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Video Game: Mega Man Rock Force
A fan-made Mega Man game by GoldwaterDLS. Taken from the website, the story goes as follows:

It was the year 20XX and Earth had finally achieved an extended period of peace. Wily had since vanished, permitting the world to once again focus on other matters: science, progress, and the ever growing relationship between humans and robots. However, Mega Man, now wary of true everlasting piece, recruited eight willing robot masters and began training them; if evil should dare arise, his team, the Rock Force, would be there to stop it.

To aid Mega Man's coaching, Dr. Light created an assitant for Mega Man, Justice Man. This robot, despite being its own entity, matched Mega Man physically in every way and was programmed with a similar sense of justice. Mega Man grew to call Justice Man brother and the two became inseperable over the course of the Rock Force's development.

One day, while the Rock Force was busy training, a mysterious energy surge occured at a nearby hydroelectric facility, corrupting many of the robots working there. These robots immediately began antagonizing the human workers, prompting Mega Man and Justice Man to intervene. Mega Man, feeling his team was not yet ready for the task, instructed his team to stay behind while he and Justice Man handled the situation.

When Mega Man and Justice Man arrived, they discovered that the human workers had evacuated the plant safely. Believing all the hostile robots to be neutralized, Justice Man was about to sound the all clear, until a rogue Robot Master, Shock Man, attacked him from behind. With Justice Man damaged and incapacitated, Mega Man had to subdue the robot alone. Thankfully, he was successful, but Justice Man had been damaged in an unusual manner.

While the robots at the plant were being repaired and reconditioned to continue work, Dr. Light worked tirelessly on restoring Justice Man. Unfortunately, while Justice Man's bodily functions were not irreparably damaged, his mental matrix had been permanently altered. Dr. Light could not yet surmise how this would affect him, but advised Mega Man to keep an eye open.

Six months later, another incident occured, even more curious than the last. This time, eight robot masters were rallying against their creators, chasing humans away from their territories and refusing to work. Mega Man, feeling his team had finally completed its training, sent the Rock Force out to capture these rebels and unravel their mysterious behavior. However, once Justice Man and the rest of the team had been sent away, communications were lost. When none from his team updated his progress, Mega Man knew he had to investigate the matter for himself and rescue his friends, which he assumed were being held against their will. Thus began Mega Man's quest to defeat eight of the world's most mysterious robot masters.

You can download the game here.

Mega Man Rock Force has examples of:

  • All There in the Manual: Not just the story, but also robot master specifications that give hints to their weaknesses.
  • An Ice Person: Polar Man, the second fortress boss.
  • Auto-Scrolling Level: Terror Man's final stretch of the level.
  • Barrier Warrior: Virus Man gives you the Virus Outbreak, but Virus Man himself never really used it until the latest game build where it is now one of his attacks.
    • There's also Pulse Man who gives you the Pulse Stopper. It's a big ring that can be fired anywhere (basically yet another nerfed version of Metal Blade), but if you hold the fire button, the ring will cover Megaman, and will absorb bullets.
  • Big Boo's Haunt: Crypt Man's stage is...well, a crypt. Terror Man and Death Man's stages also have elements of this theme.
  • Boss Rush: Yet another given staple of a Megaman game.
  • Brainwashed and Crazy: Sort of. Shock Man shocked Justice Man at the end of the intro stage, which rearranged his mental matrix and made him 'not the same'.
  • The Brute: Flare Man, the combined result of Photon Man and Charade Man.
  • Death Trap: Present in Crypt Man's first part of the level in a similar vein of Quick Man's laser. This is also the whole gimmick of Death Man's level.
  • Difficulty Levels: This game offers a wide variety of how you want to play the game. There are settings for spike damage, level difficulty, number of checkpoints, invincibility frames, knockbacks, slide length, damage taken, and number of lives. Yes, you can make this game easy as a breeze, or you can make it Nintendo Hard.
  • Doppelgänger Attack: Sort of. Using Charade Clone, the clone will explode if you ram it into an enemy.
  • Fusion Dance: Done twice once you beat all the robot masters.
  • Gimmick Level: Almost all of the levels have some sort of gimmick to go along with the robot masters.
  • Interface Screw: Virus Man's level is filled with...well, viruses that can reverse your controls if they hit you. Virus Man himself can also do it.
  • Mirror Match: Mega Man vs. Justice Man. Well, the first phase anyway.
  • Mythology Gag: Charade Man's stage background contains several destroyed minibosses from throughout the classic games.
    • Terror Man has Gamma in the background (with a cracked forehead window to boot). It also features Zombiegs from Mega Man 7 and an instakill stage hazard in the form of fast-moving carcasses of Wily Machine 4.
    • Fire Man and Cut Man's personalities are directly taken from Megaman Powered Up.
    • Justice Man's stage has statues of Splash Woman in the background.
    • Charade Man's midboss encounter has him copying the movements of a past robot master, specifically Quick Man and Shadow Man.
  • Non-Standard Character Design: None of the robot masters look like anything from the Megaman series, with the possible exception of Charade Man (and even then only in his sprite; his portrait makes him look like a thick necked luchador). Justice Man himself only barely qualifies.
  • Nostalgia Level: Played with. The miniboss encounter in Charade Man's stage is Charade Man himself, but he will copy the movement pattern of a past robot master. His boss hallway is also filled with enemies, not unlike the original game's boss hallways.
  • Not Me This Time: Wily is nowhere to be seen in this game.
  • Off Model: Some of the cutscene pictures look odd.
  • Orbiting Virus Shield
  • Pinball Projectile: Megaman's shots still retain their hitboxes after being deflected. Thus, it's possible to make trick shots. In fact, this is the gimmick for the intro level and Power Man's fight.
  • Power Copying: But of course. This is a Megaman game after all.
  • Punny Name: The title is a pun on Megaman's Japanese name, Rockman.
    • Several weapons also have punny names, such as Circuit Breaker, Virus Outbreak, and Pulse Stopper.
  • Real Time Weapon Change: Done in the same vein of Megaman 9 and 10.
  • Sailor Earth: Justice Man, Dr. Light's newest creation.
  • Self-Duplication: Charade Man. You also got this ability from him, called Charade Clone.
  • Shock and Awe: The aptly named Shock Man.
  • Shout-Out: In the intro cutscene, Ryu can be seen as an anchorman. This is a shout out to Chun-Li's cameo at the beginning of Mega Man 9 where she became a reporter. Note that all this was only present on the first build.
  • Smart Bomb: Photon Flare. It's basically Rain Flush with another name and appearance.
  • Stuff Blowing Up: Phantom Fuse and Circuit Breaker. The former especially, since it has the biggest blast radius in any Megaman game, official or not.
  • Sudden Downer Ending
  • Utility Weapon: Several:
    • Shock Gauntlet can be used to grab items.
    • Phantom Fuse and Circuit Breaker can blow up certain walls.
    • Crypt Cloak makes you invisible to enemies and certain stage hazards. It also allows you to stand on invisible blocks scattered throughout the game.
    • Charade Clone allows you to grab items that are placed on spikes.
  • Victory Fakeout: Downplayed. After you defeat a robot master, the usual power-absorbing animation will play, but after then, you still have to go through the other door to free the Rock Force members.
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