Video Game / Mega Man: A Day in the Limelight
Dr. Wily's at it again? Okay...but I'll need to call in Cut Man to help me.Mega Man: A Day in the Limelight
is a freeware fangame of the older 8 bit series of Mega Man games by Riverroad. The basic premise is that Mega Man has mysteriously vanished and Dr. Wily is once again out for world conquest. Since Mega Man is unavailable, it falls to the other six Robot Masters from Mega Man 1
to save the day. Each level involves guiding one of the Robot Masters to the exit and fighting the level boss.
The game also comes with a sequel, Mega Man: A Day in the Limelight 2
, which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. Also, there are these items, well as a certain goofy Let's Player
has worded it, Squiggly Things, that are hidden throughout the first 12 stages (including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.
A third title
featuring the MM3 Robot Masters against Cossack's Robots is currently in development.
You can download the game from here.
All tropes present in Mega Man 2
and Mega Man 3
are present in the respective games, unless if mechanics change otherwise.
This game and its sequel provides examples of:
- Advancing Boss of Doom: The Mecha Dragon in the first game averts the trope this time but still has a "keep moving or die" bit anyway.
- Played straight in the second game with Guts Doc Robot chasing you with the Guts Tank.
- Awesome, but Impractical: Guts Man. He can't walk, but he makes up for it by being able to drop rocks and not only throw them at the enemies, but have the rocks drop ON the enemies.
- Badass in Distress: The plot of the game.
- The Big Guy: Guts Man, given he's one of the good guys.
- Blow You Away: Air Man.
- Boss Rush: Averted. In the stages where you would usually fight the Mega Man 2/3 bosses, you fight enemies that are altered to be themed on your Robot Masters that you played with through the game. They use your weapon in odd ways as well. In the first game, the order is Ice Man, Cut Man, Elec Man, Guts Man, and Bomb Man (You don't fight Fire Man themed enemies, although you play as him). In the second game, you fight them in the style of teleport hatches. You can go in any order.
- Breakout Mook Character: And how!
- Bubble Gun: Bubble Man uses this as a weapon.
- Cartoon Bomb: Bomb Man uses these as a weapon. Averted by Crash Man, though.
- A Day in the Limelight. It's right there in the name!
- Directionally Solid Platforms: Present in these games, unlike the classic Mega Man series.
- Ditto Fighter: The Holograph Mega Mans in the second game.
- Dual Boss: Bubble Man and Flash Man in the first game. Since they weren't fought by anyone in the Robot Master levels, you fight them in Wily Stage 3.
- Elemental Rock-Paper-Scissors: Almost all of the matchups have this kind of mentality, be it against you or the enemies.
- Cut Man fights Wood Man because he was a robot meant for logging.
- Guts Man fights Crash Man because bombs blow up boulders.
- Ice Man fights Heat Man because of ice beating out fire. On an inversion, ice is generally weak to fire.
- Bomb Man fights Quick Man because Quick Man's weakness is bombs.
- Fire Man fights Air Man because wind blows out fire.
- Elec Man fights Metal Man because metal conducts electricity. On an inversion, Elec Man's weakness is a flying, spinning blade.
- Metal Man fights Needle Man because their weapons are made of the same material. And anybody knows what happens when you fight Metal Man with his own weapon...
- Bubble Man fights Gemini Man because Gemini Man uses his twin as an illusion. Bubble Man's weapon is the only one that can damage the hologram projector in the final level of the original second game.
- Quick Man fights Shadow Man because the Quick Boomerang beats Metal Man. Some can say that Shadow Man (and his weapon) is a nerfed version of Metal Man.
- It goes further. Both Quick Man and Top Man could be considered "speed" types. Top defeats Shadow Man, and so does the speedster!
- Crash Man fights Hard Man because bombs blow up boulders (again).
- Flash Man fights Top Man because Top Man moves fast like Quick Man.
- Heat Man fights Magnet Man because heat is one of the elements that can reduce magnet's magnetism.
- Wood Man fights Spark Man because wood is not conductive.
- Excuse Plot: Just like any other Mega Man game.
- Extra Ore Dinary: Cut Man and Metal Man.
- Final Exam Boss: It takes all the playable characters to beat Wily.
- Fragile Speedster: In the second game, Quick Man is fast and has a great jump, but he gets less Mercy Invincibility upon being hit by an attack than the others.
- Green Thumb / Petal Power: Wood Man and his leaf shield. With added metal leaves that Cut Man can't cut!
- In the sequel, Wood Man can block out certain electrical lasers by sticking leaves in them.
- An Ice Person: Ice Man uses this trope as a weapon.
- Marathon Boss: In both games, the final boss fight is a 6-part fight (8 parts in the sequel) requiring the player to use every single Robot Master.
- Multi-Mook Melee: The Crash Bomber enemies in the second game.
- Nerf: Metal Man's weapon is much slower and doesn't go through walls.
- Not His Sled: Don't expect exact replicas of the stages or bosses. In fact, Alien Wily is not in the first game at all.
- Playing with Fire / Wreathed in Flames: Fire Man with the former and Heat Man with the latter.
- Puzzle Boss: During the Wily Saucer boss phase where you play as Elec Man, you have to align the cannon to where it fires at the Wily Saucer.
- In the 2nd game, you have to figure out which robot can damage each phase of the Final Boss. There are 8 phases, one for each robot, and after you complete a phase, the robot you used to complete it is abducted and can't be used again for the rest of the fight.
- Remixed Level: The Doc Robots copy the Mega Man 1 bosses and they are in Magnet Man's, Snake Man's, Top Man's, and Hard Man's stages. They have two bosses, but Elec Man and Guts Man are fought twice in Magnet Man's and Hard Man's stage respectively as Time Man and Oil Man are not in the series proper.
- Sequel Difficulty Spike: A Day in the Limelight 3. The level designs are more difficult and demanding, and some of the abilities of the playable Robot Masters run on limited ammo that do not regenerate over time.
- Sequential Boss: Wily Saucer.
- Shock and Awe: Elec Man.
- Stock Video Game Puzzle: Most of the Elec Man vs Metal Man stage, some of the Ice Man vs Heat Man level, and a couple screens of the Fire Man vs Air Man level.
- Time Master / Time Stands Still: Flash Man uses this trope as a weapon.
- In the sequel, it is the only weapon other than the Mega Man 2 Wily Saucer that has an energy bar. It however recharges by itself though.
- The Dev Team Thinks of Everything: Magnets will attract all robots... except for Wood Man.
- Took a Level in Badass: Gamma in the second game. In Mega Man 3 he was an Anti-Climax Boss, but not anymore.