you into a dungeon where you meet your next party member...
- That same party member comes in handy later, as a Bowser-face shaped door in Bowser's castle drops you into a dungeon the first time you try to go through.
- NetHack. "A trap door opens up under you." Usually preceding some kind of death.
- Tomb Raider is full of these, whether sprung by Lara's doing or her stumbling into them. The ladder usually has instant death traps such as spikes.
- Becomes a Running Gag in Tales of Symphonia: If there is a trap door, you can be sure that Sheena will fall into it.
- There's a number of these in a storage area in Metal Gear Solid. They're pressure-activated, and you can hear them buckle just before they open. If Snake's too slow to get off them, he dies.
- In Final Fantasy VII, after the crossdressing incident, Don Corneo uses a trapdoor to dump Cloud and friends into the Midgar sewers.
- In Tekken 5, Panda's ending involves her dropping a lackey down a trap door, followed by falling through herself when a friend gets curious about the Big Red Button.
- Night Trap has this, and many other traps, and manipulating them is an essential part of the gameplay.
- Double Switch. A number of the traps are essentially this, but some of them are a little more complex than that.
Webcomics
Western Animation
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