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Video Game: Mega Man 8-Bit Deathmatch

Mega Man 8-Bit Deathmatch is a Mega Man themed multiplayer Game Mod for the Skulltag engine, which itself is a Game Mod of Doom. It was first released in October 2010 from CutmanMike, who previously made Ghouls Vs Humans, and it fully focuses on typical multiplayer gameplay such as Deathmatch, Team Deathmatch, Capture the Flag and so on.

It takes place after Mega Man 6, when the real Mr. X hosts the second annual Robot Master tournament. With agreement from Dr. Light, all robots entering must be refitted with Mega Man's powers, to ensure fair competition. However, Dr. Wily sees this as a brilliant opportunity to prove his genius, and enters all of his robots in the tournament. Mega Man, not trusting Dr. Wily in the tournament, decides to enter, but since he can't watch over every match, Dr. Light enters his robots as well.

The game's stages, skins and weapons are based off of the first six Mega Man games on the NES, with an update in June 2011 that added content from Mega Man 7, borrowing the 8-bit graphics from the fan made Rockman 7 FC. An update in the near future will add aditional content from Mega Man 8, also borrowing graphics from Rockman 8 FC.

It has it's own single player campaign, which pits the player against computer bots. There are six chapters including a bonus one from Mega Man 7, and each chapter features a series of predefined deathmatches before the player faces the chapter boss.

It can be found here and does not require Doom.

Now has its own wiki HERE!

The vanilla game alone has examples of:


The various Game Mods also provide the following tropes:

  • Barrier Change Boss: Wily Machine #1 in the latest version of the Powered Up expansion.
  • Everything Dances: Type B. One of Chaos Generator's (see below) crazy effects is called "Jelly World". Which causes every floor in the level to sway up and down.
  • Frickin' Laser Beams:
  • Interface Screw:
    • Most of the Chaos Generator effects do this, especially in Chaos Generator Upgraded. One effect, called "Earthquake", constantly knocks players around in random directions. There's also a more traditional "Reversed Controls" effect, too.
  • Our Zombies Are Different:
    • Roboenza Mode has the "infected", who can climb walls and automatically die after a certain amount of time.
    • One effect in Chaos Generator Upgraded has more traditional zombies that quickly swarm the stage.
  • Springs Springs Everywhere: One chaos effect in Chaos Generator Upgraded, "Bouncy Terrain" makes every floor in the stage behave like the springs from Springman's stage.
  • Tremor Trampoline: The violent movements of "Jelly World" in Chaos Generator Upgraded makes players and items bounce up and down constantly, unlike the original Chaos Generator release.

HarmonyGame Mod IndexZdoom Wars
Ghouls Vs HumansFirst-Person ShooterDuke Nukem 3D

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