Video Game: Mega Man Rock Force

A fan-made Mega Man game by GoldwaterDLS. Taken from the website, the story goes as follows:

It was the year 20XX and Earth had finally achieved an extended period of peace. Wily had since vanished, permitting the world to once again focus on other matters: science, progress, and the ever growing relationship between humans and robots. However, Mega Man, now wary of true everlasting piece, recruited eight willing robot masters and began training them; if evil should dare arise, his team, the Rock Force, would be there to stop it.

To aid Mega Man's coaching, Dr. Light created an assitant for Mega Man, Justice Man. This robot, despite being its own entity, matched Mega Man physically in every way and was programmed with a similar sense of justice. Mega Man grew to call Justice Man brother and the two became inseperable over the course of the Rock Force's development.

One day, while the Rock Force was busy training, a mysterious energy surge occured at a nearby hydroelectric facility, corrupting many of the robots working there. These robots immediately began antagonizing the human workers, prompting Mega Man and Justice Man to intervene. Mega Man, feeling his team was not yet ready for the task, instructed his team to stay behind while he and Justice Man handled the situation.

When Mega Man and Justice Man arrived, they discovered that the human workers had evacuated the plant safely. Believing all the hostile robots to be neutralized, Justice Man was about to sound the all clear, until a rogue Robot Master, Shock Man, attacked him from behind. With Justice Man damaged and incapacitated, Mega Man had to subdue the robot alone. Thankfully, he was successful, but Justice Man had been damaged in an unusual manner.

While the robots at the plant were being repaired and reconditioned to continue work, Dr. Light worked tirelessly on restoring Justice Man. Unfortunately, while Justice Man's bodily functions were not irreparably damaged, his mental matrix had been permanently altered. Dr. Light could not yet surmise how this would affect him, but advised Mega Man to keep an eye open.

Six months later, another incident occured, even more curious than the last. This time, eight robot masters were rallying against their creators, chasing humans away from their territories and refusing to work. Mega Man, feeling his team had finally completed its training, sent the Rock Force out to capture these rebels and unravel their mysterious behavior. However, once Justice Man and the rest of the team had been sent away, communications were lost. When none from his team updated his progress, Mega Man knew he had to investigate the matter for himself and rescue his friends, which he assumed were being held against their will. Thus began Mega Man's quest to defeat eight of the world's most mysterious robot masters.

You can download the game here.

Mega Man Rock Force has examples of:

  • All There in the Manual: Not just the story, but also robot master specifications that give hints to their weaknesses.
  • All The Worlds Are A Stage: The final level of the game combines gimmick sections from the 8 robot masters into one level. (Crypt Man's hands, Pulse Man's accelerators, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's flying sun enemies, Shock Man's electrified water, Circuit Man's bulb/switches, and Charade Man's invisible blocks)
  • An Ice Person: Polar Man, the second fortress boss.
  • Anti-Frustration Features: The game has settings to make the game easier or harder. Among the default settings are spikes dealing only half Mega Man's health instead of outright killing him. Charade Clone also invokes this, by allowing Mega Man to use an Expendable Clone of himself to get past trickier hazards.
  • Auto-Scrolling Level: Terror Man's final stretch of the level.
  • Badass Cape: Crypt Man sports one, which can be used to block Mega Man's shots.
  • Barrier Warrior: Virus Man gives you the Virus Outbreak, but Virus Man himself never really used it until the latest game build where it is now one of his attacks.
    • There's also Pulse Man who gives you the Pulse Stopper. It's a big ring that can be fired anywhere (basically yet another nerfed version of Metal Blade), but if you hold the fire button, the ring will cover Megaman, and will absorb bullets.
  • Big Boo's Haunt: Crypt Man's stage is...well, a crypt. Terror Man and Death Man's stages also have elements of this theme.
  • Boss Rush: Yet another given staple of a Megaman game.
  • Brainwashed and Crazy: Sort of. Shock Man shocked Justice Man at the end of the intro stage, which rearranged his mental matrix and made him 'not the same'.
  • The Brute: Flare Man, the combined result of Photon Man and Charade Man.
  • Corridor Cubbyhole Run: Shock Man's stage has an area where the water gets electrified, therefore Mega Man must quickly get out of the water before the shock rods contact it.
    • Terror Man's stage has an area where a fast-moving wreckage of Wily Machine 4 flies over, you must hide in alcoves to avoid getting killed.
  • Death Trap: Present in Crypt Man's first part of the level in a similar vein of Quick Man's laser. Terror Man's stage has one that looks like an inescapable spiked wall room that closes in. This is also the whole gimmick of Death Man's level.
  • Detachment Combat: Plague Man loses his arms once he starts taking damage, which then become autonomous and leap around the place.
  • Difficulty Levels: This game offers a wide variety of how you want to play the game. There are settings for spike damage, level difficulty, number of checkpoints, invincibility frames, knockbacks, slide length, damage taken, and number of lives. Yes, you can make this game easy as a breeze, or you can make it Nintendo Hard.
  • Doppelgänger Attack: Sort of. Using Charade Clone, the clone will explode if you ram it into an enemy.
  • Electrified Bathtub: Done in the water area of Shock Man's stage with electrical rods in the background. Make sure you're outside the water when they touch the water!
  • Expendable Clone: Charade Clone. If it touches anything harmful, it dies. If you press the attack button while controlling it, Mega Man teleports to the clone... and the clone explodes.
  • Face-Heel Turn: Justice Man undergoes this after being incapacitated by Shock Man.
  • Fish People: The aptly-named Fish Man is designed after one.
  • Flawless Victory: Beating one of the 8 bosses without taking any damage in the fight will give you one of four parts required to obtain Beat.
  • Flunky Boss: Terror Man and Fish Man can summon spiders and exploding fish respectively.
  • Fusion Dance: Done twice once you beat all the robot masters.
  • Gimmick Level: Almost all of the levels have some sort of gimmick to go along with the robot masters.
  • Grave Robbing: Invoked by two of the enemies in Crypt Man's stage, one being a bandit in a fedora that descends via a rope and the other a grave digger that throws stuff at you.
  • Interesting Situation Duel: Pulse Man's miniboss is fought while Mega Man is on a ladder, similar to Gazamir from Mega Man Zero 2.
  • Interface Screw: Virus Man's level is filled with...well, viruses that can reverse your controls and force you to use uncharged buster shots if they hit you. Virus Man himself can also do it.
  • Invisibility Cloak: Crypt Cloak, which allows certain enemies to stop noticing Mega Man, allows Mega Man to walk on invisible blocks, as well as giving Mega Man a Shockwave Stomp while cloaked.
  • Let's Fight Like Gentlemen: If your health isn't full when facing Crypt Man in his level, he throws you a life tank to heal you up for a fair fight.
  • Logical Weakness: The electricity-using Shock Man is weak to a weapon called the Circuit Breaker.
    • Being a Robot Master that cloaks in darkness, Crypt Man wouldn't like the light from Photon Flare.
  • Mirror Match: Mega Man vs. Justice Man. Well, the first phase anyway.
  • Multi-Armed and Dangerous: Terror Man, due to being based off a spider.
  • Mythology Gag: Charade Man's stage background contains several destroyed minibosses from throughout the classic games.
    • Terror Man has Gamma in the background (with a cracked forehead window to boot). It also features Zombiegs from Mega Man 7 and an instakill stage hazard in the form of fast-moving carcasses of Wily Machine 4.
    • Fire Man and Cut Man's personalities are directly taken from Megaman Powered Up.
    • Justice Man's stage has statues of Splash Woman in the background.
    • Charade Man's midboss encounter has him copying the movements of a past robot master, specifically Quick Man and Shadow Man.
  • Non-Standard Character Design: None of the robot masters look like anything from the Megaman series, with the possible exception of Charade Man (and even then only in his sprite; his portrait makes him look like a thick necked luchador). Justice Man himself only barely qualifies.
  • Nostalgia Level: Played with. The miniboss encounter in Charade Man's stage is Charade Man himself, but he will copy the movement pattern of a past robot master. His boss hallway is also filled with enemies, not unlike the original game's boss hallways.
  • Not Me This Time: Wily is nowhere to be seen in this game.
  • Off Model: Some of the cutscene pictures look odd.
  • Orbiting Virus Shield
  • Order Versus Chaos: The reason why Mega Man has to fight Justice Man. Justice Man wants freedom for all robots, but in doing so disrupts the order by causing a rebellion and thus Mega Man has to go after him.
  • Pinball Projectile: Megaman's shots still retain their hitboxes after being deflected. Thus, it's possible to make trick shots. In fact, this is the gimmick for the intro level and Power Man's fight.
  • Plague Doctor: Plague Man's design is based off one.
  • Player-Guided Missile: The Phantom Fuse can be controlled by the player.
  • Power Copying: But of course. This is a Megaman game after all.
  • Produce Pelting: The final area of Charade Man's stage has an area with a bunch of performing mooks, where a constant stream of exploding fruit is thrown on-screen at Mega Man.
  • Punny Name: The title is a pun on Megaman's Japanese name, Rockman.
    • Several weapons also have punny names, such as Circuit Breaker, Virus Outbreak, and Pulse Stopper.
  • Real Time Weapon Change: Done in the same vein of Megaman 9 and 10.
  • Recurring Boss: A notable example notwithstanding the Boss Rush. Shock Man is fought three times- first as the intro level boss, then as the boss of one of the 8 stages, and finally in the boss gauntlet.
  • Sailor Earth: Justice Man, Dr. Light's newest creation.
  • Self-Duplication: Charade Man. You also got this ability from him, called Charade Clone.
  • Sequential Boss: Both Fish Man and Polar Man. The former rides in on the dragon fought earlier in the level, the latter rides in a large ice machine.
  • Shock and Awe: The aptly named Shock Man.
  • Shockwave Stomp: Crypt Man, Pulse Man and Flare Man have these. The Crypt Cloak allows Mega Man to use this while cloaked.
  • Shout-Out: In the intro cutscene, Ryu can be seen as an anchorman. This is a shout out to Chun-Li's cameo at the beginning of Mega Man 9 where she became a reporter. Note that all this was only present on the first build.
  • Smart Bomb: Photon Flare. It's basically Rain Flush with another name and appearance.
  • Spikes of Doom: Par the course, but less lethal this time- the default setting makes them only deal half your maximum health instead of being a One-Hit Kill.
  • Stuff Blowing Up: Phantom Fuse and Circuit Breaker. The former especially, since it has the biggest blast radius in any Megaman game, official or not.
  • Sudden Downer Ending
  • Techno Wreckage: Terror Man's level.
  • Underwater Boss Battle: Fish Man's battle takes place entirely underwater.
  • Utility Weapon: Several:
    • Shock Gauntlet can be used to grab items.
    • Phantom Fuse and Circuit Breaker can blow up certain walls.
    • Crypt Cloak makes you invisible to enemies and certain stage hazards. It also allows you to stand on invisible blocks scattered throughout the game.
    • Charade Clone allows you to grab items that are placed on spikes.
  • Vaudeville Hook: A large one appears in Charade Man's stage in an area with a bunch of performing mooks. It'll try to pull Mega Man towards the left of the screen into spikes.
  • Victory Fakeout: Downplayed. After you defeat a robot master, the usual power-absorbing animation will play, but after then, you still have to go through the other door to free the Rock Force members.
  • Video Game Set Piece: In the second half of the game, one member of the Rock Force will make a brief appearance in each of the levels — Elec Man in Terror Man's stage, Tornado Man in Plague Man's stage (two appearances, in fact), Nitro Man in Power Man's stage, Bomb Man in Flare Man's stage, Knight Man in Death Man's stage, Dive Man in Fish Man's stage, Fire Man in Polar Man's stage, and Cut Man in the final stage. Note that all this is not present on the first build.
  • The Walls Are Closing In: Partway through Terror Man's level, a set of spiked walls will slowly close in on Megaman while firing spikes from both sides. To survive, you must stay in the middle until the floor opens up. Quite fitting for a level whose boss is called Terror Man.
  • Well-Intentioned Extremist: Justice Man becomes this after his face-heel turn above. His goal is to ensure freedom for him and all robots, by starting a rebellion against humans and capturing the Rock Force.