Follow TV Tropes

Following

History YMMV / MegaMan8

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HamAndCheese: In a game where most of the voice acting is considered middling to bad, Douglas Kendall goes crazy as Grenade Man, doing a boisterous, almost WesternAnimation/FatAlbert-esque voice to convey Grenade Man's deranged personality.

Added: 401

Removed: 401

Is there an issue? Send a MessageReason:


* QuestionableCasting: Ruth Shiraishi as Clown Man. While the idea of Clown Man having a feminine voice could work in theory, Shiraishi doesn't seem to put very much energy into the role, and as a result, Clown Man doesn't sound quite as hammy, playful, or creepy as you'd think he would. His defeat quote, "See you in my ''dreams''," sounds more like a bored, snarky teenage girl than a creepy clown.



* QuestionableCasting: Ruth Shiraishi as Clown Man. While the idea of Clown Man having a feminine voice could work in theory, Shiraishi doesn't seem to put very much energy into the role, and as a result, Clown Man doesn't sound quite as hammy, playful, or creepy as you'd think he would. His defeat quote, "See you in my ''dreams''," sounds more like a bored, snarky teenage girl than a creepy clown.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* QuestionableCasting: Ruth Shiraishi as Clown Man. While the idea of Clown Man having a feminine voice could work in theory, Shiraishi doesn't seem to put very much energy into the role, and as a result, Clown Man doesn't sound quite as hammy, playful, or creepy as you'd think he would. His defeat quote, "See you in my ''dreams''," sounds more like a bored, snarky teenage girl than a creepy clown.
Is there an issue? Send a MessageReason:
None


* SalvagedGameplayMechanic: This game addresses the issue with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not predictably reset their A.I., meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]

to:

* SalvagedGameplayMechanic: This game addresses the issue with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not predictably reset their A.I., into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SalvagedGameplayMechanic: This game addresses the issue with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not predictably reset their A.I., meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]
Is there an issue? Send a MessageReason:

Added DiffLines:

* ContestedSequel: One of the least popular games in the Classic series. Its criticisms include the lack of enemy weaknesses, which renders special weapons much less effective than usual; gimmicky stage designs, including four autoscrollers; and the notably lower difficulty than usual. It's commonly believed that its tepid reception caused the decade-long gap until the next game.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[OptionalBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version.

to:

* PolishedPort: The UsefulNotes/SegaSaturn Platform/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[OptionalBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version.



** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag, which is particularly noticable in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].
** A pirated version by Makon Soft called ''Rockman 8'' attempted to port the game to the UsefulNotes/GameBoy, but fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.

to:

** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Similarly, the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] version has input lag, which is particularly noticable in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} Platform/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].
** A pirated version by Makon Soft called ''Rockman 8'' attempted to port the game to the UsefulNotes/GameBoy, Platform/GameBoy, but fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.
Is there an issue? Send a MessageReason:
None


* TookTheBadFilmSeriously: Douglas Kendall's English performance as Doctor Wily is a highlight, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.

to:

* TookTheBadFilmSeriously: Among the comically bad voice acting, Douglas Kendall's English performance as Doctor Wily is a highlight, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.
Is there an issue? Send a MessageReason:
None


* TookABadFilmSeriously: Douglas Kendall's English performance as Doctor Wily is one of the highlights, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.

to:

* TookABadFilmSeriously: TookTheBadFilmSeriously: Douglas Kendall's English performance as Doctor Wily is one of the highlights, a highlight, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TookABadFilmSeriously: Douglas Kendall's English performance as Doctor Wily is one of the highlights, sounding genuinely mad when he is laughing in the movie cutscenes and conveying the sense of being a serious threat to the world. It's fitting as Dr. Wily is harnessing Evil Energy and being corrupted from its influence.
Is there an issue? Send a MessageReason:
mega man 7 was well-received, and by all appearances, mega man 8 was significantly worse-received.


* SurprisinglyImprovedSequel: This game addresses the issue many had with ''Mega Man 7'''s Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]
Is there an issue? Send a MessageReason:


* GameBreaker: [[GameBreaker/MegaMan Shares a page with the rest of the franchise.]]

to:

* GameBreaker: [[GameBreaker/MegaMan [[GameBreaker/MegaManClassic Shares a page with the rest of the franchise.]]

Added: 406

Removed: 424

Is there an issue? Send a MessageReason:
YMMV can't be played with


* ItsEasySoItSucks: {{Downplayed|Trope}}; this is a major point of criticism by many longtime [[VideoGame/MegaManClassic Classic series]] fans. But the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy [[NintendoHard by]] ''[[NintendoHard Mega Man]]'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.


Added DiffLines:

* SequelDifficultyDrop: this is a major point of criticism by many longtime [[VideoGame/MegaManClassic Classic series]] fans. But the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy [[NintendoHard by]] ''[[NintendoHard Mega Man]]'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.

Added: 366

Changed: 2

Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: This game addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]

to:

* SurprisinglyImprovedSequel: This game addresses the issue many had with ''Mega Man 7's'' 7'''s Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]


Added DiffLines:

* ViewerNameConfusion: As mentioned in the main page's GratuitousJapanese entry, whether Tengu Man's RazorWind move is named "Kamaitachi" or "Yama Arashi" is left to the viewer. For further confusion, it should actually be "Kamikaze" [[DubNameChange going by the original Japanese version]] (and it's still fairly easily for players to mishear that as "Kamaitachi").

Top