Ground Zero Texas
is a FMV
game from Sega
meant for the Sega CD
The game takes place in the fictional El Cadron, TX, a small border town. You play as a member of a special forces unit who have detected aliens called Reticulans within (see what they did there).
The Reticulans can disguise themselves as humans and have been kidnapping and replacing most of the residents. Your job is to monitor certain areas with a special stunning particle beam cameras and shoot them when they try to disable them as the rest of the forces investigates and tries to stop the invasion. Hastening matters is the fact the task force is a last ditch effort and if they fail, the whole area will be nuked (hence the title).
On an interesting note, when making the game, Digital Pictures
used a real Hollywood crew for it, though they had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.
Not to say it's not playable though, the game does a good job of building tension and slowly ramping up the challenge as the game goes on (though the last bits do get a bit repetitive). The B-Movie style plot doesn't hurt either.
You can find a longplay of it here
Ground Zero Texas has the following tropes
- A Winner Is You: After all that, the ending is a short video of you being congratulated by the commander and the team and...roll credits.
- Alien Invasion
- Full Motion Video
- First-Person Shooter: The main gist of the game though most of it is done via the cameras which you switch in and out of. At one point, your commander enters into the Reticulans' ship and you have to blast them as they try to attack him.
- Gotta Catch Them All: The codes which are the password to the Reticulans ship. To do this you need to pay attention to certain scenes as the task members deal with some of the disguised Reticulans.
- Have a Nice Death: Mess up too many times at certain points and you will either be kicked off the force or the town gets nuked.
- It's Up to You: Despite the fact you're mostly just monitoring from a safe location. Pretty much everything is up to you. This reaches ridiculous levels when your commander has to go into the alien stronghold with nothing but a helmet camera and gun mounts on it which you have to blast the Reticulans with. It's understandable that these guns are the only thing that can knock them down (least till you get one of the aliens' weapons from the hideout) but there's no reason he couldn't carry one of the guns himself. Heck by endgame, you're just taking on the aliens whole army solo.
- Kaizo Trap: If you ignore the distress light after the demonstration of the BattleCam, or if you don't pick a location when the task head asks for a signal confirmation from you.
- Mad Libs Dialogue: "And what's this? A pendant with writing... <<Number>>. <<Shape>>."
- Mook Chivalry: You're never shot at by more than one Reticulan, and they'll always reveal themselves by shooting at your camera, regardless of what's going on.
- Nigh-Invulnerability: The Reticulans are said to be immune to regular bullets. At best the task team can come up with is particle cannons which can only stun the aliens. It isn't until you storm one of their hideouts, that you gain one of their weapons. Course by that point, they sic robotic mooks on you which you deal with for the rest of the game.
- Spot the Imposter: Though fairly easy when they try to pull a blaster on you.
- Stun Guns: At first, your BattleCam's technology isn't effective on the Reticulans and only knocks them out; this justifies why the same people keep showing up in the shoot-outs. You start killing them once you grab their own technology.
- Violation of Common Sense: To get the best chance of acing every possible scene without any overlap, you need to immediately pick a target destination right after the title screen rolls.
- What the Hell, Player?: Sprouted by one of the task force if you hit a civilian.