Mega Man 8 is a PlayStation and Sega Saturn video game, released in 1997. It was made to celebrate the 10th Anniversary of the series, as well as give the old school formula a new coat of 32-bit paint.The plot begins when a duo of fighting alien robots crash-land into Dr. Wily's island base. Mega Man promptly arrives in time to save one of them, while Wily steals a strange source of energy from the wreckage of the other robot. After mowing down four of Wily's latest Robot Masters, Dr. Light finishes repairing the alien robot, named Duo, who soon after escapes, leading Mega Man in chase, only for him to nearly be killed by one of Wily's mecha, although Duo saves him in time. Duo reveals that Wily has been using "Evil Energy," a corrupting source of energy that he acquired from the robot Duo was fighting earlier, and that it must be destroyed lest it corrupt the earth in its entirety.Robot Masters:
All in all, the game was a modest hit in both critical and commercial success, although it didn't get the same attention as the hit Mega Man X4. Regardless, it would be many, many years before a true Classic Mega Man continuation, Mega Man 9, would pop up.It would later receive a SNES spin-off called Mega Man & Bass in 1998.A fan-made 8-bit remake of this game also exists, and can be found online.Not to be confused with Mega Man 8-Bit Deathmatch.
BFS: The sword outfitted on Sword Man was stolen from an ancient museum in a heist by Wily. However, it was so heavy that Wily had to implement an anti-gravity device on Sword Man's upper half, allowing both parts of his body to function separately of one another. This is how he is able to perform Fire Slash.
Boss Banter: Good Lord. Easily the chattiest bunch of Robot Masters around (then again, none of the other main titles in the Classic series had voice acting...), they're also good contenders for the noisiest Mega Man bosses in series' history.
Boss Rush: Pops up in Wily Tower near its end, as per usual. The BGM for the stage is even a remix of the Robot Master pre-fight theme.
Calling Your Attacks: The Robot Masters do so in this one. In a half-subversion, Mega Man will sometimes yell, "Power Shot!" when firing off a Charge Shot. Other bosses like Duo and Bass, while not name dropping any of their attacks, will utter phrases to signify their next move.
Camp Gay: Aqua Man, but you can call him "Handsome Guy!!" And this is after striking a pose and shooting a geyser of water out from his head that spells his name out with the resulting rainbow. Subtlety was never this guy's strong suit.
Demoted to Extra: Bass. Mega Man fights him briefly during the opening cutscene, but he's not seen again until near the end of the game, showing up as a mini-boss of the third Wily level, after which he disappears from the game entirely.
Desperation Attack: Most, but not all of the Robot Masters have overdrive attacks they initiate when they're low on health.
Deus Exit Machina: Duo isn't really allowed to do much in the story despite being shown as one of the strongest robots to date in the Classic series. He spends the first half of the game out of commission, can't do much more than track down Evil Energy in the second due to barriers around Wily's fortress that Mega Man must disable, and only appears at the finale to save Mega Man's life twice.
Down the Drain: In an optional sidepath in the intro stage. You'll find two bolts hidden here if you bother to traverse it.
Grappling-Hook Pistol: Aside of attacking/stunning enemies and reflecting Grenade Man's Flash Bombs back at him, Thunder Claw allows Mega Man to swing across chasms using designated grapple points.
Gratuitous Japanese: One of Tengu Man's attacks, the Kamaitachi (a ball of razor wind), is called out in Japanese. This might sound like gibberish at first, but it's actually a Bilingual Bonus: the kamaitachi is a weasel-like yokai from Japanese folkore (much like the tengu) capable of producing winds that were strong enough to cut.
Guide Dang It: You can actually kick the Mega Ball at a higher angle if you hold up while kicking it. The game never tells you this, and it makes fighting the first Wily boss a whole lot easier (if he shows up on one of the inner two parts, standing in the middle and kicking it upwards will hit him every time, as opposed to trying to get it to ricochet the right way).
Homing Projectile: Homing Sniper, natch. It is one of the few Special Weapons in the original series that can be charged, although this simply allows Mega Man to lock-on to more targets.
Lovable Coward/Lover, Not a Fighter/Shrinking Violet: While he was modified for combat, the easily-flustered Astro Man is still not the most reliable of units. He spends his battle suffering from an anxiety attack, whining as you whittle away his health, and, finally, exasperatedly proclaiming, "Good grief!" upon his demise.
Mad Bomber: Grenade Man, full stop. He cackles like a loon throughout the fight, he blows up the floor at one point, and he actually seems to enjoy being hit by his own bombs! Never mind him belting out "THAT FELT GOOD!" as he explodes.
Shows Damage: Downplayed; like in 7, all Robot Masters barring Grenade Man will react negatively to their weaknesses, momentarily leaving them incapacitated. note Tengu Man's legs are frozen in place by Ice Wave, forcing him to struggle free for a second or two; Astro Man and his orbs drop to the ground from Homing Sniper; Sword Man is stunned by Water Balloon, causing his body to emit steam; Clown Man's long arms are wrapped up by Tornado Hold; Search Man goes ablaze thanks to Flame Sword; Frost Man is knocked back and covers his eyes, having been temporarily blinded by Flash Bomb; and Aqua Man's water tank on his head is shattered by Astro Crush, which causes him to take a few seconds repairing it.
Smug Super: Tengu Man, full stop. In his two of his four pre-fight quotes, he writes off Mega Man with either "It's just a kid. Don't make me laugh" or "Kid, you're almost not worth the effort" (despite the fact that Mega Man is the second-oldest Robot Master in existence and Tengu Man is part of the sixth batch of eight Robot Masters created by Wily). One of his taunts during battle is "Feel my power!" and his death cry is a mere "It's regrettable." In fact, he's so boastful of his power that he comes back in the next game (alongside Astro Man, oddly enough) to settle the score. The only other Robot Masters who match him in terms of arrogance are Bass (lampshaded here) and Ballade.
Speed Echoes: One of Grenade Man's attacks is a dashing tackle that gives off this effect.
Spell My Name with an S: With Gratuitous Japanese above, be it Tengu Man's move "Kamaitachi" or "Yama Arashi" is left to the viewer. "Yama Arashi" is loosely translated as "Wind/Tornado descending from the Mountain". It is even used as a name of Judo Technique by legendary Judo-ka Sanshiro Sugata.
Utility Weapon: The Tornado Hold can be used to lift Mega Man up to a higher platform. The Thunder Claw can be used to grab onto bars. The Astro Crush can be used to destroy a section of Aqua Man's stage, causing water to fill the area.