troperville

tools

toys

Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
YMMV: Mega Man 8
  • Author's Saving Throw: Possibly in response to the Darker and Edgier ending of Mega Man 7, 8 seemed to be made to be a Lighter and Softer installment to try and reinforce Mega Man's Incorruptible Pure Pureness.
    • Some have also likened the Wily Capsule from this game to a significantly nerfed version of the notoriously difficult Wily Capsule at the end of Mega Man 7.
  • Awesome Art: The art style's contested, but the designs and backgrounds are not unpleasant to look at for it's time.
  • Game Breaker: The Arrow Shot upgrade will essentially one shot every regular mook in the game. Including Sniper Joes that have their shields up.
  • Harsher in Hindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in Denver, CO. Note the position in the 2nd select screen of Wily Tower... then note that this was made before September 11th, 2001.
  • It's Easy, so It Sucks: A major point of criticism by many longtime Classic series fans. Keep in mind, though, it's only easy by Mega Man standards — and there are still a few specific bits that'll make you tear your hair out.
  • Memetic Molester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...
    Clown Man: "See you in my dreams..."
  • Narm: A lot of the voice acting, but Mega Man and Dr. Light stand out.
    • Even Rush somehow manages to get in on this, despite "speaking" in barks and growls.
  • Narm Charm: A lot of the voice acting, for, pretty much the same reasons as above. The corny acting gives it another layer of lighthearted enjoyment, regardless if it was intentional or not.
  • Polished Port: The Sega Saturn version, for adding some new content such as extra bosses and art galleries. Sadly, Mega Man Anniversary Collection does not use this version, likely due to the PS1 version being easier to port to another console.
  • Porting Disaster: The Anniversary Collection port, particularly the GameCube version, has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses voices inexplicably speeding up. Not to mention there were bouts of slowdown that were certainly not in the original game. Not only that, but it was also a port of the PlayStation version, which lacked Cut Man and Wood Man, and did not feature the extra galleries the Saturn version added. The Xbox version of Anniversary Collection is also quite blurry compared to the original game. Also the PS2 version has input lag EXTREMELY NOTICEABLE in Frost Man's stage and the beginning of Wily Tower 1.
  • The Scrappy: Aqua Man tends to be hated, particularly due to his personality.
  • So Bad, It's Good: The voice acting. Gets even funnier when you realize that Roll sounds manlier than Mega Man himself! Dr. Light seems to have some issues with his accent.
  • That One Level: Frost Man's stage, and, much worse, Dr. Wily Stage 1. Jump! Jump! Slide! Slide!

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
8592
32