History VideoGame / GroundZeroTexas

28th Nov '15 11:30:55 PM nombretomado
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''Ground Zero Texas'' is a [[FullMotionVideo FMV]] game from ''{{Sega}}'' meant for the ''SegaCD''.

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''Ground Zero Texas'' is a [[FullMotionVideo FMV]] game from ''{{Sega}}'' ''Creator/{{Sega}}'' meant for the ''SegaCD''.
''UsefulNotes/SegaCD''.
31st May '14 3:42:43 PM VicGeorge2011
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''Ground Zero Texas'' has the following tropes

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''Ground !!''Ground Zero Texas'' has the following tropes
tropes
24th Oct '13 3:29:56 AM Sabrewing
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* ShootingGallery
* SoBadItsGood
17th Dec '12 1:37:12 PM foxley
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Added DiffLines:

* ShootingGallery
5th Dec '12 1:09:12 AM justanid
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On an interesting note, when making the game, DigitalPictures (the company that produced the game) used a real Hollywood crew for it, though they had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.

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On an interesting note, when making the game, DigitalPictures (the company that produced the game) Creator/DigitalPictures used a real Hollywood crew for it, though they had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.
23rd Nov '12 2:08:37 AM Sabrewing
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Added DiffLines:

* MadLibsDialogue: "And what's this? A pendant with writing... <<Number>>. <<Shape>>."
23rd Nov '12 1:57:04 AM Sabrewing
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On an interesting note, when making the game ''DigitalPictures'' (the company that produced the game) used a real Hollywood crew for it, though had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.

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On an interesting note, when making the game ''DigitalPictures'' game, DigitalPictures (the company that produced the game) used a real Hollywood crew for it, though they had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.



* FirstPersonShooter: The main gist of the game though most of it is done via the cameras which you switch in and out of. At one point, your commander enters into the Reticulans ship and you have to blast them as they try to attack him.

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* FirstPersonShooter: The main gist of the game though most of it is done via the cameras which you switch in and out of. At one point, your commander enters into the Reticulans Reticulans' ship and you have to blast them as they try to attack him.


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** ShootingGallery


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* KaizoTrap: If you ignore the distress light after the demonstration of the [=BattleCam=], or if you don't pick a location when the task head asks for a signal confirmation from you.
* MookChivalry: You're never shot at by more than one Reticulan, and they'll '''always''' reveal themselves by shooting at your camera, regardless of what's going on.


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* StunGuns: At first, your [=BattleCam=]'s technology isn't effective on the Reticulans and only knocks them out; this justifies why the same people keep showing up in the shoot-outs. You start killing them once you grab their own technology.
* ViolationOfCommonSense: To get the best chance of acing every possible scene without any overlap, you need to ''immediately'' pick a target destination right after the title screen rolls.
27th Aug '12 9:07:40 PM Retro7
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The Reticulans can disguise themselves as humans and have been kidnapping and replacing most of the residents. Your job is to monitor certain area with a special stunning particle beam cameras and shoot them when they try to disable them as the rest of the forces investigates and tries to stop the invasion. Hastening matters is the fact the task force is a last ditch effort and if they fail, the whole area will be nuked (hence the title).

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The Reticulans can disguise themselves as humans and have been kidnapping and replacing most of the residents. Your job is to monitor certain area areas with a special stunning particle beam cameras and shoot them when they try to disable them as the rest of the forces investigates and tries to stop the invasion. Hastening matters is the fact the task force is a last ditch effort and if they fail, the whole area will be nuked (hence the title).



Not to say it's not playable though, the game does a good job of building tension and slowly ramping up the challenge as the game goes on. The B-Movie style plot doesn't hurt either.

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Not to say it's not playable though, the game does a good job of building tension and slowly ramping up the challenge as the game goes on.on (though the last bits do get a bit repetitive). The B-Movie style plot doesn't hurt either.



* AWinnerIsYou: After all that, the ending is a short video of you being congratulated by the commander and the team and...roll credits.



* FirstPersonShooter: The main gist of the game though most of it is done via the cameras which you switch in and out of. At one point you and your female partner enter into the Reticulans ship and you have to blast them as they try to attack you.

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* FirstPersonShooter: The main gist of the game though most of it is done via the cameras which you switch in and out of. At one point you and point, your female partner enter commander enters into the Reticulans ship and you have to blast them as they try to attack you.him.


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* ItsUpToYou: Despite the fact you're mostly just monitoring from a safe location. Pretty much everything is up to you. This reaches ridiculous levels when your commander has to go into the alien stronghold with nothing but a helmet camera and gun mounts on it which you have to blast the Reticulans with. It's understandable that these guns are the only thing that can knock them down (least till you get one of the aliens' weapons from the hideout) but there's no reason he couldn't carry one of the guns himself. Heck by endgame, you're just taking on the aliens whole army solo.
* NighInvulnerability: The Reticulans are said to be immune to regular bullets. At best the task team can come up with is particle cannons which can only stun the aliens. It isn't until you storm one of their hideouts, that you gain one of their weapons. Course by that point, they sic robotic mooks on you which you deal with for the rest of the game.
19th Aug '12 6:23:02 PM Retro7
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* SpotTheImposter: Though fairly easy when they try to pull a blaster on you.

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* SpotTheImposter: Though fairly easy when they try to pull a blaster on you.you.
* WhatTheHellPlayer: Sprouted by one of the task force if you hit a civilian.
19th Aug '12 6:02:26 PM Retro7
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On an interesting note, when making the game Digital Pictures (the company that produced the game) used a real Hollywood crew for it, though had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.

to:

On an interesting note, when making the game Digital Pictures ''DigitalPictures'' (the company that produced the game) used a real Hollywood crew for it, though had to go through the Directors Guild, Screen Actors Guild and Writers Guild to do so. A first for a video game. Sadly the hardware for the system lowered the quality that this is hardly noticeable in the game.
game.

Not to say it's not playable though, the game does a good job of building tension and slowly ramping up the challenge as the game goes on. The B-Movie style plot doesn't hurt either.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.GroundZeroTexas