Video Game / Double Switch

Get me outta here!

An adventure Interactive Movie Full Motion Video game produced by Digital Pictures and released for Sega CD, Sega Saturn and PC. It was re-released for iOS and Android in 2016 by Flash Film Works. The game has a similar format to their earlier game, Night Trap.

You play as an anonymous Internet user whose device suddenly gains access to the security system of the Edward Arms, a old Egyptian-themed American hotel. A young man named Eddie introduces himself as the creator of the system, as well as the architect of an extensive array of booby traps designed to capture intruders. However, Eddie has been locked in the basement and cut off from the controls, so it falls to you to take over the Edward Arms' cameras and traps, and protect the tenants from a stream of invaders searching the hotel for something.

The gameplay improves from Night Trap in a few ways: there is a mini-map displaying where the guests and intruders are, removing the need to constantly switch between cameras; the trap timing and visual/audio cues are more lenient; and some enemies can use the traps against you, meaning that you have to disarm as well as arm traps.

This Video Game contains examples of:

  • All Part of the Show: At one point, a talent scout from a record company is sent to the audition of the rock band staying in the apartment building. Unfortunately the performance gets messed with by secret society members showing up whom you then have to trap before they can attack the lead singer; if you do trap the goons, the talent scout thinks this was part of the act and he promises to recruit the band, so the audition succeeds.
  • Ax-Crazy: Eddie is revealed to be this.
  • Battle Discretion Shot: Perhaps as a response to the public backlash against Night Trap, the game avoids showing any violence against civilian characters, usually cutting away just as they are hustled off-screen by an enemy. One character is choked to death by having his shoulders lightly squeezed. And the traps themselves are played more for Slapstick than grievous bodily harm.
  • Benevolent Architecture: Eddie tells you at the beginning that he designed the entire security system with traps around the apartment building, because "the neighbourhood really sucks", according to him. Later, Lyle the Handyman will set up one trap "that even Eddie doesn't know about": the phone line trap.
  • Big Bad Ensemble: The gangsters, the secret society members, and Eddie.
  • Big "NO!": Eddie yells this a few times when you trap him at the end of the game.
  • Boss Rush: Slightly subverted, as there's only one last enemy to face in the final act, Eddie. First off, you have to head to the basement to save Lyle from being trapped with the conveyor belt. Then, you head to Alex's room to save her and push Eddie into the now-electrified chair trap. You then go to the Grads room to protect Phoebe and the statue, and trap Eddie with the hands trap. Then, you go to the band room and trap him with the cage trap, and finally, get him with the basket trap in Brutus' room to finish the game off. Screw up at any point, and after a huge scolding from Lyle, you start back at the beginning of the act.
  • Cliffhanger: Eddie presumably snatches the Egyptian statue and causes the vault containing treasure to be sealed again. The ending seems to be a Sequel Hook, but no sequel has been made.
  • Creator In-Joke: When Eddie's mother (played by Deborah Harry) meets the talent scout who comes to audition the band:
    I'm a singer! Torch songs, mostly.
  • Deleted Scene: The reward for beating the game on the 2016 rerelease for iOS and Android are scenes that were Dummied Out of the final product. Some of which is an alternate warning scene if you don't trap the first intruder in Alex's room, an outtake of Brutus saying his iconic Take That! line, and an unused Game Over scene with Lyle.
  • Even Bad Men Love Their Mamas: Eddie loves his mother very much, possibly to Oedipus Complex levels.
  • Face–Heel Turn: The player has opportunities to trap some of the tenants. Likewise, you can just let the tenants get trapped, or killed, by The Mummy/Eddie. However, Eddie (Lyle in Act 2 and 3) will be quick to give you a warning to not do that again, or just straight up give you a Game Over.
  • Game-Over Man: Some of the Game Over sequences have Lyle the Handyman (played by R. Lee Ermey) take this role.
    • And he's very effective in this role at that; when he berates you for screwing up, his tone of voice and his diction sounds very strongly like a father scolding you for having stupidly broken your mother's priceless china collection, or for misbehaving in school. Given what is revealed about Lyle later, this is deliberate on the game's part.
  • Gameplay and Story Segregation: Much like Night Trap, the events that happen in the game happen in real time, so while you go around trapping gangsters and intruders, you miss crucial story details, especially when Act 2 rolls around, when Lyle reveals secret traps that are required to trap Eddie near the end of the game. Now while you have to ward off even more intruders and Eddie trying to switch you off from the basement, you also have to watch Lyle reveal the secret traps, because if you miss just one, the game becomes Unwinnable.
  • G-Rated Sex: There's one scene where Lyle and Elizabeth have sex. You don't actually see it, but it is strongly implied to have occurred between them.
  • Guide Dang It!: If you think it's possible to beat all three acts of this game first time in, you're dead wrong. Like Night Trap, the intruders appear at random times, and there are events where you have to rescue a character, but unlike the aforementioned, you also have to look out for code numbers in Act 1, watch for special traps to unlock in Act 2, and disarm the traps set by a serial killer in the same act. So, yeah. It's impossible to beat this game first time in.
  • Harmless Electrocution: Lyle overloads the security system in the final act, electrifying all of the "hidden" traps.
  • Hero Antagonist: Lyle the Handyman is definitely this. In the beginning, Eddie tells you to trap him, because he's screwed everything up for him. However, after you set Eddie free, Lyle is revealed to be Eddie's dad, and he locked him in the basement to protect the tenants from his psychotic rampage. He creates special traps that you need to listen to, as these are required to trap Eddie.
  • Interface Spoiler: The interface on the Sega CD, Sega Saturn, and PC versions have little colored dots to determine if said dot is a tenant/Eddie (Green), members of a secret society (Yellow), or mobsters/Lyle (Red). The 2016 iOS/Android rerelease, on the other hand, changes the interface to make it feel more like a security system, with footage of what's going on while you're focused on another room. While this makes the game easier, you also see major plot details, which spoil the story.
  • Intrepid Reporter: Alex is very much this. She ends up getting a story, and then some!
  • Luke, I Am Your Father: Lyle the Handyman is Eddie's father, and Elizabeth, the apartment manager, is Eddie's mother.
  • Madwoman in the Attic: It is revealed in the game that Eddie was locked in the apartment building basement by his own father, who was just trying to protect people from Eddie.
  • Mama Didn't Raise No Criminal: Eddie's mother knows that her son is insane. However, she is strongly in denial over it and even acts as his accomplice at one point.
    • Specifically, at one point she presses a button that electronically locks the lobby doors shut so the "Grads" can't simply exit the building to escape from Eddie.
  • Meaningful Name: "Brutus" is a Latin name that can be interpreted as "brute" or "stupid". The character himself proves to be pretty stupid in some ways.
  • Non-Standard Game Over: Eddie reappears in the basement in Act 2 for a little talk with the player, and to also switch the player off from his controls. He appears again in the storage room to yank the cords out of the phone box, severing the player out of the security system. And if you don't save Lyle in the basement in Act 3, Eddie turns the player off.
  • Oedipus Complex: Eddie gives off very strong vibes of this, because he apparently wishes that his father was dead, and he loves his mother.
    Eddie (to Lyle): Hey, why don't you just shut up, alright?! Why don't you just get the hell out of our lives?!
    Lyle: Eddie, your mom and I are worried!!
    Eddie: Don't you talk about my mother! This is my building, MINE! If it wasn't for me, this place would be crater city! Now if you mess with me, you're gonna get it! Got it?!
    Lyle: Well, we'll see about that!
    Eddie (to the player): The old man just doesn't get it, does he?
  • Press Start to Game Over: Just like its older brother Night Trap, if you stay idle on the intro cinematic, you automatically get a Game Over for just doing nothing.
  • Properly Paranoid: Eddie set up traps all the building out of apparent paranoia. The scary thing is that he is both right and wrong. He is right because there are Mafia goons as well as secret society members who start running loose in the building. He is wrong because he is dangerously insane and wants an Egyptian statue that everyone is after.
  • Psychopathic Manchild: Eddie seems to be this.
    Eddie: Oh, you think you've won, huh?! Think you can just take control of MY buildings, MY traps?! Forget about it! NO ONE'S GONNA LEAVE THIS PLACE ALIVE, NO ONE!!!
  • "Scooby-Doo" Hoax: Roughly around the middle of the game, an Egyptian mummy runs around trying to trap and/or kill people. It's Eddie in disguise, and he dressed up like one so that he could get an Egyptian statue without anyone figuring out it was him.
  • Stating the Simple Solution: At the end of the game, Lyle has Eddie at his mercy, and he asks everyone what should be done with the guy. Brutus says "Nail him!" However, Lyle ends up activating a trap that sends Eddie flying around a couple of times, and then through a Trap Door, supposedly sending him back to the basement.
  • Stalker with a Crush: Eddie seems to have a crush on Alex. However, this seems to be subverted after Alex tells him about the story she's writing about the Edward Arms.
  • Take That!: "You tell Luigi and Mario their days are numbered!"
  • Token Good Teammate: Lyle helps out the player in Act 2 by revealing secret traps you didn't have access to before, to use them to trap a serial killer, a.k.a. Eddie. After you help Lyle in Act 3, he helps out one more time by overloading the security system, electrifying the secret traps.
  • Trap Door: A number of the traps are essentially this, but some of them are a little more complex than that.
  • Unwinnable: There's only one real example, but it's a big one: when Lyle the Handyman starts to talk about something he wants to show you, don't trap him, despite what Eddie told you about Lyle causing trouble. Why? Because what Lyle wants to show you is a new trap. It's an electric cage trap, and you need this trap later on to stop Eddie from attacking people dressed as a mummy. If you trap Lyle before he can reveal the cage trap to you, you will be completely unable to beat Eddie later on and you'll lose the game.
  • Villain Protagonist: Eddie is revealed to be this later on.
  • You Have Outlived Your Usefulness: Early on, Eddie needs your help to escape the basement he's trapped in. After you free him, he goes on a rampage, and when he realizes that you are thwarting him, he will try to cut off your connection to the security system, and you will have to stop him from doing so.