YMMV / Mega Man 8

  • Author's Saving Throw: Possibly in response to the Darker and Edgier ending of Mega Man 7, 8 seemed to be made to be a Lighter and Softer installment to try and reinforce Mega Man's Incorruptible Pure Pureness.
    • Some have also likened the Wily Capsule from this game to a significantly nerfed version of the notoriously difficult Wily Capsule at the end of Mega Man 7.
  • Awesome Art: The art style's contested, but the designs, animation, and backgrounds are not unpleasant to look at and have held up quite well in the intervening years.
  • Evil Is Sexy: Bass. Just listen to THAT VOICE. Especially during the Inner Monologue in the opening cutscene.
  • Game-Breaker: The Arrow Shot upgrade will essentially one-shot every regular mook in the game. Including Sniper Joes that have their shields up.
    • The Mega Beam charge shot upgrade is no slouch either, being a long shot that pierces everything. The only reason it's not thought of as much is that its game-breakingness is outclassed by the Arrow Shot above (the beam only two-shots Joes with their shields up).
    • The Rock Ball/Mega Ball, which the player gets at the beginning of the game, actually allows players to speed through a lot of the game using a technique called ball jumping.
  • Harsher in Hindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in Denver, CO. Note the position in the 2nd select screen of Wily Tower... then note that this was made before September 11th, 2001.
  • It's Easy, So It Sucks!: A major point of criticism by many longtime Classic series fans. Keep in mind, though, it's only easy by Mega Man standards and there are still a few specific bits that'll make you tear your hair out.
  • Memetic Molester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...
    Clown Man: "See you in my dreams..."
  • Memetic Mutation: Doctah Wahwee.
  • Narm: A lot of the voice acting, but Mega Man, Dr. Light, and Bass stand out.
    • Even Rush somehow manages to get in on this, despite "speaking" in barks and growls.
  • Narm Charm: A lot of the voice acting, for pretty much the same reasons as above. The corny acting gives it another layer of light-hearted enjoyment, regardless if it was intentional or not.
  • Polished Port: The Sega Saturn version, for adding some new content such as extra bosses and art galleries. Sadly, Mega Man Anniversary Collection does not use this version, likely due to the PS1 version being easier to port to another console.
  • Porting Disaster: The Anniversary Collection ports all around. In particular, the GameCube version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Unfortunately, it was also a port of the PlayStation version, which lacked Cut Man and Wood Man, and did not feature the extra galleries the Saturn version added. Similarly, the PS2 version has input lag EXTREMELY NOTICEABLE in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the Xbox version of Anniversary Collection is also quite blurry compared to the original game.
  • Replacement Scrappy: When it comes down to restoring energy on a whim, Rush Charger takes the place of Energy Tanks, except it's not as reliable.
  • The Scrappy: Aqua Man tends to be hated, particularly due to his personality.
  • So Bad, It's Good: The voice acting. Half of the characters are miscasted, and most of the acting is very wooden and sometimes downright sloppy — both in-cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that Roll sounds manlier than Mega Man himself! Dr. Light seems to have some issues with his accent and even stumbles over his lines (most noticeably in the scene where they're watching over Duo), and Duo has no emotion at all. Bass's name is mispronounced as if he were a fish.
  • That One Level: Frost Man's stage, and, much worse, Dr. Wily Stage 1. Jump! Jump! Slide! Slide!