History YMMV / MegaMan8

5th Feb '16 4:03:20 PM RashandFierce
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* EvilIsSexy: Bass. Just listen to '''''THAT VOICE'''''. Especially during the InnerMonologue in the opening cutscene.
4th Feb '16 12:50:30 PM RashandFierce
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** "[[AccentUponTheWrongSyllable Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back...]]"
20th Jan '16 9:19:04 PM Rbade
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** Some have also likened the Wily Capsule from this game to a significantly {{Nerf}} version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.

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** Some have also likened the Wily Capsule from this game to a significantly {{Nerf}} [[{{Nerf}} nerfed]] version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.
20th Jan '16 9:18:29 PM Rbade
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** Some have also likened the Wily Capsule from this game to a significantly {{Nerfed}} version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.

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** Some have also likened the Wily Capsule from this game to a significantly {{Nerfed}} {{Nerf}} version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.
20th Jan '16 9:18:07 PM Rbade
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** Some have also likened the Wily Capsule from this game to a significantly nerfed version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.

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** Some have also likened the Wily Capsule from this game to a significantly nerfed {{Nerfed}} version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.
15th Dec '15 7:38:35 PM TheMisterSonic
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* AwesomeArt: The art style's [[LoveItOrHateIt contested,]] but the designs and backgrounds are not unpleasant to look at for it's time.

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* AwesomeArt: The art style's [[LoveItOrHateIt contested,]] but the designs and backgrounds are not unpleasant to look at for it's its time.
3rd Dec '15 7:16:05 PM nombretomado
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* PolishedPort: The SegaSaturn version, for adding some new content such as extra bosses and art galleries. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does not use this version, likely due to the [=PS1=] version being easier to port to another console.
* PortingDisaster: The ''Anniversary Collection'' port, particularly the [[UsefulNotes/NintendoGameCube GameCube]] version, has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses voices inexplicably speeding up. Not to mention there were bouts of slowdown that were certainly not in the original game. Not only that, but it was also a port of the PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[SegaSaturn Saturn]] version added. The {{Xbox}} version of ''Anniversary Collection'' is also quite blurry compared to the original game. Also the [[PlayStation2 PS2]] version has input lag EXTREMELY NOTICEABLE in Frost Man's stage and the beginning of Wily Tower 1.

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* PolishedPort: The SegaSaturn UsefulNotes/SegaSaturn version, for adding some new content such as extra bosses and art galleries. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does not use this version, likely due to the [=PS1=] version being easier to port to another console.
* PortingDisaster: The ''Anniversary Collection'' port, particularly the [[UsefulNotes/NintendoGameCube GameCube]] version, has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses voices inexplicably speeding up. Not to mention there were bouts of slowdown that were certainly not in the original game. Not only that, but it was also a port of the PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[SegaSaturn [[UsefulNotes/SegaSaturn Saturn]] version added. The {{Xbox}} version of ''Anniversary Collection'' is also quite blurry compared to the original game. Also the [[PlayStation2 [[UsefulNotes/PlayStation2 PS2]] version has input lag EXTREMELY NOTICEABLE in Frost Man's stage and the beginning of Wily Tower 1.
11th Nov '15 9:06:39 AM Unityd3v
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** The Rock Ball/Mega Ball which the player gets at the beginning of the game, actually allows players to speed through alot of the game using a technique called ball jumping.
30th Oct '15 12:13:39 PM Prinzenick
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30th Oct '15 12:11:00 PM Prinzenick
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* SoBadItsGood: The voice acting. Half of the characters are miscasted, and most of the acting is very wooden and sometimes downright sloppy. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have some issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where they're watching over Duo), and Duo has no emotion at all. Bass's name is mispronounced as if he were a fish.

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* SoBadItsGood: The voice acting. Half of the characters are miscasted, and most of the acting is very wooden and sometimes downright sloppy.sloppy--both in cutscene and in game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have some issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where they're watching over Duo), and Duo has no emotion at all. Bass's name is mispronounced as if he were a fish.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MegaMan8