Video Game / Mega Man's Christmas Carol
Mega Man's Christmas Carol
is an annual series developed by ACESpark of Sprites Inc. There are three installments in the series so far. The plot of the games is that the villain had stolen presents, and it's up to Mega Man to get them back. Further games included Proto Man and Bass as additional characters.
- From Mega Man's Christmas Carol and Mega Man's Christmas Carol Remix:
- CDN-000: Ghost of Jacob Marley, gives you Ghost Shackle (renamed Marley's Shackle in the sequel and the remake)
- CDN-001: Ghost of Christmas Past, gives you Candy Cane in the original game and Past Minion in the remake
- CDN-002: Ghost of Christmas Present, gives you Present Surprise (called Neo Present Surprise when you get it in the remake)
- CDN-003: Ghost of Christmas Future, gives you Twinkle Buster (called Neo Twinkle Buster when you get it in the sequel) in the original game and Future Scythe in the remake
- From Mega Man's Christmas Carol 2:
- CDN-004: Tiny Tim and CDN-005: Bob Cratchit, give you Rubber Duff
- CDN-006: Scrooge, gives you Hum Bug
- CDN-007: Want, gives you Candy Cane
- CDN-008: Ignorance, gives you (Neo) Twinkle Buster
You can find the games here
These game provide examples of:
- An Ass-Kicking Christmas
- Awesome, but Impractical: In Remix, Proto Man explicitly calls the Past Minion this. He then says that someone should add it here.
- Bonus Boss: In Christmas Carol 2, there is a Light Devil only fought on Hard mode.
- Boss Game: No stages full of enemies to travel through, just go straight to the showdown.
- Breaking the Fourth Wall:
- In Remix, Mega Man's quote for getting the Future Scythe is "I was expecting this. In the Flash version!"
- Also in Remix, Proto Man's quote for the Past Minion is "Awesome, but Impractical. Someone put this on TvTropes."
- Call-Forward: In the sequel, not only are Marley's Shackle and the Present Surprise from the previous game unlockable, but so are the Past Minion and Future Scythe from the remake, which wouldn't be released for another year.
- Continuity Cavalcade: The background for Past's stage.
- Denial of Diagonal Attack: Typical of Mega Man games. Bass is an aversion as before, and both Rubber Duff and Future Scythe can be aimed.
- Difficulty Levels: Baby, Easy, Normal, Hard, and Wut.
- Excuse Plot: It's Christmas, but our presents are stolen! It's up to you to get them back!
- Facepalm: Mega Man does one in the opening of the sequel.
- Flunky Boss: Past, in both versions of the first game, with the twist that all his mooks are past Robot Masters. Specifically, he will use Past Minion to summon weakened versions of Fire Man, Bubble Man and Gravity Man (Original only), Dyna Man and Sheep Man (Remix only), and Plant Man and Dangan Man (both versions) as mooks. Additionally in Remix, he will also call in Heat Man, Toad Man, Volt Man and Nitro Man to assist him separate from Past Minion, and each one of those has boss level health but limited attacks and will only appear once.
- How the Character Stole Christmas: Dr. Light in the first game, Dr. Wily in the second.
- If My Calculations Are Correct: The timer in Future's stage is his estimate in how long it'll take for him to kill you. He gets angry when he's proved wrong.
- Inconveniently Placed Conveyor Belt: In both Ignorance's stage and Dr. Wily's stage in the sequel.
- Jack-of-All-Stats: Mega Man when there's more than one character to play as.
- Jacob Marley Apparel: Utilised as an Epic Flail.
- Konami Code: Using it in both the sequel and the remake (after beating the game on Normal) unlocks all the weapons from their respective games from the beginning.
- Beating the game on Hard will upgrade the code so it also enables Christmas Carol and Christmas Carol Remix's weapons in the second game, and Christmas Carol 2's in the remake of the first game.
- One-Hit-Point Wonder: Playing on Wut mode renders the player as this. In the original game, you play on Normal with limitation, in the remake, you're forced to fight the bosses in their hard mode variations.
- Power Copying: It's not a Mega Man game without any.
- Public Domain Soundtrack: Of Christmas songs, obviously.
- Rank Inflation: In Remix, the type of medal you get from beating the boss depends on how you are fighting him.
- Rule of Funny: The excuse behind the endings. Match Megaman canon? No. Funny? Definitely.
- Scoring Points: After each stage in the sequel and the remake, you get a score tally based on the amount of time taken, health remaining, deaths, emergency refills, reliance on the default weapon, the character used, and the current difficulty level.
- Here are the leaderboards for those who are interrested: [REMIX] 
- In Remix, the background of Marley's stage has a grave for Robert Marley.
- Also in Remix, the bosses of the first castle stage are modeled after the Miser Brothers.
- Shown Their Work: In the first game and its remake, Past uses Volt Man and Dyna Man, two Robot Masters from the first DOS Mega Man title, plus Dangan Man from Rockman & Forte: Challenger from the Future.
- Spring Jump: Present Surprise can be used this way. In both the sequel and Remix, Mega Man has his trusty Rush Coil.
- Tempting Fate: In the second game:
- Time-Limit Boss: Future in the remake. Running out of time does not cause you to lose, but rather triggers Future's turning red.
- Two-Part Trilogy: ACE claims that the third game will be the final installment. That said, the first game has a self-contained plot, while the second game ends with a Villain: Exit, Stage Left! and a To Be Continued.
- Video Game Remake: Remix
- Yet Another Christmas Carol: Not the plot, but all the Robot Masters so far are themed after the story.